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One of the first things a mage is urged to do when they are inducted into their community is to create a persona for themselves. This persona takes many forms, but the most essential aspect of it is the taking of a new name, called a shadow name. The following are suggested shadow names that a mage might consider, along with the types of mages who might be drawn to them. However, as with any other... [click here for more] |
White Wolf |
$1.99
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Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims.
The true path to power comes from calling upon the essence of the unknown.
A Deal With Darkness contains:
• Updated Pact systems for second... [click here for more] |
White Wolf |
$14.99
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The Dragon’s Talon Existence is war. The Exarchs’ power cannot be thrown off by calm words and gentle gestures. The Banishers won’t relent if they see you’re harmless. Sometimes you need to fight harder than you’ve ever fought before — swift and unbreakable, like arrows made of adamantine. A Character Book for Mage: The Awakening™
The history, society and culture of... [click here for more] |
White Wolf |
$18.99
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Listen. Can you hear it? The thunder of your soul, roaring within the thousand thousand worlds that exist within you. Gods are there, inside you. Worlds of dream and knowledge, chains of purest gold that bind you to each and every other mind that walks this earth. Sink beneath this base flesh and find the noble self within. Read the words written on your soul. Speak the names you find there.... [click here for more] |
White Wolf |
$17.99
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Suffer Not the Witch Only a few have the vision to see magic for what it is — anathema. Those who wield this unnatural power must be converted or destroyed, lest they unravel the fabric of the world itself. This is the crusade of the few, the zealous — the Banishers. A Character Book for Mage: The Awakening™
• A look at the varied motives and methods of those Awakened... [click here for more] |
White Wolf |
$16.99
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What happens when Awakenings fail? For most Sleepers, nothing at all. They continue on about their lives, never even remembering how close they came to seeing the Supernal Truths. Local Pentacle mages might keep their eye on Sleepers who failed to Awaken, but there is usually little need for interference.
What happens when a Sleeper is forced to Awaken? Nothing good, and in most cases, the mages forced... [click here for more] |
White Wolf |
$1.00
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This special bundle product contains the following titles. Benny & the Bunny Regular price: $2.49 Bundle price: $0.50 Format: PDF Created as part of the Spring Sprint for 2020
Alpha Team faces an unusual challenge as one of their own begins to see something no one else can see. On the eve of the vernal equinox, a dire warning from a cryptic creature only visible... [click here for more] |
White Wolf |
$21.95 $16.52
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That Old Black Magic The first European mages to arrive in New England made dark compacts and concords that still affect the region to this day. From ancient oaths signed in blood to the dying curses of witches, Boston's modern mages are bound by fates not of their own making. The region's history weighs heavily on the shoulders of all... even from beyond the grave. A Sourcebook for Mage:... [click here for more] |
White Wolf |
$16.99
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English and French version
Pocket Character Sheet
This minimalist A5 sheet is designed either for one-shots or for players enjoying light rules. It is compatible with the first and second edition of the Chronicles of Darkness series. It omits secondary statistics (Speed, Merits, Beats, etc.) to simplify and speed up the game. It is inspired by the creation... [click here for more] |
White Wolf |
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Condition Positive is an accessory for Storytellers and Players of any Chronicles of Darkness 2nd Edition game. When playing in the Chronicles of Darkness, characters will occasionally have lucky breaks and turns of fate, where the dice shine on them and they obtain an Exceptional Success. As described on page 69 of Chronicles of Darkness 2nd Edition, a character obtains a beneficial Condition. This... [click here for more] |
White Wolf |
$3.00
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Dark Eras: The Goal of the Wise
“I have now reigned above fifty years in victory or peace; beloved by my subjects, dreaded by my enemies, and respected by my allies. Riches and honours, power and pleasure, have waited on my call, nor does any earthly blessing appear to have been wanting to my felicity. In this situation, I have diligently numbered the days of pure and genuine... [click here for more] |
White Wolf |
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The World of Darkness is terrifying, broken place. It has all of the problems and tragedies of our own, familiar world, but monsters also lurk in the shadows. Their presence makes the world more dangerous in a plethora of ways. Some of the supernatural beings prey on people in a literal sense — vampires drink the blood of the unwary, for instance, and crazed beasts hunt down people for their flesh.... [click here for more] |
White Wolf |
$5.99
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Spirits are inhuman, alien creatures. Even those mirroring human concepts and emotions take those ideals to hyper focused extremes, turning something like love into a horrid obsession at the expense of everything else, or charity into a suicidal martyrdom. Few of these ephemeral beings can think in human terms, or plan things out in the long term to temper the hunger for those concepts they reflect.... [click here for more] |
White Wolf |
$3.95
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Awakenings are meant to be celebrated, according to most Awakened society; when a Sleeper sees past the Lie and can comprehend the Supernal Truths, the Pentacle seeks to welcome them with open arms. It might seem strange, then, to someone from another Consilium looking in that the local Awakened are anxiously tracking the Awakenings within their territory, almost as if hoping to stop them.
Within... [click here for more] |
White Wolf |
FREE
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The world is a dark and dangerous place.
It is filled with enigmas that do not fit neatly into boxes built by scientists or occultists. That doesn't stop us from trying to find an explanation for everything. It is human nature to compartmentalize, to label and identify the things that frighten them - a thing named is a thing neutered. But some things refuse to be categorized neatly. Some mysteries... [click here for more] |
White Wolf |
$5.99
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Words of Power Hidden within the covers of innocuous books, written in fire on pages of brass, uttered in ancient tongues on mysterious recordings — the power of the Supernal can be trapped in physical form. For those who unlock the secrets of the grimoires, great majesty and great peril await. Grimoire of Grimoires includes: • 18 new grimoires offering great power and great danger •... [click here for more] |
White Wolf |
$16.99
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"Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secret - and... [click here for more] |
White Wolf |
$18.99
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"Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power.
Would you trust... [click here for more] |
White Wolf |
$5.95
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From beyond, they come. They are spawned of That Which Is Not, and they hunger for That Which Is. There are a thousand-thousand blasphemies reflected into the gaze of the Abyss, and a thousand-thousand more beyond sight. One by one, slithering in secret, they crawl into the world. The day will come when the Awakened look up from their tomes and ruins and petty factionalism, and wonder where all... [click here for more] |
White Wolf |
$14.99
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The Major Arcana Each key, each trump, is a step along the path of the mage. From the dangerous ignorance of the Fool to the completion of the World, each card holds a secret. Seek Justice, pursue Strength, trick the Devil, and defy Death — the cards will show you the way. A Chronicle Book for Mage: The Awakening™ • Storytelling the journey through the Tarot as a Mage chronicle... [click here for more] |
White Wolf |
$16.99
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Heritage of the Exiles After the Fall of Atlantis, mages wandered as exiles in the wilderness, forced to eke a living without the protection of their grand city. With new eyes, they explored the world they had so long ignored, unhindered by Atlantean creed. They discovered that magic was not born in Atlantis — it had always existed, hidden in the land itself. Sometimes, even Sleepers... [click here for more] |
White Wolf |
$14.99
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"Time is a cycle. Beginning. Middle. End. All part of the cycle. Genesis mandates conclusion; a start necessitates a closure. The tims is nigh for the conclusion. This is the end." -- Durandal, prophet of the Cult of the Doomsday Clock Mages aspire to greatness, and none more so than those who craft their souls with the techniques of the sublime—legacies that invoke awe and terror. Legacies:... [click here for more] |
White Wolf |
$16.99
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"We Make the Old and Broken Into Something Better"
Take part in a Legacy both contemporary and ancient beyond time, harkening back to the times of Atlantis (allegedly) but newly founded, the Ebon Phoenix. A Moros legacy tied to no particular Order, delve the soul and mind of their subjects, acting as spiritual mentors in the modern era or psychiatrists of old.
As seen in The... [click here for more] |
White Wolf |
$2.00
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Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the... [click here for more] |
White Wolf |
Pay What You Want
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Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the... [click here for more] |
White Wolf |
$1.50
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Even Mages are Afraid of Someone Breaking into their Home
A mage’s Sanctum is his home, and the Hallow is the soul of it. When bereft of these two things, the mage is not only robbed of her sanctuary but also the Mana that replenishes her magic. Wars have been waged among mages for centuries over the right to call a Hallow their own, and bitter enemies have been forged from the fires of dying Sanctums.... [click here for more] |
White Wolf |
$6.99
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Reality is glass, is gingerbread and sugar, is chalk. We break pieces away. We take pieces apart. We reassemble them to suit ourselves. The seams are there for those with the eyes to see. The flaws are there for those with the hands to split them. The configurations are born from those with the minds and wills to create them. This is how it has always been. This is how it will aways be. ... [click here for more] |
White Wolf |
$19.19
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The 1940s began and ended with war. The war that opened the decade was fought with bombs and guns, and ended with a weapon more powerful and horrific than anything the world has seen. In the meantime, the citizens of the United States rebuild their society. The war didn't touch the country directly, as it did Europe, but the losses were palpable all the same. Millions of American men went to war, and... [click here for more] |
White Wolf |
$8.99
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The spellcasting rules are difficult to understand, for new and seasoned players alike. This sourcebook aims to provide information on the 13 Practices, making them easier to understand (quite a few are very similar) and on the 10 Arcana. It also provides the players with a source material that is easy to use as reference for Creative Thaumaturgy. ... [click here for more] |
White Wolf |
$1.49
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With this Storyteller's Screen you can help your players fulfill their role as the Awakened.
Loosely based on the Vampire the Requiem 2nd Edition Storyteller's Screen.
It covers Spellcasting and Paradox, Weapons and Armor Charts, Gnosis and Character Advancement.
This is download only but you can print it however you wish. ... [click here for more] |
White Wolf |
$0.99
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A Player aid for Mage: The Awakening, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck.
The Free Rulebook PDF is a PDF version of the instruction booklet that was included with the original printing of the tarot cards. It contains instructions on standard Tarot readings as well as... [click here for more] |
White Wolf |
FREE
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ENnie Nominee Best Writing
The Power to Remake the World In an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright - the power of magic. If they cannot claim the heavens, they will make their own kingdoms... [click here for more] |
White Wolf |
$19.99
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"Mage: the Awakening - second edition / Spellcasting guide" is a 2 page cheat sheet that is easy to consult for a quick and easy guideline on how to factor all the steps of Awakened spellcasting.
Most of the spellcasting topics such as Free Reach, Spell Factors, Yantras and Paradox are explained in a very concise manner in order to make spellcasting easier and intuitive.
You can then print one single... [click here for more] |
White Wolf |
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A Sheet for Everything The Awakened struggle to rebuild their societies and carve out their own kingdoms on Earth. Witch, technomancer, shaman - which one are you? A Play Aid for Mage: The Awakening * Preprinted character sheets, customized for every playable path and order. * No need to photocopy your rulebook. * Every player needs a sheet, making this a valuable play aid. ... [click here for more] |
White Wolf |
FREE
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ENnie Nominee Best Free Product or Web Enhancement
Gloria Mundi Gazing Into You
The first scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to play... [click here for more] |
White Wolf |
FREE
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Gloria Mundi Driving Angry
The second scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to play your first game of Mage: The Awakening, White Wolf's all-new... [click here for more] |
White Wolf |
FREE
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A Nest of Vipers
Welcome to the third installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. The players might well have been wondering about the other mages in the Boston area and what response they might have to the power that Adam has unleashed. How do mages govern themselves? Do the characters have to fear repercussions for their roles in this drama? The characters are... [click here for more] |
White Wolf |
FREE
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Siren's Song
Welcome to the fourth installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. In this story, the characters begin their own investigation of the Vice-spirits and discover that one of them, at least, has carved out a niche for itself in the Fallen World. They find out how subtle and poisonous the influence of these spirits can be, and, hopefully, they learn that... [click here for more] |
White Wolf |
FREE
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Welcome to the Mage: The Awakening Storytellers Vault Style Guide. The contents of this guide will help you create new material for the Chronicles of Darkness horror roleplaying game, Mage: The Awakening.
You may be completely new to creating material for other readers to use and enjoy, or perhaps you are an established writer; whatever your level of experience, this guide will aid you in writing... [click here for more] |
White Wolf |
FREE
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The Fractured Prism The higher truths of the Supernal World are constantly broadcast down into the Fallen World, distorted into a thousand different forms — such as the occult beliefs of Sleepers throughout the world. A mage versed in these traditions can see past the Sleeper’s occult trappings to the Supernal truth, like a faint light that is invisible to the blind. Privy to... [click here for more] |
White Wolf |
$16.99
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A sourcebook for Mage: the Awakening based on its Chronicle's Guide showcasing the idea of alternate supernal realms with alternate arcana ... [click here for more] |
White Wolf |
$1.99
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“Mago: o Despertar - Segunda Edição / Guia de Magia” é um infográfico de duas páginas fácil de consultar que pode servir de guia prático e simples na elaboração de feitiços de personagens Despertos.
A maioria dos tópicos da elaboração de feitiços, como Limites Gratuitos, fatores de feitiço, Yantras e Paradoxo são explicados de forma concisa para tornar a criação de magias uma... [click here for more] |
White Wolf |
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The Power to Remake the World
You were a normal person before you Awoke to the infinite possibilities of reality. Your life was turned upside down when you carved your secret name into the mystical Watchtower, but now you hold the power to remake the world, the power of true magic. The mysteries of the universe are unveiled before your eyes.
You are a mage now. You can do anything.
And you are... [click here for more] |
White Wolf |
$9.95
|
Premonition is an urban mission for Hunter : the Reckoning.
Something strange is attacking people in the city, no vaulables are taken. What is the creature after? How is it hiding in the city?
This should take 1-2 three hour sessions depending on how organised your Hunter cell are.
Includes some NPCs, Locations & suggestions for linking it to the larger World of Darkness.
This could easily... [click here for more] |
White Wolf |
$3.00
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2-Page Interactive Character sheets for Mage: The Awakening First Edition created by MrGone.
Notes: Includes the standard character sheet as well as Path, Order and Legacy branded versions. ... [click here for more] |
White Wolf |
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4-Page Interactive Character sheets for Mage: The Awakening First Edition created by MrGone.
Notes: Includes the standard character sheet as well as Path, Order and Legacy branded versions. ... [click here for more] |
White Wolf |
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Misc Interactive Character sheets for Mage: The Awakening First Edition created by MrGone.
Notes: Includes character sheets for Mage Noir and Astral Travelers. ... [click here for more] |
White Wolf |
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2-Page Interactive Path and Order Branded Character sheets for Mage The Awakening Second Edition created by MrGone. ... [click here for more] |
White Wolf |
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4-Page Interactive Path and Order Branded Character sheets for Mage The Awakening Second Edition created by MrGone. ... [click here for more] |
White Wolf |
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Interactive Character sheets for Mage: The Awakening Second Edition Edition created by MrGone.
Notes: Includes the standard character sheet as well as sheets for Dark Eras and Astral Travelers. ... [click here for more] |
White Wolf |
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