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Mage: The Awakening

Mage: The Awakening


ENnie Nominee Best Writing The Power to Remake the World In an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright - the power of magic. If they cannot claim the heavens, they will make their own kingdoms...   [click here for more]
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Mage: The Awakening Demo Part 1

Mage: The Awakening Demo Part 1


ENnie Nominee Best Free Product or Web Enhancement Gloria Mundi Gazing Into You The first scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to play...   [click here for more]
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Mage: The Awakening Demo Part 2

Mage: The Awakening Demo Part 2


Gloria Mundi Driving Angry The second scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to play your first game of Mage: The Awakening, White Wolf's all-new...   [click here for more]
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Mind's Eye Theatre: The Awakening

Mind's Eye Theatre: The Awakening


The Power to Remake the World You were a normal person before you Awoke to the infinite possibilities of reality. Your life was turned upside down when you carved your secret name into the mystical Watchtower, but now you hold the power to remake the world, the power of true magic. The mysteries of the universe are unveiled before your eyes. You are a mage now. You can do anything. And you are...   [click here for more]
White Wolf  $9.95

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Legacies: The Sublime

Legacies: The Sublime


"Time is a cycle. Beginning. Middle. End. All part of the cycle. Genesis mandates conclusion; a start necessitates a closure. The tims is nigh for the conclusion. This is the end." -- Durandal, prophet of the Cult of the Doomsday Clock Mages aspire to greatness, and none more so than those who craft their souls with the techniques of the sublime—legacies that invoke awe and terror. Legacies:...   [click here for more]
White Wolf  $16.99

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MtA2e Character Sheets

MtA2e Character Sheets


A fully digital interactable alternate character sheet design for Mage the Awakening Second Edition. The sheet provides additional room for crucial character info not found on the original sheet.  ...   [click here for more]
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Boston Unveiled

Boston Unveiled


That Old Black Magic The first European mages to arrive in New England made dark compacts and concords that still affect the region to this day. From ancient oaths signed in blood to the dying curses of witches, Boston's modern mages are bound by fates not of their own making. The region's history weighs heavily on the shoulders of all... even from beyond the grave. A Sourcebook for Mage:...   [click here for more]
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Sanctum & Sigil

Sanctum & Sigil


"Since the times of the Exile and dispersion from that great polis have the Awakened formed together in unity and purpose. These cabals are the cornerstones of our society, the blocks from which shall be built a new city. Each sanctum is a part of this shining, dispersed city, each Hallow a jewel in its treasury. Let it be known that no...   [click here for more]
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Tome of the Watchtowers: A Guide to Paths

Tome of the Watchtowers: A Guide to Paths


Glimpses of a Higher World When a mage Awakens, she touches one of the five legendary Watchtowers. The Atlantean kings erected these mystical spires in ages past to call out to slumbering souls, beckoning them to claim their birthright: the power of magic. A Guide to Paths for Mage: The Awakening™ • Details on the histories, practices and societies of the five...   [click here for more]
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Tome of the Mysteries

Tome of the Mysteries


"You who would harness thunder to the chariot of your will and wield the winds with your breath - do you think these things are owed to you? That they will yield to the investigations of your mind, as a ripe fruit to the knife? Does the water obey the stone? No, the water, with its supple flow, carves the stone. So does magic carve your soul. As the sea hides its secrets from the land, so magic...   [click here for more]
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Guardians of the Veil

Guardians of the Veil


"Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secret - and...   [click here for more]
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Reign of the Exarchs

Reign of the Exarchs


"The Exarchs are real. The Dethroned Queen, cast out of the Heavens by wiser gods than she, proves they’re real. You can doubt her existence, but doing so only proves your ignorance. The Dethroned Queen was real. Soon you’ll see. Soon you’ll get it. Then you’ll believe." — Jonah Reed, Seer of the Throne, prior to his execution This book includes: A...   [click here for more]
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Secrets of the Ruined Temple

Secrets of the Ruined Temple


Some things are best left forgotten. But why should that hold us back? The ancients hoarded their magic and sealed it in secret redoubts, hidden from Sleepers and the debased spells of our age. The lords of these storehouses are long gone, but their enchantments remain, enigmas to confound us, their heirs in magic. In some of these places, the guardians charged with their protection still wait,...   [click here for more]
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Mage: The Awakening Character Sheet Pad

Mage: The Awakening Character Sheet Pad


A Sheet for Everything The Awakened struggle to rebuild their societies and carve out their own kingdoms on Earth. Witch, technomancer, shaman - which one are you? A Play Aid for Mage: The Awakening * Preprinted character sheets, customized for every playable path and order. * No need to photocopy your rulebook. * Every player needs a sheet, making this a valuable play aid. ...   [click here for more]
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100 Shadow Names (And Their Meanings)

100 Shadow Names (And Their Meanings)


One of the first things a mage is urged to do when they are inducted into their community is to create a persona for themselves. This persona takes many forms, but the most essential aspect of it is the taking of a new name, called a shadow name. The following are suggested shadow names that a mage might consider, along with the types of mages who might be drawn to them. However, as with any other...   [click here for more]
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A Deal With Darkness

A Deal With Darkness


Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims. The true path to power comes from calling upon the essence of the unknown. A Deal With Darkness contains: • Updated Pact systems for second...   [click here for more]
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Adamantine Arrow

Adamantine Arrow


The Dragon’s Talon Existence is war. The Exarchs’ power cannot be thrown off by calm words and gentle gestures. The Banishers won’t relent if they see you’re harmless. Sometimes you need to fight harder than you’ve ever fought before — swift and unbreakable, like arrows made of adamantine. A Character Book for Mage: The Awakening™ The history, society and culture of...   [click here for more]
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Astral Realms

Astral Realms


Listen. Can you hear it? The thunder of your soul, roaring within the thousand thousand worlds that exist within you. Gods are there, inside you. Worlds of dream and knowledge, chains of purest gold that bind you to each and every other mind that walks this earth. Sink beneath this base flesh and find the noble self within. Read the words written on your soul. Speak the names you find there....   [click here for more]
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Banishers

Banishers


Suffer Not the Witch Only a few have the vision to see magic for what it is — anathema. Those who wield this unnatural power must be converted or destroyed, lest they unravel the fabric of the world itself. This is the crusade of the few, the zealous — the Banishers. A Character Book for Mage: The Awakening™ • A look at the varied motives and methods of those Awakened...   [click here for more]
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Banishing Hope

Banishing Hope


What happens when Awakenings fail? For most Sleepers, nothing at all. They continue on about their lives, never even remembering how close they came to seeing the Supernal Truths. Local Pentacle mages might keep their eye on Sleepers who failed to Awaken, but there is usually little need for interference. What happens when a Sleeper is forced to Awaken? Nothing good, and in most cases, the mages forced...   [click here for more]
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Black Aegis Bundle [BUNDLE]

Black Aegis Bundle [BUNDLE]


This special bundle product contains the following titles. Benny & the Bunny Regular price: $1.87 Bundle price: $2.25 Format: PDF Created as part of the Spring Sprint for 2020 Alpha Team faces an unusual challenge as one of their own begins to see something no one else can see.  On the eve of the vernal equinox, a dire warning from a cryptic creature only visible...   [click here for more]
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Chicago Horror Stories [BUNDLE]

Chicago Horror Stories [BUNDLE]


This special bundle product contains the following titles. Mage: The Awakening Regular price: $19.99 Bundle price: $8.00 Format: PDF ENnie Nominee Best Writing The Power to Remake the World In an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by...   [click here for more]
White Wolf  $133.90 $53.56

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Chronicles of Darkness Art Pack #23

Chronicles of Darkness Art Pack #23


This file includes artwork used for Chronicles of Darkness Storyteller Vault products.  Art in this art pack was originally published in the following products: - Mage: The Awakening 1st Edition Core Rulebook ...   [click here for more]
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Chronicles of Darkness Art Pack #24

Chronicles of Darkness Art Pack #24


This file includes artwork used for Chronicles of Darkness Storyteller Vault products.  Art in this art pack was originally published in the following products: - Mage: The Awakening 2nd Edition Core Rulebook ...   [click here for more]
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Chronicles of Darkness Art Pack #25

Chronicles of Darkness Art Pack #25


This file includes artwork used for Chronicles of Darkness Storyteller Vault products.  Art in this art pack was originally published in the following products: - Astral Realms - Grimoire of Grimoires - Guadrians of the Veil - Legacies of the Sublime - Legacies of the Ancient ...   [click here for more]
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Chronicles of Darkness Art Pack #26

Chronicles of Darkness Art Pack #26


This file includes artwork used for Chronicles of Darkness Storyteller Vault products.  Art in this art pack was originally published in the following products: - Night Horrors The Unbidden - Sanctum & Sigil - Seers of the Throne - Silver Ladder ...   [click here for more]
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Chronicles of Darkness Art Pack #27

Chronicles of Darkness Art Pack #27


This file includes artwork used for Chronicles of Darkness Storyteller Vault products.  Art in this art pack was originally published in the following products: - The Free Council - The Mysterium - Tome of the Mysteries - Tome of the Watchtower ...   [click here for more]
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Chronicles of Darkness Logos & Graphics

Chronicles of Darkness Logos & Graphics


Logos & Graphics for use with your Storytellers Vault Chronicles of Darkness projects ...   [click here for more]
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CoD -Pocket Character Sheet - Mini fiche de Personnage

CoD -Pocket Character Sheet - Mini fiche de Personnage


English and French version Pocket Character Sheet This minimalist A5 sheet is designed either for one-shots or for players enjoying light rules. It is compatible with the first and second edition of the Chronicles of Darkness series. It omits secondary statistics (Speed, Merits, Beats, etc.) to simplify and speed up the game. It is inspired by the creation...   [click here for more]
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Condition Positive

Condition Positive


Condition Positive is an accessory for Storytellers and Players of any Chronicles of Darkness 2nd Edition game.  When playing in the Chronicles of Darkness, characters will occasionally have lucky breaks and turns of fate, where the dice shine on them and they obtain an Exceptional Success. As described on page 69 of Chronicles of Darkness 2nd Edition, a character obtains a beneficial Condition. This...   [click here for more]
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Dark Eras: Goal of the Wise (Mage: The Awakening)

Dark Eras: Goal of the Wise (Mage: The Awakening)


Dark Eras: The Goal of the Wise “I have now reigned above fifty years in victory or peace; beloved by my subjects, dreaded by my enemies, and respected by my allies. Riches and honours, power and pleasure, have waited on my call, nor does any earthly blessing appear to have been wanting to my felicity. In this situation, I have diligently numbered the days of pure and genuine...   [click here for more]
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Familials

Familials


Spirits are inhuman, alien creatures. Even those mirroring human concepts and emotions take those ideals to hyper focused extremes, turning something like love into a horrid obsession at the expense of everything else, or charity into a suicidal martyrdom. Few of these ephemeral beings can think in human terms, or plan things out in the long term to temper the hunger for those concepts they reflect....   [click here for more]
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Fragile Glass

Fragile Glass


Awakenings are meant to be celebrated, according to most Awakened society; when a Sleeper sees past the Lie and can comprehend the Supernal Truths, the Pentacle seeks to welcome them with open arms. It might seem strange, then, to someone from another Consilium looking in that the local Awakened are anxiously tracking the Awakenings within their territory, almost as if hoping to stop them. Within...   [click here for more]
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Glimpses of the Unknown

Glimpses of the Unknown


The world is a dark and dangerous place. It is filled with enigmas that do not fit neatly into boxes built by scientists or occultists. That doesn't stop us from trying to find an explanation for everything. It is human nature to compartmentalize, to label and identify the things that frighten them - a thing named is a thing neutered. But some things refuse to be categorized neatly. Some mysteries...   [click here for more]
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Grimoire of Grimoires

Grimoire of Grimoires


Words of Power Hidden within the covers of innocuous books, written in fire on pages of brass, uttered in ancient tongues on mysterious recordings — the power of the Supernal can be trapped in physical form. For those who unlock the secrets of the grimoires, great majesty and great peril await. Grimoire of Grimoires includes: • 18 new grimoires offering great power and great danger •...   [click here for more]
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Intruders: Encounters With the Abyss

Intruders: Encounters With the Abyss


From beyond, they come. They are spawned of That Which Is Not, and they hunger for That Which Is. There are a thousand-thousand blasphemies reflected into the gaze of the Abyss, and a thousand-thousand more beyond sight. One by one, slithering in secret, they crawl into the world. The day will come when the Awakened look up from their tomes and ruins and petty factionalism, and wonder where all...   [click here for more]
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Keys to the Supernal Tarot

Keys to the Supernal Tarot


The Major Arcana Each key, each trump, is a step along the path of the mage. From the dangerous ignorance of the Fool to the completion of the World, each card holds a secret. Seek Justice, pursue Strength, trick the Devil, and defy Death — the cards will show you the way. A Chronicle Book for Mage: The Awakening™ • Storytelling the journey through the Tarot as a Mage chronicle...   [click here for more]
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Legacies: The Ancient

Legacies: The Ancient


Heritage of the Exiles After the Fall of Atlantis, mages wandered as exiles in the wilderness, forced to eke a living without the protection of their grand city. With new eyes, they explored the world they had so long ignored, unhindered by Atlantean creed. They discovered that magic was not born in Atlantis — it had always existed, hidden in the land itself. Sometimes, even Sleepers...   [click here for more]
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Legacy: Ebon Phoenix

Legacy: Ebon Phoenix


"We Make the Old and Broken Into Something Better" Take part in a Legacy both contemporary and ancient beyond time, harkening back to the times of Atlantis (allegedly) but newly founded, the Ebon Phoenix. A Moros legacy tied to no particular Order, delve the soul and mind of their subjects, acting as spiritual mentors in the modern era or psychiatrists of old. As seen in The...   [click here for more]
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Legacy: Nightwalker

Legacy: Nightwalker


Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the...   [click here for more]
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Legacy: Nightwalker Second Edition

Legacy: Nightwalker Second Edition


Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the...   [click here for more]
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Lines of Power (Mage: The Awakening)

Lines of Power (Mage: The Awakening)


Even Mages are Afraid of Someone Breaking into their Home A mage’s Sanctum is his home, and the Hallow is the soul of it. When bereft of these two things, the mage is not only robbed of her sanctuary but also the Mana that replenishes her magic. Wars have been waged among mages for centuries over the right to call a Hallow their own, and bitter enemies have been forged from the fires of dying Sanctums....   [click here for more]
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Mage Chronicler's Guide

Mage Chronicler's Guide


Reality is glass, is gingerbread and sugar, is chalk. We break pieces away. We take pieces apart. We reassemble them to suit ourselves. The seams are there for those with the eyes to see. The flaws are there for those with the hands to split them. The configurations are born from those with the minds and wills to create them. This is how it has always been. This is how it will aways be.  ...   [click here for more]
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Mage Noir

Mage Noir


The 1940s began and ended with war. The war that opened the decade was fought with bombs and guns, and ended with a weapon more powerful and horrific than anything the world has seen. In the meantime, the citizens of the United States rebuild their society. The war didn't touch the country directly, as it did Europe, but the losses were palpable all the same. Millions of American men went to war, and...   [click here for more]
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Mage the Awakening 2nd Edition - Grimoire of Supernal Improvisation

Mage the Awakening 2nd Edition - Grimoire of Supernal Improvisation


The spellcasting rules are difficult to understand, for new and seasoned players alike. This sourcebook aims to provide information on the 13 Practices, making them easier to understand (quite a few are very similar) and on the 10 Arcana. It also provides the players with a source material that is easy to use as reference for Creative Thaumaturgy. ...   [click here for more]
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Mage the Awakening 2nd Edition Storyteller's Screen

Mage the Awakening 2nd Edition Storyteller's Screen


With this Storyteller's Screen you can help your players fulfill their role as the Awakened. Loosely based on the Vampire the Requiem 2nd Edition Storyteller's Screen. It covers Spellcasting and Paradox, Weapons and Armor Charts, Gnosis and Character Advancement. This is download only but you can print it however you wish. ...   [click here for more]
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Mage The Awakening Tarot

Mage The Awakening Tarot


A Player aid for Mage: The Awakening, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck. The Free Rulebook PDF is a PDF version of the instruction booklet that was included with the original printing of the tarot cards. It contains instructions on standard Tarot readings as well as...   [click here for more]
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Mage: the Awakening - second edition / Spellcasting guide

Mage: the Awakening - second edition / Spellcasting guide


"Mage: the Awakening - second edition / Spellcasting guide" is a 2 page cheat sheet that is easy to consult for a quick and easy guideline on how to factor all the steps of Awakened spellcasting. Most of the spellcasting topics such as Free Reach, Spell Factors, Yantras and Paradox are explained in a very concise manner in order to make spellcasting easier and intuitive. You can then print one single...   [click here for more]
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Mage: The Awakening Demo Part 3

Mage: The Awakening Demo Part 3


A Nest of Vipers Welcome to the third installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. The players might well have been wondering about the other mages in the Boston area and what response they might have to the power that Adam has unleashed. How do mages govern themselves? Do the characters have to fear repercussions for their roles in this drama? The characters are...   [click here for more]
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Mage: The Awakening Demo Part 4

Mage: The Awakening Demo Part 4


Siren's Song Welcome to the fourth installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. In this story, the characters begin their own investigation of the Vice-spirits and discover that one of them, at least, has carved out a niche for itself in the Fallen World. They find out how subtle and poisonous the influence of these spirits can be, and, hopefully, they learn that...   [click here for more]
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