Title |
Publisher |
Price |
A Storytelling Game of Modern Magic
The closing of a millennium is at hand. We have been crushed in a vice, Trapped between rigid law and black chaos. All we have wrought with magick is forgotten.
The Technocracy, Rational Resolute Ruthless It rules the crystalline earth And suffocates us in webs of steel.
The Marauders, Unknowable Unpredictable Unholy They rule the outcast realms And drown us in... [click here for more] |
White Wolf |
$9.99
|
Reality Overthrown!
Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of... [click here for more] |
White Wolf |
$17.99
|
An Epic Game of Reality on the Brink
Magick is not dead. Open your eyes and see with mystick sight. A War rages, A Reconing is at hand. On one side stand the Others, Who would twist our world with their mad designs; On the other hand, the snare of Pride, And Power's lure, Await an Inner Fall. Is our Path too narrow? You decide. Come forth, A journey beckons. Open your eyes And Awaken. ... [click here for more] |
White Wolf |
$9.99
|
A game set in the Dark Fantastic world of the Renaissance, this RPG is the next of White Wolf's historical World of Darkness games, following the tradition of Vampire and Werewolf. Players now have the chance to found the Council of Traditions-or bring it crashing down. High magick, faith, and reason collide to decide the fate of the world.... [click here for more] |
White Wolf |
$9.99
|
Voices in the Night...
Mages are only the tip of the blade in the Dark Fantastic world. Powerful mortals, vampiric conspirators, howling ghosts and angry fae lurk at the fringes of twilight. As the candles gutter and the shadows rise, you may want some assistance in your Sorcerers Crusade chronicle. You need not stand alone.
Hide Secrets and Illuminations
Crusade Lore is the essential... [click here for more] |
White Wolf |
$6.75
|
Not Storm, Nor Steel, Nor Sorcerers Power
In the Dark Fantastic age, a sorcerers home literally is his castle. From the storm-blasted halls of mighty Doissetep to the craggy reaches of Portus Cruis, from the wagons of the Lickspittle Players to the ornate majesty of the White Tower of Langudoc, the Awakened cast their spells, gather their minions and secure their power.
Shall Breach These Walls While... [click here for more] |
White Wolf |
$8.08
|
Fantastic Dreams
Genuine Renaissance men, the High Artisans of the Daedalean league master the Arts of Shaping, Forces and Naming. Mingling the disciplines of art, imagination and physical craftsmanship with the mystick theories of Sacred Geometry and elemental correspondence, they fashion great machines, fantastic vehicles and awe-inspiring weaponry.
Fantastic Creations
This book details Daedalean... [click here for more] |
White Wolf |
$6.74
|
An Era of Change
The Renaissance: an age of new ideas and amazing wonders. Events, cultures and customs change as fast as the wind blows in this exciting era of invention and adventure. New ideas ride these winds, and only mages and the well-informed can hope to keep pace in this ever-changing world.
A Look to the Past
This hefty book offers an intense look at the Dark Fantastic world of Mage:... [click here for more] |
White Wolf |
$9.99
|
The Path of Screams is the ultimate descent -- a rebellion against all that is holy and right. Those who choose to Fall perform blasphemous rites, master horrifying magicks, and sell their very souls to demonic tempters.
This is their story: A dark collection of cults, characters, motivations and night-black Arts. An enlightenment of the damned.
Infernalism: The Path of Screams includes:
The... [click here for more] |
White Wolf |
$7.99
|
Cauldron Fires Burn Bright
Once every month, when the moon is full, they meet to honor the Old Gods. Some meet in deep forests, others within circles of standing stones. Some whisper the names of their gods while others shout defiantly. They are the hidden children of the Old Ones, those who walk the left-hand path, and their magick is ancient. These outcasts stand at the edge of... [click here for more] |
White Wolf |
$8.99
|
Knowledge is power, as any mage understands, and books can be a source of knowledge. They can also be a source of misinformation and errors, whether deliberate or not. This is a collection of 100 different books that could be found on a mage’s bookshelf. They include subjects such as history, biographies and theory. They are actual, at least intended to be, as they could be deliberate misinformation... [click here for more] |
White Wolf |
$1.25
|
The Children of Knowledge of Mage: The Ascension are also known as the Solificati and are members of the Disparate Alliance. This supplement has 100 Children of Knowledge that could be encountered. Each is named and given a brief description. The dedication of each Solificati to their cause ranges from the disillusioned to the fanatical, and both extremes are dangerous. The Children of Knowledge can... [click here for more] |
White Wolf |
$1.99
|
The Hollow Ones of Mage: The Ascension are members of the Disparate Alliance and, though a comparatively new sect, are descended from older traditions, and were until recently potential candidates for the Council of Traditions. This supplement has 100 Hollowers that could be encountered. Each is named and given a brief description. The Hollow Ones can be used for brief encounters or as potential sources... [click here for more] |
White Wolf |
$1.99
|
The orphans of Mage: The Ascension are those mages who don't belong to any major sect or group. Some are members of the Disparate Alliance, whilst others have never even heard of the Ascension War. This supplement has 100 orphans that could be encountered. Each is named and given a brief description. An individual orphan may know a great deal about what's going on, or they may know nothing. Some are... [click here for more] |
White Wolf |
$1.99
|
The Templar Knights of Mage: The Ascension are the latest incarnation of the Knights Templar and are members of the Disparate Alliance. This supplement has 100 Templars that could be encountered. Each is named and given a brief description. Most Templar Knights, by their very nature, are dedicated to their cause, preparing for the final war against their enemy. The Templars can be used for brief encounters... [click here for more] |
White Wolf |
$1.99
|
The Verbenae, or Verbena, of Mage: The Ascension are members of the Council of Nine Mystick Traditions. This supplement has Verbenae that could be encountered. Each is named and given a brief description. Some of the Verbenae are dangerously attached to the older, bloodier, ways. The Verbenae can be used for brief encounters or as potential sources of adventure hooks. This PDF supports Adobe layers... [click here for more] |
White Wolf |
$1.99
|
A Little Detour
When a group of mages is seemingly steered toward a gas station by random coincidence — just in time for a robbery to occur — they discover strange forces at work in the life of an otherwise mundane woman named Jessica Brutelli. It seems as though fate is conspiring to the gas station attendant’s benefit, but nothing comes free in the world of magick. An inexplicable aura of Paradox... [click here for more] |
White Wolf |
$1.95
|
This document contains a series of random tables, intended to serve as inspiration for Storytellers in the need for improvising descriptions during a World of Darkness roleplaying game. Objects that can be found in some specific location, descriptive details for giving color to scenarios (such as band names or book titles), places and institutions (such as world-famous hotels, casinos, libraries... [click here for more] |
White Wolf |
Pay What You Want
|
Wallachia 1330
Why have the Solificati absconded to this town in Wallachia? What does this move portend for the Order of Reason? Alchemists on the Run
This One-Page Chronicle Jumpstart gives a Storyteller the tools to build a Chronicle in the early Rennaissance, and gives hints to a greater plot that will be building in more works produced by High Level Games for Mage: The Ascenscion.... [click here for more] |
White Wolf |
$1.50
|
Effortless(er) Story Creation from one of the guys at Mage: The Podcast
RANDOMLY GENERATE AN AMAZING TIME!
Maybe you're a new storyteller and you'd like some help getting your first chronicle going. Maybe you're a profoundly experienced storyteller and you just want to add some oddities and complications to help bring a story to life. Maybe you're a fan of Mage: The Podcast... [click here for more] |
White Wolf |
Pay What You Want
|
From Long Neglected Embers The Council of Nine has not gathered for 24 years. In that time the world has grown strange and chaotic. For the first time in nearly a quarter century a Tradition Convocation is convening to not only gather the Council but to choose the primi who will shape the Traditions for generations to come. Not everyone welcomes a return to council law, and the Traditions’... [click here for more] |
White Wolf |
$6.00
|
Do You Have What It Takes To Venture To the Depths of the Hollow Earth?
Roland La Mont, a reclusive antiquarian with an affinity for high tea, has requested you to go on a mission for him. He’s never steered you wrong before and always pays well. What could be so hard about fixing a broken weather machine in the jungle?
Adventure to the Hollow Earth is a high-action, pulp-inspired... [click here for more] |
White Wolf |
$5.99
|
This special bundle product contains the following titles. Arsenal of Faith Regular price: $3.95 Bundle price: $2.37 Format: PDF Those who fight for God The Shadow Inquisition has access to many holy relics, for use in their fight against the minions of Hell. Whether they be blessed weapons, items belonging to the great saints, or books written by the most holy... [click here for more] |
White Wolf |
$51.10 $30.66
|
This special bundle product contains the following titles. Arsenal of Faith Regular price: $3.95 Bundle price: $2.37 Format: PDF Those who fight for God The Shadow Inquisition has access to many holy relics, for use in their fight against the minions of Hell. Whether they be blessed weapons, items belonging to the great saints, or books written by the most holy... [click here for more] |
White Wolf |
$17.85 $10.71
|
The Truth Is Out There
Mages know that we are not alone in the universe. Wonders and terrors unimaginable lurk beyond the Horizon.. Even on Earth, traces of these alien visitors can be found amid the ruins of our earliest civilizations. To the Awakened, such mysteries could be the key to Ascension itself.
A Toolbox For You Chronicle
Inspired by conspiracy culture... [click here for more] |
White Wolf |
$3.95
|
Armurerie est une compilation d'armes, armures et règles pour unifier les caractéristiques d'équipements entre Mage, Vampire et Loup-Garou 20ème anniversaire. Il ajoute aussi un résumé des règles de création d'objets améliorés magyquement (colifichets et talismans).
Armurerie contient sur 18 pages (inclue les couvertures) :
* des armes, armures, boucliers sous... [click here for more] |
White Wolf |
$4.27
|
The Tenth Sphere Revealed Long have mages sought the elusive Tenth Sphere of Creation. Each Tradition has its own theories about the nature of this ultimate metaphysical truth. To some, it is Unity. To others, Power. Many Masters have battled one another in pursuit of this awesome secret, destroying enemies and friends alike to attain an unproven ideal. To no avail, for the secret has remained... [click here for more] |
White Wolf |
$17.99
|
What's this book?
In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire? Why do nodes go so long without changing hands, even big ones like Stonehenge, if they're so important? What changes if I have more or fewer mages in the world? This book tries to help Storytellers sort out these questions and then... [click here for more] |
White Wolf |
$4.99
|
I'll Stand Beside You
Custos are boon companions, the acolytes, familiars, servants and sidekicks who follow mages on the mystick pursuits. Though unversed in the arts of True Magick, custos form a valuable part of mage society. These followers are more than simple "allies" - they ofter spell the difference between survival and damnation!
Though Heaven and Hell May Rise Against Us!... [click here for more] |
White Wolf |
$9.99
|
Under the World Tree Axis Mundi. The World Tree. The spiritual center of the world. The Garou know it well, for they must place themselves at the Tree, the center of creation, to work their rituals. And in the branches and among the roots, the spirits await, ready to assist those who speak the right words... or to punish those who walk the wrong path.
The Unseen Hosts Gather Axis Mundi:... [click here for more] |
White Wolf |
$9.99
|
Mage: The Ascension is an amazing game, but how do we get new players to join? The concepts can be pretty extensive, and the rulebook can be pretty intimidating for someone seeing a page count of 698. This document is specifically for the potential players we want to invite to our games.
Whether you are a new player curious about Mage or you are a veteran wanting... [click here for more] |
White Wolf |
Pay What You Want
|
Alpha Team faces an unusual challenge as one of their own begins to see something no one else can see. On the eve of the vernal equinox, a dire warning from a cryptic creature only visible to him sends Angelo Benny" Bonavito on a chase through the city as a madman in a top hat begins to bend reality itself. Alpha Team must determine whether their teammate is seeing the harbinger of a massive supernatural... [click here for more] |
White Wolf |
$4.99
|
Worlds Within Worlds...
Pass through the Gauntlet, wander past the Penumbra, and encounter an infinity of worlds floating just beyond consciousness. Heavens, hells, Paradox Realms, Chantries, Umbral reflections and mysterious Zones spin in the unmappable dance of creation. Push on through the Horizon, and endless space becomes your playground. Just watch your step...
...Outside, Within... [click here for more] |
White Wolf |
$9.99
|
(This book is a short April Fools Project for 2024)
THEY have been lying to you. THEY don’t want you to unravel the truth. And worse yet, THEY make you laugh about it.
A Joke gone too far The Bielefeld Files is a setting book for crossover-adventures between Changeling: the Dreaming and Mage: The Ascension... [click here for more] |
White Wolf |
Pay What You Want
|
The Road to Ascension Is Long
A mage faces many perils on the path of enlightenment. The Technocracy, Nephandi, creatures from outside our universe, and the missteps of hubris and Paradox all wait to crush an upstart mage. Even the personal choice of magic is endangered. In these perilous days, mere disciples are the last bastion of the Traditions. Ascension awaits the wise and valiant, but is there... [click here for more] |
White Wolf |
$10.77
|
Awash in Blood
Centuries ago, House Tremere splintered from the Order of Hermes to become a cabal of vampire warlocks. The two established an uneasy truce until now. Desperate to reclaim its heritage, the Order of Hermes declares war on its errant kin, while the vampires hope to trap the mages with their blood sorcery, ensnaring wizards into the Jyhad. Is it the end for both or the beginning of... [click here for more] |
White Wolf |
$8.99
|
Darkness Lives in Lands Beyond...
...the corridors of Doissetep or the steaming jungles of Moreauvia, where mages ply their trade. In custom-built Horizon Realms, these wizards build Chantries, strongholds of their might and monuments to their vanity.
Bearers of the Light Beware!
Intrigue and betrayal, madness and hubris, greet visitors to these hidden lands. The Path to Ascencsion takes many... [click here for more] |
White Wolf |
$10.80
|
A collection of common magick Effects for Mage: the Ascension 20th Anniversary Edition!
This book presents the basic Effects for every Sphere rank, updated from earlier editions of Mage to the latest version of the game. Check out the full-sized preview to see the entire Prime Sphere for free!
Earlier editions presented these Effects in the core rules but the latest... [click here for more] |
White Wolf |
$4.99
|
Walking Secrets...
Once, I met a Chinese woman with hobbled feet and ancient eyes. Once, I fought a knight whose armor shone like burnished light. In the streets of Cairo, sharp-toothed men gnaw sinners' bones; in Haitian midnights, the Loa dance.
Not all magi go to war, my young friend. Many dwell in the Titans' shade, the shadows of shadows. These so-called "Orphans" have families,... [click here for more] |
White Wolf |
$9.99
|
Betwixt and Between
Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power.
A Guide to the Minor Spheres... [click here for more] |
White Wolf |
$9.99
|
In Madness Lies Magic
It's not for teh weak-willed, magic. It'll blast the sanity right out of you, tear the innocence from your soul, devour the shreds of humanity from your heart. The cogs of the universe spin on axes too vast for humans to grasp, and once you open the door to magic, you open yourself to the baggage that comes along for the ride - maddened Marauders, necrotic Nephandi and... [click here for more] |
White Wolf |
$11.99
|
The Darkness has Teeth
Beyond the Horizon, dark forces claw at the edges of sanity, battering at the fabric of reality, seeking final night: Nephandi, the Corrupters Marauders, the Foot-Soldiers of Chaos Demons, the Renders of Souls Paradox Spirits, the Mage's Bane Umbrood, the Living Mysteries
What are they? Why are they? Can we stand against them... [click here for more] |
White Wolf |
$9.99
|
"Wow! Cool Game" Mage: The Ascension takes place in an epic world loaded with dangers, intrigues and contradictions, a world where nothing is ever what it seems to be. Within the exotic realm of the Awakened, wizards plot, demons rise and reality itself shudders in pain and rapture. "Now How Do I Run It?" Intriguing as it may be, Mage offers the would-be Storyteller a host of challenges. Fortunately,... [click here for more] |
White Wolf |
$9.99
|
By My Will, So It Is Done!
"We are the shapers of reality, the masters of the Path. We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks.
"Now if we could only cooperate, we'd be in business!"
- Porthos, Drui'shi Master of the Order of Hermes
Magickal Lore of the Ages
A Book of Shadows is a journal of the Path, a tome of revelations... [click here for more] |
White Wolf |
$9.99
|
Caldene - Town for Hunter the Reckoning (5th)
Small town in Alberta Cananda
Brief overview with tons of plot ideas and some npcs to use with the area.
You could easily insert it into any cold-temperate or sub-arctic area, or indeed use it with Hunter the Vigil, Mage the Ascension or Werewolf the Apocalypse. ... [click here for more] |
White Wolf |
Pay What You Want
|
Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here.
Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the... [click here for more] |
White Wolf |
$7.99
|
Bringing some rules from the newest edition of World of Darkness into my 4th Edition Mixed Game Rules, in particular Bestial Failures and Messy Criticals. ... [click here for more] |
White Wolf |
Pay What You Want
|
MAN OR MACHINE?
Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that would be impossible... [click here for more] |
White Wolf |
$11.99
|
A Collection of Concoctions
M20 Sorcerer provides two methods of crafting magical items through Path Magic. While that volume contains several sample items, those provided therein are but a taste of what is possible through the Path of Alchemy and the Path of Enchantment. This book builds on those possibilities by presenting a collection of additional items created through these Paths... [click here for more] |
White Wolf |
$1.95
|
On America's most extreme southern side, there has been a forgotten and dangerous kingdom since immemorial times.
In these lands, different supernatural stories lay mixing myths and legends from that place that we call Chile. From the pre-Inca age to the arrival of the Spanish crown, Conquest Chronicles (Cronicas de Conquista) tells a different and secret perspective of the history of Chile, its cultures... [click here for more] |
White Wolf |
Pay What You Want
|