Title |
Publisher |
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Osiris Awakens. The Undying Rise Anew
Given the choice of life or death, we choose to live again as soldiers of Osiris. We are stronger and more alive than any mortal in the union of ancient wisdom and modern will. The Lands of Faith have been plundered by agents of Set and Apophis for long enough. Their time is over. Those who violate the principles of justice and balance are our prey, and... [click here for more] |
White Wolf |
$14.99
|
Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.
This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ... [click here for more] |
White Wolf |
$17.99
|
The Battle For Eternity... After the last Great Maelstorm they came, flooding into the night to take up the struggle against the minions of Apophis the Corrupter and all who would stand against Ma'at. But the Amenti are not alone among the Undying. There are others who serve justice and balance with equal vigor, and now that the Amenti have met and counseled these strange immortals, the World... [click here for more] |
White Wolf |
$15.99
|
We are the Immortal. We are the Undying
Once the world was in balance between the material and spirit. Then Sets jealousy threw all into chaos with the murder of Osiris. But Osiris returned to the world and brought with him the secret of immortality. Now his children, blessed by his gift, stand against the chaos and corruption that Set has wrought. The time to act is now.
We Are the Hands... [click here for more] |
White Wolf |
$9.99
|
Visit an Age of Wonder and Terror
The year is 1197. It is the Fourth Age of the World, and much that is beautiful or holy is dying. Cainites and other monsters take new steps along the Silk Road, while in the Middle Kingdom, the Wan Kuei rage against the heavens. It is a time of majesty and fear, of magic and blood and it beckons you.
Enter a World That Is Not Your Own
World... [click here for more] |
White Wolf |
$13.99
|
Prophecies Ancient and Terrible It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here... [click here for more] |
White Wolf |
$9.99
|
This supplement has 100 briefly described boggans that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
The Children of Knowledge of Mage: The Ascension are also known as the Solificati and are members of the Disparate Alliance. This supplement has 100 Children of Knowledge that could be encountered. Each is named and given a brief description. The dedication of each Solificati to their cause ranges from the disillusioned to the fanatical, and both extremes are dangerous. The Children of Knowledge can... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described clurichaun that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to... [click here for more] |
White Wolf |
$1.99
|
Gateways are how changelings can enter the Dreaming, and they can be found in different locations. This supplement has 100 different gateways that can be used. Some are comparatively easy to enter; some are not. Some might in fact be suicidal to use if they fail to open. Each gateway is described, along with how it is opened, and there are some details on the trod that can be found on the other side... [click here for more] |
White Wolf |
$2.99
|
The Hollow Ones of Mage: The Ascension are members of the Disparate Alliance and, though a comparatively new sect, are descended from older traditions, and were until recently potential candidates for the Council of Traditions. This supplement has 100 Hollowers that could be encountered. Each is named and given a brief description. The Hollow Ones can be used for brief encounters or as potential sources... [click here for more] |
White Wolf |
$1.99
|
The World of Darkness is a truly haunted place. The spirits of the dead lurk everywhere, unseen by those who lack the gifts to perceive them. While there are denizens of the dark corners like vampires, mages, werewolves, Sin Eaters or even changelings who can see the dead, communicate with spirits and locate pathways into the Underworld if the need arises. There are also, however, mortals who find... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described nockers that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
The orphans of Mage: The Ascension are those mages who don't belong to any major sect or group. Some are members of the Disparate Alliance, whilst others have never even heard of the Ascension War. This supplement has 100 orphans that could be encountered. Each is named and given a brief description. An individual orphan may know a great deal about what's going on, or they may know nothing. Some are... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described redcaps that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 rumours that wraiths could hear about the Dark Kingdom of Iron and the Underworld. Whether or not any of them are true is up to the Storyteller. The rumours can be used as background colour, misinformation or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described sluagh that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
The Templar Knights of Mage: The Ascension are the latest incarnation of the Knights Templar and are members of the Disparate Alliance. This supplement has 100 Templars that could be encountered. Each is named and given a brief description. Most Templar Knights, by their very nature, are dedicated to their cause, preparing for the final war against their enemy. The Templars can be used for brief encounters... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described trolls that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
The Verbenae, or Verbena, of Mage: The Ascension are members of the Council of Nine Mystick Traditions. This supplement has Verbenae that could be encountered. Each is named and given a brief description. Some of the Verbenae are dangerously attached to the older, bloodier, ways. The Verbenae can be used for brief encounters or as potential sources of adventure hooks. This PDF supports Adobe layers... [click here for more] |
White Wolf |
$1.99
|
Hello, and thank you for your interest in 7 True Fae in Arcadia, a Changeling the Lost supplement. Inside there are several creatures that are ready to be used in any campaign, or as backstory for a character. Anything and everything about these Gentry can be adjusted to fit your game. If you feel the one you like is too powerful, or you want to edit their little slice of Arcadia, please feel free... [click here for more] |
White Wolf |
$4.99
|
A Little Detour
When a group of mages is seemingly steered toward a gas station by random coincidence — just in time for a robbery to occur — they discover strange forces at work in the life of an otherwise mundane woman named Jessica Brutelli. It seems as though fate is conspiring to the gas station attendant’s benefit, but nothing comes free in the world of magick. An inexplicable aura of Paradox... [click here for more] |
White Wolf |
$1.95
|
Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.
Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning... [click here for more] |
White Wolf |
$4.49
|
Enjoy the tale of the Ahroun Heart-Of-Oak as his flaws, mistakes, and shame are laid out before him in this Tale From the Moot. This riveting short story is sure to keep you entertained.
For other Tales From the Moot, please check out the Tales From the Moot Anthology coming soon from High Level Games & LeoMetz Productions.
... [click here for more] |
White Wolf |
$1.99
|
From Eventide to Cock’s Crow
For the people of the medieval world, night is a terrifying experience. As the sun draws close to the horizon, men and women retreat to their homes, barring doors and windows against the threats which emerge during the hours of darkness. Many dangers may lurk within the night, concealed in darkness, from wolves and roaming bandits, to the malevolent... [click here for more] |
White Wolf |
$8.00
|
Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day...... [click here for more] |
White Wolf |
$4.99
|
Accursed Heirs: Dhampirs is a sourcebook for V20 building upon the rules presented in Time of Thin Blood and Beckett's Jyhad Diary that expands the role of half-vampires in the World of Darkness.
Please note: this is a fan-made title, though I've made every effort to emulate the style and quality of an official release!
Children of the Dead
Born half-shrouded... [click here for more] |
White Wolf |
$13.99
|
Join the C-Team coterie as they embark upon their travels away from Vancouver.
This sourcebook contains Loresheets for the Coterie, if you want to have one of the C-Team help your characters out, and new rules for Viculum and a brand new system Penances!
Spanish Translation now Available
Unete al C-Team de la Coterie mientras se embarcan en su travesía lejos de Vancouver.
Este manual integra... [click here for more] |
White Wolf |
$1.99
|
Concieved as a companion peice to ANARCHS, Anarchy in the WOD looks to get under the skin of the Sect, looking at all the things making them tick. Aimed at Storytellers and Players alike, this book is packed with story hooks, character ideas, guidelines for running cities, and things to inspire your games! Over 130 pages, this book contains:
• An exploration of Anarchs through the ages, with... [click here for more] |
White Wolf |
$4.99
|
My own personal spin on the Animalism discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- animal companions (a few basic stats for your games)
- wild resonance bonuses and penalties (for those who really want to... [click here for more] |
White Wolf |
$2.00
|
What's this book?
In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire? Why do nodes go so long without changing hands, even big ones like Stonehenge, if they're so important? What changes if I have more or fewer mages in the world? This book tries to help Storytellers sort out these questions and then... [click here for more] |
White Wolf |
$4.99
|
Hunting the Monster Shark
When swimmers and boats go missing in Florida, there are rumors of a monstrous shark terrorizing the waters. These stories intrigue four mortals for different reason to go searching for the shark…
Attack of the killer shark includes:
A short story to be played with mortal characters
A B-movie style plot
A new threat in form of a vampiric shark
Four... [click here for more] |
White Wolf |
$2.99
|
My own personal spin on the Auspex discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for generating divination, using resonance auras and Astral Projection
- part of the Shadowfall collection (my... [click here for more] |
White Wolf |
$2.00
|
Bleak-Prodigies is a book about the existence of Spectres post-redemption, their power in their dual nature, and the strange Arcanoi they wield to assist others in the war against Oblivion. This book contains new mechanics for playing Redeemed Spectres and presents 2 new Arcanoi, each containing 10 different Arts. ... [click here for more] |
White Wolf |
$2.99
|
Already the muster has begun. Even now, while I speak, portents hang on all the arches of the horizon, threatening to darken the broad land, which already yawns with the mutterings of civil war. -Senator Charles Sumner on Bleeding Kansas, 1856
A city long at peace is once again threatened with all out war. This chronicle brings a young coterie of Anarch neonates into the cutthroat political... [click here for more] |
White Wolf |
$4.99
|
Well its been a long wait, but its here. My own personal spin on Blood Sorcery. This is the third of 3 books detailing the various Cainite Sorceries.
Blood Sorcery had always held the fascination of many a player and had seen greatest number of changes, retcons, additions and re-reimaginings. I spent sometime looking over old and new material before I settled on the books layot. I do hope you find... [click here for more] |
White Wolf |
$12.00
|
Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Beauty and the Beast Rules for V20 for two of the main characters of Second-Best Would be a Luxury, the Gangrel Dominic (Dom) Rayner and his ghoul, Sarah (H) Farrell. Includes character sheets, backgrounds and advice for using them in stories. ... [click here for more] |
White Wolf |
$1.26
|
Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Lust and bloodshed Rules for V20 for the two main characters of Nights to Remember, the ghoul Jenna Vaughan-Mills and her occasional master, the terrifying assassin Robert Bateman. Includes character sheets, backgrounds and advice for using them in stories. Content warning:... [click here for more] |
White Wolf |
$1.26
|
Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Jenna and the Zantosas Moonlighting in Boston in the service of the prince, she finds her ties to the old world aren’t always to her advantage as one of her previous masters – as important as they get - has work for her. What could happen when a ghoul of notorious appetites... [click here for more] |
White Wolf |
$1.89
|
Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. The call of the wild Having to get away from her home of the past few years in short order, Jenna goes to a previous domitor, a Gangrel, and his ghoul, H. But there’s a hidden agenda, of course. Will he teach her the secret skills that the Marsites require her to learn?... [click here for more] |
White Wolf |
$3.16
|
+Synopsis: Only one man was able to proclaim himself as the first emperor of China. There was once one man, one who shaped the history of the world, his will alone decided the fate of millions. Wherever he went, Conquest soon followed, but not even he could best the greatest of conquerors, Death itself. But what if we were lied to? What if, in the end, even Death was conquered?... [click here for more] |
White Wolf |
$3.23
|
+Synopsis: What secrets lie beneath the mountains of Africa, hidden among the vast Sahara?
There are stories of those who whisper to the Desert winds, those who have secured their friendship and with it an undying loyalty, stories of some who are everywhere yet nowhere at the same time. Eyes in the night, beasts of unparalelled intellect, tales whispered by the sands. They dance... [click here for more] |
White Wolf |
$3.23
|
+Synopsis:
The Forest is Hungry. Every tale, either told by an elder from the Algonquian people, or written as the latest "creepy pasta" on the internet, starts the same way: A group of friends. A cold night on an atavistic place. The appearance of sinister objects. It is then when the disappearances and screams within the night begin. It is then when the cold, the hunger and the... [click here for more] |
White Wolf |
$3.23
|
A Wave Rises in the Sea of Death
In this age of adventure and trade on the high seas, the Childer of Caine are no strangers to the ocean. Few make it their sole habitat - in this world, at least - but the infamous and feared Fleet of Tehom is a notable exception. Basing itself in a monstrosity of esh which oats within the Tempest, this half-Bloodline, half-Sect makes its way through... [click here for more] |
White Wolf |
$3.53
|
Bring Up Your Dead For millennia, the dead have slumbered forgotten in the bogs of Europe, sacrificed for the protection of ordinary folk. But the ongoing turmoil in the spirit worlds has unraveled the threads that bound them, and they rise again. Claiming their place among the Undying, they are deciding for themselves what their mission is...
You're Back into the Bog... [click here for more] |
White Wolf |
$6.99
|
Day into Night, Night into Day... With Glamour ever scarcer in the Autumn World, changelings need to look for every source they can to survive. The commemorations and festivals that fill their calendar are not only for passing the days, but also to encourage joy and inspiration in their Dreamers. Around the world, from month to month and season to season, the fae will find any excuse... [click here for more] |
White Wolf |
$12.99
|
Betwixt and Between
Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power.
A Guide to the Minor Spheres... [click here for more] |
White Wolf |
$9.99
|
A LABYRINTH OF FLESH AND RAZOR
In foul & toxic places, hidden just beneath the thin, false veil of sanity so brightly painted over the sunlit world of humans, thrashing spawn of the Wyrm endlessly coil & breed, slaughter & dance with psychopathic, inhuman fervor ‘round oozing pits of sick-lit balefire. …yet in shadowed boardrooms, far-worse atrocities are actively being workshopped,... [click here for more] |
White Wolf |
$14.99
|
Bordeaux by Night, as one unique tome, ready for your 5th edition game of Vampire: the Masquerade is now available!
With a sleek layout based off the official 5th edition layout, bookmarks and hyperlinks everywere to facilitate navigation and reference, this city source book will give you all information needed for a short one-shot or a long campaign in the city of wine and patrimony. ... [click here for more] |
White Wolf |
$24.99
|
La version française du Bordeaux by Night - Players Guide est maintenant disponible!
Ce livre fait partie d'un projet de deux livres par Secrets of the Masquerade.
Le Guide du Joueur est destiné aux joueurs et contient les informations publiques et connues de tous.
Le Guide du Conteur (disponible en anglais ici, en français à venir) contiendra les secrets, les amorces, les... [click here for more] |
White Wolf |
$14.99
|