Title |
Publisher |
Price |
A Storytelling Game of Modern Magic
The closing of a millennium is at hand. We have been crushed in a vice, Trapped between rigid law and black chaos. All we have wrought with magick is forgotten.
The Technocracy, Rational Resolute Ruthless It rules the crystalline earth And suffocates us in webs of steel.
The Marauders, Unknowable Unpredictable Unholy They rule the outcast realms And drown us in... [click here for more] |
White Wolf |
$9.99
|
Reality Overthrown!
Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of... [click here for more] |
White Wolf |
$17.99
|
An Epic Game of Reality on the Brink
Magick is not dead. Open your eyes and see with mystick sight. A War rages, A Reconing is at hand. On one side stand the Others, Who would twist our world with their mad designs; On the other hand, the snare of Pride, And Power's lure, Await an Inner Fall. Is our Path too narrow? You decide. Come forth, A journey beckons. Open your eyes And Awaken. ... [click here for more] |
White Wolf |
$9.99
|
A game set in the Dark Fantastic world of the Renaissance, this RPG is the next of White Wolf's historical World of Darkness games, following the tradition of Vampire and Werewolf. Players now have the chance to found the Council of Traditions-or bring it crashing down. High magick, faith, and reason collide to decide the fate of the world.... [click here for more] |
White Wolf |
$9.99
|
A Righteous and Thankless Calling
The Order of Reason is founded on ideals of strength, unity, and safety through shared vision and indefatigable purpose. Despite this solid foundation, a schism has formed in the Order once in the past. The departure of the Solificati led the Maximi to form a secret Convention, bound to act as the conscience of the Order.
Secrets of the... [click here for more] |
White Wolf |
$3.95
|
When the teenage daughter of a local Hermetic mage dies in a terrible accident, the mourning father goes to unconscionable lengths to see his child again. The sheer hubris and potency of his willwork call down immense Paradox, driving him into permanent Quiet. It falls to the players to deal with the repercussions of this newborn Marauder’s actions, contain the damage brought about by his wild magics,... [click here for more] |
White Wolf |
$3.95
|
Voices in the Night...
Mages are only the tip of the blade in the Dark Fantastic world. Powerful mortals, vampiric conspirators, howling ghosts and angry fae lurk at the fringes of twilight. As the candles gutter and the shadows rise, you may want some assistance in your Sorcerers Crusade chronicle. You need not stand alone.
Hide Secrets and Illuminations
Crusade Lore is the... [click here for more] |
White Wolf |
$6.75
|
Not Storm, Nor Steel, Nor Sorcerers Power
In the Dark Fantastic age, a sorcerers home literally is his castle. From the storm-blasted halls of mighty Doissetep to the craggy reaches of Portus Cruis, from the wagons of the Lickspittle Players to the ornate majesty of the White Tower of Langudoc, the Awakened cast their spells, gather their minions and secure their power.
Shall Breach These Walls... [click here for more] |
White Wolf |
$8.08
|
Fantastic Dreams
Genuine Renaissance men, the High Artisans of the Daedalean league master the Arts of Shaping, Forces and Naming. Mingling the disciplines of art, imagination and physical craftsmanship with the mystick theories of Sacred Geometry and elemental correspondence, they fashion great machines, fantastic vehicles and awe-inspiring weaponry.
Fantastic Creations
This book details... [click here for more] |
White Wolf |
$6.74
|
An Era of Change
The Renaissance: an age of new ideas and amazing wonders. Events, cultures and customs change as fast as the wind blows in this exciting era of invention and adventure. New ideas ride these winds, and only mages and the well-informed can hope to keep pace in this ever-changing world.
A Look to the Past
This hefty book offers an intense look at the Dark Fantastic world of... [click here for more] |
White Wolf |
$9.99
|
The Path of Screams is the ultimate descent -- a rebellion against all that is holy and right. Those who choose to Fall perform blasphemous rites, master horrifying magicks, and sell their very souls to demonic tempters.
This is their story: A dark collection of cults, characters, motivations and night-black Arts. An enlightenment of the damned.
Infernalism: The Path of Screams includes:... [click here for more] |
White Wolf |
$7.99
|
Cauldron Fires Burn Bright
Once every month, when the moon is full, they meet to honor the Old Gods. Some meet in deep forests, others within circles of standing stones. Some whisper the names of their gods while others shout defiantly. They are the hidden children of the Old Ones, those who walk the left-hand path, and their magick is ancient. These outcasts stand at the edge of... [click here for more] |
White Wolf |
$8.99
|
Knowledge is power, as any mage understands, and books can be a source of knowledge. They can also be a source of misinformation and errors, whether deliberate or not. This is a collection of 100 different books that could be found on a mage’s bookshelf. They include subjects such as history, biographies and theory. They are actual, at least intended to be, as they could be deliberate misinformation... [click here for more] |
White Wolf |
$1.25
|
From Long Neglected Embers The Council of Nine has not gathered for 24 years. In that time the world has grown strange and chaotic. For the first time in nearly a quarter century a Tradition Convocation is convening to not only gather the Council but to choose the primi who will shape the Traditions for generations to come. Not everyone welcomes a return to council law, and the Traditions’... [click here for more] |
White Wolf |
$6.00
|
![Age of Darkness: Gloria Mundi [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/1/279027-thumb140.jpg) This special bundle product contains the following titles. Arsenal of Faith Regular price: $3.95 Bundle price: $2.37 Format: PDF Those who fight for God The Shadow Inquisition has access to many holy relics, for use in their fight against the minions of Hell. Whether they be blessed weapons, items belonging to the great saints, or books written by the most holy... [click here for more] |
White Wolf |
$51.10 $30.66
|
![Age of Darkness: Land of the Living [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/1/279025-thumb140.jpg) This special bundle product contains the following titles. Arsenal of Faith Regular price: $3.95 Bundle price: $2.37 Format: PDF Those who fight for God The Shadow Inquisition has access to many holy relics, for use in their fight against the minions of Hell. Whether they be blessed weapons, items belonging to the great saints, or books written by the most holy... [click here for more] |
White Wolf |
$17.85 $10.71
|
Thank you to everyone who grabbed a copy during the Pay What You Want debut period. I'm humbled and encouraged by the praise and feedback. If $4.99 is beyond your means, contact me and I'll be glad to provide a review copy.
What's this book?
In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire?... [click here for more] |
White Wolf |
$4.99
|
I'll Stand Beside You
Custos are boon companions, the acolytes, familiars, servants and sidekicks who follow mages on the mystick pursuits. Though unversed in the arts of True Magick, custos form a valuable part of mage society. These followers are more than simple "allies" - they ofter spell the difference between survival and damnation!
Though Heaven and Hell May Rise Against... [click here for more] |
White Wolf |
$9.99
|
Created as part of the Spring Sprint for 2020
Alpha Team faces an unusual challenge as one of their own begins to see something no one else can see. On the eve of the vernal equinox, a dire warning from a cryptic creature only visible to him sends Angelo Benny" Bonavito on a chase through the city as a madman in a top hat begins to bend reality itself. Alpha Team must determine whether their teammate... [click here for more] |
White Wolf |
$2.50
|
The Road to Ascension Is Long
A mage faces many perils on the path of enlightenment. The Technocracy, Nephandi, creatures from outside our universe, and the missteps of hubris and Paradox all wait to crush an upstart mage. Even the personal choice of magic is endangered. In these perilous days, mere disciples are the last bastion of the Traditions. Ascension awaits the wise and valiant, but is... [click here for more] |
White Wolf |
$10.77
|
Awash in Blood
Centuries ago, House Tremere splintered from the Order of Hermes to become a cabal of vampire warlocks. The two established an uneasy truce until now. Desperate to reclaim its heritage, the Order of Hermes declares war on its errant kin, while the vampires hope to trap the mages with their blood sorcery, ensnaring wizards into the Jyhad. Is it the end for both or the beginning... [click here for more] |
White Wolf |
$8.99
|
Darkness Lives in Lands Beyond...
...the corridors of Doissetep or the steaming jungles of Moreauvia, where mages ply their trade. In custom-built Horizon Realms, these wizards build Chantries, strongholds of their might and monuments to their vanity.
Bearers of the Light Beware!
Intrigue and betrayal, madness and hubris, greet visitors to these hidden lands. The Path to Ascencsion takes... [click here for more] |
White Wolf |
$10.80
|
Walking Secrets...
Once, I met a Chinese woman with hobbled feet and ancient eyes. Once, I fought a knight whose armor shone like burnished light. In the streets of Cairo, sharp-toothed men gnaw sinners' bones; in Haitian midnights, the Loa dance.
Not all magi go to war, my young friend. Many dwell in the Titans' shade, the shadows of shadows. These so-called "Orphans"... [click here for more] |
White Wolf |
$9.99
|
In Madness Lies Magic
It's not for teh weak-willed, magic. It'll blast the sanity right out of you, tear the innocence from your soul, devour the shreds of humanity from your heart. The cogs of the universe spin on axes too vast for humans to grasp, and once you open the door to magic, you open yourself to the baggage that comes along for the ride - maddened Marauders, necrotic Nephandi and... [click here for more] |
White Wolf |
$11.99
|
"Wow! Cool Game" Mage: The Ascension takes place in an epic world loaded with dangers, intrigues and contradictions, a world where nothing is ever what it seems to be. Within the exotic realm of the Awakened, wizards plot, demons rise and reality itself shudders in pain and rapture. "Now How Do I Run It?" Intriguing as it may be, Mage offers the would-be Storyteller a host... [click here for more] |
White Wolf |
$9.99
|
By My Will, So It Is Done!
"We are the shapers of reality, the masters of the Path. We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks.
"Now if we could only cooperate, we'd be in business!"
- Porthos, Drui'shi Master of the Order of Hermes
Magickal Lore of the Ages
A Book of Shadows is a journal of the Path,... [click here for more] |
White Wolf |
$9.99
|
MAN OR MACHINE?
Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that would be impossible... [click here for more] |
White Wolf |
$11.99
|
This file includes all of the Word, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Dark Ages: Mage ... [click here for more] |
White Wolf |
FREE
|
Centuries of Magic
Civilizations rise and fall across seas of time. Along the way, each culture fosters its own mystic traditions. When mages of the present look for answers in the past, they lay bare the most terrifying - and potent - of humanity's superstitions. Such magics were forbidden even in the brutal cultures of ages gone; what terrible secrets do they hold for mages today?... [click here for more] |
White Wolf |
$11.99
|
Hidden in Obscurity...
Australia. Etruria. Scandinavia. In these places and more, magical styles were carefully preserved by cunning individuals who eschewed the Traditions and Crafts, but who evaded the Technocracy. Long thought lost, these cloistered practitioners have come forth once again - and their ways grow. The rebelling Traditions can draw from their strength if they can learn from it...... [click here for more] |
White Wolf |
$13.99
|
The Test
The wet street mirrored the neon and the dark equally, impassively. At my feet, another life. I swallowed, knelt, felt her faltering pulse. I caressed her cheek. A caress like the angel of death. My throat tightened: Why do I stay? As if in response, the dying girl whispered, "Hold me."
"At what price such power?" asked Siehchang. And again: "At what price... [click here for more] |
White Wolf |
$9.99
|
Silken Threads of Thought...
Between the leyboard and the mind lies the Digital Web, a Net of virtual reality spinning in an endless loop of format and creation. Fed by Quintessance and shaped by the Awakened, this unexplored Realm of living thought forms the newest frontier in the Ascension War.
Weave Tapestries of Reality
The Traditions, Nephandi and Technocracy wage a covert war for... [click here for more] |
White Wolf |
$9.99
|
Welcome to the Web Things change fast in cyberspace. Years ago, this living dimension was the playground of an elite few. However, the acceleration of the Internet, the spread of cyber-culture and the Great Crash of '97 (you mean you haven't heard of it? Where've you been?) have shaken this "frontier" to its Otherworldly foundations. Here's your chance to take a tour.
There... [click here for more] |
White Wolf |
$9.99
|
With Words of Thunder
Shinto priests. Shaolin monks. Ninja clans. Confucian sages. Hindu fakirs. Asia is a great dragon, slumbering as it awaits the turning of the age. Long have the people of Asia known magical secrets. Through the mists of shrouded legends, they have witnessed the powers of spirits, dragons, feng shui and chi energy.
We Shake the Pillars of Heaven!
Here Mage players... [click here for more] |
White Wolf |
$11.97
|
Imagination is power!
The Fairy Godmothers are a new craft of Mages powered by the imagination of children. But is the World of Darkness a safe place for a child? Even with a Mage sidekick?... [click here for more] |
White Wolf |
FREE
|
The Qlippoth Beckons.
The Fallen are the darkest of mages,people of elemental evil,living avatars of the Abyss. This book showcases you 4 fallen npc's ready for your chronicle!
Open up your heart and let the Absolute in... ... [click here for more] |
White Wolf |
$5.00
|
Against the Odds
The Ascension War sputtered to an end thanks to human apathy. The Council of Nine Traditions now sits on a cusp, as certain mages try once more to re-ignite hope in themselves and others -- not just hope, but a striving for something, anything. Others want things to stay the same, to maintain the current, feeble status quo. This conflict threatens to destroy all... [click here for more] |
White Wolf |
$11.99
|
This book explores the history, beliefs, methods and suspicious of mortals who probe secrets best left alone.
Halls of the Arcanum is a crossover book for all Storyteller games including: Vampire: the Masquerade, Werewolf: the Apocalypse, Mage: the Ascension, etc. ... [click here for more] |
White Wolf |
$7.20
|
From our Archives... to your table: a pack of mystick goodies.
A Storyteller's work is never done. A few helpful charts, secrets and reference sheets, however, can make his (or her) life a whole lot easier.
Hidden Lore contains a host of helpful hints and useful magicks, including:
Easy-access charts and tables, and full-page Sphere descriptions.
A complete Chantry set in Seattle, Washington.
A... [click here for more] |
White Wolf |
$4.99
|
 Pandora "Panda" Tran is a queen among the White Hats based out of the Washington DC area. When a government agency hires her to hack into a "suspect" forum, she is confronted by wizards that use computers in their magic. When the Government agents that hired her show their true colors, Panda has no choice but to also learn this form of magic in order to stay alive. Set in the World of Darkness. ... [click here for more] |
White Wolf |
$5.00
|
As the Mythic Ages fell, a group of magi convened to create a monumental Realm, Horizon. This detailed sourcebook contains the Nodes, geography, politics, celebrities and ecology of this matchless place, plus new rules for arch-magi. ... [click here for more] |
White Wolf |
$9.99
|
The sixth volume comes with 39 amazing and iconic historical firearms, ready to be used in your chronicles and characters. All statistics are presented with as much information as possible so you can make the most of it in any edition published by the World of Darkness. Play Werewolf, Vampire, Hunter’s Hunted or even Mage on the the Wild West scenario!
27 Revolver and Pistols;
12 Rifles and... [click here for more] |
White Wolf |
$6.99
|
An island of magic and mystery…
Wellsprings of Quintessence are never easy to come by. But on the Baltic island of Rügen, crays are found in surprising numbers. Once the stronghold of the Old Faith, the island has been contested between the Valdaermen and the Messianic Voices since the fall of the temple-fortress at Arkona in 1168.
where an acient evil has slipped... [click here for more] |
White Wolf |
$6.95 $4.87
|
A war for reality has raged unabated for centuries between mages of the mystical Nine Traditions and the authoritarian and rational Technocratic Union. Each side has held up the standard of universal enlightenment, but each has fractured and cracked the very nature of reality in a constant quest for victory. Now, as entropy takes a final hold and forced ascension envelops the universe, there remains... [click here for more] |
White Wolf |
$2.40
|
Quels sont les secrets de l'Antarctique
Il y a des décennies, une grande horreur, ou... peut-être un espoir, a été découverte dans les désolations de l'Antarctique. Cet objet est aujourd'hui la source d'un grand péril pour les Mages de la Nouvelle-Angleterre, en particulier, les Mages de Providence Rhode Island.
Sortir du mythe
Ce Kit de démarrage d'une page vous donnera les outils nécessaires... [click here for more] |
White Wolf |
$1.49
|
Free Will or Fate? The future San Francisco hangs by a thread, The thread of Cob, weaver of the Pattern Web. One scared, gifted girl holds the key of the city. The Technocracy wants her alive, The Marauders want her dead, And the role of mages who befriend her May be foretold by cards in the hands of destiny.
Loom of Fate is a story for Mage: the Ascension, and includes:
- Details about... [click here for more] |
White Wolf |
$6.00
|
Masters of Subtlety
Standing amid complex designs are magicians who've seen the rise and fall of empires. The mysterious Ahl-i-Batin skirt the edges of magical society, tugging at the strings of politics and religion to broaden human consciousness. Meanwhile, the stubborn Taftni refuse to give up their blatant magic in the face of increasingly hostile modern realities. Two siblings, opposite in... [click here for more] |
White Wolf |
$10.99
|
 De braises longtemps négligées
Le Conseil des Neuf ne s'est pas réuni depuis 24 ans. Pendant ce temps, le monde est devenu étrange et chaotique. Pour la première fois depuis près d'un quart de siècle, une Assemblée des Traditions est convoquée non seulement pour réunir le conseil mais aussi pour choisir les Primi qui façonneront les Traditions pour les générations à... [click here for more] |
White Wolf |
$5.00
|
A 4 side Storyteller’s Screen for MAGE 20th anniversary edition. We´ve included all the usual information and tables you might need plus the aura signifiers on a beautiful composition that portrays all Mage is about. The file included the two files needed to build the screen (front and back) plus the instructions. ... [click here for more] |
White Wolf |
$11.99
|
From Village Hut Mages work their magick in the darndest of places. Some live unassumingly among the masses, but secretly maintain basement laboratories. Others exist and work outside the physical world and beyond human comprehension. No matter where they practice their magick, mages need havens of their own. If you're a mage and you need a home, this is the book for you.
Mage Chronicles Volume... [click here for more] |
White Wolf |
$9.99
|