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Put this card in play with 1 blood for each Giovanni you control. During your master phase, you can move 1 blood from this card to a Giovanni you control. Burn this card if it has no blood. Any non-Ventrue minion can burn this card as a (D) action. ... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable at long range. Not usable during the first round of combat. [obt] Strike: 1R aggravated damage. [OBT] As above, and if the opposing vampire would go to torpor during the resolution of this strike, instead they are burned.... [click here for more] |
Black Chantry Productions |
$0.35
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[dom] (D) Bleed with +1 bleed. [obe] (D) Bleed with +1 bleed. Vampires with Dementation [dem], mortals, and mages get -1 intercept during this action. [OBE] +1 stealth action. (D) Take control of a Malkavian, Malkavian antitribu, mortal, or mage until the end of the turn. ... [click here for more] |
Black Chantry Productions |
$0.35
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Unique mummy with 3 life. 3 strength, 1 bleed. Akhenaten can play cards requiring basic Necromancy [nec] as a 3-capacity vampire. In combat with a Follower of Set, any damage he inflicts is aggravated. Akhenaten can burn himself to burn a Follower of Set controlled by your prey as a (D) action. If he is burned, shuffle him into his owner's library.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique dhampir with 2 life. 1 strength, 0 bleed. Requires 2 or more Gehenna events in play. Alia can play cards requiring basic Auspex [aus] and/or Obeah [obe] as a vampire. She can move a vampire from your torpor region to your ready region as a +1 stealth action. Actions directed at her cost 1 additional pool. ... [click here for more] |
Black Chantry Productions |
$0.35
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Unique mummy with 3 life. 2 strength, 0 bleed. Amam can enter combat with a minion as a (D) action. Amam can burn a vampire in torpor to gain 1 life as a (D) action. If a minion opposing Amam in combat is burned, Amam can gain 1 life. If Amam is burned, shuffle him into his owner's library.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique wraith with 2 life. 1 strength, 0 bleed. Ambrosius can move a retainer from your ash heap to a ready vampire you control and put 3 pathos counters on that retainer as an action. During your unlock phase, burn 1 pathos counter from that retainer. Remove the retainer from the game if it has no pathos counters. Ambrosius is immune to non-aggravated damage.... [click here for more] |
Black Chantry Productions |
$0.35
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[chi] Maneuver, only usable to get to long range. [CHI] Strike: dodge, with 1 optional press, only usable to end combat.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable at close range. [aus] Strike: dodge. [obe] Strike: hand strike. Combat ends immediately after the resolution of this strike. [OBE] As [obe] above, with first strike.... [click here for more] |
Black Chantry Productions |
$0.35
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Do not replace until after combat. [chi] This vampire can prevent 1 damage each round this combat. [CHI] This vampire can prevent 2 damage each round this combat.... [click here for more] |
Black Chantry Productions |
$0.35
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[obt] Strike: dodge. [OBT] As above, with 1 additional strike (limited).... [click here for more] |
Black Chantry Productions |
$0.35
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Usable by a locked vampire. [chi] Only usable during the polling step of a political action. This vampire gets +3 votes. [CHI] Only usable if an ally or younger vampire is performing an action directed at a minion you control. Burn 2 blood to have the action fail.... [click here for more] |
Black Chantry Productions |
$0.35
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Ghoul with 3 life. 2 strength, 0 bleed. Asanbonsam Ghoul gets +1 intercept during directed actions. If Asanbonsam Ghoul blocks a directed action, set the range for the first round of the resulting combat to close.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. Requires a vampire with capacity 5 or less. Put this card on this vampire. This vampire gets +1 intercept and does not lock for blocking a vampire the same age or younger. Any vampire can burn this card as a (D) action; Followers of Set get -1 stealth during that action.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. [nec] Choose a vampire controlled by your prey. The bearer can lock themselves and burn this equipment during their unlock phase to burn 3 blood from the chosen vampire. [NEC] As above, but choose a vampire controlled by any Methuselah.... [click here for more] |
Black Chantry Productions |
$0.35
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Requires a vampire. If this vampire is Ravnos, this is a +1 stealth action. Put this card on this vampire. During your unlock phase, burn this card and each other Methuselah chooses a ready vampire they control who is not older than this vampire; if you control a ready Lasombra, you choose the vampires instead; this vampire and the chosen vampires go to torpor.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. [vic] Put this card on this vampire, search your library for a non-unique non-location equipment card, and put it on another minion you control (ignore requirements and cost; shuffle afterward). This vampire cannot perform actions, block or cast votes or ballots. You can burn this card and the chosen equipment during your unlock phase or after the minion with the chosen equipment... [click here for more] |
Black Chantry Productions |
$0.35
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Ghoul with 2 life. 2 strength, 1 bleed. After Bima enters play, put a master Discipline card from your hand on it or burn Bima. Bima can play cards requiring the basic level of that Discipline as a vampire.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. [obt] Put this card on this vampire. This vampire gets 1 optional additional strike (limited) each round. A vampire can have only one Black Metamorphosis. [OBT] As above, and this vampire gets 1 optional press each combat.... [click here for more] |
Black Chantry Productions |
$0.35
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[obt] +1 stealth. [OBT] Only usable by a ready vampire other than the acting minion if a minion attempts to block. Lock this modifying vampire to have that attempt fail; the blocking minion cannot attempt to block this action again.... [click here for more] |
Black Chantry Productions |
$0.35
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Move a vampire in your ash heap with superior Fortitude [FOR] and superior Necromancy [NEC] who was burned from play to your ready region (with no blood).... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. [dem] Put this card on this vampire. In combat, opposing vampires cannot play cards requiring Dementation [dem], Chimerstry [chi], Dominate [dom] or Presence [pre]. If this vampire attempts to block, the acting vampire cannot play action modifier cards requiring any of those Disciplines until the end of the action. [DEM] As above, and minions cannot perform actions requiring any... [click here for more] |
Black Chantry Productions |
$0.35
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[chi] Strike: steal equipment. [CHI] As above, with first strike.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable at close range before strikes are chosen. A vampire can play only one Blood of Acid each round. [vic] During each strike resolution this round, the opposing minion takes environmental damage equal to the amount of damage they successfully inflict on this vampire. [VIC] As above, but the damage is aggravated.... [click here for more] |
Black Chantry Productions |
$0.35
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[vic] Only usable in combat with an ally. Strike: combat ends. [VIC] Only usable before range is determined. This round, this vampire is immune to non-aggravated damage, cannot strike and gets 1 optional press, only usable to end combat.... [click here for more] |
Black Chantry Productions |
$0.35
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[vic] Damage from this vampire's hand strikes is aggravated this round. [VIC] As above, and this vampire gets +1 strength this combat.... [click here for more] |
Black Chantry Productions |
$0.35
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[vic] Strike: 1 damage and put this card on the opposing minion. The attached minion gets -1 strength (after the current strike resolution step). The attached minion can burn this card as a +1 stealth action that costs 2 blood (allies cannot pay blood costs). [VIC] As above, but the attached minion gets -2 strength.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. This vampire gets superior Serpentis [SER]. If an ally opposing this vampire in combat would be burned, instead steal and lock the ally; if the ally has lost their last life, they gain 1 life. ... [click here for more] |
Black Chantry Productions |
$0.35
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[nec] [ACTION MODIFIER] Only usable during an action to recruit or employ a wraith. +2 stealth. [NEC] [COMBAT] Strike: 1 aggravated damage.... [click here for more] |
Black Chantry Productions |
$0.35
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[vic] Strike: 1R aggravated damage. If this strike is used at close range, this striking vampire also takes 1 environmental aggravated damage. [VIC] Strike: 2R aggravated damage. If this strike is used at close range, this striking vampire also takes 2 environmental aggravated damage.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique wraith with 3 life. 1 strength, 2 bleed. Lock Brigitte as a minion you control announces a bleed action to give them +1 bleed for that action. If that action is blocked and combat occurs, Brigitte burns 1 life.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth political action. Choose a political action card in another Methuselah's ash heap, and call the referendum listed on the chosen card (this Ravnos must meet the requirements of that political action, if any) and remove the chosen card from the game. This vampire gets +3 votes in this referendum.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable if a minion attempts to block. [nec] The blocking minion gets -1 intercept. [NEC] Burn 1 blood to have that attempt fail; the blocking minion cannot attempt to block this action again.... [click here for more] |
Black Chantry Productions |
$0.35
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Retainer with 1 life. This vampire gets +1 capacity. During their master phase, they can choose a Discipline they have at inferior and get +1 level of the chosen Discipline until their next master phase.... [click here for more] |
Black Chantry Productions |
$0.35
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[ser] Choose a ready minion. The bearer gets +1 intercept against the chosen minion. If the bearer blocks the chosen minion, the bearer can burn this equipment before block resolution to cancel combat and unlock. [SER] As above, and the chosen minion burns 1 blood or life after this equipment is burned. ... [click here for more] |
Black Chantry Productions |
$0.35
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Unique location. Any Follower of Set you control can put 1 corruption counter on an ally or younger vampire controlled by your prey as a (D) action. If the action is successful and the number of your corruption counters on the minion equals or exceeds their capacity or cost, you can burn those counters to steal that minion.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. [nec] (D) Remove a mortal or ghoul (ally or retainer) from the game. [NEC] (D) Remove a non-wraith ally or retainer or a vampire with capacity 2 or less from the game.... [click here for more] |
Black Chantry Productions |
$0.35
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[vic] Only usable during a bleed action. +1 bleed (limited). [VIC] +1 stealth.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique wraith with 1 life. This Giovanni gets +1 stealth when hunting. If a minion controlled by your prey would be burned, instead remove that burning minion from the game and put 1 soul counter on Charigger. This Giovanni gets +1 bleed for each soul counter on Charigger.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. [nec] Put this card on a ready vampire. The attached vampire can burn this card in combat to treat aggravated damage as normal damage until the end of combat. A vampire can have only one Chill of Oblivion. [NEC] As above, and this acting vampire unlocks during your next discard phase.... [click here for more] |
Black Chantry Productions |
$0.35
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Discipline. Put this card on a vampire. This vampire gets +1 level of Chimerstry [chi] and +1 capacity. Cannot be put on a vampire with superior Chimerstry [CHI].... [click here for more] |
Black Chantry Productions |
$0.35
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[vic] Maneuver. [VIC] Burn 1 blood to make the damage from this vampire's hand strikes aggravated this round.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. [dom] Add 1 blood to a vampire you control. [obe] Burn a card on an ally or younger vampire in your ready region. [OBE] As [obe] above, and unlock the target minion during the next discard phase.... [click here for more] |
Black Chantry Productions |
$0.35
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[ser] Strike: hand strike. If any damage from this strike is successfully inflicted on an opposing ally, burn that ally after action resolution. [SER] As above, and if any damage from this strike is successfully inflicted on an opposing vampire, the opposing vampire goes to torpor during their next unlock phase.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable before range is determined. [nec] Set the range for this round to long. [NEC] As above, with 1 optional press, only usable to end combat.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. [nec] Move an ally or retainer that has been burned from play since your last turn from your ash heap to your hand. [NEC] As above, but move it to your ready region (ignore requirements and cost) with life equal to its starting life. If it is a retainer, move it to the acting minion.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. [ser] (D) Bleed. If more than 1 pool is bled with this action, ignore the excess. [dai] Requires an infernal vampire. Put this card on this vampire. This vampire treats aggravated damage as normal damage and gets +1 strength and -1 stealth. [DAI] As [dai] above, and this vampire gets flight [FLIGHT]. During your influence phase, this vampire can burn 1 blood to unlock.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. Condemnation. [ser] (D) Lock a younger vampire. [dai] Requires an infernal vampire. (D) Put this card on a ready minion. Bleed actions cost the attached minion 1 additional blood (allies cannot pay blood costs). Burn all other condemnation cards on this minion. [DAI] As [dai] above, and the attached minion's controller burns the top card of their library during their unlock phase.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. Condemnation. [chi] (D) Lock a younger vampire. [dai] Requires an infernal vampire. (D) Put this card on a ready vampire. The attached vampire gets -3 votes. Burn all other condemnation cards on this minion. [DAI] As [dai] above, and the attached vampire burns 1 blood each time a referendum passes.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. [ser] (D) Steal 1 blood or life (becoming blood) from a ready minion. [SER] (D) Put this card on a ready minion. During the attached minion's unlock phase, they burn 1 blood or life. If they cannot, they go to torpor. Burn this card after this acting minion enters combat or leaves the ready region. A minion can have only one Consignment to Duat.... [click here for more] |
Black Chantry Productions |
$0.35
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