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A collection of common magick Effects for Mage: the Ascension 20th Anniversary Edition!
This book presents the basic Effects for every Sphere rank, updated from earlier editions of Mage to the latest version of the game. Check out the full-sized preview to see the entire Prime Sphere for free!
Earlier editions presented these Effects in the core rules but the latest... [click here for more] |
White Wolf |
$4.99
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Through the Lens of Power
Focus is a core element of Mage, though it has always been difficult to nail down mechanically. M20 made strides by separating three aspects of it: Paradigm, Practice, and Instruments. Despite this, it still confused players and felt separate from other game mechanics. In Prism of Focus, Focus is placed on a stronger foundation, and integrated into the rest of the game systems.... [click here for more] |
White Wolf |
$14.99
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A Ship in Harbor is Safe
The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe.
But That is... [click here for more] |
White Wolf |
$5.99
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Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the... [click here for more] |
White Wolf |
$14.99
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A Hoard of Magickal Items, Spells, Rotes, and Upheavals
“You’re going to need a lot more than just grit and determination if you want to overthrow the monarchy, my friend. I’ve got just the thing.”
Umbral beasts. Vampires. Colonizers. Wars. Poverty. Plague.
The world of Victorian Mage is full of deadly dangers, separating... [click here for more] |
Onyx Path Publishing |
$4.99
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To Reach the Unreachable Star.
Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes.... [click here for more] |
White Wolf |
$14.99
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The Power of the Night-Folk
The World of Darkness is full of strange and powerful beings. Ancient vampires, angry werewolves, anxious ghosts, and alluring fae all have powers that mages often need five or more spheres to reproduce. These powers can be among the most sought after by mages, such as immortality, or simply complicated and useful, like oneiromancy. Even when all of the requirements are... [click here for more] |
White Wolf |
$7.49
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in the beginning... ...there was chaos Order is an illusion. The truly Awakened know that there is no meaning nor correspondence in the world that hasn’t been built by humanity. And if one can see that artificiality, they learn how to build and unbuild the systems that bring forth wonder. Magic on the fly and beliefs-as-needed are for the willworker who can’t be burdened with the... [click here for more] |
White Wolf |
$5.55
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A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ... [click here for more] |
White Wolf |
$1.99
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Neither Awake Nor Asleep Neither Awake Nor Asleep
Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able... [click here for more] |
White Wolf |
$14.99
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Book of Spheres: Magicks Disparate & Mad
Beyond the Nine Spheres
True Magick cannot be defined by a mere Nine Spheres. Come see the truth that reality is far greater, and weirder...
Magicks Disparate & Mad
In this book you can find:
Six new Variant Spheres, wielded by both Crafts, Nephandi, and Marauders, that allow for Magick beyond what thought possible by the Nine Traditions and Technocracy:
Telos,... [click here for more] |
White Wolf |
$10.00
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The Hermetic Hipster's Guide to The Traditions
A huge thank you to everyone who supported the book and got it to 200 copies sold!
The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition... [click here for more] |
White Wolf |
$14.99
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The Tools of Magick
When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life.
The Implements of Science
Twenty-Five years of Artifcats, Talismans, Inventions and Devices and... [click here for more] |
White Wolf |
$14.99
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Violence Begets Violence
Mages are powerful, but mechanically they are often as squishy as any mortal. In the World of Darkness, even Sleepers now have ready access to the problematic Sphere of Gun; a cold hard roll of the dice can be deadly. The Awakened are not ones to be sidelined by a mundane piece of technology, so they too have put dots into Firearms, developing magick around... [click here for more] |
White Wolf |
Pay What You Want
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See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the... [click here for more] |
White Wolf |
$4.99
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It’s Easy to Lose Focus
M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens... [click here for more] |
White Wolf |
$2.99
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What's this book?
A detailed walkthrough of a particular paradigm, ready for use in your game or by your character. M20 replaced the previous "focus for each Sphere" system with something much more personal requiring a deeper understanding of a character's paradigm to determine their paradigm, practice, and instruments. Paradigms Explored: Wyrd and Weft walks through in detail the magickal... [click here for more] |
White Wolf |
$2.95
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The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems.
Included inside:
Advice for creating and playing Sorcerers in an M20 Chronicle.
Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal Circle.
Two... [click here for more] |
White Wolf |
$7.95
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More Than Magick
For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within.
Enter the Annex
Building upon the M20 core rulebook, this Book of Secrets... [click here for more] |
Onyx Path Publishing |
$14.99
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Ho-Ho-Holiday Rotes: A Festive Collection for Mage: The Ascension
Unwrap the magic of Christmas with this hilarious and whimsical collection of 81 holiday-themed rotes for Mage: The Ascension! Whether you’re battling Paradox or just trying to survive the season, these rotes bring festive chaos, magical mischief, and over-the-top holiday cheer to your chronicles.
This collection... [click here for more] |
White Wolf |
$2.99
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Mage The Ascension: Funny Rotes is here to sprinkle a dash of comedy into your spellcasting repertoire.
This magical PDF is packed with 50 side-splitting, rib-tickling rotes that will leave your fellow mages rolling in the astral aisles. Why settle for mundane magic when you can:
Brew the perfect cup of espresso with a flick of your wrist. Because even wizards need their... [click here for more] |
White Wolf |
$1.99
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Necromancy has been a long existing element across multiple World of Darkness games. A Giovanni or Euthanatos might raise a corpse, embueing them with an undying hunger, but few understand what it is to be a Zombie.
What is a Zombie? A zombie is someone who once was. A zombie is a person who has lost their humanity – or, more aptly, has had it ripped from them. Are they a gnashing, hungry monster? ... [click here for more] |
White Wolf |
$8.99
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This supplement for Mage: 20th Anniversary Edition presents a new Craft, the Tale-Singers, centered around Bardism. Materials are provided for creating characters, integrating them into a chronicle, and exploring how the preservation of stories can become a form of magic in and of itself. Rotes, Wonders, and sources of inspiration are included for prospective players and Storytellers.
(follow my work... [click here for more] |
White Wolf |
Pay What You Want
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81 Basic Paradigm Cards to use or for giving ideas. Each card tied to one of the nine spheres of magic. ... [click here for more] |
White Wolf |
$4.14
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For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim.
Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind... [click here for more] |
Onyx Path Publishing |
$4.99
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Passion. Loss. Laughter. Fear.
Truth is a paradox, especially when magick is involved. To get beyond illusions of reality, then, a person must reach beyond what we think is possible and find what’s really there.
Set in the award-winning world of Mage: The Ascension, the 17 tales featured in this collection span from the bizarre humor of “The Theogenesis Gimmick”... [click here for more] |
Onyx Path Publishing |
$6.99
|
The second installment of supplements for Mage: the Ascension 20th Anniversary Edition supporting the Progenitors Convention, the Technocratic Union, and in fact, the entirety of the World of Darkness with antagonists, story seeds, conflict prompts, and usable Enhancements, Adjustments and Procedures. ... [click here for more] |
White Wolf |
$2.50
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These dark secrets can add depth and complexity to your character, driving their actions and interactions in intriguing ways.
Features:
18 Unique Cards: Each card presents a distinct secret.
Enhanced Storytelling: Add depth and excitement to your game, with unexpected turns that come to light.
Mage-Specific... [click here for more] |
White Wolf |
$3.10
|
Powerful and unique magical items that can profoundly influence your game.
Features:
18 Unique Cards: Each card showcases a distinct magical item, complete with detailed descriptions, powerful effects, and practical uses.
Enhanced Storytelling: Integrate these artifacts into your narrative to provide your players with exciting new... [click here for more] |
White Wolf |
$3.10
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9 Magic effect cards for each of the nine Spheres (81pcs). If want to quickly assign magic skills for your players or your NPCs regardless of sphere points. ... [click here for more] |
White Wolf |
$4.14
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Twenty Years and Counting...
Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss. This guide will help you translate the feel and core elements from each version of Mage into the other's game... [click here for more] |
Onyx Path Publishing |
$4.99
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These Dork Secret Cards add a lighthearted twist to the game, providing humor and unique challenges for your character.
Features:
18 Unique Cards: Each card presents a distinct funny secret.
Enhanced Storytelling: Add depth and excitement to your game, with unexpected turns that come to light.
Mage-Specific... [click here for more] |
White Wolf |
$3.10
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Inject some humor into your campaign with these Hilarious Artifact Cards. These artifacts bring laughter and levity to your game, with effects ranging from the mildly annoying to the utterly absurd.
Features:
9 Unique Cards: Each card presents a distinct magical item with detailed descriptions, hilarious effects, and practical (or... [click here for more] |
White Wolf |
$2.07
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This special bundle product contains the following titles. Arsenal of Faith Regular price: $3.95 Bundle price: $2.37 Format: PDF Those who fight for God The Shadow Inquisition has access to many holy relics, for use in their fight against the minions of Hell. Whether they be blessed weapons, items belonging to the great saints, or books written by the most holy... [click here for more] |
White Wolf |
$17.85 $10.71
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Infuse your Mage: The Ascension campaign with humor and lighthearted chaos using these Funny Fate Cards.
Features:
18 Unique Cards: Each card presents a hilariously distinct scenario.
Enhanced Storytelling: Inject laughter and unpredictability to your game, providing a refreshing break from intense... [click here for more] |
White Wolf |
$3.10
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This special bundle product contains the following titles. Paradigm Explored: Eris & Enigma Regular price: $5.55 Bundle price: $4.16 Format: PDF in the beginning... ...there was chaos Order is an illusion. The truly Awakened know that there is no meaning nor correspondence in the world that hasn’t been built by humanity. And if one can see that artificiality,... [click here for more] |
White Wolf |
$16.48 $12.36
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This special bundle product contains the following titles.
Enlightened Grimoire Regular price: $14.99 Bundle price: $12.49 Format: PDF Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness.... [click here for more] |
White Wolf |
$29.98 $24.98
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