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Vampire, Twentieth Anniversary Edition: The Classical Age

Vampire, Twentieth Anniversary Edition: The Classical Age


  The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants...   [click here for more]
White Wolf  $15.99

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Elders: The Guide for Old Vampires

Elders: The Guide for Old Vampires


Centuries of History Many of us have narrated and played with elder characters, but not everyone really knows how to be, interpret, create and narrate what an elder is. The Guide for Elders is a great help for your games, so you can create captivating and interesting characters, bringing much more immersion to your games. The Guide for Old Vampire presents: Guide on how to create,...   [click here for more]
White Wolf  $3.00

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Vampire: The Wild West

Vampire: The Wild West


A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything...   [click here for more]
White Wolf  $15.99

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Mage Made Easy: Advice from That Damn Mage Guy

Mage Made Easy: Advice from That Damn Mage Guy


Mage? Made EASY? For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers. Until now… Keep, Change, Toss Written by Satyros Phil Brucato...   [click here for more]
White Wolf  $10.00

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Tribebook: The Unwanted

Tribebook: The Unwanted


Unwanted, Unseen, Unexpected The edges of the Garou world have always been frayed. Whether it be those who leave their tribes, those who use ancient magic to become Garou, or those who wandered too far and lost themselves in the Umbra, there are more creatures out there than the Garou want to believe. But those other creatures are out there, waiting, surviving, and plotting. Everything that was Lost...   [click here for more]
White Wolf  $7.99

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Desecrated Rites

Desecrated Rites


  “Whisper your dream to me, childe, so I may write it across the stars in blood”     Blood Sorcery isn’t like mortal magic. The rituals are more visceral, the alterations on the world more obvious, and the effect on the caster themself more dire. It calls upon the power of Vitae in strange ways, far-flung from the more instinctive Disciplines most Kindred manifest. But...   [click here for more]
White Wolf  $8.99

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SotM's Ladies of Darkness Vol.2

SotM's Ladies of Darkness Vol.2


A new project by Secrets of the Masquerade: Ladies of Darkness Ladies of Darkness is a new series of books about women (or people on that side of the gender spectrum). The series will have different volumes. Mortal volumes 1, 2 and 3 will be centered around physical, social and mental characters, followed by other volumes turning these characters into different types of supernaturals...   [click here for more]
White Wolf  $2.99

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Strange Shades: Mekhet

Strange Shades: Mekhet


We’ve met before. When? Whenever you heard a whisper in an empty room. Whenever a shadow didn’t seem human, but watched you all the same. Whenever a book fell from a shelf and opened to a page that began with your name. Well, that one time. To answer your next question: Yes, I saw. And it will cost you. — Jackie Kilpatrick, Mnemosyne wholesaler Weird and wise among the Kindred, the Mekhet...   [click here for more]
White Wolf  $14.99

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Ascension's Landscape: Setting Refinements and Story Hooks

Ascension's Landscape: Setting Refinements and Story Hooks


Thank you to everyone who grabbed a copy during the Pay What You Want debut period. I'm humbled and encouraged by the praise and feedback. If $4.99 is beyond your means, contact me and I'll be glad to provide a review copy. What's this book? In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire?...   [click here for more]
White Wolf  $4.99

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101 Plot Ideas

101 Plot Ideas


One hundred and one story ideas for your Vampire the Masquerade games! Find that little spark you need to ignite your imagination and conceive a great story for your group! Within the 101 list you'll find different types of ideas, from the very basic "adventure hook" to brief summaries of more defined plots. You can find ideas for all your needs: very basic plots for inexperienced players,...   [click here for more]
White Wolf  $0.80

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Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works...   [click here for more]
White Wolf  $14.99

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Past is Prologue

Past is Prologue


Those Who Forget Their History The firstborn were not the first beings to emerge from the Mists. The dark — formless and insubstantial, untainted by Weaving — were its original inhabitants. Eons ago, the fae fought the dark for the right to determine the nature of the world. The fae won and imprisoned the dark for all eternity. Are Doomed to Be Annihilated...   [click here for more]
White Wolf  $3.99

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Nuwisha's Guide to the Umbra

Nuwisha's Guide to the Umbra


Reflections on the world’s reflection Nuwisha's Guide to the Umbra is an exploration of the umbral realms for Werewolf: the Apocalypse. Take an in-character tour through the realms, learn new gifts, find new totems, new talens, new fetishes, new rituals, and rules for travelling between realms and surviving within them. Want to go on a trip? Hey there, mate. My name is...   [click here for more]
White Wolf  $4.99

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The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
White Wolf  $1.99

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V20 Beckett's Jyhad Diary

V20 Beckett's Jyhad Diary


It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.    Luckily for you, you’ve picked up a copy...   [click here for more]
Onyx Path Publishing  $24.99

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The Rise of the Garou: The Savage Age Volume Two

The Rise of the Garou: The Savage Age Volume Two


Explore How The Garou Became a Nation There was a time many, many centuries ago when 'Garou' and the 'Garou Nation' were radical and unproven concepts.  With this Savage Age book you will explore the Fera who came together to form the Garou Nation... and laid the framework for the modern Garou Tribes.    Savage Age Volume 2...   [click here for more]
White Wolf  $14.00

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Notebook of a Noddist Scholar and Campaign Guide

Notebook of a Noddist Scholar and Campaign Guide


Following in the vein of books like The Book of Nod, Revelations of the Dark Mother, and more, Notebook of a Noddist Scholar provides a dark glimpse into the experiences of a Noddist scholar. Slowly they gain more knowledge... and with that knowledge they slowly fall deeper into torment.  Alongside the notebook is an additional booklet with guidance on how to turn the journal into a campaign seed...   [click here for more]
White Wolf  $6.99

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A Deal With Darkness

A Deal With Darkness


Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims. The true path to power comes from calling upon the essence of the unknown. A Deal With Darkness contains: • Updated Pact systems...   [click here for more]
White Wolf  $14.99

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Tribebook: Mockery Breeds

Tribebook: Mockery Breeds


Tribe Book: Mockery Breeds In the new book of the Wyrm we are introduced to 4 new changing breeds created by Pentex expanding even more the werewolf bestiary. However, the book of the Wyrm only offers us very general information of these new monsters. This small manual seeks to expand the information and to complement with new game mechanics to the Mockery Breeds. Contents of the...   [click here for more]
White Wolf  $3.50

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Sources of Magick

Sources of Magick


The Pillars of Creation Where mages get the Quintessence that powers their magicks is as important as what they do with that magick. It shapes the mage as they shape Reality. And anything with that much influence deserves a closer look… The Foundation of Reality This book includes: 13 theories about what Nodes are Suggestions for how to make Nodes more concrete objects Alternatives...   [click here for more]
White Wolf  $4.99

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Beckett's Vampire Folio Omnibus

Beckett's Vampire Folio Omnibus


This is the penultimate support book for Beckett's Jyhad Diary. It collects nearly every character mentioned in that epic tome and gives you full statistics, roleplaying advice, and guidance on how to bring them into your game. There are 252 Character Sheet entries contained in this text. This collects all of the individual Beckett's Vampire Folios into one pdf bookmarked text with updated art, layout,...   [click here for more]
White Wolf  $19.99

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Beyond the Hedge

Beyond the Hedge


The Lost emerge from maddened Arcadia not wholly human; composed of raw elements and even stranger stuff, they are all also deeply emotional. Divided into Courts that correspond with seasons as well as emotions, they learn to harvest Glamour from mortals. But they are not limited to just fueling their Contracts and powering their Tokens; emotions can be used to work magic similar to that found...   [click here for more]
White Wolf  $4.99

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SotM's Ladies of Darkness Vol.1

SotM's Ladies of Darkness Vol.1


A new project by Secrets of the Masquerade: Ladies of Darkness Ladies of Darkness is a new series of books about women (or people on that side of the gender spectrum). The series will have different volumes. Mortal volumes 1, 2 and 3 will be centered around physical, social and mental characters, followed by other volumes turning these characters into different types of supernaturals...   [click here for more]
White Wolf  $2.99

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A Magickal Fiasco: Full Tilt Story Creation for Mage

A Magickal Fiasco: Full Tilt Story Creation for Mage


Effortless(er) Story Creation from one of the guys at Mage: The Podcast RANDOMLY GENERATE AN AMAZING TIME! Maybe you're a new storyteller and you'd like some help getting your first chronicle going. Maybe you're a profoundly experienced storyteller and you just want to add some oddities and complications to help bring a story to life. Maybe you're a fan of Mage: The Podcast...   [click here for more]
White Wolf  Pay What You Want

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Mystic Armory

Mystic Armory


The Tools of Magick When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life. The Implements of Science Twenty-Five years of Artifcats, Talismans, Inventions and Devices...   [click here for more]
White Wolf  $14.99

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The NPCs with No Name

The NPCs with No Name


They are nameless NPCs, simple all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list...   [click here for more]
White Wolf  $4.99

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Vicissitude Expanded

Vicissitude Expanded


A number one most popular seller on the Storytellers Vault! The Tzimisce are known for their experiments and their cold cruelty when it comes to furthering their own knowledge of fleshcrafting. Many have heard tale of the wicked things a Fiend has performed on others both mortal and Kindred alike. The drive to evolve and become something more has driven many Tzimisce to great lengths...   [click here for more]
White Wolf  $9.99

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Legends of the Clans

Legends of the Clans


Only fools believe they know all there is to know about their clan. Through more than ten millennia, vampires have buried more secrets than anyone, even the mythical clan founders, can realize. Legends of the Clans include three examples of such secrets for each clan, giving Storytellers new, interesting, and unknown elements to introduce into their chronicle. Legends of the Clans includes: Secret...   [click here for more]
White Wolf  $7.95

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Pontes Queimadas

Pontes Queimadas


Uma Jornada à Guerra Para os maiores guerreiros de Gaia, esperar não é uma opção. Quando as pontes de lua se mostram uma ameaça aos Garou brasileiros, um grupo é enviado com a tarefa de levar a guerra até as terras inimigas. Conseguirão os Garou percorrer atalhos e derramar o sangue de seus adversários? Com seu maior herói caído, quem protegerá, por fim, a Amazônia? Uma Ponte...   [click here for more]
White Wolf  $4.00

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Sorcerer's Companion

Sorcerer's Companion


The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems. Included inside are: Advice for creating and playing Sorcerers in an M20 Chronicle. Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal...   [click here for more]
White Wolf  $7.95

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Elder Discipline Compilation

Elder Discipline Compilation


A number one most popular seller on the Storytellers Vault! Elder vampires, the source of many myths and legends regarding vampires of the world. They wield powers sometimes only fit for the gods. Their cold and calculating minds are ever thinking of the future. Within this book you’ll find a number of ways Elders exert their control over those of the weaker Generations. Now...   [click here for more]
White Wolf  $9.99

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Bordeaux by Night - Storytellers Guide

Bordeaux by Night - Storytellers Guide


Bordeaux by Night - Storytellers Guide is part of a two book project by Secrets of the Masquerade. The Players Guide contains all the geographical details about the city and larger domain of Bordeaux, its praxis, the public known opinions of the NPCs about each other and so on. It's an introduction to France and to Bordeaux as a city, and Bordeaux as a domain, foreigner-friendly. The Storytellers...   [click here for more]
White Wolf  $19.99

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Mockery Breeds: Player´s Handbook

Mockery Breeds: Player´s Handbook


Mockery Breeds: Player's Handbook This manual is an expansion where it contains more options to play Mockery Breeds. - New Renown Systems - New Gifts -New Rituals - New Changing Race: The Yeti. The real were-apes....   [click here for more]
White Wolf  $2.50

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Riot of the Flesh

Riot of the Flesh


Behold the Wyrm’s Design Mutant. Mockery. Monster. Fomori are all these and more, sometimes subtle, sometimes grotesque, but always they are a vision of mankind remade in the Wyrm’s own image. They may be the least of the Corruptor’s minions, but their numbers are legion, and so are their ways of corrupting the Earth. Behold the New Flesh From the labs of Pentex’s Project...   [click here for more]
White Wolf  $4.99

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Cults of Rome, by Rose Bailey

Cults of Rome, by Rose Bailey


It is the end. In Rome above, the temple precincts go to seed. It is the beginning. In Rome below, the chapel echoes with the choirs of the damned. Now it can be told. This is the story of the Cults of Rome! Hi, I'm Rose, developer emeritus of Vampire. 12 years ago, I got my big break -- a spot on Requiem...   [click here for more]
White Wolf  $6.99

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Errant Knights: Nomads of the Sabbat

Errant Knights: Nomads of the Sabbat


Forsaken Roads and Forgotten Paths Our Dark Father calls out to vampires who eagerly cast aside all that once made us human. The sect once based on freedom became a theocratic tyranny, demanding “unity” in the name of the powerful minority in charge. We know what truly makes us strong: Faith. We know why we cannot trust the powerful: Greed. While the Bishops...   [click here for more]
White Wolf  $4.95

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BLOODY DOTS: The Writer's Guide to Disciplines

BLOODY DOTS: The Writer's Guide to Disciplines


Vampires are defined by power. Carmilla invaded dreams and turned trust to murder. Dracula commanded and became the children of the night. Varney, in all his forms, could not be slain. You know their powers. Now learn how to create them anew. *** Hiya, Rose here! In the dark era of 2013, I led the team that created the Disciplines for Vampire: The Requiem,...   [click here for more]
White Wolf  $8.99

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Mirrors: Dark Antiquity

Mirrors: Dark Antiquity


The world emerges from darkness. Evil gestates in humanity’s greed. Swords clash as Heroes brave the horrors creeping in from the shadows. In an age of steel, raw mettle, and budding pneuma, champions wield gifts bestowed upon them by denizens of a lost era. Brave souls depend only on their wits, nerve, and sense of duty when rancor and ruin threaten to extinguish hope. Before humanity’s...   [click here for more]
White Wolf  $9.99

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Charts of Darkness: Vampire

Charts of Darkness: Vampire


Printer-friendly tables for Vampire: the Masquerade Inspired by the OSR and DIY design communities. Hundreds of ideas for your Vampire: the Masquerade games, from 1st Edition to V20! In this 43-page document you’ll find resources to help you create PCs, NPCs, and whole cities, including: Allies and Contacts A new system for Merits and Flaws Malkavian derangements,...   [click here for more]
White Wolf  $0.50

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Angel Companion

Angel Companion


What lurks in the minds of the Divine? How do Angels see humanity? Who are Heaven's power players? And who wants to see both them and the Demon wiped off the face of the earth? Angel the Revelation's second book, the Angel Companion, answers these questions and more. • Covers a variety of things from crossovers to signiture characters to a new umbral realm. • Information about the Souless,...   [click here for more]
White Wolf  $1.75

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100 Bone Gnawer Kinfolk

100 Bone Gnawer Kinfolk


Thought of as the lowest of the low, the Bone Gnawers were originally garou rejected from other tribes. Coming together in solidarity, these underdogs have embraced the insulting name thrown at their feet by the alphas of old. Community-oriented free thinkers, this tribe took it upon themselves to wander the cities of man, and to safeguard them against the harm and corruption that so often springs...   [click here for more]
White Wolf  $1.99

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Brasil em Fúria

Brasil em Fúria


Fúria Ardente como Brasas Por incontáveis séculos, a Nação Garou ignorou as terras do Brasil, acreditando que o lugar pertencia aos vários metamorfos que aqui habitavam. Porém, ocultos como a lenda que os trouxe até aqui, os Garou se estabeleceram e fixaram suas raízes. Utilizando-se de uma miríade de novos espíritos...   [click here for more]
White Wolf  Pay What You Want

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100  Glasswalker  Kinfolk

100 Glasswalker Kinfolk


Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius of invention, and the inherent spark of dangerous brilliance that exists within humanity. Combining fangs and claws with guns, gears, and motherboards, this tribe attempts to...   [click here for more]
White Wolf  $1.99

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100 Get of Fenris Kinfolk

100 Get of Fenris Kinfolk


What happens when you just need a name, a little background, and some personality but your mind goes blank and you’re not coming up with anything. Whether you are a player looking to create some Allies, Contacts, of Kinfolk, or a Storyteller who needs a quick NPC, 100 Get of Fenris Kinfolk offers you a spectacular diversity of options to help you when you need it most. If you’d like to...   [click here for more]
White Wolf  $1.99

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Treasures of the Blood

Treasures of the Blood


Caine’s curse takes many forms Since their introduction in the Storytellers Guide First Edition, relics of the blood have occupied a niche in vampiric lore. Caine’s blood animates the undead form, provides the powers of legend, and regenerates the most grievous wounds. The possibilities, however, are not limited to physical manifestation, but can imbue relics...   [click here for more]
White Wolf  $2.17 $1.74

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World of Darkness Solo Adventures

World of Darkness Solo Adventures


If you already own the StoryPath solo rules written for Scion those rules are newer and more expansive than these older rules. World Of Darkness Solo Adventures These rules provide a StoryTeller emulator enabling you to play out adventures where you are both player and StoryTeller. A simple dice pool mechanic is used to answer questions you would normally put to your StoryTeller. The rules cover...   [click here for more]
White Wolf  $1.99

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Masquerade Chronicle Primer

Masquerade Chronicle Primer


The Masquerade Chronicle Primer gives advice on creating chronicles starting with locations, storyteller characters, and how to easily design sandbox-style "adventures" for *Vampire: The Masquerade*. Also, it shows how to apply indie game mechanisms to *Vampire: The Masquerade*. Every journey starts with your first steps. Every storyteller once wrote their first chronicle, collected their...   [click here for more]
White Wolf  $4.99

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100 Black Fury Kinfolk

100 Black Fury Kinfolk


Spirits of vengeance personifi ed, the Black Furies are the wardens of the Wyld. Defenders of the unspoiled reaches of the world, the great deeds of this tribe have inspired the legends of mythical warrior women for centuries. That fierceness is tempered by the open arms they extend to those whom have been cast out and turned away from other tribes, or who need a safe harbor in the world. Those sheltering...   [click here for more]
White Wolf  $1.99

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Menagerie of Mortals

Menagerie of Mortals


The Kindred need their precious vitae to sustain their immortality. The mortals of The World of Darkness aren’t always helpless against the undead though; some are even aware or at least suspicious of the vampire conspiracy surrounding them. Menagerie of Mortals is a source book with a huge collection of mortal opponents, victims and potential allies or contacts...   [click here for more]
White Wolf  $2.00

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SotM's Guide to Siring

SotM's Guide to Siring


Clans don’t Embrace people, people Embrace people, and people don’t Embrace without a reason. Why would anyone Embrace instead of just ghouling?   Secrets of the Masquerade’s Guide to Siring includes: A clear and short explanation of the importance of Preludes; 12 psychological reasons why a Sire might seek to Embrace a Childe with a nameless example to illustrate; Exclusive new...   [click here for more]
White Wolf  $4.49

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