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Price ▼ |
Journey to the East
They come out of the East in search of wisdom, but found only strife. Now they have discovered that their homeland is no longer the refuge it once was, and that they ahve lost too much and gained too little. The wisest and most mystical of Garou tribes must now struggle to find its center and reclaim its heritage, before it falls apart. Is it already too late?
At What... [click here for more] |
White Wolf |
$11.99
|
An Age of Romance and Gothic Elegance
From decadent dinner parties to foggy cobblestone streets, the world of the 19th century remains a place of superstition and mystery, where ancient legends mix with modern penny dreadfuls, and the most scientific minds still explore the spirit realm. Here the Kindred, long since banished to mere folklore, find themselves newly crowned celebrities,... [click here for more] |
White Wolf |
$11.99
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A Shining Beacon of Hope For as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study the mystical paths, some research great tomes of knowledge and some wield the resources of their governments, while the rest have only their knowledge, their courage and their hope.... [click here for more] |
White Wolf |
$11.98
|
The Domain of Mithras
Fog-shrouded streets conceal a myriad of crimes - but not all of them are a Kindred's doing. In the greatest city of the empire, untold horrors breed in cobbled alleyways and scheme on the estates of the Kindred gentry.
For every exaltation Prince Mithras receives, a myriad of evils fester behind the scenes, and it's only a matter of time before they boil to the... [click here for more] |
White Wolf |
$11.98
|
With Words of Thunder
Shinto priests. Shaolin monks. Ninja clans. Confucian sages. Hindu fakirs. Asia is a great dragon, slumbering as it awaits the turning of the age. Long have the people of Asia known magical secrets. Through the mists of shrouded legends, they have witnessed the powers of spirits, dragons, feng shui and chi energy.
We Shake the Pillars of Heaven!
Here Mage players... [click here for more] |
White Wolf |
$11.97
|
The Bigger They Are
Ever since hunters first emerged, they have known only a confusing, terrifying world and have been granted only limited tools with which to confront its demons. And yet, those lucky (or cursed) few who have survived have gained deep insights into the truth. Now they emerge as the most powerful and dangerous of the imbued, but are they still human?
The Harder They Fall
Hunter:... [click here for more] |
White Wolf |
$11.97
|
The Hunters Hunted
As far as the chosen know, they're the first to see the truth, to know that monsters exist and prey upon humanity. But the imbued aren't the only ones to oppose the creatures of the night. Government agents, crusaders and mystics wage their own wars. How do these people perceive the chosen? Can alliances be forged? Or is war inevitable between all... [click here for more] |
White Wolf |
$11.97
|
It Was on a Night Just Like This... The stalker with a hook for a hand. The old witch in the woods. The
giant alligator in the sewers. Horror stories pervade modern culture,
springing from myths, folklore, conspiracy theories and urban legends.
But what if these stories were true? What if these imaginary monsters
were real? What if they stalked the world and preyed upon humanity?
What if you... [click here for more] |
White Wolf |
$11.97
|
Living the Dream When hunters are first
awakened to the supernatural, all they know is terror, paranoia and
chaos. The unseen world is a nightmare. But the imbued have a dream.
They imagine a paradise free from monsters' grip, a world of humanity's
own. And they set out to achieve it, even if it means sacrificing
everything they - and mankind - hold dear.
Free at Last
Hunter: Utopia explores... [click here for more] |
White Wolf |
$11.97
|
For Every Secrets Answer...
Who killede Baba Yaga? How has the Succubus Club fared after the war with the Chicago Lupines? What have the hunters wrought on Kindred society? How goes the Kuei-jin invasion of the American West Coast? These Mysteries and others await you.
... Another Riddle Arises
A compendium of stories, Nights of Prophecy updates teh numerous... [click here for more] |
White Wolf |
$11.99
|
The World Before the Wyrm Came
Three brothers: Uktena, Wendigo and Croatan. Three tribes that kept the Wyrm at bay, that kept the Pure Lands pure. Three tribes that guarded the Americas with their lives. But the Pure Lands were never truly peaceful - and ultimately, one of the three tribes was forced to sacrifice itself so that the other two could survive. This is the story of the Three Brothers,... [click here for more] |
White Wolf |
$10.99
|
A Whisper in the Darkness
They seek the ambitious, vengeful, crippled and bereft. Men and women who feel cheated by the world, deprived of the lives they deserve. With a knowing look and honeyed words, the fallen plumb the depths of these mortal souls, fulfilling the deepest desires. The angels of the Abyss can make mortals' wildest dreams come true. But at what cost?
A Deal with the Damned
Demon:... [click here for more] |
White Wolf |
$10.99
|
Relics of Legendry and Infamy
From amulets, flying carpets and magic wands to cold fusion generators and ray guns, magical tools have always fascinated the popular imagination. They also fascinate mages, for they can actually make these daydreams real. But the universe no longer accepts powerful magic. Where wizards once forged swords that could cleave mountains, now they must be... [click here for more] |
White Wolf |
$10.99
|
Masters of Subtlety
Standing amid complex designs are magicians who've seen the rise and fall of empires. The mysterious Ahl-i-Batin skirt the edges of magical society, tugging at the strings of politics and religion to broaden human consciousness. Meanwhile, the stubborn Taftni refuse to give up their blatant magic in the face of increasingly hostile modern realities. Two siblings, opposite in nature,... [click here for more] |
White Wolf |
$10.99
|
Stronghold of the Sabbat The city teems with over 20 million mortals. Since the dawn of the New World, Mexico ity has been the bastion of the Sword of Caine. In the modern nights it remains that way, though plagued by Cainite overpopulation and sundered from within by internal dissent. Although it presents a bold faceade, how strong is the Sabbat's sprawling home? Mexico... [click here for more] |
White Wolf |
$10.99
|
From Graceful Salons to the Halls of the Consistory
For half a millennium the Kindred of the Camarilla have warred with the Cainites of the Sabbat. In the modern nights, though, the sect war can no longer be hidden behind the armies of kings or the fires of the Inquisition. How then do the sects resolve their conflicts without alerting the oblivious eyes of the kine?
Domains Topple... [click here for more] |
White Wolf |
$10.99
|
THE CURSE OF THE AGES
For thousands of years, the Silent Striders have been forced to wander far from their homeland. Exiled by the curse of an ancient vampire, they have been uanble to return to their territory of Egypt, instead roaming the roads and byways of the rest of the world. Now as the world urns toward Apocalypse, things may be poised to change. The Silent Striders just might be coming... [click here for more] |
White Wolf |
$10.99
|
Chosen or Cursed? God cursed Caine, but also laid His mark upon our Dark Father. We Cainites bear that mark even now. Many undead ignore our responsibility to the Almighty, but som eo fus do God's work here on Earth, night after night, until He sees fit to release us. We are agents of divine justice, mercy and retribution. We are the Faithful. Devils or Angels? In the third of the Road... [click here for more] |
White Wolf |
$10.99
|
Cursed to the Night
Caines Curse is a grand responsibility that we dare not shirk. We have been made into the highest order of being on this Earth and we must accept it. But rulership is not simply a matter of inheritance - it demands will to uphold this dark legacy. You are a vampire, but are you strong enough to be a Scion?
Destined to Rule It
In the second of the Road Books for Dark Ages: Vampire,... [click here for more] |
White Wolf |
$10.99
|
The Wage of Sin
The followers of the Road of Sin are reviled, sometimes tolerated, and sometimes persecuted. But rare is the Cainite who, his Beast howling for sweet vitae, has not given in to that longing. The Sinners have been soothing that Beast for centuries - they know that mastery of the Beast is an illusion. Only through acquiescence can one be truly free. Only through sin can a Cainite know... [click here for more] |
White Wolf |
$10.99
|
Let Loose the Animal Within
From the earliest nights, we Ferals have stalked our prey. Let others speak of damnation, curses from God and the need for repentance. We know the truth. We are predators. The others delude themselves with civilization, but we see clearly. In the end, they are all sheep awaiting the wolf.
And Hunt Your Prey
In the first of the Road Books for Dark Ages: Vampire, players... [click here for more] |
White Wolf |
$10.99
|
The Seas Run Red
They have patrolled the lightless depths of the ocean since the time of the dinosaurs. Those that dare to invade their waters die. Those that offend them are devoured. But now it is not enough to simply remain in the oceans. Now the weresharks, the Rokea, walk the land on two legs. Now the balance shifts and anyone who crosses them is prey.
Feeding Frenzy
The Changing Breed Book... [click here for more] |
White Wolf |
$10.99
|
A Prayer for the Faithful
Demons walk the Earth. The hide in the hearts of the tormented and the depraved, hungry for the faith of mankind. In an age of cynicism and science, they believe themselves forgotten, free to work their wiles without fear of reprisal. But there are those who recognize the signs of the infernal in the world, men and women who see the spirits of the Abyss for what they truly... [click here for more] |
White Wolf |
$10.99
|
Even the Damned Have Taboos
The rules of the Kindred are many, varied and Byzantine. No two princes interpret the Traditions alike; one bishops treason may be anothers valor. Still, even in such precarious societies, heresies arise and sometimes flourish. From foul diablerie to inhuman codes of morality, some Kindred shock the sensibilities of their fellows.
Forbiddance Begins with Undeath
Sins... [click here for more] |
White Wolf |
$10.99
|
Small Miracles
Hedge wizards and minor magicians - condemned to the limited powers of rigid Paths and subtle phenomena. Without Awakening, they cannot grasp the true potential of magic - but they're far from weaklings. With careful study and strong will, they unlock power without risk of Paradox. Now that the Reckoning has come, even sorcerers are needed in the Traditions. Whether wizards,... [click here for more] |
White Wolf |
$10.99
|
Cursed by the Divine
Faith in the Final Nights sometimes tends to polarize people, and the Kindred are no exception. Despite the cynical lack of faith that all too often characterizes the modern nights, a rare few find strength in reverence of a higher power. For these Kindred, spirituality is often a harrowing road as they are forced to reconcile their undead natures with the tenets... [click here for more] |
White Wolf |
$10.99
|
The Curse of the Wanderers Once, at the beginning of history, they fought a great war - and they lost. They were cast out from their homeland of Egypt long ago, cursed to never find rest. Since that time, they have wandered lonely roads by moonlight, hunting their prey in search of revenge. And now that the End Times are here, the Silent Striders may be on their way home. Children of the... [click here for more] |
White Wolf |
$10.99
|
This Thing of Ours
Like the supernatural denizens of the World of Darkness, the men of respect are damned in their own unique way. Beholden to tradition, threatened by ethics and forced by their nature to remain outside the society that sustains him, the modern mobster is every bit as compelling a character as the most monstrous creature of the night.
La Cosa Nostra
Gangster stories are a popular... [click here for more] |
White Wolf |
$10.99
|
Primal Chaos
The Weaver has tried to bind it. The Wyrm has tried to devour it. It's beset on all sides, it's back to the wall. But the Wyld isn't giving up yet. It's the fountain of all possibilities, the fount of creation. And to the Garou who try to protect it and its children from extinction it's something more - it's hope itself. But be careful, because the Wyld's help can be... [click here for more] |
White Wolf |
$10.78
|
The Road to Ascension Is Long
A mage faces many perils on the path of enlightenment. The Technocracy, Nephandi, creatures from outside our universe, and the missteps of hubris and Paradox all wait to crush an upstart mage. Even the personal choice of magic is endangered. In these perilous days, mere disciples are the last bastion of the Traditions. Ascension awaits the wise and valiant, but is there... [click here for more] |
White Wolf |
$10.77
|
The End is Nigh They say angels once rebelled against God and were cast out of
Heaven. Hunters don't know if Scripture gets it right, but they do know
one thing: Darkness has fallen and its Hell on Earth. Things that can
be called no less than demons walk among us, tempting the righteous,
corrupting the innocent and orchestrating the end of the world. Can
they be stopped before the Devil gets... [click here for more] |
White Wolf |
$10.77
|
Beasts That Walk as Men
They lurk in the wild places where people fear to tread. They stalk the cities and prey upon the unsuspecting human masses. Man-beasts, shapechangers, werewolves. The name doesnt matter. Theyre abominations, a part of and a violation of both man and nature. Thats why hunters set out to prove whos the real king of the beasts, once and for all.
Never Cry Wolf
Hunter: The Moonstruck... [click here for more] |
White Wolf |
$10.77
|
Thou Shalt Not Suffer a Witch to Live
Wizards. Warlocks. Witches. Myths and legends describe them as powerful
magicians, wise sages and humanity's helpful guides. Hunters know
better. In the modern world, wizards make the impossible possible,
changing the very face of reality on a whim for their own mysterious
purposes. What kind of hold do they have over mankind? Hunters intend
to find out - and... [click here for more] |
White Wolf |
$10.77
|
One Sect Falls, Another Rises In the wake of the Sabbat's aggressive campaign along the East Coast of the United States, the sect has spread itself too thin. The clever Camarilla took advantage of the Black Hand's disorganization and reclaimed New York City as its own. But with established princes and entrenched elders claiming domains elsewhere, to which Kindred will this new prize fall? ... [click here for more] |
White Wolf |
$10.77
|
The Stone Age Revealed!
The Fera are old and so are their mysteries. It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.
With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory. Hunt mammoths, walk with your ancestors, and fight in the War of Rage.
The Khara,... [click here for more] |
White Wolf |
$15.00 $10.00
|
WARRIORS FOR THE SWORD OF CAINE
Hidden behind veils of secrecy and mystery, the Black Hand serves as the martial arm of the Sabbat. When the blood and fire of the sect's packs and prisci fail to win the night, the Black Hand arrives like a grim cavity on the cusp of the night. With all its autonomy and authority, however, the Black Hand has turned upon itself - does it truly serve... [click here for more] |
White Wolf |
$10.00
|
The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some of... [click here for more] |
White Wolf |
$10.00
|
The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some of... [click here for more] |
White Wolf |
$10.00
|
Creation is filled with more strange creatures than any man could ever hope to catalogue in a single lifetime. For better or for worse, the author of The Thousand Sanctioned Beasts may not die until he has catalogued them all.
This is the first installment in a series of bestiaries for Exalted Third Edition. The Thousand Sanctioned Beasts is a game-focused guide... [click here for more] |
White Wolf |
$12.00 $10.00
|
To live is to fight, and everything that lives has its own way of staying alive. These Pages are Knives is a collection of martial arts for Exalted Third Edition, and this is the eighth installment.
Harvest Moon Style is the art of fighting with every weapon on the battlefield. The harvest warrior is a swordsman who doesn't carry her own sword to a fight — someone... [click here for more] |
White Wolf |
$10.00
|
To live is to fight, and everything that lives has its own way of staying alive. These Pages are Knives is a collection of martial arts for Exalted Third Edition, and this is the tenth installment.
Kingfisher Style is a spear art that focuses on taking to the air and keeping enemies at a distance. Once you're in the air, you'll have the opportunity to hover... [click here for more] |
White Wolf |
$10.00
|
To live is to fight, and everything that lives has its own way of staying alive. These Pages are Knives is a collection of martial arts for Exalted Third Edition, and this is the seventh installment.
Mountain Goat Style is a sling-using, kick-loving art from the high peaks, but which also translates well to city rooftops, fortress walls, and other high places. It's the... [click here for more] |
White Wolf |
$10.00
|
To live is to fight, and everything that lives has its own way of staying alive. These Pages are Knives is a collection of martial arts for Exalted Third Edition, and this is the fourth installment.
Nobody suspects the mouse, and that is what makes them deadly. Mouse Style is a combat art that focuses on disarming your enemies by acting harmless and playing the fool, encouraging... [click here for more] |
White Wolf |
$10.00
|
To live is to fight, and everything that lives has its own way of staying alive. These Pages are Knives is a collection of martial arts for Exalted Third Edition, and this is the third installment.
Night's Canopy Style is a combat art using short swords, short spears, and the whip. Have you ever wanted to be a dinosaur matador? Well, here's your chance! Evade your opponents... [click here for more] |
White Wolf |
$10.00
|
To live is to fight, and everything that lives has its own way of staying alive. These Pages are Knives is a collection of martial arts for Exalted Third Edition, and this is the sixth installment.
Rat Fist Style is a disreputable bare-handed style coming out of the West and into back alleys everywhere. If you've ever wanted the chance to box your way through Creation,... [click here for more] |
White Wolf |
$10.00
|
To live is to fight, and everything that lives has its own way of staying alive. These Pages are Knives is a collection of martial arts for Exalted Third Edition, and this is the fifth installment.
Salamander Style is an art of fire, smoke, and illusion. Rather than traditional martial gear, the salamander warrior wears a cabbage-patch of clothing covered in gaudy ornaments.... [click here for more] |
White Wolf |
$10.00
|
To live is to fight, and everything that lives has its own way of staying alive. These Pages are Knives is a collection of martial arts for Exalted Third Edition, and this is the ninth installment.
Turtle Style is a combat style focused around the use of a shield. Possibly you've always wanted to be a hero with a shell, or maybe just settle on a half-shell, or maybe you'd... [click here for more] |
White Wolf |
$10.00
|
The Very First Fera!
Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age! The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse. Gaia will need them once again.
Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole. The Kor... [click here for more] |
White Wolf |
$10.00
|
An Enemy So Vicious and Feared the Garou Erased Their Memory From Existence.
Tribebook Wlewa is an exploration into the new Were Cave Lion Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse. This all-new 72 page book is filled with the history, legends, and character options needed to play a Wlewa in the prehistoric Savage Age (and bring story elements into the Moden Nights). ... [click here for more] |
White Wolf |
$10.00
|
Blood, words and will – the three core elements at the heart of power made manifest. For thousands of years, the Kindred delved into the secrets of the blood, discovering innumerable ways to manifest power through those three elements – and for decades, the Vampire: the Masquerade game line explored blood sorceries and its related themes in depth, going back to them again and again. Bloodcraft,... [click here for more] |
White Wolf |
$9.99
|