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Bloodlines: The Resurrected

Bloodlines: The Resurrected


Revised Edition "The Blood changes. It finds new veins; it pumps through fresh hearts. It gets smarter. And old Blood? It never stops learning." — Farnaz Milner, Sangiovanni Caporegime The dead aren’t static. Each Kindred clan can mold its Vitae into new and dreadful shapes, and these bloodlines offer...   [click here for more]
White Wolf  $14.99

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V5 Vampire Player's Guide (Unofficial)

V5 Vampire Player's Guide (Unofficial)


Embrace all new possibilities for your character with our Vampire Player's Guide. Designed to deeply expand the options for characters, the book allows players to make unique kindred supported by game mechanics as well as tools for Storytellers to flesh out non-player characters. This resource provides a trove of new advantages, flaws, predator types, and disciplines designed to fit within the rules...   [click here for more]
White Wolf  $5.00

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The Shipyard: Umbraships Expanded

The Shipyard: Umbraships Expanded


A Ship in Harbor is Safe The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe. But That is...   [click here for more]
White Wolf  $5.99

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Blood Sorcery Remastered

Blood Sorcery Remastered


Well its been a long wait, but its here. My own personal spin on Blood Sorcery. This is the third of 3 books detailing the various Cainite Sorceries.  Blood Sorcery had always held the fascination of many a player and had seen greatest number of changes, retcons, additions and re-reimaginings. I spent sometime looking over old and new material before I settled on the books layot. I do hope you find...   [click here for more]
White Wolf  $12.00

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Blood Alchemy Remastered

Blood Alchemy Remastered


Blood Alchemy is an interesting mix of occult ritual, chemistry and experimentation. To this end I took my time with the book and did my own take on it. I focused on trying to give a better description of Formulas, their Recipes, how they are made and how it can all go wrong, while trying to keep it simple and short. In this book you will find.  90 Formulas (old and new re-written).  3 different...   [click here for more]
White Wolf  $9.00

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Shrouded Legacies

Shrouded Legacies


"Our Elders are lying to us! Hell, their Elders have lied to them! The 'Thirteen Clans' are a myth perpetuated by those who stand to profit from it. Vampires are supposed to have been around for, what, six thousand years? More? But no one thought to start killing ancients and usurping clans until a handful of centuries ago? What were they doing all that time? Playing happy families?! I've...   [click here for more]
White Wolf  $12.56

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Fragile Innocence

Fragile Innocence


This is the story about a kid. Well, alright, it's the story about a bunch of kids. Stories, really. You know the ones. A kid gets on the bus for school, and never actually gets off. Some teenagers ignore the NO SWIMMING sign at the lake, and no one ever sees them again. A ten-year-old just became the oldest instead of the only, and everyone thinks its her fault when the new baby goes...   [click here for more]
White Wolf  $4.99

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Necromancy Remastered

Necromancy Remastered


My own personal spin on Necromancy. This is the first of 3 planned books detailing the various Cainite Sorceries. Necromancy deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find: 65 powers & ritual (old and new re-written).  6 Different Paths of Necromancy: Path of Spirits (15 rituals & powers), Path of Bones (15 rituals...   [click here for more]
White Wolf  $6.00

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Umbral Pilots

Umbral Pilots


To Reach the Unreachable Star. Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes....   [click here for more]
White Wolf  $14.99

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Oblivion Remastered

Oblivion Remastered


My own personal spin on the Oblivion discipline. In it you will find: 20 powers (old and new re-written)  Very basic rules for Wraiths A quick look at the nature of the Shadowlands and basic rules for using them in your games Ranges, times, effects, conditions, risks and more added to make the powers less vague The nature of Oblivion and the Abyss further elaborated upon for the custom rule set Part...   [click here for more]
White Wolf  $2.00

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V5: Bloodlines Unbound Volume 2: The Tal'mahe'Ra

V5: Bloodlines Unbound Volume 2: The Tal'mahe'Ra


For thousands of years, the Tal’mahe’Ra held the same course. Protect the enigmatic Aralu. Infiltrate the leadership of other sects. Stay steady at the helm. Then the Beckoning and Gehenna War upended everything, and left the Tal’mahe’Ra floundering. Bloodlines Unbound 2 includes 10 bloodline loresheets designed to bring the secretive Tal'mahe'Ra into your games, ready to face the...   [click here for more]
White Wolf  $4.95

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Serpentis Remastered

Serpentis Remastered


My own personal spin on the Serpentis discipline, including Setite Sorcery. In it you will find: 25 powers (old and new re-written). The powers are split between 15 basic abilties and 10 blood sorcery rituals for Setite Sorcery.  Optional rules for Discipline Banes & Bonuses Advice for which abilities are LARP friendly Ranges, times, effects, conditions, risks and more added to make the powers...   [click here for more]
White Wolf  $2.00

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Quietus Remastered

Quietus Remastered


My own personal spin on the Quietus discipline, including Assamite Sorcery. In it you will find: Quietus was always a troubled discipline that the original game design never really knew what to do with so I took it apart and gave it more of a direction. The discipline now focuses on curses and poisons/venoms, their creation and their transmision. 10 powers (old and new re-written) - used to spread...   [click here for more]
White Wolf  $2.00

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Strange Shades: Mekhet

Strange Shades: Mekhet


We’ve met before. When? Whenever you heard a whisper in an empty room. Whenever a shadow didn’t seem human but watched you all the same. Whenever a book fell from a shelf and opened to a page that began with your name. Well, that one time. To answer your next question: Yes, I saw. And it will cost you....   [click here for more]
White Wolf  $18.49

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Valeren Remastered

Valeren Remastered


My own personal spin on the Valeren discipline (or Obeah as some might know it). In it you will find: - 20 powers (old and new re-written) - I provided rules for using the Path of the Warrior or the Healer so Salubri now have some punch with this discipline.  - Optional rules for Discipline Banes & Bonuses - Advice for which abilities are LARP friendly - Ranges, times, effects, conditions,...   [click here for more]
White Wolf  $2.00

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Vampire, Twentieth Anniversary Edition: The Classical Age

Vampire, Twentieth Anniversary Edition: The Classical Age


  The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants...   [click here for more]
White Wolf  Pay What You Want

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M20 Sorcerer

M20 Sorcerer


Magicians and Mentalists The shadows of the World of Darkness have always concealed supernatural secrets. Monsters exist and magic is real. Hedge wizards and psychics dwell on the edges of those shadows and of human society, straddling the liminal space between daylight and darkness. These sorcerers draw on inborn gifts or intense magical study to forward their agendas, protect their...   [click here for more]
Onyx Path Publishing  $15.99

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Our Graves are Empty

Our Graves are Empty


Our Graves are Empty Abducted as mortals, taken far from home, ritually embraced, and buried as they become undead monsters. The PCs are fresh Sabbat vampires thrust into the middle of an ancient war and treachery threatens to destroy them almost as soon as they emerge from their graves. Only faith in their Pack and their bonds of blood will see them through to another night. A...   [click here for more]
White Wolf  $14.99

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Hearthbound Tribe Supplement

Hearthbound Tribe Supplement


From the beloved author of your favorite titles such as: And winner of numerous awards, including: Homecoming Hearthbound gives you a new inclusive faction and multiple levels of intrigue to add to your Werewolf: the Apocalypse tabletop!  Long kept beneath the heels of the Garou Nation, Crinos-Born and Kinfolk have found solidarity in supporting each other, and have turned out en force to demand...   [click here for more]
White Wolf  Pay What You Want

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Bloodlines Companion (Vampire: the Masquerade 5th Edition)

Bloodlines Companion (Vampire: the Masquerade 5th Edition)


Forgotten Bloodlines The Bloodlines Companion rescues the positioning of the descendants of Caine considered "disappeared" in recent decades, who have become increasingly antagonistic during modernity. This book contains the following: Descriptions of the Baali Bloodlines, Children of Osiris, Heirs of Aphrodite (former Daughters of Cacophony), the Gargoyles, the...   [click here for more]
White Wolf  Pay What You Want

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Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)

Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)


When you have already experienced death, why have faith?    If you accept that you and everyone like you is cursed by God, why cling to His word?   When you return from the other side as a blood-drinking monster, what purpose serves belief?   Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying...   [click here for more]
Renegade Game Studios  $19.99

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Ghost Lineages: The Advanced Players' Guide to the Savage Age

Ghost Lineages: The Advanced Players' Guide to the Savage Age


A Book Worthy of the Apocalypse! This book is a love poem and spirit whisper to the veteran Savage Age fans who want more.  More Gifts.  More Rites.  More Fetishes.  More lore.  More Fera.  More on the War of Rage.  More ways to play!    Inside Ghost Lineages is a detailed timeline of the Savage Age -- starting with the creation of the very first Fera more than 300 million years ago.  After...   [click here for more]
White Wolf  $26.00

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Kith and Kin

Kith and Kin


You can’t predict a changeling by their kith. We’re not so easily defined.   But we are connected to others who fashioned themselves the same way. You meet another Playmate’s eye and know you share something no one else can understand. In a way, you’re kin.   This is the Lost struggle. Did They take me apart so thoroughly that putting me back together...   [click here for more]
Onyx Path Publishing  $16.99

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Paradigm Explored: Number and Shape

Paradigm Explored: Number and Shape


It’s Easy to Lose Focus M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens...   [click here for more]
White Wolf  $2.99

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V20 Classical Age - Nightfall: the Vampire's Survival Guide

V20 Classical Age - Nightfall: the Vampire's Survival Guide


Supernatural creatures have lived with us since the beginning of time. It's time to talk about what vampires know about them that may or may not be true. But at least now you'll have a method of how to defend yourself against these terrible creatures and how to deal with them on an equal footing. Guide to relationships between Vampires, Mages, Werewolves, Ghosts, and Fairies; Presentation of Combination-Disciplines...   [click here for more]
White Wolf  Pay What You Want

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Tools of the trade - Expanded Focus rules for Mage 20th Anniversary Edition

Tools of the trade - Expanded Focus rules for Mage 20th Anniversary Edition


Focus Reimagined! "Tools of the Trade" is a short supplement featuring rules for the Foci through which Mages bend reality to their whims. Using the systems written in this document, Players and Storytellers can create sets of foci that have significant impact in-game, giving bonuses and penalties which change according to the situation and the character's particular way of casting...   [click here for more]
White Wolf  $1.00

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Tribebook: Corax-Rapax

Tribebook: Corax-Rapax


Dinosaurs Live Alongside Us!  Tribebook Corax-Rapax is two books in one!  The first part, Tribebook: Corax, reimagines the were-ravens to make them the true heirs of the dinosaur legacy.  Modern science tells us that the dinosaurs never fully went extinct.  Instead, they live on in the form of birds.  What does this mean for the humble Corax of the Savage Age?  It certainly means they deserve...   [click here for more]
White Wolf  $14.00

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Accounting for the Dead: The Savage Age Volume One

Accounting for the Dead: The Savage Age Volume One


The Stone Age Revealed! The Fera are old and so are their mysteries.  It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.   With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory.  Hunt mammoths, walk with your ancestors, and fight in the War of Rage.   The Khara,...   [click here for more]
White Wolf  $15.00 $10.00

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Beckett's Vampire Folio Omnibus

Beckett's Vampire Folio Omnibus


This is the penultimate support book for Beckett's Jyhad Diary. It collects nearly every character mentioned in that epic tome and gives you full statistics, roleplaying advice, and guidance on how to bring them into your game. There are 252 Character Sheet entries contained in this text. This collects all of the individual Beckett's Vampire Folios into one pdf bookmarked text with updated art, layout,...   [click here for more]
White Wolf  $19.99

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Bloodlines Companion II (Vampire: the Masquerade 5th Edition)

Bloodlines Companion II (Vampire: the Masquerade 5th Edition)


Hidden Bloodlines The Companion of the Bloodlines, Part II continues the development of the hidden descendants of Caine considered "forgotten" in recent decades, the Bloodlines. These become increasingly antagonistic during modernity and bring a new set of challenges to the chronicles. This book contains: Descriptions of the Azaneali Bloodlines, Children of the Blood (Blood Brothers),...   [click here for more]
White Wolf  Pay What You Want

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World of Darkness: Ghost Hunters

World of Darkness: Ghost Hunters


The abandoned lover, waiting for her paramour to return, only to die, alone. Now she waits in her house forever.   The murdered family, killed in a spree so violent their spirits couldn’t pass on to the hereafter, now wreaking an untampered revenge on anyone they find.   The serial killer, who never made his tally complete in life, now determined to possess...   [click here for more]
Onyx Path Publishing  $14.99

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Lemmata

Lemmata


Nothing but the Truth Stories of Fae dealing with mortals in technicalities and misleading truths abound, but few of the kithain fit this bill. The lemmata can neer tell a lie, but many of them wield the truth as a devastating weapon and a tool for deception. Inside is the basics of a new kith, the lemma, dreams of logic, truth, and argument. Additionally, there are three sample characters to explore...   [click here for more]
White Wolf  $0.99

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Tribebook: Khara

Tribebook: Khara


The Khara, Once Lost are Now Found!   Tribebook Khara is a look into the buried mysteries of the extinct WereSabretooth Cats. Within are 36 pages of insight into the Khara, and their connections to ancient humanity and their sabretoothed kin.   With this book, you can set the stage for epic conflicts and crushing tragedies as Gaia's most powerful secret keepers march to their...   [click here for more]
White Wolf  $5.00

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Tribebook: Ceilican

Tribebook: Ceilican


The Secrets of the Ring Dancers Before Their Fae Enslavement Tribebook Ceilican is an exploration into the Ceilican Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse.  This all-new 45 page book is filled with the history, legends, and character options needed to play a Ceilican in the prehistoric Savage Age.  The Ceilican have been defined for far too long solely by their Fae...   [click here for more]
White Wolf  $6.00

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Clanbook: Samedi

Clanbook: Samedi


Clanbook: Samedi takes the Samedi to new depths. Ever the mysterious bloodline, the Corpses are dissected and examined. With the addition of Vodouisant-based Disciplines and a fleshed-out (sic) origin story spanning from Europe to Africa and Haiti and beyond, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by… Herein...   [click here for more]
White Wolf  $9.99

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Tribebook: Kor

Tribebook: Kor


The Very First Fera!  Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age!  The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse.  Gaia will need them once again.   Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole.  The Kor...   [click here for more]
White Wolf  $10.00

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Call to Lineage

Call to Lineage


Call to Lineage A V5 Supplement Call to Lineage is a series of 36 Descendant-based loresheets for Vampire: The Masquerade 5th Edition. Includes loresheets to include for PCs representing their connection to key figures within the World of Darkness. Loresheets for the following characters are included in Call to Lineage: Banu Haqim: Dastur Anosh; Jamal, the Martyr;...   [click here for more]
White Wolf  $6.53

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Tribebook: Urkama

Tribebook: Urkama


The Camazotz - At Their Greatest!  Tribebook Urkama is your opportunity to play a were-bat in the Savage Age!  Inside is an extensive look at how the War of Rage defined the Urkama and how the Urmaka eventually evolved into the modern Camazotz.     The Urkama held a special mandate -- to protect Gaia from the predations of the Deep Umbra.  Secretive and focused on the Umbra, the Urkama made...   [click here for more]
White Wolf  $12.00

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Book of Totems; Spirits of the Tribes

Book of Totems; Spirits of the Tribes


Each of the Tribes are bound by a mighty spirit, but that being is not alone. All manner of spirits serve as allies or vassals of the great tribal totems, and in turn grant their patronage to the Garou as pack totems. Packs of Garou thus can call upon myriad spiritual fathers and mothers, giving them untold advantages against their ancient foe, the Wyrm. Book of Totems; Spirits of the Tribes includes:...   [click here for more]
White Wolf  $1.00

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100 Bone Gnawer Kinfolk

100 Bone Gnawer Kinfolk


Thought of as the lowest of the low, the Bone Gnawers were originally garou rejected from other tribes. Coming together in solidarity, these underdogs have embraced the insulting name thrown at their feet by the alphas of old. Community-oriented free thinkers, this tribe took it upon themselves to wander the cities of man, and to safeguard them against the harm and corruption that so often springs...   [click here for more]
White Wolf  $1.99

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Tribebook: Naghaluu

Tribebook: Naghaluu


What If There Was Another?  A Breed Lost to the March of Time?  Similar to the Garou, but Like the Nuwisha, Not of the Garou...   Tribebook Naghaluu is an exploration into an all new dire wolf fera for Werewolf: the Apocalypse.  This all-new 59 page book is filled with the history, legends, and character options needed to play one of the Naghaluu.  The Naghaluu...   [click here for more]
White Wolf  $8.00

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Guess My Clan

Guess My Clan


What Clan Am I?  Many Kindred pride themselves on their ability to tell another’s Clan at a mere glance.  The pretty Toreador posing, the belligerent Brujah posturing, and the venerable Venture pouting.  All is not always as it seems though, whether in Elysium, or the Anarch hangout, a Kindred who jumps to conclusions may not have many nights left. Guess My Clan takes a look at the Clans...   [click here for more]
White Wolf  $5.00

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100  Glasswalker  Kinfolk

100 Glasswalker Kinfolk


Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius of invention, and the inherent spark of dangerous brilliance that exists within humanity. Combining fangs and claws with guns, gears, and motherboards, this tribe attempts to...   [click here for more]
White Wolf  $1.99

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v20 Classical Age - Secrets of Unlife: the Revised Merits and Flaws Compendium

v20 Classical Age - Secrets of Unlife: the Revised Merits and Flaws Compendium


Playing as a Vampire requires knowledge of your enemies. The "Revised Merits and Flaws Compendium" is precisely the weapon that your characters will need to protect themselves from the Jyhad, that your take advantage from the unprepared and break them all. The Guide contains completely revised rules for each Merit and Flaw and new Characteristic effects created for your Vampire games (any V20 scenario)....   [click here for more]
White Wolf  $9.99

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The Savage Age Epic Jumpstart: The Broken-Brother

The Savage Age Epic Jumpstart: The Broken-Brother


Start Your Savage Age Chronicle Here.   Weaponized Ink is offering prospective players and long-time fans of Werewolf the Savage Age a low-cost way to start playing!  This Epic* Jump Start is an easy way to start your exploration into Werewolf: the Apocalypse's War of Rage and the Stone Age. Our Job is to Make Your Job Easier.   Inside...   [click here for more]
White Wolf  $4.00

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Book of Totems; Patron Spirits

Book of Totems; Patron Spirits


A Garou pack is not truly a pack without a totem. It brings them together as a single entity, granting them great power, and the means to battle their ancient foe, the Wyrm. Across the World of Darkness, Garou pledge themselves to powerful totem spirits of Respect, War, Wisdom, and Cunning. Book of Totems; Patron Spirits includes: • Totems from Revised Edition, updated for 20th Anniversary Edition....   [click here for more]
White Wolf  $0.50

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100 Uktena Kinfolk

100 Uktena Kinfolk


100 Uktena Kinfolk   While often seen as strange and even dangerous by the standards of Wyrmbringer tribes, no one denies the Uktena have forgotten more mystic secrets than the rest of the nation has ever known. While their peculiar obsessions with lore and knowledge causes many to regard them as scholars, the tribe has no scruples about using any and all weapons when it has decided...   [click here for more]
White Wolf  $1.99

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100 Get of Fenris Kinfolk

100 Get of Fenris Kinfolk


What happens when you just need a name, a little background, and some personality but your mind goes blank and you’re not coming up with anything. Whether you are a player looking to create some Allies, Contacts, of Kinfolk, or a Storyteller who needs a quick NPC, 100 Get of Fenris Kinfolk offers you a spectacular diversity of options to help you when you need it most. If you’d like to randomize,...   [click here for more]
White Wolf  $1.99

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Sprites

Sprites


As a child, I was fascinated by the idea of those colorful and ephemeral fairies seen in folklore and literature. I asked myself then how would these balls of energy would look in the World of Darkness, and what it would be like if they latched onto ideas, to passions. Their obsessive and single minded focus became paramount to their ultimate dream. The Sprites were subsequently born from a...   [click here for more]
White Wolf  $1.99

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SotM's Guide to Siring

SotM's Guide to Siring


Clans don’t Embrace people, people Embrace people, and people don’t Embrace without a reason. Why would anyone Embrace instead of just ghouling?   Secrets of the Masquerade’s Guide to Siring includes: A clear and short explanation of the importance of Preludes; 12 psychological reasons why a Sire might seek to Embrace a Childe with a nameless example to illustrate; Exclusive new...   [click here for more]
White Wolf  $4.49

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