Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Game Line
Mage the Ascension   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Mage the Ascension
 
 Hottest Community Mage the Ascension
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
World of Darkness: Sanctuaries

World of Darkness: Sanctuaries


Where monsters dwell... Even monsters need a place to call home. The Night Folk walk among the mortal masses, living secret lives, scheming amongst themselves and delving into their nightly machinations. When dawn comes, the monsters need a place to which they can retreat, a place all their own. Caine’s childer hide from the cruel light of day. Willworkers need safe spaces to work their...   [click here for more]
White Wolf  $9.86

Add to Storytellers Vault Order  
Book of Common Magicks

Book of Common Magicks


A collection of common magick Effects for Mage: the Ascension 20th Anniversary Edition! This book presents the basic Effects for every Sphere rank, updated from earlier editions of Mage to the latest version of the game. Check out the full-sized preview to see the entire Prime Sphere for free! Earlier editions presented these Effects in the core rules but the latest...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
Prism of Focus

Prism of Focus


Through the Lens of Power Focus is a core element of Mage, though it has always been difficult to nail down mechanically. M20 made strides by separating three aspects of it: Paradigm, Practice, and Instruments. Despite this, it still confused players and felt separate from other game mechanics. In Prism of Focus, Focus is placed on a stronger foundation, and integrated into the rest of the game systems....   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
The Quick Investigation Book

The Quick Investigation Book


This book provides rules for investigation based in conflict and mind games for the classic World of Darkness, which includes the First Edition, Second Edition, Revised Edition, and 20th Anniversary Edition of Storyteller System games. It can also be applied to any other Storyteller System game. The Quick Investigation Book includes: • A conflict system for research and investigation,...   [click here for more]
White Wolf  $0.99

Add to Storytellers Vault Order  
Santa Claus Character Sheet - Mage: The Ascension

Santa Claus Character Sheet - Mage: The Ascension


Santa: The Ascension – A Jolly Mage Character Sheet Ever wondered how Santa Claus delivers presents to billions of kids in one night? This fully detailed character sheet reimagines Santa as the ultimate Correspondence Master, blending Virtual Adept logistics, Spirit travel, and Life-enhanced reindeer into one unstoppable bringer of holiday joy. Perfect for injecting some festive...   [click here for more]
White Wolf  $2.49

Add to Storytellers Vault Order  
Technocracy: Handbook Bundle

Technocracy: Handbook Bundle


Welcome to the Technocracy! As a new agent, your mission is to preserve Consensus Reality — the stable, rational world order. These manuals cover the Technocracy’s core principles, ensuring that reality remains free from supernatural chaos. Give these handouts for your Technocracy players, or let Mages find these documents so they can learn about how the Technocracy works. Contains...   [click here for more]
White Wolf  $39.99

Add to Storytellers Vault Order  
M20 Weird Wonders and Revolutionary Magick

M20 Weird Wonders and Revolutionary Magick


A Hoard of Magickal Items, Spells, Rotes, and Upheavals “You’re going to need a lot more than just grit and determination if you want to overthrow the monarchy, my friend. I’ve got just the thing.”      Umbral beasts. Vampires. Colonizers. Wars. Poverty. Plague. The world of Victorian Mage is full of deadly dangers, separating...   [click here for more]
Onyx Path Publishing  $4.99

Add to Storytellers Vault Order  
The Shipyard: Umbraships Expanded

The Shipyard: Umbraships Expanded


A Ship in Harbor is Safe The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe. But That is...   [click here for more]
White Wolf  $5.99

Add to Storytellers Vault Order  
Mage Made Easy: Advice from That Damn Mage Guy

Mage Made Easy: Advice from That Damn Mage Guy


Mage? Made EASY? For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers. Until now… Keep, Change, Toss Written by Satyros Phil Brucato...   [click here for more]
White Wolf  $10.00

Add to Storytellers Vault Order  
Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the...   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
Umbral Pilots

Umbral Pilots


To Reach the Unreachable Star. Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes....   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
Xmas Rotes - Mage The Ascension

Xmas Rotes - Mage The Ascension


Ho-Ho-Holiday Rotes: A Festive Collection for Mage: The Ascension Unwrap the magic of Christmas with this hilarious and whimsical collection of 81 holiday-themed rotes for Mage: The Ascension! Whether you’re battling Paradox or just trying to survive the season, these rotes bring festive chaos, magical mischief, and over-the-top holiday cheer to your chronicles. This collection...   [click here for more]
White Wolf  $2.99

Add to Storytellers Vault Order  
The Book of Spheres: Magicks Disparate & Mad

The Book of Spheres: Magicks Disparate & Mad


Book of Spheres: Magicks Disparate & Mad Beyond the Nine Spheres True Magick cannot be defined by a mere Nine Spheres.  Come see the truth that reality is far greater, and weirder... Magicks Disparate & Mad In this book you can find: Six new Variant Spheres, wielded by both Crafts, Nephandi, and Marauders, that allow for Magick beyond what thought possible by the Nine Traditions and Technocracy: Telos,...   [click here for more]
White Wolf  $10.00

Add to Storytellers Vault Order  
Dead Ends

Dead Ends


Eternity Mages have searched for paths to immortality since the beginning of history. It is one of the most difficult effects that a mage can perform, often requiring years of effort after already spending decades of study. True immortality is only available to the most powerful of mages. In the Ancient world, a shortcut was found, a method for the merely strong among the Awakened to live forever....   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
Technocracy: Training Manual

Technocracy: Training Manual


Welcome to the Technocracy! As a new agent, your mission is to preserve Consensus Reality — the stable, rational world order. This manual covers the Technocracy’s core principles, ensuring that reality remains free from supernatural chaos. Give this as a handout for your Technocracy players, or let Mages find this document so they can learn about how the Technocracy works. ...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
Foreign Magicks

Foreign Magicks


The Power of the Night-Folk The World of Darkness is full of strange and powerful beings. Ancient vampires, angry werewolves, anxious ghosts, and alluring fae all have powers that mages often need five or more spheres to reproduce. These powers can be among the most sought after by mages, such as immortality, or simply complicated and useful, like oneiromancy. Even when all of the requirements are...   [click here for more]
White Wolf  $7.49

Add to Storytellers Vault Order  
Paradigm Explored: Eris & Enigma

Paradigm Explored: Eris & Enigma


in the beginning... ...there was chaos Order is an illusion. The truly Awakened know that there is no meaning nor correspondence in the world that hasn’t been built by humanity. And if one can see that artificiality, they learn how to build and unbuild the systems that bring forth wonder. Magic on the fly and beliefs-as-needed are for the willworker who can’t be burdened with the...   [click here for more]
White Wolf  $5.55

Add to Storytellers Vault Order  
The Paradigm's Progress

The Paradigm's Progress


The Roads Less Traveled Every mage makes their own way towards Ascension. The power they wield, fostered by the Avatar and represented by Arete, grows as they come to understand more and more about their Awakened condition. Yet sometimes the ten steps of enlightmentment are not always clear, either to the willworkers or the ones who play them. The journey’s end is rarely reached...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
Sorcerer: Paths of Power

Sorcerer: Paths of Power


Neither Awake Nor Asleep Neither Awake Nor Asleep Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able...   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
White Wolf  $1.99

Add to Storytellers Vault Order  
M20 Sorcerer

M20 Sorcerer


Magicians and Mentalists The shadows of the World of Darkness have always concealed supernatural secrets. Monsters exist and magic is real. Hedge wizards and psychics dwell on the edges of those shadows and of human society, straddling the liminal space between daylight and darkness. These sorcerers draw on inborn gifts or intense magical study to forward their agendas, protect their...   [click here for more]
Onyx Path Publishing  $15.99

Add to Storytellers Vault Order  
Technocracy: Observation and Capture Guide (for Vampires)

Technocracy: Observation and Capture Guide (for Vampires)


Each vampire clan poses unique challenges, but with the right strategies, they can be observed, controlled, and neutralized effectively. Maintaining vigilance and adapting to their varied behaviors ensures the Technocracy remains humanity's best defense against supernatural corruption. Remember: “Control the shadows, and you control the predators that dwell within.” Perfect...   [click here for more]
White Wolf  $6.99

Add to Storytellers Vault Order  
M20 Lore of the Traditions

M20 Lore of the Traditions


The Secrets of the Council of Nine Mystick Traditions Revealed! In the face of the growing threat presented by the Order of Reason, mystick mages from across the globe came together for a Grand Convocation in the hopes of finding mutual defense and turning the tide of the nascent Ascension War. Now, with over five hundred years of history behind them, the membership of the Council of Nine Mystick...   [click here for more]
Onyx Path Publishing  $24.99

Add to Storytellers Vault Order  
Technocracy: Room 101 Procedure Manual

Technocracy: Room 101 Procedure Manual


You have gained access to a secret document: the Step-by-step re-education procedures of Room 101. Dive into the chilling depths of Technocracy’s inner workings. This comprehensive manual explores the detailed procedures used to capture, interrogate, and reprogram Traditionalists, ensuring their reintegration into the Consensus or neutralizing them as threats. Perfect for Technocrat Players or...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
The Hermetic Hipsters Guide to the Nine Mystic Traditions

The Hermetic Hipsters Guide to the Nine Mystic Traditions


The Hermetic Hipster's Guide to The Traditions A huge thank you to everyone who supported the book and got it to 200 copies sold!  The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition...   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
Sphere of Gun

Sphere of Gun


Violence Begets Violence Mages are powerful, but mechanically they are often as squishy as any mortal. In the World of Darkness, even Sleepers now have ready access to the problematic Sphere of Gun; a cold hard roll of the dice can be deadly. The Awakened are not ones to be sidelined by a mundane piece of technology, so they too have put dots into Firearms, developing magick around...   [click here for more]
White Wolf  Pay What You Want

Add to Storytellers Vault Order  
Fallen Companions: Among the Masses

Fallen Companions: Among the Masses


Sympathy for the Devils? Despite wizards and creatures of all kinds, the worst monsters may be our fellow human beings. What they lack in supernatural power, they make up for with greed, malice, stupidity, and numbers. Other People can be Hell! For the Nephandi, such “people of the lie” sustain their goal of ultimate oblivion. This sourcebook...   [click here for more]
White Wolf  $18.00

Add to Storytellers Vault Order  
Mystic Armory

Mystic Armory


The Tools of Magick When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life. The Implements of Science Twenty-Five years of Artifcats, Talismans, Inventions and Devices and...   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
Mage: The Ascension 20th Anniversary Edition

Mage: The Ascension 20th Anniversary Edition


I tell you this: We are Divinity.  Reality is ours to bend. To subvert. To command. We have that power – all of us.  Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.  Those of us who do well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.  And the rest of us never see that monster...   [click here for more]
Onyx Path Publishing  $29.99

Add to Storytellers Vault Order  
Technocracy: Observation and Capture Guide (for Traditionalists)

Technocracy: Observation and Capture Guide (for Traditionalists)


The Nine Traditions are masters of manipulating reality through their paradigms, posing an ongoing threat to the Consensus. While their ideologies and practices differ, each has unique behavioral patterns, preferred locations, and vulnerabilities that can be exploited by Technocratic agents. This document provides an analysis of each Tradition, focusing on where to observe them, how they act, and...   [click here for more]
White Wolf  $6.99

Add to Storytellers Vault Order  
Paradigm Explored: Fairy-Faith

Paradigm Explored: Fairy-Faith


See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
Book of Fragments

Book of Fragments


Betwixt and Between Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power. A Guide to the Minor Spheres...   [click here for more]
White Wolf  $9.99

Add to Storytellers Vault Order  
Technocracy: Cover Identities Guide

Technocracy: Cover Identities Guide


Cover identities are critical for Technocratic agents operating in the field. A successful cover allows you to blend seamlessly into Sleeper society, gather intelligence, and neutralize threats without raising suspicion. This manual provides a step-by-step guide to crafting, maintaining, and using cover identities effectively. Perfect for Technocrat Players or for secret documents your Mages got...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
Scandals & Fisticuffs

Scandals & Fisticuffs


How Shocking! True to form, Your ‘Umble Mage Guy wrote prodigiously for Victorian Mage, then cut his contributions to a shade of their former selves. Now those cast-off words have found their home — with you as the fortunate beneficiary! Have at You, Sir! A trove of Victoriana tidbits for Mage 20th Anniversary, Scandals & Fisticuffs...   [click here for more]
White Wolf  $10.00

Add to Storytellers Vault Order  
Ascension's Landscape: Setting Refinements and Story Hooks

Ascension's Landscape: Setting Refinements and Story Hooks


What's this book? In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire? Why do nodes go so long without changing hands, even big ones like Stonehenge, if they're so important? What changes if I have more or fewer mages in the world? This book tries to help Storytellers sort out these questions and then...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
Tome of Rituals

Tome of Rituals


A Collection of Rituals M20 Sorcerer discusses the array of effects one may achieve through rituals when using Path Magic. While that volume provides several sample rituals, those provided therein are but a taste of what is possible through Path magic rituals. This books seeks to showcase those possibilities by presenting a collection of example rituals from the various Paths presented...   [click here for more]
White Wolf  $2.95

Add to Storytellers Vault Order  
Lost Highway

Lost Highway


An adventure for mages from either the Traditions or the Technocracy! A young runaway on the verge of Awakening. Tradition mages want the boy to educate him in the Arts and turn him into a new ally. The Technocracy want him to be another brainwashed pawn in their quest for world domination. The stage is set for a showdown when the would-be rescuers or captors find themselves sucked into a mysterious...   [click here for more]
White Wolf  $2.99

Add to Storytellers Vault Order  
Riddle of the Sphinx

Riddle of the Sphinx


Riddle of the Sphinx The Council of Nine Traditions has a long and storied history, but the fall of Doissetep, the crash of the Digital Web, the destructive Avatar Storm, and their own hubris nearly led to their demise. Inspired by the mysterious “Manifesto of the Sphinx,” the Traditions have reassembled under the New Horizon Council. Can they chart a renewed path to...   [click here for more]
White Wolf  $19.99

Add to Storytellers Vault Order  
Classic World of Darkness Mixed Game Rules

Classic World of Darkness Mixed Game Rules


Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here. Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the...   [click here for more]
White Wolf  $7.99

Add to Storytellers Vault Order  
The Quick Combat Book

The Quick Combat Book


This book offers rules for more agile combat in the classic World of Darkness, which comprises the First Edition, Second Edition, Revised Edition and 20th Anniversary Edition of the Storyteller System games.   The Combat Quick Book includes: An agile and simplified system for defining the order of play in combats; Adaptable rules for any game from the first four editions of World...   [click here for more]
White Wolf  $0.99

Add to Storytellers Vault Order  
Paradigm Explored: Number and Shape

Paradigm Explored: Number and Shape


It’s Easy to Lose Focus M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens...   [click here for more]
White Wolf  $2.99

Add to Storytellers Vault Order  
Mago Facilitado (Mage Made Easy Portuguese Translation)

Mago Facilitado (Mage Made Easy Portuguese Translation)


A Brazilian Portuguese translation of the best-selling M20 guide Mage Made Easy: Advice from That Damn Mage Guy. Translated by Pedro Luiz Simonetti Filho and Alexandre Kerscher Souza, from the original English edition. Featuring a new cover by A.S. Peres. ---- Mago? FACILITADO? Por quase 30 anos, Mago: A Ascensão encantou alguns e confundiu outros. Com uma...   [click here for more]
White Wolf  $8.00

Add to Storytellers Vault Order  
Magickal Capital

Magickal Capital


The Traditions Gather Wealth The Traditions Gather Wealth The Technocracy doesn’t have a monopoly on corporate wealth and power. The Traditions have their own networks of companies, big and small. This volume contains: • A Corporation run by each Tradition • Nine new rotes and nine new wonders used by or manufactured by these corporations For use with Rich Bastard’s Guide to Magick, but...   [click here for more]
White Wolf  $2.99

Add to Storytellers Vault Order  
Sources of Magick

Sources of Magick


The Pillars of Creation Where mages get the Quintessence that powers their magicks is as important as what they do with that magick. It shapes the mage as they shape Reality. And anything with that much influence deserves a closer look… The Foundation of Reality This book includes: 13 theories about what Nodes are Suggestions for how to make Nodes more concrete objects Alternatives to Nodes as...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
WoD Character creator

WoD Character creator


WoD Character creator (previously oWoD/MDT Manager) is a software to manager & create characters sheets for Vampire V20 (Masquerade), Mage M20 (Ascension) and Werewolf W20 (Apocalypse). It manage creation and evolution of characters, and generate PDF of character sheets. It is a free software that I publish here to share with WoD community. Pay something only if you want to support the project....   [click here for more]
White Wolf  Pay What You Want

Add to Storytellers Vault Order  
Creations and Recipes

Creations and Recipes


A Collection of Concoctions M20 Sorcerer provides two methods of crafting magical items through Path Magic. While that volume contains several sample items, those provided therein are but a taste of what is possible through the Path of Alchemy and the Path of Enchantment. This book builds on those possibilities by presenting a collection of additional items created through these Paths...   [click here for more]
White Wolf  $2.95

Add to Storytellers Vault Order  
The NPCs with No Name

The NPCs with No Name


They are nameless NPCs, simple  all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
Technocracy: Media Manipulation Guide

Technocracy: Media Manipulation Guide


Media is one of the Technocratic Union’s most effective tools for preserving the Consensus. Through careful manipulation, we can neutralize Reality Deviants, steer public perception, and maintain order in an increasingly chaotic world. As an agent of the Technocracy, it is your duty to master these techniques and wield them wisely. Perfect for Technocrat Players or secret documents your Mages got...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
Technocracy: Psychologic Manipulation Handbook

Technocracy: Psychologic Manipulation Handbook


Psychological warfare is a subtle but devastatingly effective tool for maintaining order and protecting humanity from chaos. By mastering these techniques, agents of the New World Order can neutralize threats without drawing attention, ensuring the Consensus remains intact. Remember: “In the battle for reality, the mind is the ultimate weapon.” Perfect for Technocrat...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
Paradigm Explored: Wyrd and Weft

Paradigm Explored: Wyrd and Weft


What's this book? A detailed walkthrough of a particular paradigm, ready for use in your game or by your character. M20 replaced the previous "focus for each Sphere" system with something much more personal requiring a deeper understanding of a character's paradigm to determine their paradigm, practice, and instruments. Paradigms Explored: Wyrd and Weft walks through in detail the magickal...   [click here for more]
White Wolf  $2.95

Add to Storytellers Vault Order  
Displaying 1 to 50 (of 395 items) Result Pages:  1  2  3  4  5  6  7  8  [Next >>] 
Select Page Number