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World of Darkness: Crimson Thaw #1

World of Darkness: Crimson Thaw #1


A World of Darkness Event! Cecily Bain has become everything she never wanted as The Prince of the Twin Cities. But her rule over a fractured, backbiting vampire court is interrupted by an intruder-something big, hairy and full of teeth. Good. She was missing a good scrape. There's worse living in the shadows than vampires. Rip open the doors to the World of Darkness as RPG-comic-king Jim Zub joins...   [click here for more]
Vault Comics  $3.99 $3.19

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First Team Dossier: All American Family

First Team Dossier: All American Family


FIRST TEAM DOSSIER: The cancerous coils & toxin-dripping talons of the Wyrm sink ever-deeper into the ravaged flesh of Mother Gaia … and the proud legions of Pentex stand, silver & balefire at the ready, to spearhead the Apocalypse: a vanguard of the ultimate cosmic hostile takeover. THE STAR-SPANGLED ALL-AMERICAN NUCLEAR FAMILY: What the Board of Directors...   [click here for more]
White Wolf  $4.95

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Evil Incorporated: 10 Pentex Subsidiaries

Evil Incorporated: 10 Pentex Subsidiaries


A Thousand Mouths, and a Bottomless Stomach Pentex is not, strictly speaking, a company. Pentex is a huge network of interlinked companies that are joined together through both formal and informal networks, bent toward similar goals. There is no stock market entry for "Pentex" used by traders, and it isn't a single conglomerate one can buy stock in, or get a job working for. Rather, it is a hydra made...   [click here for more]
White Wolf  $3.99

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Bastet: Breedbook

Bastet: Breedbook


This book points a spotlight on Bastet, providing Storytellers and players alike with the information they need to develop the breed's presence in their game. The original nine tribes are detailed, along with the Khara and the Ajaba, and the genre is enhanced through the addition of new Gifts, rites, fetishes, and hedge magic, as well as various short stories describing the more relevant updates to...   [click here for more]
White Wolf  $9.99

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Tribebook: Urkama

Tribebook: Urkama


The Camazotz - At Their Greatest!  Tribebook Urkama is your opportunity to play a were-bat in the Savage Age!  Inside is an extensive look at how the War of Rage defined the Urkama and how the Urmaka eventually evolved into the modern Camazotz.     The Urkama held a special mandate -- to protect Gaia from the predations of the Deep Umbra.  Secretive and focused on the Umbra, the Urkama made...   [click here for more]
White Wolf  $12.00

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Vampire: The Wild West

Vampire: The Wild West


A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything...   [click here for more]
White Wolf  $15.99

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Breedbook: Anurana (Weretoads)

Breedbook: Anurana (Weretoads)


BREEDBOOK: ANURANA The Anurana is one of the Changing Breeds created by the evil company PENTEX. The first generation of these amphibians was considered a complete failure, but Project Lycaon did not give up. The augmented Anurana is the new generation of weretoads, these new monsters possess new powers and gifts that could make them a new threat to the Garou Nation. This new supplement...   [click here for more]
White Wolf  $3.50

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Classic World of Darkness Mixed Game Rules

Classic World of Darkness Mixed Game Rules


Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here. Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the...   [click here for more]
White Wolf  $7.99

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100 Mokolé Kinfolk

100 Mokolé Kinfolk


We return to the 100 Kinfolk series with 100 Mokolé Kinfolk.  The Garou are not the only shifters out there… nor are they the oldest among the breeds, for there are some who remember the bygone days before the wolves had been given Gaia’s blessing. Those who were kings in the days before the catastrophe that brought the age of ice - They are the Mokolé, the children of the lizard kings of old. As...   [click here for more]
White Wolf  $3.99

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Tribebook: Wlewa

Tribebook: Wlewa


An Enemy So Vicious and Feared the Garou Erased Their Memory From Existence.  Tribebook Wlewa is an exploration into the new Were Cave Lion Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse.  This all-new 72 page book is filled with the history, legends, and character options needed to play a Wlewa in the prehistoric Savage Age (and bring story elements into the Moden Nights). ...   [click here for more]
White Wolf  $10.00

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Breedbook: Tecolotes (Wereowls)

Breedbook: Tecolotes (Wereowls)


Breedbook: Tecolotes (Wereowls) The Tecolotes took to the night skies of the Valley of Mexico and bravely faced the hordes of the Wyrm. "Before facing your enemy, you must know him", this was the most sacred commandment of this tribe, their knowledge of the Wyrm was unparalleled. They paid the highest price for their quest for knowledge and their magical arts. In spite of everything,...   [click here for more]
White Wolf  $5.00

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The Rise of the Garou: The Savage Age Volume Two

The Rise of the Garou: The Savage Age Volume Two


Explore How The Garou Became a Nation There was a time many, many centuries ago when 'Garou' and the 'Garou Nation' were radical and unproven concepts.  With this Savage Age book you will explore the Fera who came together to form the Garou Nation... and laid the framework for the modern Garou Tribes.    Savage Age Volume 2...   [click here for more]
White Wolf  $14.00

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101 Savage Kinfolk

101 Savage Kinfolk


Savage Age Kinfolk - The People of the War of Rage. Garou, Bastet, Gurahl, and Many Others!      Weaponized Ink continues to expand the prehistoric civilization found in Werewolf the Savage Age by partnering with Neal Litherland and the 100 Kinfolk Project to provide more than one hundred kinfolk writeups, art, and story ideas. ...   [click here for more]
White Wolf  $5.00

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The Savage Age Epic Jumpstart: The Broken-Brother

The Savage Age Epic Jumpstart: The Broken-Brother


Start Your Savage Age Chronicle Here.   Weaponized Ink is offering prospective players and long-time fans of Werewolf the Savage Age a low-cost way to start playing!  This Epic* Jump Start is an easy way to start your exploration into Werewolf: the Apocalypse's War of Rage and the Stone Age. Our Job is to Make Your Job Easier.   Inside...   [click here for more]
White Wolf  $3.00

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Rios Profundos

Rios Profundos


Novos Caminhos Quando o golpe dos servos da Corruptora destrói as Pontes de Lua, resta aos Garou de Gaia buscar entre meandros e esconderijos os caminhos que os permitam combater a Wyrm, até mesmo quando ela se prolifera nas profundezas das veias e artérias do Brasil. Pé na Estrada Enquanto as Pontes de Lua estiverem sofrendo invasão dos Filhos da Extinção,...   [click here for more]
White Wolf  $4.00

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Tools of Extinction: The Savage Age Volume Three

Tools of Extinction: The Savage Age Volume Three


Epic Weapons and Tools That Defined the War of Rage! For both Werewolf: the Apocalypse and Werewolf: the Savage Age  The dawn of civilization was a period of unprecedented power for the spiritual weapons and tools of the Fera.  10,000 years ago fetishes, talens and totems looked and operated on a scale that modern Garou would look upon with awe.  With this Savage Age book...   [click here for more]
White Wolf  $10.00

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Children of the Tides

Children of the Tides


Children of the Tides explores the small town of Oak Hill, FL.  Visit this quaint Florida town, where friendly locals seem just a little bit off and things become terrifying during the night.  Don't forget to visit Manny's Alligator Center, and check out the gators while picking up a few souviners.  Take part in the adventure, as a your small group's vechicle breaks down, as you...   [click here for more]
White Wolf  $3.99

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Tribebook: Mockery Breeds

Tribebook: Mockery Breeds


Tribe Book: Mockery Breeds In the new book of the Wyrm we are introduced to 4 new changing breeds created by Pentex expanding even more the werewolf bestiary. However, the book of the Wyrm only offers us very general information of these new monsters. This small manual seeks to expand the information and to complement with new game mechanics to the Mockery Breeds. Contents of the...   [click here for more]
White Wolf  $3.50

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Book of Totems; Spirits of the Tribes

Book of Totems; Spirits of the Tribes


Each of the Tribes are bound by a mighty spirit, but that being is not alone. All manner of spirits serve as allies or vassals of the great tribal totems, and in turn grant their patronage to the Garou as pack totems. Packs of Garou thus can call upon myriad spiritual fathers and mothers, giving them untold advantages against their ancient foe, the Wyrm. Book of Totems; Spirits of the Tribes includes:...   [click here for more]
White Wolf  $1.00

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Werewolf the Savage Age Fillable Character Sheet

Werewolf the Savage Age Fillable Character Sheet


The Form-Fillable Character Sheet for Werewolf: the Savage Age!   Weaponized Ink is offering players and fans of our Werewolf the Savage Age line custom character sheets that refelect the art and setting changes found the the Savage Age.  Enjoy!   A Note on the Price: While we made the basic character sheet Pay What You...   [click here for more]
White Wolf  $1.00

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Deadly Country: 100 NPCs of Central Florida

Deadly Country: 100 NPCs of Central Florida


The days in Florida may be sunny, but the darkness runs deep at night. There are people who know the darkness and its sources well while others are just ordinary folk who have seen things they wish they hadn't.  Neal Litherland introduces you to 100 of those people here from across Central Florida, letting you know who they are so they may join your adventures into the dark corners of the Sunshine...   [click here for more]
White Wolf  $3.99

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The NPCs with No Name

The NPCs with No Name


They are nameless NPCs, simple  all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list...   [click here for more]
White Wolf  $4.99

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200 Black Spiral Dancer Kinfolk

200 Black Spiral Dancer Kinfolk


In the time of Rome’s expansion, the White Howlers were all that stood between the legions and domination of the land that would come to be known as Scotland. Fanatics, warriors, and mystics, they delved deeper than they ever should have in the defense of their homeland. While they found the power to repel the invaders, they sold their souls and their sanity to do so. Corrupted, and driven mad, they...   [click here for more]
White Wolf  $2.95

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Tribebook: Khara

Tribebook: Khara


The Khara, Once Lost are Now Found!   Tribebook Khara is a look into the buried mysteries of the extinct WereSabretooth Cats. Within are 36 pages of insight into the Khara, and their connections to ancient humanity and their sabretoothed kin.   With this book, you can set the stage for epic conflicts and crushing tragedies as Gaia's most powerful secret keepers march to their...   [click here for more]
White Wolf  $5.00

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Accounting for the Dead: The Savage Age Volume One

Accounting for the Dead: The Savage Age Volume One


The Stone Age Revealed! The Fera are old and so are their mysteries.  It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.   With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory.  Hunt mammoths, walk with your ancestors, and fight in the War of Rage.   The Khara,...   [click here for more]
White Wolf  $15.00 $12.00

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Tribebook: Ceilican

Tribebook: Ceilican


The Secrets of the Ring Dancers Before Their Fae Enslavement Tribebook Ceilican is an exploration into the Ceilican Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse.  This all-new 45 page book is filled with the history, legends, and character options needed to play a Ceilican in the prehistoric Savage Age.  The Ceilican have been defined for far too long solely by their Fae...   [click here for more]
White Wolf  $6.00

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100 Shadow Lord Kinfolk

100 Shadow Lord Kinfolk


100 Shadow Lord Kinfolk Within this book you'll find the latest addition to this list of NPCs for each tribe. The strong right hand of the garou nation for centuries, the Shadow Lords were consummate betas; field commanders, diplomats, and when called for, enforcers. They were the ones who turned the gears of power, and ensured the nation went forward. But with the Silver Fangs’ grip slipping,...   [click here for more]
White Wolf  $1.99

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100 Silent Strider Kinfolk

100 Silent Strider Kinfolk


Welcome to the 100 Kinfolk project! 100 Silent Strider Kinfolk Dangerous things lurk in the night, but few of them are as deadly as the garou of the Silent Striders. Tracing their lineage to the ancient empire of Egypt, they are known as the messengers of the nation, but they are so much more than that. Banished from their homeland by an ancient curse, and cut off from their...   [click here for more]
White Wolf  $1.99

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A Guided Tour of the Umbra

A Guided Tour of the Umbra


Reflections on the world’s reflection A Guided Tour of the Umbra is an exploration of the umbral realms for Werewolf: the Apocalypse. Take an in-character tour through the realms, learn new gifts, find new totems, new talens, new fetishes, new rituals, and rules for traveling between realms and surviving within them. Want to go on a trip? Hey there, mate. My name is Isaac...   [click here for more]
White Wolf  $4.99 $3.49

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Sangue Nativo

Sangue Nativo


Sangue Fervente no Coração da Terra Explore os lugares onde nem mesmo os Garou ousam: os recantos secretos do Povo Onça, as profundezas abissais onde os Rokea nadam, as entrincadas teias de engodo e perversão das Ananasi, os parlamentos dos Corax, os lamaçais do povo Réptil ou as colônias infestadas de pestilência e loucura onde os Ratkin disputam com os aberrantes homens-barata...   [click here for more]
White Wolf  Pay What You Want

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100 Wendigo Kinfolk

100 Wendigo Kinfolk


When the world was young, the place now called America had three tribes of garou; the Uktena, the Croatan, and the Wendigo. Elder Brother, Middle Brother, and Younger Brother respectively. While they had their conflicts and fights, nothing prepared them for the strife and bloodshed that came with the colonizers, and the tribes they call the Wyrmbringers. While the Croatan are dead, and the Uktena have...   [click here for more]
White Wolf  $1.99

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Riot of the Flesh

Riot of the Flesh


Behold the Wyrm’s Design Mutant. Mockery. Monster. Fomori are all these and more, sometimes subtle, sometimes grotesque, but always they are a vision of mankind remade in the Wyrm’s own image. They may be the least of the Corruptor’s minions, but their numbers are legion, and so are their ways of corrupting the Earth. Behold the New Flesh From the labs of Pentex’s Project...   [click here for more]
White Wolf  $4.99

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100 Fianna Kinfolk

100 Fianna Kinfolk


The Fianna are said to be as unpredictable as the storm; bellowing with rage one moment, and laughing with friends the next. Passionate lovers, and vengeful warriors, the Fianna burn in ways that are terrifying even to other garou, and they apply that fire to every aspect of their lives. This same desire lives in the hearts of the Fianna kinfolk. From singers and artists, to steelworkers, soldiers,...   [click here for more]
White Wolf  $1.99

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100 Bone Gnawer Kinfolk

100 Bone Gnawer Kinfolk


Thought of as the lowest of the low, the Bone Gnawers were originally garou rejected from other tribes. Coming together in solidarity, these underdogs have embraced the insulting name thrown at their feet by the alphas of old. Community-oriented free thinkers, this tribe took it upon themselves to wander the cities of man, and to safeguard them against the harm and corruption that so often springs...   [click here for more]
White Wolf  $1.99

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Moldwarps

Moldwarps


Hidden from the faces of Luna and Helios, the Moldwarps work Gaia's will beneath the surface of the Earth. These weremoles claim a legacy and culture all their own, founded on principles of solemn duty, stoic practicality, and restoration over destruction. Where the Garou fight the Wyrm tooth-and-nail, the Moldwarps seek to reclaim all of the corrupt Triat through the conversion of their agents. Moldwarps...   [click here for more]
White Wolf  $13.79

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100 Uktena Kinfolk

100 Uktena Kinfolk


100 Uktena Kinfolk While often seen as strange and even dangerous by the standards of Wyrmbringer tribes, no one denies the Uktena have forgotten more mystic secrets than the rest of the nation has ever known. While their peculiar obsessions with lore and knowledge causes many to regard them as scholars, the tribe has no scruples about using any and all weapons when it has decided...   [click here for more]
White Wolf  $1.99

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V20 Era Clássica - O Guia de Sobrevivência do Vampiro: Anoitecer

V20 Era Clássica - O Guia de Sobrevivência do Vampiro: Anoitecer


Criaturas sobrenaturais convivem conosco desde o início dos tempos. Está na hora de falar o que os vampiros sabem sobre elas e isso pode ou não ser verdade. Mas pelo menos agora você terá um método de como se defender dessas terríveis criaturas e como lidar com elas de igual para igual. Guia de relações entre Vampiros, Magos, Lobisomens, Fantasmas e Fadas; Apresentação de Meta-Disciplinas...   [click here for more]
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100 Children of Gaia Kinfolk

100 Children of Gaia Kinfolk


The Children of Gaia are known as the peacemakers of the garou nation. They are the voices of reason who bury old grudges, and help find ways for the tribes to move forward as one. When missteps are made by their brothers and sisters, the Children of Gaia are the ones whose cool heads are expected to prevail. It is a fundamental mistake, though, to assume that the Children of Gaia are harmless. They...   [click here for more]
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100  Glasswalker  Kinfolk

100 Glasswalker Kinfolk


Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius of invention, and the inherent spark of dangerous brilliance that exists within humanity. Combining fangs and claws with guns, gears, and motherboards, this tribe attempts to...   [click here for more]
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Pontes Queimadas

Pontes Queimadas


Uma Jornada à Guerra Para os maiores guerreiros de Gaia, esperar não é uma opção. Quando as pontes de lua se mostram uma ameaça aos Garou brasileiros, um grupo é enviado com a tarefa de levar a guerra até as terras inimigas. Conseguirão os Garou percorrer atalhos e derramar o sangue de seus adversários? Com seu maior herói caído, quem protegerá, por fim, a Amazônia? Uma Ponte...   [click here for more]
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100 Silver Fang Kinfolk

100 Silver Fang Kinfolk


In times gone by, every knee bent, and every head bowed to the majesty of the Silver Fangs. Great warriors and fearsome leaders, the kings and queens of the Garou Nation were respected, as well as feared. As the years have marched on, and the thrones of the world have toppled from their foundations, this once noble tribe is only a shadow of its former glory. Though still proud and fierce, the Silver...   [click here for more]
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100 Red Talon Kinfolk

100 Red Talon Kinfolk


100 Red Talon Kinfolk provides a quick way to generate appropriate NPCs to support the Red Talon tribe. Here are 100 wolves that could be kin of the Talons. All garou share the nature of the wolf, but nowhere is it more realized than within the Red Talons. A tribe that refused to embrace any aspect of humanity, seeing them as a plague upon the world and a blight to their people, Red Talons revel...   [click here for more]
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Tribebook: Naghaluu

Tribebook: Naghaluu


What If There Was Another?  A Breed Lost to the March of Time?  Similar to the Garou, but Like the Nuwisha, Not of the Garou...   Tribebook Naghaluu is an exploration into an all new dire wolf fera for Werewolf: the Apocalypse.  This all-new 59 page book is filled with the history, legends, and character options needed to play one of the Naghaluu.  The Naghaluu...   [click here for more]
White Wolf  $8.00

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Draco: The Hoarding (for Mage, Changeling, or Werewolf)

Draco: The Hoarding (for Mage, Changeling, or Werewolf)


Our myths are populated by them. Ancient, powerful, elemental monsters, hard of scale, strong of wing, sharp of tooth, and most importantly, hoarders of valuable treasure. It starts as a simple hunger: a desire for conspicuous consumption, an aspiration to financial success, a base coveting of whatever others hold dear. You want a bigger house, a fancier car, a more expensive TV, your neighbor's wife....   [click here for more]
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100 Get of Fenris Kinfolk

100 Get of Fenris Kinfolk


What happens when you just need a name, a little background, and some personality but your mind goes blank and you’re not coming up with anything. Whether you are a player looking to create some Allies, Contacts, of Kinfolk, or a Storyteller who needs a quick NPC, 100 Get of Fenris Kinfolk offers you a spectacular diversity of options to help you when you need it most. If you’d like to...   [click here for more]
White Wolf  $1.99

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Book of Totems; Patron Spirits

Book of Totems; Patron Spirits


A Garou pack is not truly a pack without a totem. It brings them together as a single entity, granting them great power, and the means to battle their ancient foe, the Wyrm. Across the World of Darkness, Garou pledge themselves to powerful totem spirits of Respect, War, Wisdom, and Cunning. Book of Totems; Patron Spirits includes: • Totems from Revised Edition, updated for 20th Anniversary Edition....   [click here for more]
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Wyld Ways: Guide to Garou Politics

Wyld Ways: Guide to Garou Politics


Heart of the Pack The Garou must learn to work together. For thousands of years, they have lived and worked on septs, forming positions and learning the basics of politics in their world. They have developed systems of challenge, made deals with spirits, and built defensible homes to keep the Wyrm from spreading too far. Modern septs are more multitribal, which brings new challenges, new difficulties....   [click here for more]
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Tribebook: The Unwanted

Tribebook: The Unwanted


Unwanted, Unseen, Unexpected The edges of the Garou world have always been frayed. Whether it be those who leave their tribes, those who use ancient magic to become Garou, or those who wandered too far and lost themselves in the Umbra, there are more creatures out there than the Garou want to believe. But those other creatures are out there, waiting, surviving, and plotting. Everything that was Lost...   [click here for more]
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100 Black Fury Kinfolk

100 Black Fury Kinfolk


Spirits of vengeance personifi ed, the Black Furies are the wardens of the Wyld. Defenders of the unspoiled reaches of the world, the great deeds of this tribe have inspired the legends of mythical warrior women for centuries. That fierceness is tempered by the open arms they extend to those whom have been cast out and turned away from other tribes, or who need a safe harbor in the world. Those sheltering...   [click here for more]
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World of Darkness Solo Adventures

World of Darkness Solo Adventures


If you already own the StoryPath solo rules written for Scion those rules are newer and more expansive than these older rules. World Of Darkness Solo Adventures These rules provide a StoryTeller emulator enabling you to play out adventures where you are both player and StoryTeller. A simple dice pool mechanic is used to answer questions you would normally put to your StoryTeller. The rules cover...   [click here for more]
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