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MrGone's Hunter the Reckoning 20th Anniversary Edition Enemy Character Sheets

MrGone's Hunter the Reckoning 20th Anniversary Edition Enemy Character Sheets


1 and 4-Page Interactive Enemy Character sheets for Hunter: The Reckoning 20th Anniversary Edition created by MrGone. Notes: Includes character sheets for: The Infernal, The Moonstruck, The Nocturnal, The Spellbound, The Walking Dead and Urban Legends. ...   [click here for more]
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Dispatches from the Vault, Issue 4

Dispatches from the Vault, Issue 4


Dispatches from the Vault is an unofficial webzine with a curated selection of reviews for Storytellers' Vault titles past and present, across all gamelines on the site. Each installment features in-depth consdieration of titles from the last two months, as well as a release from a previous year. This issue's reviews include: World of Darkness: Sanctuaries [WoD20] Raising the Dead...   [click here for more]
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WoD Character creator

WoD Character creator


WoD Character creator (previously oWoD/MDT Manager) is a software to manager & create characters sheets for Vampire V20 (Masquerade), Mage M20 (Ascension) and Werewolf W20 (Apocalypse). It manage creation and evolution of characters, and generate PDF of character sheets. It is a free software that I publish here to share with WoD community. Pay something only if you want to support the project....   [click here for more]
White Wolf  Pay What You Want

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Dispatches from the Vault, Issue 3

Dispatches from the Vault, Issue 3


Dispatches from the Vault is an unofficial webzine with a curated selection of reviews for Storytellers' Vault titles past and present, across all gamelines on the site. Each installment features reviews of releases from the last two months, as well as a past release. This issue includes: A Crooked Smile [V5] Curriculum Vitae: A Guide to Obscure Disciplines (ashcan) [V20] The Shipyard:...   [click here for more]
White Wolf  Pay What You Want

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Technocracy: Handbook Bundle

Technocracy: Handbook Bundle


Welcome to the Technocracy! As a new agent, your mission is to preserve Consensus Reality — the stable, rational world order. These manuals cover the Technocracy’s core principles, ensuring that reality remains free from supernatural chaos. Give these handouts for your Technocracy players, or let Mages find these documents so they can learn about how the Technocracy works. Contains...   [click here for more]
White Wolf  $39.99

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Dispatches from the Vault, Issue 1

Dispatches from the Vault, Issue 1


Dispatches from the Vault is an unofficial webzine with a curated selection of reviews for Storytellers' Vault titles past and present, across all gamelines on the site. This inaugural issue (slightly delayed because it was a late-blooming idea) includes reviews for: In the Realm of Gods and Dreams [C20] New Gold [V5] The Goal of the Wise [MtAw 2e] Also included are previews and excerpts...   [click here for more]
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Technocracy: Training Manual

Technocracy: Training Manual


Welcome to the Technocracy! As a new agent, your mission is to preserve Consensus Reality — the stable, rational world order. This manual covers the Technocracy’s core principles, ensuring that reality remains free from supernatural chaos. Give this as a handout for your Technocracy players, or let Mages find this document so they can learn about how the Technocracy works. ...   [click here for more]
White Wolf  $4.99

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Dispatches from the Vault, Issue 2

Dispatches from the Vault, Issue 2


Dispatches from the Vault is an unofficial webzine with a curated selection of reviews for Storytellers' Vault titles past and present, across all gamelines on the site. Each installment features titles from the last two months, as well as one from the last month in a past year. This issue includes reviews of: The Lost Athenaeum [MtAw 2e] Under the Phantom Moon [WtWW20] Blood Sorcery...   [click here for more]
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Technocracy: Observation and Capture Guide (for Vampires)

Technocracy: Observation and Capture Guide (for Vampires)


Each vampire clan poses unique challenges, but with the right strategies, they can be observed, controlled, and neutralized effectively. Maintaining vigilance and adapting to their varied behaviors ensures the Technocracy remains humanity's best defense against supernatural corruption. Remember: “Control the shadows, and you control the predators that dwell within.” Perfect...   [click here for more]
White Wolf  $6.99

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Check Point

Check Point


A DEADLY QUESTION  Since the catastrophic battle of the Opacus Cactus Rally the Etherites of DFW have sought to understand; why? What drove young Professor Asphalt to violence? What pushed him so far over the edge? Their quest has taken them across the metroplex, through digital domains and deep into underground super science fiefdoms. Every answer seems to raise new questions. WORLDS COLLIDE ...   [click here for more]
White Wolf  $5.00

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Technocracy: Room 101 Procedure Manual

Technocracy: Room 101 Procedure Manual


You have gained access to a secret document: the Step-by-step re-education procedures of Room 101. Dive into the chilling depths of Technocracy’s inner workings. This comprehensive manual explores the detailed procedures used to capture, interrogate, and reprogram Traditionalists, ensuring their reintegration into the Consensus or neutralizing them as threats. Perfect for Technocrat Players or...   [click here for more]
White Wolf  $4.99

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The Chronicles of Nottingham #01: World of Darkness

The Chronicles of Nottingham #01: World of Darkness


For hundreds of years, vampires - the Kindred - have hidden themselves from human sight, manipulating us in every possible way to further their own interest. When this Masquerade is threatened by a police detective - Alethea Nightengale - her world is torn apart to keep the secret. Fleeing for her life from the monsters who now hunt her, she must learn to survive among the Kindred, less the World...   [click here for more]
White Wolf  $7.99

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New York Maps for Vampire the Masquerade (The Last Tower)

New York Maps for Vampire the Masquerade (The Last Tower)


New York maps for Vampire the Masquerade 16 maps: 1 of New York and 3 of each of the main boroughs (Manhattan, Brooklyn, Queens, Bronx and Staten Island) with 3 variations of each. 2 random tables: Table to Find Random Local Religious Centers and Auxiliary Table of Random Supernatural Strongholds Worldly Informations: Religious...   [click here for more]
White Wolf  $5.00

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Technocracy: Network Corruption Report

Technocracy: Network Corruption Report


This report explores the phenomenon of Network Corruption across the Open Systems Interconnection (OSI) Model’s seven layers, identifying vulnerabilities, anomalies, and strategic countermeasures to preserve Reality Integrity within Technocratic cyber-infrastructure. This layered approach examines how corruption penetrates each protocol layer and affects the stability of Technocratic...   [click here for more]
White Wolf  $4.99

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Technocracy: Observation and Capture Guide (for Traditionalists)

Technocracy: Observation and Capture Guide (for Traditionalists)


The Nine Traditions are masters of manipulating reality through their paradigms, posing an ongoing threat to the Consensus. While their ideologies and practices differ, each has unique behavioral patterns, preferred locations, and vulnerabilities that can be exploited by Technocratic agents. This document provides an analysis of each Tradition, focusing on where to observe them, how they act, and...   [click here for more]
White Wolf  $6.99

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Technocracy: Cover Identities Guide

Technocracy: Cover Identities Guide


Cover identities are critical for Technocratic agents operating in the field. A successful cover allows you to blend seamlessly into Sleeper society, gather intelligence, and neutralize threats without raising suspicion. This manual provides a step-by-step guide to crafting, maintaining, and using cover identities effectively. Perfect for Technocrat Players or for secret documents your Mages got...   [click here for more]
White Wolf  $4.99

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A Cainite's Guide to Travel

A Cainite's Guide to Travel


Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.  Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning...   [click here for more]
White Wolf  $6.99

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Road to Champoor (The Freedom Stone, Book 1)

Road to Champoor (The Freedom Stone, Book 1)


Jade Cricket is a Solar on the run — from the Empire of Prasad, from her tumultuous past, even from fate itself. When a pack of Lunars dedicated to sabotaging the Wyld Hunt rescues her from an untimely execution, Cricket takes the chance to start a new life on her own terms. But with an obsessive scion of Clan Ophris determined to capture her, a bizarre plague crippling towns along the northwest...   [click here for more]
White Wolf  $4.99

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Analects of the Third Garden

Analects of the Third Garden


In the Garden of Lilith In the beginning, so says the tales, the first woman refused God, accepted torment and sorrow and won her freedom. All else that transpires in the World of Darkness springs from that moment. The lore of the dark mother, the true history of the world with all it’s secrets laid bare, lies within these pages. The Thorns cast Dark Shadows The Analects of the Third Garden, is...   [click here for more]
White Wolf  $9.95

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Notebook of a Noddist Scholar and Campaign Guide

Notebook of a Noddist Scholar and Campaign Guide


Following in the vein of books like The Book of Nod, Revelations of the Dark Mother, and more, Notebook of a Noddist Scholar provides a dark glimpse into the experiences of a Noddist scholar. Slowly they gain more knowledge... and with that knowledge they slowly fall deeper into torment.  Alongside the notebook is an additional booklet with guidance on how to turn the journal into a campaign seed...   [click here for more]
White Wolf  $6.99

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Technocracy: Media Manipulation Guide

Technocracy: Media Manipulation Guide


Media is one of the Technocratic Union’s most effective tools for preserving the Consensus. Through careful manipulation, we can neutralize Reality Deviants, steer public perception, and maintain order in an increasingly chaotic world. As an agent of the Technocracy, it is your duty to master these techniques and wield them wisely. Perfect for Technocrat Players or secret documents your Mages got...   [click here for more]
White Wolf  $4.99

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Technocracy: Psychologic Manipulation Handbook

Technocracy: Psychologic Manipulation Handbook


Psychological warfare is a subtle but devastatingly effective tool for maintaining order and protecting humanity from chaos. By mastering these techniques, agents of the New World Order can neutralize threats without drawing attention, ensuring the Consensus remains intact. Remember: “In the battle for reality, the mind is the ultimate weapon.” Perfect for Technocrat...   [click here for more]
White Wolf  $4.99

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Break the Chains

Break the Chains


BREAK THE CHAINS "Like a lucid dream, I am so suddenly aware." One fateful night in 2008 Harper Bennet's centuries long bloodbond with his sire suddenly expires without explanation. Spurred by confusion, panic and an overwhelming desire to make a decision, any decision, for himself, Harper decides to do something... drastic. BREAK THE CHAINS is a standalone...   [click here for more]
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Floridian Spirit Patrons

Floridian Spirit Patrons


Florida has a bad reputation. It's seen as a blighted, concrete-annd-stucco den of sin the size of the entire Appalachians, from Pensacola to Miami and everywhere in between. Any natural beauty has, so it is said, been choked by algae, clear-cut, drained, or bulldozed over to make even more tourist attractions. The sun shines on a state where many believe Gaia is dying--but she still has her defenders!...   [click here for more]
White Wolf  $6.99

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Technocracy: Nephandi Threat Analysis and Countermeasures

Technocracy: Nephandi Threat Analysis and Countermeasures


The Nephandi are a clear and present danger to the Consensus and the survival of humanity. By understanding their methods and employing the countermeasures outlined in this document, Technocratic agents can protect the Consensus and ensure the stability of reality itself. Remember: “Evil thrives on ignorance. Knowledge and vigilance are our greatest weapons.” Perfect...   [click here for more]
White Wolf  $4.99

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Technocracy: Agent Information Sheet

Technocracy: Agent Information Sheet


Welcome to the Technocracy! As a new agent. Or congratulations for your development! :lang="en">Please fill out this form so we can add it to your file. Give this as a handout for your Technocracy players, or let Mages find this document so they can learn about the Technocracy. Check my other Manuals and Guides, that can be useful for your Agents. ...   [click here for more]
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Acquisitions

Acquisitions


The Giovanni had a price for every soul... She lived and died for Clan Giovanni. It was all she ever wanted; to carry the honor and respect of her family. To be a necromancer of skill and feared for the souls she could command. To run one of the greatest cities in the New World. She had acheived all of it and more. And they took it from her. They took everything.  Right down to her very name. Her...   [click here for more]
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Technocracy Agent Cards

Technocracy Agent Cards


5 Agent Card to use for your Technocratic NPCs or Players. New World Order Progenitors Iteration X Syndicate Void Engineers ...   [click here for more]
White Wolf  $2.08

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Gathering Shadows

Gathering Shadows


A Prize Like No Other! The Hollow Ones of North Dallas — the up-and-coming Shattered Stars — have stumbled upon the find of a lifetime. A hidden fortress in the woods, magically concealed and seemingly abandoned. How could any of them resist such a treasure? How could they say no to the chance to explore its wreckage? How can they survive without WiFi…? A Nightmare Beneath Ignorance may be...   [click here for more]
White Wolf  $4.00

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Moving Beyond Humanity: A Treatise on Kindred Psychology

Moving Beyond Humanity: A Treatise on Kindred Psychology


Recommended for people who liked "Sins of the Blood" and "Chaining the Beast". The Embrace is a profoundly transformative event, similar in magnitude to a life-altering injury or the death of a family member. Beyond the obvious physical changes and the newfound dietary restrictions, almost everything a vampire took for granted in their human life is suddenly gone. Where can Kindred turn...   [click here for more]
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Dead Reckoning

Dead Reckoning


The Opacus Cactus Rally was advertised as a test of innovation and skill for the automotively minded members of the Society of Ether. It was to be an opportunity to push their fringe Science to the limit among peers and enjoy the thrill of competition. It was never meant to be safe, but no one expected it to be attacked.  In the aftermath of scorching fire and twisted metal the surviving racers want...   [click here for more]
White Wolf  $2.50

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Changing Breeds: Wild West Tales Anthology

Changing Breeds: Wild West Tales Anthology


The Wild West was wilder than you can imagine  As European settlers moved west across the burgeoning United States, the Changing Breeds moved west with them, seeking new opportunities and places to live in peace. The Wyrm moved west as well. In some cases, it had already been there for a long, long time.  In the never-ending struggle against the Wyrm, the Changing Breeds will find new allies,...   [click here for more]
White Wolf  $6.00

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Blood:Lust Jenna and Bateman

Blood:Lust Jenna and Bateman


Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Lust and bloodshed Rules for V20 for the two main characters of Nights to Remember, the ghoul Jenna Vaughan-Mills and her occasional master, the terrifying assassin Robert Bateman. Includes character sheets, backgrounds and advice for using them in stories. This work has...   [click here for more]
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The Longest Night

The Longest Night


The Longest Night is a collaborative project, the combined efforts of multiple content creators, to produce a product revolving around the theme of the Longest Night, Yule, the winter solstice, etc. Each entry is a stand alone piece designed to supplement World of Darkness games ran by Storytellers on and around the 22nd of December. Some may provide full storylines to play out in a specified gameline,...   [click here for more]
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One Giant Leap for Inhumankind

One Giant Leap for Inhumankind


This is the story of a Technocracy technician named 9199L3R. She constructs a way to bring back a colleague who is stuck in a dimension called the Umbra. But something else wants to come back with them. A local werewolf pack doesn’t want them coming back at all. --------------------------------------------------------------------------------------- Theme: how do you react when the values and methods...   [click here for more]
White Wolf  $5.99

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Tales From the Moot

Tales From the Moot


Howls Through the Darkness The moot is one of the most important rituals of the Garou Nation, and the stories told during a moot influence the reputation and spiritual power of packs and their members. This anthology dives into 11 stories told by galliards of various tribes at a Moot. Our authors range from experienced writers to writers who have their very first story published here. Some art is present...   [click here for more]
White Wolf  $7.99

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Crushing Depths

Crushing Depths


the quest for answers continues! Dwight Cogmiester survived Professor Asphalt's rampage at Opacus through grit and ingenuity. His colleagues have investigated why the young Etherite snapped but have been vicuously attacked at every turn, and now it falls onto him to travel to the heart of the world, the Hollow Earth, for answers. A dark heritige unveiled! Valentine Station, wonder of Etherite engineering,...   [click here for more]
White Wolf  $5.00

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Cyber Funk

Cyber Funk


Across Meatspace and Cyberspace! The survivors of the opacus cactus rally might have been willing to let things go, but when one of their number found a trap waiting at the grave of their assailant they discovered there was more to the attack than they first suspected. Someone was enabling professor asphalt in his rampage and they want to know who The hunt is on! Albert T. Edeson follows the trail...   [click here for more]
White Wolf  $3.95

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Blood:Lust Dom and H

Blood:Lust Dom and H


Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Beauty and the Beast Rules for V20 for two of the main characters of Second-Best Would be a Luxury, the Gangrel Dominic (Dom) Rayner and his ghoul, Sarah (H) Farrell. Includes character sheets, backgrounds and advicebfor using them in stories. ...   [click here for more]
White Wolf  $1.26

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Benny & the Bunny (Revised)

Benny & the Bunny (Revised)


Alpha Team faces an unusual challenge as one of their own begins to see something no one else can see.  On the eve of the vernal equinox, a dire warning from a cryptic creature only visible to him sends Angelo Benny" Bonavito on a chase through the city as a madman in a top hat begins to bend reality itself. Alpha Team must determine whether their teammate is seeing the harbinger of a massive supernatural...   [click here for more]
White Wolf  $4.99

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Anecdotes of Darkness

Anecdotes of Darkness


Anecdote: A short, obscure historical or biographical account. Within these pages you will find a vast array of anecdotes, quotes, short stories, flash fiction, experimental fiction, and more, to add flavor and fluff to your Storyteller Vault books or gain inspiration for a story. A bit of crunch is added too. Because who doesn’t like a bit of crunch with their fluff?  Anecdotes of Darkness...   [click here for more]
White Wolf  $5.00

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Fireball Run

Fireball Run


The Opacus Cactus Rally awaits! A call has gone out through the Society of Ether that a contest will be held in the sleepy West Texas town of Opacus. It’s to be a contest of enlightened engineering and skill, an automotive race through off-road tracks and hill country. A sizable research grant has been offered to the winner, and several Etherites have answered that call... Treachery, Metal,...   [click here for more]
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Thoughts and Prayers (A Deviant: The Renegades Novella)

Thoughts and Prayers (A Deviant: The Renegades Novella)


Geraldine “Geri” Wayfield grew up as the pastor’s daughter. The pastor was a faith healer who could back up his claims. The family-cult she descended from was frequently blessed with impressive feats of spiritual power. Spiritual Gifts were supposed to be her birthright from God, and Scars were a shameful sign of lacking faith. The problem was, she wasn’t developing even the lowliest Spiritual...   [click here for more]
White Wolf  $3.99

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Changeling: the Dreaming Realm Cards

Changeling: the Dreaming Realm Cards


A beautiful collection of Realms cards for the 20th anniversary edition, that will take you back to the legendary cards of first edition. In adittion to being a compliment to the Cantrip Cards. This deck will give you and your players an easy access to the ruling and limitations of each realm of the main book. Just print cut and use. ...   [click here for more]
White Wolf  $4.99

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Club Éternité - Part 1: Death

Club Éternité - Part 1: Death


19-year old Chase McKinney has been adrift for as long as he can remember. Even here, in Las Vegas, the city that never seems to lose its glamor, Chase has failed to find direction, sense, purpose.  When, one night after he loses his job, he happens upon Jakob - beautiful, enigmatic, and just a little strange - and is offered eternal life as one of the Kindred, the world that has gone gray and cold...   [click here for more]
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For What Ales Ye: A Werewolf Tale

For What Ales Ye: A Werewolf Tale


Join us as the Galliard "Rook in the Corner" spins a tale of adventure that will surely bring renown and glory. This Werewolf Tale will surely keep you entertained.   ...   [click here for more]
White Wolf  $1.99

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Werewolf the Apocalypse Token Pack

Werewolf the Apocalypse Token Pack


A collection of 87 different types of tokens in 3 styles (The Apocalypse, Dark Ages and Wild West) For use in grid maps in online RPG games 57 tribes tokens 15 augur tokens 12 breads tokens 3 templates tokens ALL files in PNG Uma coleção de 87 tipos diferentes de tokens em 3...   [click here for more]
White Wolf  $3.00

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Lady Dusk: A Ghoul's Tale

Lady Dusk: A Ghoul's Tale


Andros thinks what many ghouls do: My master is the center of the universe. I love my master. My master and I have something special together. He's wrong. His master, Lady Dusk, is as cruel as she is beautiful. This Rose brooks none of his affection, and in fact, punishes and degrades him at any turn. His connection is not one of love and romance, but enslavement and dismissal. Slowly, Andros...   [click here for more]
White Wolf  $3.00

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Brujah In Britain

Brujah In Britain


Brujah In Britain is a short story that follows Joseph, a Kindred who resides on a council estate in London. As one of the more reserved Brujah, Joseph spends most of his time alone in his flat block, but that all changes when other Brujah show up to conduct their business. Please view the preview below the cover image to read the content warning. ...   [click here for more]
White Wolf  $0.63

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Tzimisce Notes Pack

Tzimisce Notes Pack


It's a 6 notes sheets to your chronicles, with the style of the clan Nosferatu. Are 10 note pages to players make your annotations in wich style.  Simple, direct and efficient. 3 Version is editable Version is not editable The editable version has no need to be print,...   [click here for more]
White Wolf  $0.50

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