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We dream, and we tell stories. We dream of love and the sort of person who might complete us. We dream of horror and wake breathless. We dream of magic, of flying through the air, or breathing underwater. We dream of fantastic vistas and amazing monsters.
We dream, and then we wake, and we tell stories. Our dreams create the Kithain, the changelings. Our stories are sustenance. ... [click here for more] |
Onyx Path Publishing |
$2.99
|
Part of the Changeling: the Lost 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness.
Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten... [click here for more] |
Onyx Path Publishing |
$2.99
|
Exalted 3rd Edition Brawl Charm Cards
Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more.
Now you can keep track of your character's miraculous powers more easily than ever before with these Solar Charm Cards,... [click here for more] |
Onyx Path Publishing |
$2.99
|
Exalted 3rd Edition Craft Charm Cards
Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more.
Now you can keep track of your character's miraculous powers more easily than ever before with these Solar Charm Cards,... [click here for more] |
Onyx Path Publishing |
$2.99
|
Exalted 3rd Edition Lore Charm Cards
Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more.
Now you can keep track of your character's miraculous powers more easily than ever before with these Solar Charm Cards,... [click here for more] |
Onyx Path Publishing |
$2.99
|
Exalted 3rd Edition Occult Charm Cards
Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more.
Now you can keep track of your character's miraculous powers more easily than ever before with these Solar Charm Cards,... [click here for more] |
Onyx Path Publishing |
$2.99
|
Exalted 3rd Edition Performance Charm Cards
Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more.
Now you can keep track of your character's miraculous powers more easily than ever before with these Solar Charm... [click here for more] |
Onyx Path Publishing |
$2.99
|
Exalted 3rd Edition Ride Charm Cards
Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more.
Now you can keep track of your character's miraculous powers more easily than ever before with these Solar Charm Cards,... [click here for more] |
Onyx Path Publishing |
$2.99
|
Exalted 3rd Edition Sail Charm Cards
Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more.
Now you can keep track of your character's miraculous powers more easily than ever before with these Solar Charm Cards,... [click here for more] |
Onyx Path Publishing |
$2.99
|
The young warrior known as Visiting Flare wanders Vaneha in search of the answers to the jumbled broken puzzle that is his past.
In times of stress he catches fleeting glimpses of a time when his power reshaped history, but he does not know whether those visions are real or what they mean. When the truth is revealed to him, his past and present will collide and legends will come alive once more.
This... [click here for more] |
Onyx Path Publishing |
$2.99
|
Lodges takes a look at two new lodges for Werewolf the Forsaken 2nd edition, while also updating another lodge.
Featuring
The Lodge of the Flame
The Cable Masters
The Lodge of Luna's Tears
... [click here for more] |
White Wolf |
$2.99
|
This product details the Technomancy Discipline for V5, which applies the principles of Blood Sorcery to modern inventions. Like Blood Sorcery, this Discipline has both powers and rituals. The rules given here are new creations, not adaptations from previous editions.
Technomancy Powers
Level One
Data Bleed. Make recently-recorded data literally bleed... [click here for more] |
White Wolf |
$2.99
|
This product provides 24 all-new Predator Types for character creation in Vampire the Masquerade: Fifth Edition, tripling the Predator Types available to you. Each Predator Type has a unique combination of options for Disciplines and a carefully chosen set of Advantages to support the feeding style. In addition, there are four new Merits and Flaws for use in these Predator Types and in other characters... [click here for more] |
White Wolf |
$2.99
|
This product introduces a new step of character creation in Vampire the Masquerade: 5th Edition - The Embrace. Each player chooses the type of the Embrace that their character underwent, using that knowledge to inform their roleplay of undeath and their relationship with their sire. The choice of Embrace Type can be purely for story reasons or it can have mechanical benefits and drawbacks; each Embrace... [click here for more] |
White Wolf |
$2.99
|
It's hard to carry a book in your hands when you're charging into battles, claws and spurs popping through your skin. Frankly, who wants to get the Wyrm's blood on their rulebook? Thankfully, the Auspice Gift Cards exist to alleviate your hardships.
Now, the powers of all Auspices are available at your fingertips, in an easy-to-handle format!
This set of Gift Cards contains all the Auspice Gifts... [click here for more] |
Onyx Path Publishing |
$2.99
|
A new sourcebook of kiths, contracts and True Fae for use with Changeling: The Lost 2e, Wyrd Tides collects these offerings that relate to literal tides of the ocean, tides of time, tides of emotion and other expressions of this theme in a Year of the Tide release.
Inside you'll find:
* 8 new kiths for use in your Chronicles.
* 3 True Fae that prowl the Arcadian seas, their Titles and suggestions... [click here for more] |
White Wolf |
$2.99
|
A Collection of Rituals
M20 Sorcerer discusses the array of effects one may achieve through rituals when using Path Magic. While that volume provides several sample rituals, those provided therein are but a taste of what is possible through Path magic rituals. This books seeks to showcase those possibilities by presenting a collection of example rituals from the various Paths presented... [click here for more] |
White Wolf |
$2.95
|
Scroll of Lost Wisdom
In the darker corners and ancient learning of the Middle Kingdom may be found stranger secrets than even the Demon People often know. From Dharmas preaching bizarre and radical creeds in defiance of the Fivefold Way, to the powers of the lesser Shintai. Despite their demeaning names and often overlooked status, both can alter the fates of Kuei-jin and their... [click here for more] |
White Wolf |
$2.53
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An Alternative set of mechanics for Hunter the Reckoning. This product is designed to work with the Classic World of Darkness Mixed Games Rules. ... [click here for more] |
White Wolf |
$2.50
|
Hear with attention, children, as I have important advice to give you. Avoid the graveyard area at night, as there lives an accursed kith that howls in the night, and tragedy strikes anyone foolish enough to get in their way! If you hear a howling in the wind piercing the night or see two red eyes like flowing blood burning through the fog, run as fast as your feet may carry you! It is best to... [click here for more] |
White Wolf |
$2.50
|
The second installment of supplements for Mage: the Ascension 20th Anniversary Edition supporting the Progenitors Convention, the Technocratic Union, and in fact, the entirety of the World of Darkness with antagonists, story seeds, conflict prompts, and usable Enhancements, Adjustments and Procedures. ... [click here for more] |
White Wolf |
$2.50
|
"When I start laughing
he finally realizes
I’m the scary kind of fucked up,
not just the annoying kind."
— Luke Van Buren, “Prince” of Vancouver
This supplement includes:
An expansion of the Chronicles of Darkness Vancouver setting
Story hooks and backstory for the prince of Vancouver
A new Coil of the Dragon
... [click here for more] |
White Wolf |
$2.25
|
Artifacts, amulets, enchanted objects - Kindred scour the world and delve into ancient mysteries for such items, for a small edge over their opponents and temporary allies. The masters and upstart apprentices of Blood Sorcery, however, often elect to create them themselves. This product is all about such wondrous pieces of jewelry, accessories, and their creation.
In this product you will find:
10... [click here for more] |
White Wolf |
$2.16
|
My own personal spin on the Animalism discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- animal companions (a few basic stats for your games)
- wild resonance bonuses and penalties (for those who really want to... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Auspex discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for generating divination, using resonance auras and Astral Projection
- part of the Shadowfall collection (my... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Celerity discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for initiative
- optional rules for acrobatics
- part of the Shadowfall collection (my personal collection... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Chimerstry discipline. In it you will find:
- 21 powers (old and new re-written)
- Chimerstry needed a lot of re-work to bring it into the modern setting. I gave it a Level 0 ability which gets stronger over times and introduced a few rituals to keep up with the V5 theme.
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
-... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Dementation discipline. In it you will find:
- 15 powers (old and new re-written)
- Dementation is now volatile and dangerous while remaining fun
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions, risks and more added to make the powers less vague
- 20 different derangements had been... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Dominate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- 2 different Discipline Bonuses provided instead of 1.
- part of the Shadowfall collection (my personal collection with more... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Fortitude discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for Soak Tokens included
- part of the Shadowfall collection (my personal collection with more titles to... [click here for more] |
White Wolf |
$2.00
|
"We Make the Old and Broken Into Something Better"
Take part in a Legacy both contemporary and ancient beyond time, harkening back to the times of Atlantis (allegedly) but newly founded, the Ebon Phoenix. A Moros legacy tied to no particular Order, delve the soul and mind of their subjects, acting as spiritual mentors in the modern era or psychiatrists of old.
As seen in The... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Obfuscate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- part of the Shadowfall collection (my personal collection with more titles to come)... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Oblivion discipline. In it you will find:
20 powers (old and new re-written)
Very basic rules for Wraiths
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects, conditions, risks and more added to make the powers less vague
The nature of Oblivion and the Abyss further elaborated upon for the custom rule set
Part... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Obtenebration discipline, including Abyssal Mysticism. In it you will find:
A reformed Obtenebration which is independent from Oblivion
15 powers (old and new re-written)
10 Abyssal Mysticism rituals
Rules for Shadow Constructs
Rules for Shadow Minions
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects,... [click here for more] |
White Wolf |
$2.00
|
The Uratha must change and adapt on the hunt. An Auspice might bind the People to a given role on the hunt, but that role is not so easily defined. In this book are presented two alternate Moon Gifts for the Elodoth and Irraka, the Judge's Moon and the Thief's Moon, along with one Merit each to compliment these new roles. ... [click here for more] |
White Wolf |
$2.00
|
Enjoy 15 unique Discipline powers for Potence. Whether you are looking to take down a rival coterie or defend your community from foul beasts of night, you are going to enjoy having extra firepower at your fingertips.
These new abilities focus on ranged attacks, violent disruptions, domination counters, and more.
Phoenix by Night information:
Phoenix, Arizona is a complete and utter mess... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Potence discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- part of the Shadowfall collection (my personal collection with more titles to come)
I added a custom preview with some of the... [click here for more] |
White Wolf |
$2.00
|
The first of my clan specific disciplines. This is my own personal spin on the Protean discipline. In it you will find:
- 30 powers (old and new re-written)
- each Protean power now has an aspect assigned to it (split into earth, air and water). These aspects allow you to customizeyour War Form further.
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
-... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Quietus discipline, including Assamite Sorcery. In it you will find:
Quietus was always a troubled discipline that the original game design never really knew what to do with so I took it apart and gave it more of a direction. The discipline now focuses on curses and poisons/venoms, their creation and their transmision.
10 powers (old and new re-written) - used to spread... [click here for more] |
White Wolf |
$2.00
|
Let’s reclaim our heritage.
Raw Magic includes:
• The Flow of Power, a new Path of Thaumaturgy that allows Tremere to manipulate the magical energies of Mages, Sorcerers, and other, stranger creatures.
• New Rituals for sensing and protecting against the sorceries of other beings. ... [click here for more] |
White Wolf |
$2.00
|
There are 25 runes (including a blank one) for those who narrate on sites that can install a deck. I use these in my Vampire, werewolf and mage roleplays, with powers to do with premonition. My players find it really cool how the narrative takes on a more realistic development and any player can use it. The images are 1024 x 1024.
My Gangrel has Auspex with premonition and it's particularly one of... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Serpentis discipline, including Setite Sorcery. In it you will find:
25 powers (old and new re-written).
The powers are split between 15 basic abilties and 10 blood sorcery rituals for Setite Sorcery.
Optional rules for Discipline Banes & Bonuses
Advice for which abilities are LARP friendly
Ranges, times, effects, conditions, risks and more added to make the powers... [click here for more] |
White Wolf |
$2.00
|
This monograph presents a new kraina, a path of Koldunic Sorcery, integrated into the history of the Nördlinger Ries, a meteoric impact crater in southern Germany. In addition to adding a new kraina to the Vampire: The Dark Ages lore, it also serves as a teaser for the Ries by Night book.
Inside, you'll find:
Backstory for the Nördlinger Ries in the World of Darkness
A letter of a Tremere... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Valeren discipline (or Obeah as some might know it). In it you will find:
- 20 powers (old and new re-written)
- I provided rules for using the Path of the Warrior or the Healer so Salubri now have some punch with this discipline.
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions,... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on Vicissitude:
Vicissitude is a unique discipline in that its abilities can be as simple or as complex as you want them to be. To this end I opted for the middle ground. There are only 2 powers in this book, which is a far cry from the normal 20 I aim for, but there is a trade off.
Dots in Vicissuted grant you titles which reflect your mastery over flesh crafting. Each new... [click here for more] |
White Wolf |
$2.00
|
Essence 6 and 7 Alchemicals are called Collosi, and grow to the size of Warstriders. Essence 8, 9, and 10 Alchemicals are called Metropoli or Patropoli, and grow to the size of buildings or cities. Charms for Colossi and Metropoli are alluded to in the official Alchemicals book, but not defined or detailed. This book fixes that. ... [click here for more] |
White Wolf |
$1.99
|
Quansho, the Dragon That Burns All Under Heaven, is a might artifact of red jade and fire. Once wielded by Cathak as a gift from the Empress, then lost for a generation. Now the Grimcleaver is returned to the hands of your Exalted.
Quanshao is the weapon of Cathak Shao-Dun on the Fall of Jiara actual play podcast series. ... [click here for more] |
White Wolf |
$1.99
|
Exalted 3rd Edition Archery Charm Cards
Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more.
Now you can keep track of your character's miraculous powers more easily than ever before with these Solar Charm Cards,... [click here for more] |
Onyx Path Publishing |
$1.99
|
Exalted 3rd Edition Athletics Charm Cards
Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more.
Now you can keep track of your character's miraculous powers more easily than ever before with these Solar Charm... [click here for more] |
Onyx Path Publishing |
$1.99
|
Exalted 3rd Edition Awareness Charm Cards
Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more.
Now you can keep track of your character's miraculous powers more easily than ever before with these Solar Charm... [click here for more] |
Onyx Path Publishing |
$1.99
|