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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide


Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay? Under Tonight's Streetlights This book combines new Thaumaturgy paths with extensive advice on creating...   [click here for more]
White Wolf  $8.99

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Raptured

Raptured


Necromancy has been a long existing element across multiple World of Darkness games.  A Giovanni or Euthanatos might raise a corpse, embueing them with an undying hunger, but few understand what it is to be a Zombie. What is a Zombie? A zombie is someone who once was. A zombie is a person who has lost their humanity – or, more aptly, has had it ripped from them. Are they a gnashing, hungry monster? ...   [click here for more]
White Wolf  $8.99

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Beyond the Broken Mirror

Beyond the Broken Mirror


Vampires call Malkavians mad for seeing a world beyond this one, filled with mystery and horror. Every other creature of the night would say that the Malkavians are absolutely right. Another world exists and that world is called the Umbra. Dismissed by their fellow kindred, Malkavians have spent the millennia secretly grappling with spirits, astral realms, inventive magics and the impossible task of...   [click here for more]
White Wolf  $8.00

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The Merrick Institute

The Merrick Institute


In this book you'll find: Updated rules for Tooth and Claw to Hunter the Vigil Second Edition. A re-imagining and update of the Merrick Institute conspiracy and Dreamscape Endowment. Updated rules to the Compacts, Merits, and Tactics of Tooth and Claw. New Endowments for the other conspiracies. Requires the use of Hunter the Vigil Second Edition. ...   [click here for more]
White Wolf  $8.00

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Tribebook: Naghaluu

Tribebook: Naghaluu


What If There Was Another?  A Breed Lost to the March of Time?  Similar to the Garou, but Like the Nuwisha, Not of the Garou...   Tribebook Naghaluu is an exploration into an all new dire wolf fera for Werewolf: the Apocalypse.  This all-new 59 page book is filled with the history, legends, and character options needed to play one of the Naghaluu.  The Naghaluu...   [click here for more]
White Wolf  $8.00

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Exalted 3rd Edition Charm Cards (Set 3)

Exalted 3rd Edition Charm Cards (Set 3)


Exalted 3rd Edition Charm Cards (Set 3) Ride - War Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more. Now you can keep track of your character's miraculous powers more easily than ever before with...   [click here for more]
Onyx Path Publishing  $7.99

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Legends of the Clans

Legends of the Clans


Only fools believe they know all there is to know about their clan. Through more than ten millennia, vampires have buried more secrets than anyone, even the mythical clan founders, can realize. Legends of the Clans include three examples of such secrets for each clan, giving Storytellers new, interesting, and unknown elements to introduce into their chronicle.   Legends of the Clans includes: Secret...   [click here for more]
White Wolf  $7.95

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Second Sight: Third Eye

Second Sight: Third Eye


Third Eye is a 2nd Edition update of Second Sight, providing a mechanical update to the powers and abilities of Psychics, Thaumaturges, and other mortal magic users, as well as various rules and systems for making use of them. Second Sight: Third Eye features: Second edition rules for many of the psychic powers and thaumaturgical rituals found...   [click here for more]
White Wolf  $7.95

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Sorcerer's Companion

Sorcerer's Companion


The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems. Included inside: Advice for creating and playing Sorcerers in an M20 Chronicle. Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal Circle. Two...   [click here for more]
White Wolf  $7.95

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Bloodlines: The Resurrected (Version 0)

Bloodlines: The Resurrected (Version 0)


Looking for the revised version? Get it here! The Blood changes. It finds new veins, it pumps through fresh hearts. It gets smarter. And old blood? It never stops learning. This supplement includes: Updated mechanics for 10 first edition bloodlines including the Alucinor, the Nahualli, and the Sangiovanni A...   [click here for more]
White Wolf  $7.50

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The Secret Frequency Files

The Secret Frequency Files


The Secret Frequency Files is collection of story hooks, settings, antagonists and rules updates, for use with Chronicles of Darkness 2nd edition, including Vampire, Mage, Geist, Promethean, and more. Within this book is; The Tomb of William MacKenzie and a 2nd edition update of the Vampire Bloodline The Architects of...   [click here for more]
White Wolf  $7.50

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Foreign Magicks

Foreign Magicks


The Power of the Night-Folk The World of Darkness is full of strange and powerful beings. Ancient vampires, angry werewolves, anxious ghosts, and alluring fae all have powers that mages often need five or more spheres to reproduce. These powers can be among the most sought after by mages, such as immortality, or simply complicated and useful, like oneiromancy. Even when all of the requirements are...   [click here for more]
White Wolf  $7.49

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Beyond The Glass

Beyond The Glass


Mirrors are more than just a place to check your hair or your air guitar technique. Behind every Mirror. Behind every reflecting window. Under every still pond. Behind every chrome bumper... lies another world. In Myths and Fairy Tales Mirrors are often a mystical thing-- half of this world and half of another. Reflections are not simple images, they're windows into every world that is, that ever might...   [click here for more]
White Wolf  $7.40

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Mysteries of the Blood

Mysteries of the Blood


The Kindred have existed for millennia and during that time they have ripped arcane secrets from both their blood and the very land the world over. From the forests of Cymru to the dunes of Kemet; the fertile fields of Mesopotamia to the jungles of India, there is power in the earth and the blood found therein for those brave enough to seize it. Inside, you’ll find: A myriad of new paths and rituals...   [click here for more]
White Wolf  $6.99

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Truth Beyond Paradox

Truth Beyond Paradox


Passion. Loss. Laughter. Fear.  Truth is a paradox, especially when magick is involved. To get beyond illusions of reality, then, a person must reach beyond what we think is possible and find what’s really there.  Set in the award-winning world of Mage: The Ascension, the 17 tales featured in this collection span from the bizarre humor of “The Theogenesis Gimmick”...   [click here for more]
Onyx Path Publishing  $6.99

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V20 The Endless Ages Anthology

V20 The Endless Ages Anthology


Twenty-five years of Vampire: The Masquerade Twenty-five years of storytelling, adventure, and exploration. In celebration, we bring you eighteen authors that explore the evolution and development of the world of Vampire. From tales of wanton diablerie to the fulfilling of centuries-old religious vows, lover’s sacrifices, and searches for truth. Peel apart the layers and discover...   [click here for more]
Onyx Path Publishing  $6.99

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Paved with Good Intentions

Paved with Good Intentions


The road to adventure is frought with peril. From eldritch vampires mounted on demonic steeds, to techno-magi driving supernaturally enhanced hyper-cars, one is never sure what they may encounter. This book attempts to prepare the traveler of the highways and byways of the World of Darkness. Included within these pages you will find: Complete rules for vehicular combat, compatible with most 4th...   [click here for more]
White Wolf  $6.83

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Masterworks

Masterworks


A wealth of new artifacts for use in any exalted game including 15 utility items, 7 exceptional armors, and 19 weapons. Masterworks takes inspiration from published works making sure to take advantage of the Resonant and Dissonant tags.  ...   [click here for more]
White Wolf  $6.50

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Blood and Country - V5 Supplement

Blood and Country - V5 Supplement


Blood and Country - A V5 Supplement Cities are to Kindred as bowls are to a dog. Blood and Country is a 113 page supplement for Vampire: the Masquerade 5th edition that looks to explore: Rural vampire culture and practices. Considerations of play for playing within an Australian setting. Discussion of the Maalabalun;...   [click here for more]
White Wolf  $6.40

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Call to Lineage

Call to Lineage


Call to Lineage A V5 Supplement Call to Lineage is a series of 36 Descendant-based loresheets for Vampire: The Masquerade 5th Edition. Includes loresheets to include for PCs representing their connection to key figures within the World of Darkness. Loresheets for the following characters are included in Call to Lineage: Banu Haqim: Dastur Anosh; Jamal, the Martyr;...   [click here for more]
White Wolf  $6.40

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The Lost Grimoire

The Lost Grimoire


Koldunic sorcery is the most ancient form of Kindred blood magic, and as such, both Tzimisce and Lhiannan have had thousands of years to exert their dominance over the spirits of the earth, wind and sea to create numerous paths of power. Inside you will find: New kraina crafted in diverse regions from the Arctic Cirle, to Asia Minor, drawing on the land, people and the myths of both to create unique...   [click here for more]
White Wolf  $5.49

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Forgotten Disciplines

Forgotten Disciplines


Awake the hidden gifts in the blood of the Kindred!!! Discover nine new fearful Disciplines for Vampire: Ananse, Berserkergang, Chulorvitis, Diabolitas, Bloody Blade, Humanism, Cityscape, Sanguimalia and Thaumivorism. Any benefit por my part will go to the investigation of A.L.S. (Amyotrophic Lateral Sclerosis) Thank you!!! ...   [click here for more]
White Wolf  $5.09

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Ghost

Ghost


This book contains rules for playable ghosts in Exalted Third Edition, including rules for playable Deathlords. Be one of the Unbound, a heroic ghost belonging to one of five Shades: Banshee, Ghoul, Lich, Wight, and Wraith. With a unique take on Arcanoi, you can deeply customize the way your ghost is played. In this book,...   [click here for more]
White Wolf  $5.00

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Rhemet Revised

Rhemet Revised


Rhemet Revised is an updated look at the Rhemet bloodline that was originaly made under the Dark Pack license. The Rhemet is an original Tremere bloodline brought to V5 exploring the concept of "Kindred as Mockery". This book is not only an expansion of the bloodline itself, but moves the storyline forward. Throughout the book you will see: New Blood Sorcery Powers and...   [click here for more]
White Wolf  $5.00

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The Darkest Timeline

The Darkest Timeline


What if Lasombra won in the end? What if when the cycle began again, the King of Shadows ruled the vampires instead of Caine? What clans would he make? What magics would emurge? How dark could the World of Darkness get? The Darkest Timeline is an answer to the question posed by the Jyhad itself: What if the most evil beings in the world actually...   [click here for more]
White Wolf  $5.00

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V5 Vampire Player's Guide (Unofficial)

V5 Vampire Player's Guide (Unofficial)


Embrace all new possibilities for your character with our Vampire Player's Guide. Designed to deeply expand the options for characters, the book allows players to make unique kindred supported by game mechanics as well as tools for Storytellers to flesh out non-player characters. This resource provides a trove of new advantages, flaws, predator types, and disciplines designed to fit within the rules...   [click here for more]
White Wolf  $5.00

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A Waste of Good Blood...

A Waste of Good Blood...


Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day......   [click here for more]
White Wolf  $4.99

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Beyond the Hedge

Beyond the Hedge


The Lost emerge from maddened Arcadia not wholly human; composed of raw elements and even stranger stuff, they are all also deeply emotional. Divided into Courts that correspond with seasons as well as emotions, they learn to harvest Glamour from mortals. But they are not limited to just fueling their Contracts and powering their Tokens; emotions can be used to work magic similar to that found...   [click here for more]
White Wolf  $4.99

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M20 The Art of Mage: 20 Years and More

M20 The Art of Mage: 20 Years and More


For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim.  Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind...   [click here for more]
Onyx Path Publishing  $4.99

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M20 The Mage Cookbook

M20 The Mage Cookbook


Food is Life  We are what we eat. As mages throughout history have realized, the foods that sustain our bodies sustain enlightenment as well. Such foods become extensions of the people and cultures that create them. Now Brother Oliver Lyon, Knight Templar and a humble baker’s son, travels around the world hunting the Fallen and gathering fine recipes along the way.  Enchanting...   [click here for more]
Onyx Path Publishing  $4.99

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Mage Translation Guide

Mage Translation Guide


Twenty Years and Counting... Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss.  This guide will help you translate the feel and core elements from each version of Mage into the other's game...   [click here for more]
Onyx Path Publishing  $4.99

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Miracles of the Solar Exalted

Miracles of the Solar Exalted


The blessing of the Unconquered Sun unlocks the potential within each of his Chosen, allowing their heroic skills to become expressions of divinity. More than any other Exalted, the Charms of a Solar express who she is and what shape her legend will burn into the world. This book contains over 80 new Solar Charms embodying a range of concepts and stories dreamed up by players of Exalted and meticulously...   [click here for more]
Onyx Path Publishing  $4.99

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Paradigm Explored: Fairy-Faith

Paradigm Explored: Fairy-Faith


See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the...   [click here for more]
White Wolf  $4.99

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Powerslaves: A Tome of Sorcery

Powerslaves: A Tome of Sorcery


The sorcerous arts have long been practiced by the kindred, from Banu Haqim and Ministry sorcerers, to Tzimisce Koldun, and Tremere Thaumaturges. Many groups have tried claiming the crown of the first, the best, or the most powerful of the magic users, and here you'll finally see what they have to back up these claims. In this book you will find: An exploration of the various magic wielding groups,...   [click here for more]
White Wolf  $4.99

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Rites of Renown: When Will You Rage II

Rites of Renown: When Will You Rage II


The Garou’s ancient struggle against the corruption of the world continues on, year after year, blow after blow. The names of the fallen outnumber the living. Their enemies are legion: vile subsidiaries of Pentex, Inc.; mutated Black Spiral Dancers; creatures warped beyond imagination by the taint of the Wyrm; and even, tragically, their own pride, long-held vendettas, and explosive rage.  They...   [click here for more]
Onyx Path Publishing  $4.99

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Silken Storm Style

Silken Storm Style


There are many martial arts practiced throughout creation, from brutal styles of assassination taught in the gutters of Wu-Jian, to legendary styles of staff and scrollwork taught in Eastern Temple Libraries. Silken Storm Style is one of these styles, focusing on mobility and grace. It allows its users to become the monsoon, tearing across battlefields as they ruin carefully laid...   [click here for more]
White Wolf  $4.99

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The Cainite Conspiracies Anthology

The Cainite Conspiracies Anthology


Step back into the Dark Ages... ...into a time when the clans, high and low, battle for blood and power. Welcome to The Cainite Conspiracies This collection of short stories inspired by the 20th Anniversary edition of Vampire: The Masquerade Dark Ages features tales by Vampire developers such as Justin Achilli, Eddy Webb, David A. Hill, Jr., and...   [click here for more]
Onyx Path Publishing  $4.99

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The Devoted Companion

The Devoted Companion


In the eyes of the Renegades, every conspiracy is a tightly managed organization comprised of faceless human monsters willing to commit any atrocity to advance its malevolent agenda. It is an oppressive structure bent on dominance through transgression. The Devoted are its brainwashed zealots and lab rats, its muscle and middle-managers, its magnum opuses and messiahs. Whether they do so blindly or...   [click here for more]
Onyx Path Publishing  $4.99

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The Long Hard Road Out of Hell - A Guide to Immorality

The Long Hard Road Out of Hell - A Guide to Immorality


Whether Camarilla , Anarch, or Sabbat, everyone needs an outlet. This content has been tried,  tested, and approved by the V5 community. The Long Hard Road out of Hell deals with kindred morality in all it's bloody glory. Whether looking at it through a traditional lens, considering the implications of using something but the living for Touchstones, the ethics of the Paths of Revelations, or exploring...   [click here for more]
White Wolf  $4.99

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The Witching Hour

The Witching Hour


The year is 1612, and the witch-fires are burning throughout England. Your people have kept the old ways alive in their tiny village for centuries, but now you have somehow come to the attention of the witch-finders and their strange masters. But the hunters have underestimated you, and your vengeance will reach your enemies from beyond the grave. The Witching Hour Includes: A chronicle...   [click here for more]
White Wolf  $4.99

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V5: Advanced Discipline Powers

V5: Advanced Discipline Powers


V5: Advanced Discipline Powers This product provides rules for Discipline powers above and beyond those presented in the Core Rulebook, allowing you to stat out Methuselahs and other ancient Kindred. It contains basic rules for gaining these powers, should you choose to open them to your players, and appropriate prerequisites for extending them to Storyteller NPCs. The powers shown...   [click here for more]
White Wolf  $4.99

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V5: Root and Vein

V5: Root and Vein


Root and Vein: Mandragora in V5 This product adapts the concept of mandragora (plant ghouls) to V5, providing systems for their creation and use in your Chronicles. This content is loosely inspired by other World of Darkness Vampire games but reimagines lore and characters for better incorporation with V5. Please feel free to check the Full Size Preview to see the...   [click here for more]
White Wolf  $4.99

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V5: True Faith Options

V5: True Faith Options


V5: True Faith Options No two followers of a faith interpret it exactly the same way, so why should True Faith have but one set of abilities? This product provides systems for treating True Faith as the equivalent of a Discipline accessible to Storyteller characters only. Each priest of True Faith can now have their own set of Miracles determined by their True Faith rating and their...   [click here for more]
White Wolf  $4.99

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W20 Cookbook

W20 Cookbook


Every werewolf tribe has its traditions, legends, and customs. From the tales of lordly Silver Fangs to the debased Black Spiral Dancers, and from the isolated Siberakh to the long-dead White Howlers, those legends live on. Part of that culture comes across through each tribe’s attitude towards food. This book is a first for the World of Darkness, providing both extra background...   [click here for more]
Onyx Path Publishing  $4.99

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Watchers Upon the Threshold

Watchers Upon the Threshold


The Sagacious Watchers Upon the Threshold of Reality are the apolitical Sidereal troubleshooters that monitor and repair the Loom of Fate. They have protected Creation from bizarre magical phenomena for millennia, but as the chaos of the second age grows, the enemies of logic become increasingly hard to contain. Can they hold the tattered Loom of Fate together long enough for a third age to dawn, or...   [click here for more]
White Wolf  $4.99

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Devotion to Power

Devotion to Power


Far from the static creatures many claim them to be, Kindred are masters of experimentation. Their seemingly small set of Disciplines to call upon can be made into a multitude of new talents and abilities with a little work to fashion them into new Devotions. Devotion to Power includes over 60 new and updated Devotions for use by Kindred, including those using only commonly known...   [click here for more]
White Wolf  $4.95

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Night Thirst

Night Thirst


Night Thirst is a book that offers both players and storytellers new options to bring their characters to unlife. Presented within you’ll find ten new Predator Types and several new Discipline Powers and Advantages to explore other possibilities within your chronicles.  Back-Alley Doctor: Kindred who use their medical knowledge to sedate and incapacitate their prey. Catfish: Kindred...   [click here for more]
White Wolf  $4.95

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Forgotten Thaumaturgies

Forgotten Thaumaturgies


Study new secrets from the blood magic!!! Discover 8 new Thaumatugies: Path of Murder, Ghouldom, HEAVY METAL Sorcery, Mentorius, Oniroterror, Path of Vis, Terrae and Greenery. Learn about new Combined Disciplines: Green Arsenal, Cyberleech, Psychotropic Fruit, Personal Liberation, Create Family of Revenants, Vegetable Parasite, Elixir of Strength...   [click here for more]
White Wolf  $4.69

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Ephemeral Influence

Ephemeral Influence


Throughout the realms, ghosts, spirits, angels, and goetic beings lurk, channeling strange abilities to allow them to take control of parts of the wider world. Ephemeral Influence provides Storytellers and players alike with example uses of these strange Influences, and provides tools for other denizens of the darkness to tap into these strange sources of power themselves. It includes:...   [click here for more]
White Wolf  $4.50

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Legacy of Haight: Cyclops

Legacy of Haight: Cyclops


A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skin Dancers. However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides. In this edition, readers are introduced to the...   [click here for more]
White Wolf  $4.50

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