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The Told You There Was No Coming Back
Vincent screamed when he saw us - me - again. After killing me, he'd expected me to stay dead. A reasonable assumption, don't you think? But my Shadow and I, well, we're not reasonable people. - Ryan Shearin, Risen
They Lied
Here's what tou've been waiting for: the way back to the Skinlands. Here's... [click here for more] |
White Wolf |
$9.99
|
The Magic Still Exists
From coral caves to sacred glades, from windswept peaks to shadowy streets, magic can still be found. Mermaids sing below the waves and the little people dance in the circles of their human neighbors. Some mortals even know the touch of the Fair Ones on their lives by the blood in their veins. But not all dreams are happy ones nightmares and creatures cluster... [click here for more] |
White Wolf |
$9.99
|
A Lot of Daring...
To the Devil with the Dark Ages! This is an age of flash and flamboyance, where a swift blade and a quick wit can work wonders. Leave muddy battlefields to the crows! Mingling with courtesans and artists, philosophers and princes is far more comfortable... but no less deadly!
A Bit of Luck...
Machiavelli wasn't kidding, Poisoned cups and venom'd words epitomize the... [click here for more] |
White Wolf |
$9.99
|
Killers and Thugs....
From necrotic practices in ancient India to modern wheels of chance, the Euthanatos move among all places where fate hangs in the balance. Self-appointed judges and executioners, they seek to keep harmony in the cosmic cycle. But who judges them, and where do their responsibilities truly lie? Only the most careful equilibrium can stave off a descent into the... [click here for more] |
White Wolf |
$9.99
|
Narcissism and Absinthe?
Somewhere in the limbo between Tradition and Craft, the Hollow Ones walk their own way. They don't need anyone else's acceptance, and they sure as hell don't need anyone telling them how to go about their business. Other mages dismiss them as juviniles and junkies. And yet, even Traditionalists can be wrong... and the Hollow Ones have a very wide network indeed. Underestimated... [click here for more] |
White Wolf |
$9.99
|
Archeologists of the Unknown
Defectors from the monumental halls of the Technocracy, the Sons of Ether are the avante garde of true Enlightened Science, decoding the ciphers of nature and supernature through direct observation and experimentation. Unlike their former brethren, they don't shut out the weird or the strange, anomalous sightings or alien visitations. They seek them out to prove them... [click here for more] |
White Wolf |
$9.99
|
Mages Unite The Council of Nine Traditions has stood for centuries as humanity's best hope for survival and freedom. Together the Traditions have strength, unity and power. Divided they fall, and so would reality as we know it. The fate of the world lies in their hands. The Future is Yours The Traditions Gathered is a collection of essential Tradition Books for Mage: The Ascension.... [click here for more] |
White Wolf |
$9.99
|
Born of Darkness
Saulot has fallen, and to what end? The demon Kupala rages in his ancestral home at whose behest? Beneath the dead soil of Transylvania pulses an undying heart, but for how long? The prophecies of Gehenna are coming to fruition in the Dark Medieval world. Only those who would defy destiny itself can stem the dark tide of the final nights
Bearers of Unholy Light
Dark... [click here for more] |
White Wolf |
$9.99
|
An Epic of Tumult
Dracula stalks the night, Kupala rages beneath the cursed land of Transylvania and Paris burns in revolution. The characters - princes, rebels and everything in between - find themselves amid the flames and besieged by friend and foe alike. Can they survive the terrors of both the supernatural world and the kine? Or will they become so much ash on the wind?
The... [click here for more] |
White Wolf |
$9.99
|
Eight Centuries of Evil
The prophecies of Gehenna continue to unfold. In the darkest corners of Transylvania, Dracula stirs. Halfway across the world, a conflagration destroys an entire clan of Sabbat Cainites. The geomantic web unravels, revealing one of the greatest pieces of the Jyhad. Can the players coterie put aside its differences in time to foil the plot of an Antediluvian? Or has Gehenna... [click here for more] |
White Wolf |
$9.99
|
A Song of an Older Time
Long ago, the world was One. Everything lived in harmony. All creatures revered the great mother, Gaia. Then the fabric of the world was rent. Spirit was torn from matter by the claws of the Wyrm and the webs of the Weaver. From one world, two were born: the Earth and the Umbra.
A Memory Yet To Come
The Garou still live between the two worlds. They have one... [click here for more] |
White Wolf |
$9.99
|
Mad As Hell...
This time, the Kindred have gone too far. A Blood Hunt rages and the Garou are its targets. The Black Spiral Dancers have seized the Fanum, and they threaten the gods themselves. But the Garou are fighting back. Armies are mustered and legions march. What vampire can survive the wrath of the Garou?
And Not Going To Take It!
A Werewolf/Vampire... [click here for more] |
White Wolf |
$9.99
|
Can a Prince command a Priscus?
How have the Anarchs fared during the modern nights?
Can the Harpies declare a boon null?
These questions and more secret details of the Kindred condition have their answers within the V20 Companion. A complementary sourcebook detailing some of the finer points of being undead, this is the first supplement released in support... [click here for more] |
Onyx Path Publishing |
$9.99
|
The Clans are not the only vampires that strut, if I might steal from the Bard, upon this great stage of fools. There are the errant Kindred inaccurately collected under the sobriquet of “bloodlines.” While their role in the eternal conflict between the childer of Caine is small, it is often incredibly impactful.
As such, I provide this corollary to my original study.... [click here for more] |
Onyx Path Publishing |
$9.99
|
The Shatterred Mind... The Garou cannot recover every cub. Those that suffer the First Change without the support of their tribe are lost. These lunatics run alone in a cruel world of madness - until the Valkenburg Foundation steps in. The characters are recruited to become the Questing Pack and hunt down the lost cubs, those who endanger themselves and the Veil with their madness.... [click here for more] |
White Wolf |
$9.99
|
The Kindred hide amongst humanity, eking out their bloodthirsty unlives behind a veil of deception. Yet certain mysteries are obscured from even the most canny, perceptive vampires. Who else stalks the Final Nights? What powers do they wield? What hidden skills do they command? There Are More of Us Than We Know The Vampire Storytellers Companion collects new rules, abilities and bloodlines... [click here for more] |
White Wolf |
$9.99
|
The Final Nights Hid a Million Stories From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal Jyhad. Elders, ancillae, neonates and... others... prowl the nights. Only one individual knows all the secrets of the World of darkness. Anf They Must All Be Told The role of th Storyteller is a daunting one, and this book is an invaluable... [click here for more] |
White Wolf |
$9.99
|
A Storytelling game of personal horror.
"No one holds command over me. No man. No God. No Prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see who I drag screaming to Hell with me."
- Gunter Dorn, Dasa Ungeheuer Darin ... [click here for more] |
White Wolf |
$9.99
|
Elevate Your Game This full-color strategy guide and exhaustive encyclopedia of cards offers both new and veteran VTES players insight into the strategies and tactics of the game. Every card is included and every strategy examined. A Strategy Guide and Visual Encyclopedia
Over 100 pages of strategy advice from the world’s top rated players, including sample deck... [click here for more] |
White Wolf |
$9.99
|
Vampire is a game of make-believe, of pretend, of storytelling. Although Vampire is a game, it is more about storytelling than it is about winning. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar.
You, along... [click here for more] |
White Wolf |
$9.99
|
By day, London is the greatest metropolis of the 19th century. By night, it is the hunting ground of monsters older than the empire itself. Above it all lurks Prince Mithras, Methuselah of Clan Ventrue and godhead of a cult infecting vampire and mortal alike.
This product includes all three books in the Victorian Age Vampire Trilogy:
Book 1 - A Morbid Initiation
Book 2 - The Madness of Priests
Book... [click here for more] |
White Wolf |
$9.99
|
Concordia Lies In Ruins The High King has Disappeared.Dark gates to nightmare realms have
opened. Concordia's dream of peace shatters into nightmares of warring
factions. The Parliament of Dreams dissolves as contenders vie to take
King David's place. Behind the scenes, the Shadow Court lurks, ready to
grab the reigns of power. The time for change is at hand... Children Of Discordin Arise... [click here for more] |
White Wolf |
$9.99
|
War for Blood The Jyhad rages amid the skyscrapers and nightclubs of the modern world, as vampire elders - the oldest and most powerful Kindred - impose their law upon the young and newly Embraced. And yet the neonates, despite their thin blood, rebel to choose their own fate. It is an ages-old battle, an eternal struggle. Age and cunning or strength and passion - which will rule the night?... [click here for more] |
White Wolf |
$9.99
|
Tales of Legend
Werewolf legends reach back to the Golden Age of Gaia. Garou still gather around the campfire today, even as tribe fights tribe and the Wyrm slowly devours the world. Now you can relive some of the greatest Werewolf legends with Werewolf Chronicles Volume 1, a compilation of the first Werewolf stories ever told.
Lived Again
Werewolf Chronicles... [click here for more] |
White Wolf |
$9.99
|
The Wyrm is upon Us
Werewolf legends reach back to the Golden Age of Gaia. Garou still gather around the campfire today, even as tribe fights tribe and the Wyrm slowly devours the world. Now you can relive some of the greatest Garou legends with Werewolf Chronicles Volume 2, a compilation of the first Werewolf stories ever told.
This is a Good Day to Die
Werewolf Chronicles... [click here for more] |
White Wolf |
$9.99
|
"Gather, cubs, and hear the song of the mighty Garou, they Dying Race, the last Defenders of Gaia. Long have they fought against the rising dark, against the corruption that is the Wyrm. Though wounded and in pain , they fight on, alone against the End. None listen to their pleas, none heed their call. Only the Garou still Rage!" - Maverick Tongue, Galliard of the Silver Fangs
Rage against... [click here for more] |
White Wolf |
$9.99
|
From Savage Horror
The battle against the Wyrm rages, and the losses hurt more each day. Victory is harder to find as the Apocalypse approaches. One person stands above this fray: the Storyteller. It is her responsibility to display the horror and and the wonder of the world of the Garou, the werewolf defenders of the Earth. It is the Storyteller's task and reward to tell the tales of Werewolf:... [click here for more] |
White Wolf |
$9.99
|
These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse
The humans have Corrupted the Earth Destroyed the Trees Slaughtered the Beasts Choked the Air Poisoned the Soil Clogged the Waters Unleashed the Eternal Fire
Now, the Wyrm rises To eclipse the Moon, Devouring all within its grasp, Hunting the hunters. ... [click here for more] |
White Wolf |
$9.99
|
The Blood-Dimmed Tide Is Loosed
Not all of the World of Darkness fearsome denizens haunt the cities or stalk the woods. At the bottom of wine-dark seas lurk ancient horrors unknowable to humanity, creatures that prowl the fringes of a world wholly unlike our own. And sometimes hunger drives these creatures to swim upward in search of prey.
And Everywhere the Ceremony of Innocence Is Drowned
World... [click here for more] |
White Wolf |
$9.99
|
What Is the Sound of One Shen Screaming?
Little would seem to constrain the Night People of the East. They suffer no Masquerades and respect no Veils. Their excesses are largely excused as divine vengeance or simple joss. A few souls, however, see the containment of unruly supernaturals as their divinely ordained karma.
If You See These Guys on the Road, Run Like Hell!
World of Darkness: Demon Hunter... [click here for more] |
White Wolf |
$9.99
|
The Old Ways Are No More
Hong Kong: China the worlds greatest bastion of capitalism is now engulfed in the coils of the Communist dragon. But more important changes are afoot in this crossroads city, where vampire and werewolf, ghost and Goblin Spider, mage and mummy mingle. The future is now, and tonights deeds may lead to apocalyptic retribution in the mortal and spirit worlds alike.'
The End... [click here for more] |
White Wolf |
$9.99
|
Not all magicians move the world.
So-called hedge wizards ply their arts in the shadows, wresting secrets from musty tomes and hidden glades.
This rulebook and players guide in one explores the realm of these lesser sorcerers through hedge-magic rules, character creation, detailed sects and more.
Note: The Black & White print editions of this book are not full-bleed. Because... [click here for more] |
White Wolf |
$9.99
|
Beyond the Shroud of Death... We are creatures of passion, condemned to spend eternity fighting against the forces of Oblivion in the world around us and within. Why is it that only in death, we begin to learn how to live? - Anya Woodmere, Heretic of the Middle Path Can There Be Hope for the Damned? The Wraith Players Guide is an essential reference for players and Storytellers alike. By expanding... [click here for more] |
White Wolf |
$9.99
|
The Storytelling game of Death and Damnation. A complete RPG of death and damnation for use with the Storyteller series.
Play a frail spirit with powerful knowledge of the arcane secrets of the dead. Your Shadow, the intelligent personification of your darkness, taunts, torments, teases and threatens you. Can you rise up out of death into the reward that was originally promised you?
Includes 14 Arcanos... [click here for more] |
White Wolf |
$9.99
|
In the Garden of Lilith
In the beginning, so says the tales, the first woman refused God, accepted torment and sorrow and won her freedom. All else that transpires in the World of Darkness springs from that moment. The lore of the dark mother, the true history of the world with all it’s secrets laid bare, lies within these pages.
The Thorns cast Dark Shadows
The Analects of the Third Garden, is... [click here for more] |
White Wolf |
$9.95
|
Ein gehäuteter Leichnam wird auf einer Mülldeponie gefunden. Dies ist aber nicht der Kadaver eines hilflosen Opfers — die Leiche ist ein Garou.
Das Volk erinnert sich. Ein Mann tötete Werwölfe und raubte ihre Haut. Ein lästerlicher Ritus verband die Häute der Garou mit dem Körper eines Mitglieds der Blutgeschwister, um einen Werwolf zu erschaffen. Einen Hauttänzer.
Der Häuter ist aber... [click here for more] |
Ulisses Spiele |
$9.69
|
Warriors of Christ
Pope Innocent has called for a Fourth Crusade against the Saracen, and knights from across Europe gather to respond. Cainites and mortals alike taint the enterprise with their own ambitions. In Venice, Cainites gather to decide on the crusade's course, only to watch it spiral out of control and head toward Constantinople and its powerful masters. Blood calls to blood, and... [click here for more] |
White Wolf |
$9.58
|
Home Sweet Home Werewolves would give
their lives to keep the sacred places of Gaia from being defiled. They
draw lines of battle, readying themselves to fight, bleed and die in
defense of their homes. Their conviction is absolute; they fully
believe that their homes must be defended for the good of the world.
Now find out why. Trespassers Will Be Mauled!
Ever wondered what exactly... [click here for more] |
White Wolf |
$9.58
|
Europe is Beset
From beyond the lands that honest Christians call civilized, they come to wreak havoc. From Outremer, the Assassins extend their murderous reach. From Hoary Egypt come the tempters who serve the dark will of Set. From the barbarous lands to the north stride the wandering Gangrel. None of them are pleased with what the rest of civilization has been up to.
Infidels, Serpents and Sons... [click here for more] |
White Wolf |
$9.58
|
The Mad, the Wretched and the Unholy
The blood of Caine grants some majesty and beauty, but it drags others into shadows of despair. Their minds shatter, their bodies wither, their souls rot. But with the Curse comes power, and in the depths of ruin lie the greatest secrets.
They Watch, They Learn, They Know
This last of the Books of Blood reveals the secrets of the Malkavian, Nosferatu and Ravnos... [click here for more] |
White Wolf |
$9.58
|
What Monsters Lurk Hunters may have been exposed to the truth of the World of Dakness© - that monsters exist - but they actually learn very little about what stalks the night. Every hunter must answer the call in his own way, according to his own values and beliefs. What other choice does he have? But what if a radically different outlook made the hunt a radically different reality?... [click here for more] |
White Wolf |
$9.57
|
Behold a Pale Horse. . .
Graves yawn wide. Spirits haunt the living. Corpses pursue perverse agendas from beyond the grave. The gates to the next world swing wide. Is it the end of the world? Not if hunters can help it. Theirs is the power to put the dead to rest - once and for all. . . . and His Name That Sat on Him was Death
Hunter: The Walking... [click here for more] |
White Wolf |
$9.57
|
From The Agony of Oppession The elders kick everyone else around. It seems like a vampire has no purpose in this world except as a punching bag for the old ones. They'll knock you down, push you around and force you to do their vile bidding. That is, when they're not drinking you dry. To The Ecstasy of Freedom But you are not alone. We are the anarchs, and we are the future. Read this book, and learn... [click here for more] |
White Wolf |
$9.00
|
Explore the weird and wonderous nights of Dark Medieval Europe. Wander the lonely nocturnal roads in service to the vampire princes - or become one yourself. Track a unicorn for its blood, or delve into the intrigues of the Italian merchant cities. Battle Assamite killers in teh Holy Land, or aid the nascent Tremere as they struggle for survival against the ancient Fiends.
Vampire: The Dark Ages... [click here for more] |
White Wolf |
$9.00
|
There Are Secrets Not Meant for the Living...
The secrets of the Angelics and Demonics. The ways in which the Arcanoi of the dead affect vampires and their ilk. Records of potent and mysterious Artifacts. All sorts of good stuff like that.
But We're Nice So We'll Share Them Anyway
So break the rules of the dead. Take a peek inside. From the brand-new fiction to the Harrowings suggestions to... [click here for more] |
White Wolf |
$9.00
|
Samual Haight, arch-enemy of all Garou and target of the Verbena, has latched onto a secret that could begin Gehenna. All over the World of Darkness, mages, Kindred, Garou rush to intercept him. Some would kill him. Others would maim him... This is a multi-level crossover for Vampire, Werewolf, and Mage and includes a sourcebook for Mexico City, backwater of the Technocracy and headquarters of the... [click here for more] |
White Wolf |
$9.00
|
All is Well Within the Yellow Springs
Renegades ride a ghost ship across the Sea of Japan, wreaking bloody havoc on Imperial slavers. On the Spectre-haunted streets of Hiroshima, a deadly race is run for the ultimate weapon in the wars of the dead. In the heart of the Tempest, souls twisted into the guise of beasts roam the gardens of the Emperor's Menagerie. A mirror holds the key to escape from... [click here for more] |
White Wolf |
$9.00
|
Synonymous with terror and destruction, for centuries the Black Hand has struck fear in the still hearts of Camarilla's vampires. What would the members of that august sect give to know the role the Black Hand has played in its own history?
The Black Hand is far more powerful than the Camarilla or even the Sabbat suspect, and its role tonight is even more critical than ever. Learn the secrets behind... [click here for more] |
White Wolf |
$9.00
|
The Older the Blood
Immortal, they've lived for centuries, existing on the blood of thousands and watching all they love age and die. They're seen their own power ebb and flow and watched humans come and go, building and destroying. They've sired childer, made ghouls, formed alliances, begun romances and battled allies. They've existed on the brink, and now their emotions are dying.
The... [click here for more] |
White Wolf |
$9.00
|
It's the Savage West, Tenderfoot! The world of Werewolf: the Wild West is a fearsome and dangerous place. Texas Tarantulas and Storm Eater spirit minions are everywhere, while the Enlightened Society of the Weeping Moon converts its followers under night skies. How's a Storyteller supposed to tie all the elements of the Savage West together? With the help of Frontier Secrets, of course!... [click here for more] |
White Wolf |
$9.00
|