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Mission : Premonition

Mission : Premonition


Premonition is an urban mission for Hunter : the Reckoning. Something strange is attacking people in the city, no vaulables are taken. What is the creature after? How is it hiding in the city? This should take 1-2 three hour sessions depending on how organised your Hunter cell are. Includes some NPCs, Locations & suggestions for linking it to the larger World of Darkness. This could easily...   [click here for more]
White Wolf  $3.00

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Stone and Crystal

Stone and Crystal


  This book includes: • A guide to playing Mage in the Paleolithic Era of North America, including 10 new Path Merits. • A Proximus Dynasty: The Mammoth Hunters. • A Mysterious Place: The Lizard King’s Palace. ...   [click here for more]
White Wolf  $3.00

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The Fallen World Chronicle Anthology

The Fallen World Chronicle Anthology


The world is a Lie A prison for souls warped by an Abyss of madness. People Sleep through their lives, never knowing the wonders and terrors concealed from them. Awakened mages see the Lie for what it is, scratching the surface and uncovering the World of Darkness' Mysteries. Each is a revelation, a danger, an obsession in the making. Armed with magic and a need to know, mages confront...   [click here for more]
Onyx Path Publishing  $2.99

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Time is Come Round: The Contagion Chronicle Jumpstart

Time is Come Round: The Contagion Chronicle Jumpstart


The world suffers from illness. It shivers and shudders as the Contagion takes hold. In Houston, Texas, a woman has gone missing and you’re the ones to find and rescue her. But all is not what it seems. Prepare to draw back the curtains and peek backstage.   Welcome to the Chronicles of Darkness. A world like our own, but uglier, more brutal — infinitely more dangerous. This...   [click here for more]
Onyx Path Publishing  $2.99

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Legacy: Ebon Phoenix

Legacy: Ebon Phoenix


"We Make the Old and Broken Into Something Better" Take part in a Legacy both contemporary and ancient beyond time, harkening back to the times of Atlantis (allegedly) but newly founded, the Ebon Phoenix. A Moros legacy tied to no particular Order, delve the soul and mind of their subjects, acting as spiritual mentors in the modern era or psychiatrists of old. As seen in The...   [click here for more]
White Wolf  $2.00

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100 Shadow Names (And Their Meanings)

100 Shadow Names (And Their Meanings)


One of the first things a mage is urged to do when they are inducted into their community is to create a persona for themselves. This persona takes many forms, but the most essential aspect of it is the taking of a new name, called a shadow name. The following are suggested shadow names that a mage might consider, along with the types of mages who might be drawn to them. However, as with any other...   [click here for more]
White Wolf  $1.99

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Mage: the Awakening 2nd Edition Condition and Numina Cards

Mage: the Awakening 2nd Edition Condition and Numina Cards


Part of the new Mage the Awakening 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to...   [click here for more]
Onyx Path Publishing  $1.99

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Magickal Hacks

Magickal Hacks


A sourcebook for Mage: the Awakening based on its Chronicle's Guide showcasing the idea of alternate supernal realms with alternate arcana ...   [click here for more]
White Wolf  $1.99

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Theophanic Stratagem

Theophanic Stratagem


Terror grips the Midwest A wholly unnatural cycle of fear matures every Spring. Fingers point in all directions while scared residents accuse neighbors and imply hidden conspirators of plots to subvert their quiet way of life. Summer heat boils away patience and civility during the height of political campaigns and accusations of corruption. Before autumn harvests, tourists and agitators...   [click here for more]
White Wolf  $1.99

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The Player's Grimoire

The Player's Grimoire


Grimoire, spellbook, tome, codex, vade mecum… This is primarily designed with the player in mind. Each page provides space for a player to list all the yantras, dice penalties, effects, Reaches, mana costs, and more. Some may be true rotes, and others could be commonly used Creative Thaumaturgy. Regularly used modifiers and total dice pools can all be listed on the pages, reducing time at the table...   [click here for more]
White Wolf  $1.95

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Legacy: Nightwalker Second Edition

Legacy: Nightwalker Second Edition


Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the...   [click here for more]
White Wolf  $1.50

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Mage the Awakening 2nd Edition - Grimoire of Supernal Improvisation

Mage the Awakening 2nd Edition - Grimoire of Supernal Improvisation


The spellcasting rules are difficult to understand, for new and seasoned players alike. This sourcebook aims to provide information on the 13 Practices, making them easier to understand (quite a few are very similar) and on the 10 Arcana. It also provides the players with a source material that is easy to use as reference for Creative Thaumaturgy. ...   [click here for more]
White Wolf  $1.49

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Banishing Hope

Banishing Hope


What happens when Awakenings fail? For most Sleepers, nothing at all. They continue on about their lives, never even remembering how close they came to seeing the Supernal Truths. Local Pentacle mages might keep their eye on Sleepers who failed to Awaken, but there is usually little need for interference. What happens when a Sleeper is forced to Awaken? Nothing good, and in most cases, the mages forced...   [click here for more]
White Wolf  $1.00

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Boston Unveiled Poster

Boston Unveiled Poster


The first European mages to arrive in New England made dark compacts and concords that still affect the region to this day. From ancient oaths signed in blood to the dying curses of witches, Boston's modern mages are bound by fates not of their own making. The region's history weighs heavily on the shoulders of all... even from beyond the grave. Now you can own this iconic Mage:...   [click here for more]
Onyx Path Publishing  $0.99

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Mage the Awakening 2nd Edition Storyteller's Screen

Mage the Awakening 2nd Edition Storyteller's Screen


With this Storyteller's Screen you can help your players fulfill their role as the Awakened. Loosely based on the Vampire the Requiem 2nd Edition Storyteller's Screen. It covers Spellcasting and Paradox, Weapons and Armor Charts, Gnosis and Character Advancement. This is download only but you can print it however you wish. ...   [click here for more]
White Wolf  $0.99

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Reign of the Exarchs Poster

Reign of the Exarchs Poster


"The Exarchs are real. The Dethroned Queen, cast out of the Heavens by wiser gods than she, proves they’re real. You can doubt her existence, but doing so only proves your ignorance. The Dethroned Queen was real.  Soon you’ll see. Soon you’ll get it.  Then you’ll believe." — Jonah Reed, Seer of the Throne, prior to his execution Now you can own this dynamic Reign of the...   [click here for more]
Onyx Path Publishing  $0.99

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Dark Eras: To the Strongest (Mage: the Awakening)

Dark Eras: To the Strongest (Mage: the Awakening)


Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past. Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights. Dark Eras: To the Strongest When...   [click here for more]
Onyx Path Publishing  $4.99 $0.50

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