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Secrets of the Covenants

Secrets of the Covenants


"They say to judge a man by the company he keeps. By this measure, as by any other, we are liars and monsters." -- Getter Kahn, Bishop of Filth Vampires gather under many banners. But five have endured the tumult of Western history better than any other. The Carthian Movement. The Circle of the Crone. The Invictus. The Lancea et Sanctum. The Ordo Dracul. Each has its fierce devotees, its...   [click here for more]
Onyx Path Publishing  $14.99

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Secrets of the Ruined Temple

Secrets of the Ruined Temple


Some things are best left forgotten. But why should that hold us back? The ancients hoarded their magic and sealed it in secret redoubts, hidden from Sleepers and the debased spells of our age. The lords of these storehouses are long gone, but their enchantments remain, enigmas to confound us, their heirs in magic. In some of these places, the guardians charged with their protection still wait,...   [click here for more]
White Wolf  $14.99

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Shadows in the Dark: Mekhet

Shadows in the Dark: Mekhet


The Mekhet Clan Book for Vampire: The Requiem™ Unnoticed and silent, they watch. Their eyes have seen a thousand secrets, and yours are no exception. They are the Shadows that dwell among the Kindred, and everyone knows that the darkness has eyes in the Danse Macabre. Seek their wisdom under cover of night, and discover what awaits the wise and the patient. A Clan book for Vampire:...   [click here for more]
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Signs of Sorcery

Signs of Sorcery


Did they tell you magic is sealed away by the Abyss? That the Supernal Realm can’t affect the Fallen? That you’ll never see the Watchtower again? Nothing is ever that simple. The curse keeps Sleepers from seeing it, but we are Awakened. We see past the Lie with our Sight every day, grasp the Supernal with our spells and seek the Mysteries. And what Mysteries we find! Artifacts...   [click here for more]
Onyx Path Publishing  $14.99

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Sorcerer: Paths of Power

Sorcerer: Paths of Power


Neither Awake Nor Asleep Neither Awake Nor Asleep Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able...   [click here for more]
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Sothis Ascends

Sothis Ascends


You burn to know the significance of the rise of high Sothis, and now that we have dragged ourselves through the arid fullness of time, I will answer thus: What is it that reveals itself under the light of a rising star? When convergence slides its ineffable will into place, and Fate swings but one pole-star wide, high above the contours of creation’s map, what emerges to...   [click here for more]
Onyx Path Publishing  $14.99

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SotM - Le Guide des Personnages Jouables (VF)

SotM - Le Guide des Personnages Jouables (VF)


Entre le 26/09/2021 et le 31/10/2021, les profits liés à la vente du Guide des Personnages Jouables seront reversés à l'association reconnue d'utilité publique Le Refuge afin d'aider les personnes LGBTQIA+ exclues de leur milieu familial à trouver refuge, chaleur et acceptance.  ATTENTION: Si vous avez acheté la version anglaise de ce livre, vous pouvez obtenir la version française...   [click here for more]
White Wolf  $14.99

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SotM's Guide to Playable Characters

SotM's Guide to Playable Characters


Between the 26th of September 2021 and the 31st of October 2021, profits from the sale of the Guide to Playable Characters will be donated to the non-profit organization Le Refuge, which helps LGBTQIA+ people excluded from their family environment find a safe haven, warmth and acceptance.  "Clans don't Embrace people, people Embrace people!" Secrets of the Masquerade's guide...   [click here for more]
White Wolf  $14.99

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The Beast that Haunts the Blood: Nosferatu

The Beast that Haunts the Blood: Nosferatu


“Watch your step. It’s a long way down. No, don’t worry, there aren’t any rats. Just you and me. You, and me, and everything you’re afraid of. Welcome to your new home.” — Fabian, Inquisitor to the Archbishop of St. Paul This book includes: • Uncover the filth-ridden origins of the Nosferatu in ancient Greece, where they haunted the Mediterranean nights as the godplagued...   [click here for more]
White Wolf  $14.99

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The Blood

The Blood


The Player's Guide to the Requiem for Vampire: The Requiem The Prince is the master of the city, but he has named you lord of your territory. It's up to you and your cohorts to maintain the Masquerade, influence mortal lives and pass judgment on the Kindred who dwell in your shadow. Are you a tyrant or a saint? Will you pull the Prince's strings or become the Prince yourself? A...   [click here for more]
White Wolf  $14.99

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The Books of Sorcery Vol. II - The White and Black Treatises

The Books of Sorcery Vol. II - The White and Black Treatises


A Guide to Sorcery and Necromancy The White Treatise and The Black Treatise are the definitive tomes of sorcery and necromancy in the Age of Sorrows. Featuring 160 pages chock full of all the spells an Exalt might wield to exert her will over Creation, this supplement reintroduces to the new edition all the spells made popular in Exalted First Edition, as well as introducing a number...   [click here for more]
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The Books of Sorcery, Vol. I - Wonders of the Lost Age

The Books of Sorcery, Vol. I - Wonders of the Lost Age


Monuments to First Age Ingenuity At the height of the First Age, miraculous achievements were possible that are impossible in the fallen Age of Sorrows. But now, the past readies to give up its secrets to the returned Solar Exalted that they might remake Creation into a place of wonder once again. The Wonders of the Lost Age are lost no more. Draw back the hazy veil of intervening...   [click here for more]
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The Books of Sorcery, Vol. III - Oadenol's Codex

The Books of Sorcery, Vol. III - Oadenol's Codex


Oadenol’s Codex is the guide to the practical application of sorcerous knowledge in the Second Age. From the creation of artifacts to the raising of manses, and from the subtle workings of thaumaturgy to the various naturally occurring miracles of Creation, this third of Exalted’s Books of Sorcery offers aspiring geomancers, sorcerer-engineers, thaumaturges and preternaturalists...   [click here for more]
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The Books of Sorcery, Vol. IV - The Roll of Glorious Divinity I - Gods & Elementals

The Books of Sorcery, Vol. IV - The Roll of Glorious Divinity I - Gods & Elementals


In this fourth of Exalted's five Books of Sorcery, elementals and spirits finally get their due. This supplement outlines both the little gods of Creation and the Terrestrial Bureaucracy, as well as the elementals and their many courts. In addition, it also reveals the many spirit Charms available to these divine beings (as well as to enterprising Eclipse and Moonshadow Caste Exalted). This book...   [click here for more]
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The Books of Sorcery, Vol. V - The Roll of Glorious Divinity II

The Books of Sorcery, Vol. V - The Roll of Glorious Divinity II


A Guide to the Spirits of Malfeas and the Underworld In this fifth of Exalted’s five Books of Sorcery, the nature and powers of the myriad of ghosts and demons that have endangered Creation since the Primordial War are explored. Eschewing the Cycle of Reincarnation, ghosts are an affront to the natural order, bringing more power to the Neverborn through their very existence, and even...   [click here for more]
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The Compass of Celestial Directions Vol. I - The Blessed Isle

The Compass of Celestial Directions Vol. I - The Blessed Isle


Once the abode of the gods and home to the Old Realm's Lawgivers and their Lunar consorts, the Blessed Isle is now the center of the Creation-spanning Scarlet Empire, ruled by the Empress and her Terrestrial Exalted children. Spared the worst of the Contagion, the Fair Folk invasion that followed and the centuries of conflict and want that reduced the rest of the world to barbarism and savagery, the...   [click here for more]
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The Compass of Celestial Directions Vol. V - Malfeas

The Compass of Celestial Directions Vol. V - Malfeas


A Guide to the Demon City The fifth of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on Malfeas, Hell of the Exalted world. Prison to the Yozis and their demon spawn, Malfeas is a twisted place formed from the very flesh of the defeated leader of the Primordials and containing the remainder of his vanquished cohorts. Imprisoned since the dawn of the...   [click here for more]
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The Compass of Celestial Directions, Vol. II - The Wyld

The Compass of Celestial Directions, Vol. II - The Wyld


Outside the bounds of Creation, there exists an infinite expanse of roiling chaos that breaks upon the shaped world like a stormtossed sea against the shore, threatening to wear it away. Where it does wear away, reality breaks down and savage denizens of the chaos beyond Creation dwell. The second of five Celestial Direction books devoted to fleshing out the bare bones of Creation’s supernatural...   [click here for more]
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The Compass of Celestial Directions, Vol. III - Yu-Shan

The Compass of Celestial Directions, Vol. III - Yu-Shan


The third of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on the Celestial City of Yu-Shan, home of the gods. Built by the Primordials as a refuge in which they might enjoy the Games of Divinity, while their subordinates tended to Creation, Yu-Shan was taken by the gods as the spoils of the Primordial War. Home to a massive bureaucracy rife with...   [click here for more]
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The Compass of Celestial Directions, Vol. IV - The Underworld

The Compass of Celestial Directions, Vol. IV - The Underworld


A Guide to the Land of the Dead The fourth of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on the Underworld, land of the dead. Created by the death of Primordials in their war with the Exalted, the Underworld is now home to billions of ghosts who have escaped the Cycle of Reincarnation. Will the returned Solars unite to destroy it as an...   [click here for more]
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The Compass of Terrestrial Directions Vol. I - The Scavenger Lands

The Compass of Terrestrial Directions Vol. I - The Scavenger Lands


The Confederation of Rivers Forged from the shattered remains of the Dragon-Blooded Shogunate and tempered in the fires of war, the so-called Scavenger Lands continue to stand in defiance of the tyranny of the Realm, as they have done for eight centuries. Ranging from mighty Lookshy in the west to the eclectic Hundred Kingdoms in the east, the states of the former River Province...   [click here for more]
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The Compass of Terrestrial Directions Vol. II - The West

The Compass of Terrestrial Directions Vol. II - The West


Secrets of the Great Western Ocean Revealed This second directional supplement presents Exalted’s major seafaring nations—Wavecrest, Coral, Skullstone and the Neck—and reintroduces the gender-role-redefining Tya and everybody’s favorite Demon-Blooded pirates, the Lintha Family to Second Edition. In addition, the mystery of the sunken First Age metropolis of Luthe is explored....   [click here for more]
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The Compass of Terrestrial Directions Vol. IV - The South

The Compass of Terrestrial Directions Vol. IV - The South


A Guide to Creation’s South From its fecund coasts to its hellish interior, the South is a land of startling contrasts. There exist in the direction cities dating back to the First Age ruled by desert nomads, fiercely independent tribesmen suffering under the yoke of Realm colonialism, an organization of fire elementals defying the bureaucracy of Heaven to safeguard its tenets and many...   [click here for more]
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The Compass of Terrestrial Directions Vol. V - The North

The Compass of Terrestrial Directions Vol. V - The North


The North is home to one of Creation’s harshest environments, and its savage predators, deadly winters and scarcity of resources would be challenging enough, even without the additional threats posed by marauding barbarians, seductive Winter Folk and the frozen dead. Defying both the elements and the region’s many threats, though, a myriad of states, large and small, have succeeded in wresting...   [click here for more]
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The Compass of Terrestrial Directions, Vol. III - The East

The Compass of Terrestrial Directions, Vol. III - The East


A Guide to Creation’s Far East Beyond the Scavenger Lands lies much more than a rough frontier of rural backwaters and petty kingdoms. The Far East is full of nations that rival its supposedly more “civilized” neighbors in terms of size and sophistication, from the warring states of Linowan and Halta, to the floating land of Metagalapa and even grim Sijan, ancient city of the honored...   [click here for more]
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The Hermetic Hipsters Guide to the Nine Mystic Traditions

The Hermetic Hipsters Guide to the Nine Mystic Traditions


The Hermetic Hipster's Guide to The Traditions A huge thank you to everyone who supported the book and got it to 200 copies sold!  The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition...   [click here for more]
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The Realm

The Realm


From the chaos of the Dragon-Blooded Shogunate's collapse arose the Scarlet Empress, hero-tyrant and founder of the Realm. In the centuries since her ascendancy, the Scarlet Realm has become Creation's foremost imperial power. Kingdoms and city-states across Creation look toward the Blessed Isle at the world's center and bow in submission to the authority of the Scarlet Throne, the might of the Imperial...   [click here for more]
Onyx Path Publishing  $14.99

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Thousand Years of Night

Thousand Years of Night


We grow old, but we never grow older. That’s the problem you see.  Timelessness is not stagnation, we continue to grow and change throughout the years.  If we don’t, then the world changes without us and we die.  You may think that with a multitude of people coming, going, dying and running away, we’d be tired, done, or ready to give up.  Instead,...   [click here for more]
Onyx Path Publishing  $14.99

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Umbral Pilots

Umbral Pilots


To Reach the Unreachable Star. Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes....   [click here for more]
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V20 Anarchs Unbound

V20 Anarchs Unbound


Tear down the tyrants! Paint the streets with the blood of Princes and Archbishops! With Anarch domains increasing their hold over new territories every night, the Kindred can no longer afford to consider Movement an unruly mob of wayward childer. As the doomed tactics of the past have made way for a sleeker, wiser Anarch Movement, the nights are numbered for outmoded elder vampires...   [click here for more]
Onyx Path Publishing  $14.99

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V20 Dark Ages Companion

V20 Dark Ages Companion


Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief,...   [click here for more]
Onyx Path Publishing  $14.99

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V20 Dark Ages Tome of Secrets

V20 Dark Ages Tome of Secrets


Every occult order worth its weight has a library of mystic truths. But the truly wondrous, truly frightening truths require you look deeper. That you delve in long, lost places. These, my friend, are those long, lost places.  — Creidne  The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s...   [click here for more]
Onyx Path Publishing  $14.99

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V20 Ghouls & Revenants

V20 Ghouls & Revenants


By Blood It Is Done Bound by their masters' blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters--for better or for worse. By Blood It Is Made Anew Revenants are twisted and unique. They have vampiric powers and extended life, as well as a form of the Beast all...   [click here for more]
Onyx Path Publishing  $14.99

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V20 Rites of the Blood

V20 Rites of the Blood


In the deepest crimson depths of their being, raw power waits to be brought to the surface. Through their force of will, Kindred can drag this power kicking and screaming into the open to perform miraculous feats and twisted blasphemies. These rituals have been developed to direct and focus this new force, unconstrained by the structure of the known Disciplines. As such, only one word has been seen...   [click here for more]
Onyx Path Publishing  $14.99

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V20 The Hunters Hunted II

V20 The Hunters Hunted II


Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon...   [click here for more]
Onyx Path Publishing  $14.99

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Vampire Players Guide - Revised Edition

Vampire Players Guide - Revised Edition


Since Biblical times, the get of Caine have prowled the world, hiding from mortals and resigning themselves to the shadows. Throughout the ages, their plans have unfolded and their treacheries have come to fruition. Welcome to the Final Nights — welcome to unlife as a vampire. A collection of essays, character-building options, chronicle suggestions and methods of play, the Vampire Players Guide...   [click here for more]
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Vampire: Age of the Living Gods

Vampire: Age of the Living Gods


     It’s 2350 B.C. and the first Sumerian empire is raised in ancient Mesopotamia by Lugalzaguesi. Akkad is the strongest resistance led by Sargon the Great. The distant kingdoms watch the conflict closely, as they will be the next targets.      A few centuries ago, the Second City fell, and now the Cainites rule the many independent cities of the fertile crescent as true Living Gods,...   [click here for more]
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Veil of Night

Veil of Night


There Is No God but God. . . We are the progeny of Caine like our Christian cousins, but we know what they do not. Muhammad came from our lands and the words revealed to him contain the secrets of our salvation. The Children of Haqim have their ways, but Islam is large and its monsters are many. And Caine Bears His Curse Veil of Night is a complete guide to the medieval...   [click here for more]
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Victorian Age Vampire: Companion

Victorian Age Vampire: Companion


A Setting Sourcebook for Vampire: The Masquerade Gaslights and Gentlemen The Victorian era witnesses the birth of the vampire, raising him from a marauding fiend of the night to a figure of gothic eminence. The era's secrets, however, still lurk in the darkness like terrors shrouded by London's fog. Further mysteries await in the night, ready (and waiting...) for...   [click here for more]
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W20 Changing Ways

W20 Changing Ways


The Garou Nature The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning...   [click here for more]
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W20 Shattered Dreams

W20 Shattered Dreams


The Wars of Rage In the mists of prehistory, the werewolves worked alongside the other Changing Breeds to safeguard Gaia against the many threats to Her existence. The werewolves’ pride and their great Rage drove them to murder their cousins, leaving two Changing Breeds extinct and Gaia’s children forever broken. Millennia later, the twin lures of colonialism and conquest once...   [click here for more]
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W20 Umbra: The Velvet Shadow

W20 Umbra: The Velvet Shadow


Beyond the Material Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack Gaia....   [click here for more]
Onyx Path Publishing  $14.99

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Werewolf: The Forsaken

Werewolf: The Forsaken


Full Moon Rising The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken the game...   [click here for more]
White Wolf  $19.99

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World of Darkness: Antagonists

World of Darkness: Antagonists


Deep in the Shadows The night is not alone. Even those few who see into the shadows of the World of Darkness are surprised and horrified at what lurks there. Not every corpse that walks is a vampire. Not every mortal who chants in reverence to a greater power is a mage. Some of these beings are creatures born of fear and hunger… and some defy definition altogether. Monsters...   [click here for more]
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World of Darkness: Book of the Dead

World of Darkness: Book of the Dead


I'm going to assume you've never been here before. It's all right, that's to be expected. Not many people have, you know? I mean... not many people like yourself. People with heartbeats. Everybody else, though - they all come here. A lot of them are still around. You know how some people day the best way to deal with an enemy is to outlive him? That's good advice most of the time. But right about...   [click here for more]
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World of Darkness: Dogs of War

World of Darkness: Dogs of War


War Is Hell The service trains you to be strong. It teaches you teamwork, how to rely on others and how to rely on yourself. Which is a damn good thing. You need every edge you can get. You’ll see for yourself when you discover what else is out there in the night… A Chronicle Book for The World of Darkness™. This book includes: • An overview of military life and guidelines...   [click here for more]
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World of Darkness: Ghost Stories

World of Darkness: Ghost Stories


Death Is Not the End “I see you. You go about your life like nothing ever happened. You think you’re safe now that it’s done, like a problem that you’ve solved once and for all. You’re wrong. I remember what you did. You might have killed me, but I’m not gone. I stayed behind… and I won’t go until you’ve paid.” A New World of Darkness Begins ...   [click here for more]
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World of Darkness: Reliquary

World of Darkness: Reliquary


Is the Power worth the price? There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power. A gameplay expansion book for the World of Darkness™...   [click here for more]
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World of Darkness: Second Sight

World of Darkness: Second Sight


“Ordinary people don’t know it, but the world is shrouded in lies. Immerse yourself in them, and you discover that there are lies within lies. There are things in our world, monsters hiding among us, lurking in the shadows, preying upon us. But there also beings who are us and who are not us, people born or “blessed” to move objects with their minds, to read our innermost thoughts, to...   [click here for more]
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World of Darkness: Skinchangers

World of Darkness: Skinchangers


"Ahahaha! You, too? I knew I wasn’t alone! Oh, look at you — you’re magnificent. Where did you get those wolf pelts? Mine isn’t nearly as pretty, and I couldn’t find a wolf, but look! Let me show you!" — Fred Gahagan, Skinthief This book includes: * A detailed look at the skinthieves who achieve animal transformation on their own, including rules for player...   [click here for more]
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