Title |
Publisher |
Price ▲ |
Thirteen clans of vampires
More facinating than the events of the Clan Novel series (the great East Coast battle between the Camarilla and the Sabbat, the destruction of the evil Moncada, the transformation of a young Toreador into a powerhouse that rocked the Gangrel from the Camarilla...) are the characters. The wily Victoria: the cool and calculating Hesha; the new Prince of New York, Calebros;... [click here for more] |
White Wolf |
$3.90
|
The Final Battle
The savage werewolves called Garou face a harbinger of the Apocalypse in a great Wyrm-beast that devours history itself and threatens to corrupt all of Europe. In this final installment of the Tribe Novel Series, the Garou have one last chance to protect Gaia and defeat this terrible monstrosity. In Tribe Novel: Black Spiral Dancers, the mad Lord Arkady journeys into... [click here for more] |
White Wolf |
$3.90
|
Casualties of War
The Garou, the bestial werewolves who fight to save the natural world have their backs to the wall. In Tribe Novel: Children of Gaia, the storyteller Cries Havoc, robbed of his memories by the Wyrm, fights to become whole again. In Tribe Novel: Uktena, another songkeeper named Amy Hundred-Voices comes face to face with Lord Arkady the Silver Fangs accused... [click here for more] |
White Wolf |
$3.90
|
Fight or Die
At a Concolation called by Karin Jarlsdottir of the Get of Fenris and others, the Garou decided that it was time to learn more about a dangerous Wyrm beast in the heart of Serbia that seems to only be growing stronger. In the Silent Striders portion of this second book of the Tribe Novel series, this foe is sought within the Umbra. In Black Furies, the Garou attempt... [click here for more] |
White Wolf |
$3.90
|
In the Aftermath
The Camarilla lost much ground along the East Coast in its recent war with the Sabbat. But the sect claimed one of the greatest prizes in the world control of New York City. Of course, the Camarilla was never entirely absent from the city, but in recent years no clan held so firmly there, among the enemy, as did the Tremere. Now the story of their covert activities... [click here for more] |
White Wolf |
$3.99
|
Ilse Decameron, a vampire of Clan Tremere, is on a mission to procure a mortal mage. On her trail is Kurt Westphal, a member of the rival Ventrue clan who is seeking to uncover the Tremere's newest threat. He and Ilse uncover a web of betrayal, demonic pacts and a scheme which, if it succeeds, will spell the end of the vampire clans and forever change the face of the World of Darkness.
House of... [click here for more] |
White Wolf |
$3.99
|
What does the Technocratic Union agent see through those reflective lenses? How many hours of interrogation footage, archives of dossiers, gone over one more time, again and again? What song of Enlightened trigonometry beams before their eyes the trajectory of the reality deviant, or the fastest route to cover in a firefight? Imagine vast mugshot archives of unmutual hackers, “magick” grifters,... [click here for more] |
Onyx Path Publishing |
$3.99
|
Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon... [click here for more] |
Onyx Path Publishing |
$3.99
|
PENNY DREADFUL A Mage: The Ascension Novel By Kevin Andrew Murphy
Penelope Anne Drizkowski-Penny Dreadful to her friends-leads an interesting life, but it's starting to get just a bit too interesting. First off, a young lady has enough trouble fending off unwanted advances, but what is one to do when they're from vampires? What about werewolves?
Then again, most girls aren't witches.... [click here for more] |
White Wolf |
$3.99
|
Unseen. The Kindred Move Among Us
Not merely mad beasts of lonely hunters, the vampires of the World of Darkness who call themselves The Kindred because of the blood that elementally binds them together, are dnagerously organized and cunning. They hide behind a plan they call the Masquerade so that they do not draw the attention or ire of mortals, and the society this masquerade obscures... [click here for more] |
Onyx Path Publishing |
$3.99
|
Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background.
This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas on how... [click here for more] |
White Wolf |
$3.99
|
From the internationally bestselling World of Darkness universe, Vault brings readers a brand-new VAMPIRE: THE MASQUERADE comic series, WINTER’S TEETH! When Cecily Baine, a courier for the Twin Cities Camarilla, takes a mysterious young vampire under her wing, she’s dragged into an insidious conspiracy.
Will she be able to escape with her unlife and protect her aging, Alzheimer’s afflicted... [click here for more] |
Vault Comics |
$3.99
|
In the final issue of Vampire: The Masquerade's second arc, it's childe versus sire, as Cecily Bain is forced to make the ultimate choice to maintain the Masquerade.
For forces are building beyond the borders of the Twin Cities—forces with not just fangs, but claws—waiting for their moment to strike at the heart of the Kindred.
Intended for readers 15+
Also available now from Vault... [click here for more] |
Vault Comics |
$3.99
|
Cecily Bain takes fledgling vampire Ali on a twisted tour of the night life of the Twin Cities.
But those lessons can't prepare her for the assignment she has to complete by dawn: feeding.
Intended for readers 15+
Also available now from Vault Comics:
Interceptor
Poli has a mech suit and a mission. Weep has machine guns and a temper. Together they lead a band of freedom... [click here for more] |
Vault Comics |
$3.99
|
When Prince Samantha calls in Cecily and Ali to investigate the murder of three Kindred, the two vampires must learn to trust one another fully if they're going to solve the mystery—and keep their own secrets from the Camarilla.
But when they discover that the killings could be linked to a dangerous old grudge, the case leads them to a new breed of enemy they never thought possible!
Intended... [click here for more] |
Vault Comics |
$3.99
|
A slaying in the highest levels of the local Camarilla has put Cecily Bain on the trail of a headlopping killer, that will lead her into ever dark corner of the Twin Cities. Will her new child, Ali help her navigate a world where every suspect has two faces, or will her innocent naivete get them both beheaded?
Intended for readers 15+
Also available now from Vault Comics:
Interceptor
Poli... [click here for more] |
Vault Comics |
$3.99
|
Once a trusted and loyal enforcer for the Camarilla, Cecily Bain finds herself the target of a BLOOD HUNT. Now every vampire in the Twin Cities has license to destroy her on sight. Cecily's spent her entire unlife preparing for just such a moment of survival of the fittest, but now she's dragging along an inexperienced vampire fledgling. As the snow begins to fall, it's kill...or let an innocent newbie... [click here for more] |
Vault Comics |
$3.99
|
Lick the blood off your lips...the next arc of Vampire: The Masquerade is here! After learning a disturbing fact about her fake childe’s past, Cecily must keep her secrets close and Ali at arm’s length. As she searches the streets of the Twin Cities for answers, a terrifying possibility surfaces: perhaps Ali has learned the Masquerade better than Cecily herself.
Intended for readers 15+... [click here for more] |
Vault Comics |
$3.99
|
A member of the Twin Cities Court is destroyed, and vampire hunters are running rampant. The Court wants Cecily Bain and her fake fledgling, Ali, to find out who's behind it all. The only problem? Cecily is starting to think Ali might be the one responsible, as blood and betrayal fill the icy Minnesota night.
Intended for readers 15+
Also available now from Vault Comics:
Interceptor
Poli... [click here for more] |
Vault Comics |
$3.99
|
Cecily is in the lobby of a high rise tower filled with a horde of vampire hunters. The Camarilla Court is trapped on the top floor. There are only minutes until dawn. Even if she makes it to Calder, she might find truths there that are harder to face than final death itself. Meanwhile, King Rat realizes the time has come to reforge old alliances, if any of them intend to make it through another night.... [click here for more] |
Vault Comics |
$3.99
|
Savannah is under siege.
For 20 years the minions of the Wyrm have threatened the Coastal Empire, checked only by the courage and cunning of the Shadow Lords. Every year, the septs of the Southern Protectorate send young warriors to aid in the defense and to prove their mettle in the pressure cooker of the port city.
It’s not enough.
Every night, the Wyrm grows stronger, its forces... [click here for more] |
Onyx Path Publishing |
$3.99
|
Something Stirs…
The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through….
The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational techno-cratic scientist can fall sway to its lies. Channeling his hate and resentment... [click here for more] |
Onyx Path Publishing |
$3.99
|
Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background.
This book includes:
Translations of all of the tribes and auspices between versions of Werewolf
Conversions for the breed rules into... [click here for more] |
Onyx Path Publishing |
$3.99
|
A World of Darkness Event!
Cecily Bain has become everything she never wanted as The Prince of the Twin Cities. But her rule over a fractured, backbiting vampire court is interrupted by an intruder-something big, hairy and full of teeth. Good. She was missing a good scrape.
There's worse living in the shadows than vampires. Rip open the doors to the World of Darkness as RPG-comic-king Jim Zub joins... [click here for more] |
Vault Comics |
$3.99
|
For over a century, werewolves of the Twin Cities have protected their blessed places from threats both physical and spiritual. When vampires under Cecily’s rule move in on one of these precious sites, it’s a declaration of war, one that Tyrell ‘the Stainless’ Stinar and his ferocious pack will avenge at any cost, even if that includes slaying one of their own. World of Darkness: Crimson Thaw... [click here for more] |
Vault Comics |
$3.99
|
The chilling conclusion of World of Darkness: Crimson Thaw!
The immortal enmity between the Kindred and the Garou comes to a head on the streets of the Twin Cities!
With a place sacred to both sides hanging in the balance, the distinction between "ally" and "enemy" has become unclear, and the machinations of unseen evil lurk everywhere within the World of Darkness.
Intended... [click here for more] |
Vault Comics |
$3.99
|
With a Howl of Fury
For too long, the Wyrm has spread its influence across Mother Gaia. In pain, she cries out to her strongest children. With a howl, they answer her. From the white-hot crucibles of battle they arise, joining into packs to tear through all who would threaten their world. But the Wyrm, too, has its dark heroes, and they are willing to do anything... [click here for more] |
White Wolf |
$9.99 $4.00
|
SHACKLED BY BLOOD
Immortal vampires lurk in the nights of the modern world, hidden from the eyes of mortals by an elaborate masquerade and the traditions of their sect, the Camarilla. But for every blood-drinker towing the line, six others forget their place and revel in the power of undeath. Heretics and anarchs press in on every side, and the whole of undead society teeters... [click here for more] |
White Wolf |
$4.19
|
A DEADLY GAME OF CAT AND MOUSE
Immortal vampires lurk in the modern nights, hidden from the eyes of mortals by an elaborate masquerade and the traditions of their sect, the Camarilla. Enforcing these laws is Theo Bell, archon, enforcer and executioner among the undead.
But Theo may have bitten off more than he can chew. The Minneapolis slave ring has been destroyed and its captives... [click here for more] |
White Wolf |
$4.19
|
HIDDEN MASTERS, DEADLY SECRETS
Theo Bell's future hangs in the balance. Cut off from vampire society, his ranks and privileges as an archon revoked, Theo faces his most lethal task yet - identifying the forces behind the global slave ring he has pledged himself to destroy. But their power goes further than even he can imagine, threatening the Camarilla itself.
Time is running... [click here for more] |
White Wolf |
$4.19
|
The Children of the Living and the Dead
They are born with the torment of Yomi in their veins and the hatred of
the living as their birthright. They are destined to be servants to
those who should call them kin, and monsters to those who should
embrace them. But they will not be denied their birthright. Their Age Is Here
What does it take to be one of the mortal children of the walking... [click here for more] |
White Wolf |
$4.19
|
A Gilded Age, A Gaslit Horror
Regina Blake believes her mother to be the victim of morder and conspiracy. Forgoing caution and propriety, whe tries to uncover the truth and bring the culprits to justice. With every step, however, she uncovers more and more evidence of a secret world of danger, sensuality and sin. With the beautiful Vicotria Ash as her guide, she peels back klayer after layer... [click here for more] |
White Wolf |
$4.19
|
A Desperate Search, A Deadly Game Regina Blake races into unknown territory to save her rnother from the clutches of the blood sorcerers who have claimed her. But with every step, she enters further into the benighted world of the d e a d . Her only guides are the seductive Victoria Ash and the mad priest Anatole, but each seems more interested in making her theirs than freeing... [click here for more] |
White Wolf |
$4.19
|
Grave Secrets Revealed
Regina Blake is reunited with her mother at last, but it may be too late to save either of them. Amid the glories of Hapsburg Vienna, the two women are subject to the wiles of the Tremere warlocks with only the vampires Victoria Ash and Beckett as dubious allies. A return to London only makes matters worse, as an undead prince dips into madness and threatens to take... [click here for more] |
White Wolf |
$4.19
|
Are You Afraid?
One cannot know the vampires of the Sabbat. Tehy are the darkest of the dark, the vampires other vampires fear. Whether they are rabid packs of silent assassins, all undead quake at the thought of their dark ways.
Good.
But there is more to this deadly sect than its followers' atrocities. Its secrets go deep, deep into the ninght. Its intrigues... [click here for more] |
White Wolf |
$4.41
|
A howl travels across the fields at night - the call to battle. Werewolves from all corners of the Earth leave their hidden glens to join the combat. They struggle for supremacy against the hordes of the devouring Wyrm, weird creatures from the Umbra and their own kind. With Spirits their allies and claws their weapons, only one pack will win. One pack to lead the Garou in the final war of the Apocalypse....... [click here for more] |
White Wolf |
$5.95 $4.46
|
The Holy City Gone Mad In 1099, the
victorious Crusaders captured Jerusalem and then embarked on an epic
frenzy of slaughter and destruction. Now, a century later, the seeds
watered by that bloody harvest finally blossom. A madman stalks the
nights. An ancient vampire stirs in his slumber. A holy spring weeps
tears of blood. Unless someone can learn Jerusalem's darkest secret,
the slaughter... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everything... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Journal... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind's... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make your... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre chronicles... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's... [click here for more] |
White Wolf |
$4.78
|
The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left Behind The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed is... [click here for more] |
White Wolf |
$4.78
|
With Blood in the Gutters The Middle
Kingdom's glimmering high-rises and endless slums provide a vast
tapestry for the Cathayans who prey on the living. Violence, abuse and
death crowd together in a sea of pain and filth, in which the Kuei-jin
swim like sharks. The Hungry Dead Play Their Games
Killing Streets explores the dark corners of Asian cities, and the
places Cathayans lurk.... [click here for more] |
White Wolf |
$4.79
|
A story for Vampire: The Dark Ages The Earl of Galtre lies on his deathbed and his lands hang in the balance. Fearing for his immortal soul, the earl wills his lands to the Church in exchange for absolution or does he? His son produces what appears to be a valid will that designates him as the heir to his father's lands. Add the players' characters under the direction of Mithras,... [click here for more] |
White Wolf |
$4.80
|
It doesn't end with death. David Robinson's life has taken several turns for the worse: first his daughter dies, then his marriage crumbles and his career as a mystery writer falls apart. But after he is killed in a hit-and-run accident, David quickly learns that he will face his most harrowing challenges - as a Wraith in the Shadowlands. Unable to contact or influence the world of the living, David's... [click here for more] |
White Wolf |
$4.99
|
BOOK OF THE KINDRED is the sourcebook for VAMPIRE: THE MASQUERADE, created by Mark Rein-Hagen, co producer of TV's KINDRED: THE EMBRACED.
It tells the tale of the Kindred from the legends of ancient times to the harsh realities of modern nights. It investigates mysteries and reveals secrets that... [click here for more] |
White Wolf |
$4.99
|
HOME IS WHERE YOU GO...
They are the center of Kithain culture, the havens and shelters required when times get grim. They are dreams made manifest, and hopes kept burning. From the Mythic Ages to the present day, freeholds have been the linchpin around which the changeling world turns.
Fragile, powerful, mysterious and oft-dangerous, the complex natures of freeholds make for valuable... [click here for more] |
Onyx Path Publishing |
$4.99
|