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Remembering may be worse…
Memory, no matter how unpleasant, shapes us. It helps us recall those we love, the places we feel at peace, but also reminds us of danger and helps us to survive. The nature of kindred existence, though, is to erase memory of their existence to protect the Masquerade.
One mortal suspects he cannot trust his memories anymore and embarks to... [click here for more] |
White Wolf |
$3.23
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Awake the hidden gifts in the blood of the Kindred!!!
Discover nine new fearful Disciplines for Vampire: Ananse, Berserkergang, Chulorvitis, Diabolitas, Bloody Blade, Humanism, Cityscape, Sanguimalia and Thaumivorism.
Any benefit por my part will go to the investigation of A.L.S. (Amyotrophic Lateral Sclerosis)
Thank you!!! ... [click here for more] |
White Wolf |
$5.18
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Study new secrets from the blood magic!!!
Discover 8 new Thaumatugies: Path of Murder, Ghouldom, HEAVY METAL Sorcery, Mentorius, Oniroterror, Path of Vis, Terrae and Greenery.
Learn about new Combined Disciplines: Green Arsenal, Cyberleech, Psychotropic Fruit, Personal Liberation, Create Family of Revenants, Vegetable Parasite, Elixir of Strength... [click here for more] |
White Wolf |
$4.77
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My own personal spin on the Fortitude discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for Soak Tokens included
- part of the Shadowfall collection (my personal collection with more titles to... [click here for more] |
White Wolf |
$2.00
|
The Holy City Gone Mad In 1099, the
victorious Crusaders captured Jerusalem and then embarked on an epic
frenzy of slaughter and destruction. Now, a century later, the seeds
watered by that bloody harvest finally blossom. A madman stalks the
nights. An ancient vampire stirs in his slumber. A holy spring weeps
tears of blood. Unless someone can learn Jerusalem's darkest secret,
the slaughter... [click here for more] |
White Wolf |
$4.78
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The Coterie is called by the Sherif to solve a problem in their Domain. Someone is feeding in theis ground, but is killing the victims, and it's a huge brake to the Masquerade.
This scenario can be used as an arch of the campaing or the beginning of it.
At the end of it, there are some story hooks for the GM to continue the history after this.
Images of important NPCs without the Clan marks so they... [click here for more] |
White Wolf |
$3.99
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Um livro que reune 20 características animalescas com alguns sistemas para as mesmas. O livro e simples e direto feito para os Brasileiros para os Brasileiros.... [click here for more] |
White Wolf |
$2.00
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In this edition you will find a complete chronicle for Vampire: The Masquerade, containing:
- 6 Character sheets, including descriptions of opening scenes for each one,
- 5 Antagonist sheets, with game descriptions and statistics of the NPC’s,
- Clues and handouts for the players, and a two page colorful... [click here for more] |
White Wolf |
$3.99
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Think very carefully before creating your abodes. They are your humanity, your mind and your soul.
An Haven's guide to the Kindred of any sect, this book contains:
Descriptions of Background Haven and New Merits and Flaws;
Information on the creating your Heaven, and how the refugee works for vampires and their psychology;
New tools to expand your chronicles, including Discipline... [click here for more] |
White Wolf |
$12.99
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Ghost In The Chassis is a Vampire: The Masquerade story that introduces players to the peculiar relationships unique only to the Hecata Clan of Necromantic vampires and the ghosts they control to perform their bidding. It can be ran as a single session (commonly known as a “oneshot”) or as part of an ongoing chronicle. The coterie will discover firsthand some of the abilities... [click here for more] |
White Wolf |
$7.58
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A stand alone adventure for Savannah By Night.
A t.v. crew here in "America's Most Haunted City" are making a pilot. But along the way they filmed Malkavian Naomi Jefferson... has the Masquerade been breached? What will the Elders do? Naomi has lots of friends among the younger Kindred. What will they do?
What will the Player Characters do? ... [click here for more] |
White Wolf |
$1.75
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Play Camarilla Archons or Sabbat Templars !
Ghouls! is the second chapter of the Chronicles of the Blood Moon.
It can be played as a stand-alone adventure.
Trapped in a small town and surrounded by ghouls, the PC try to escape...
Rules : V20
SCENES MENTAL 2 PHYSICAL 4 SOCIAL 1
XP 35-74
This scenario contains everything you need to play:
A... [click here for more] |
White Wolf |
$2.00
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This volume is the Year of the Ally supplement for Vampire: The Masquerade. This invaluable sourcebook provides heretofore unrevealed details on vampires' closest friends, confidants, servants, and lovers-and, at times, deadliest enemies.
Includes a detailed character creation system that enables gamers to play retainers, independents, revenants, and even szlachta. Plus, information on how ghouls... [click here for more] |
White Wolf |
$7.99
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The Cities are the Kindreds Domain
The Kindred are hidden masters of cities, growing sated on the blood of the vessels within. Their domains are built on the backs of the mortals they prey upon, their fortunes made by proxies, their havens visited by the famous to the infamous. The night belongs to those who can take what it has to offer.
As Well As Their Prisons
A handbook of... [click here for more] |
White Wolf |
$9.99
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The first installment in the long-awaited Giovanni Chronicle, The Last Supper takes the characters to the subterranean lair/mansion of Claudius Giovanni, where the food they eat will be the last to ever touch their lips.
The characters become caught in the war between the clans of the Camarilla and those trying to form the Giovanni. Their actions during the Renaissance will shape the modern World... [click here for more] |
White Wolf |
$8.99
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Continuing the saga begun in The Last Supper, Blood and Fire embroils the characters in a deadly struggle against the nascent Giovanni clan.
Its members, foul necromancers all, seek nothing less than apotheosis.
Only the characters have a chance to thwart the Giovanni's schemes and prevent the clan from ascending to ruleship over all existence.
Note: The Black & White print... [click here for more] |
White Wolf |
$10.99
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Continuing the saga in the Black Dog Game Factory line.
The characters are now powerful elders, with fiefdoms and connections in the world of Camarilla and Sabbat. From the alleys of London to the dunes of Egypt, the characters must stop the Necromancers and foil the Giovanni plans.
Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements... [click here for more] |
White Wolf |
$10.99
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The final installment of the Giovanni Chronicles resolves the mysterious ending of The Sun Has Set, including the significance of the sought-after Sargon Fragment.
The story takes place in some of the most memorable and exciting periods of American history, from the Roaring '20s to the looming terror of the modern nights.
Players get a chance to help or hinder the newest machinations... [click here for more] |
White Wolf |
$11.99
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The First Nights
Clan Giovanni joined the ranks of the undead and ascended to power through backstabbing, butchery and bloodshed. Now you can live this page in Vampire history by staging the events of the Giovannis rise by being a part of it. Join the usurpers or resist their claim as Kindred. Just be certain youre on the winning side.
The Final Nights
Giovanni Saga 1 compiles the out-of-print first... [click here for more] |
White Wolf |
$9.99
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Jouez des Archontes de la Camarilla ou des Templiers du Sabbat !
GOULES! est le second scenario des Chroniques de la Lune de Sang qui proposent de jouer des Archontes de la Camarilla ou des Templiers du Sabbat. La saison 1 compte 6 épisodes.
Les PJs sont piégés dans une ville contrôlée par des goules bien organisées. Vont-ils s'en sortir ?
Pour Vampire édition... [click here for more] |
White Wolf |
$2.00
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Vampire etiquette may seem a contradiction in terms... but is in reality anything but.
The world of the Kindred (or Cainite, as sect may be), is dangerous and fraught with pitfalls. Elders set in their ways insist on manners from days long past, and the young have no choice but to acquiesce.
This volume covers etiquette among the Camarilla and the Sabbat, with chapters focusing on the Anarchs... [click here for more] |
White Wolf |
$5.99
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This two side player’s mini screen is the ideal accessory to boost the intrigue and game speed in any chronicle, providing players with the basic tools and information for spending XP points, combat and disciplines, all while setting the mood and intrigue by providing privacy between the player’s agenda and their coterie.
This mini screen includes:
Discipline explanation
Experience cost, for... [click here for more] |
White Wolf |
$5.99
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What Clan Am I? Many Kindred pride themselves on their ability to tell another’s Clan at a mere glance. The pretty Toreador posing, the belligerent Brujah posturing, and the venerable Venture pouting. All is not always as it seems though, whether in Elysium, or the Anarch hangout, a Kindred who jumps to conclusions may not have many nights left.
Guess My Clan takes a look at the Clans... [click here for more] |
White Wolf |
$5.00
|
Break the Walls Down Kindred society is stagnant, and it favors the priveledged. Elders claim domain over rights that, by their nature, belong to all of Caine's childer. Princes and archbishops alike abuse the very social contract that gives them the power they wield. What's the answer? Open revolution. Bring down the system!
Note: This digital edition includes the PDF and EPUB versions... [click here for more] |
White Wolf |
$14.99
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The end of the millennium is at hand. The Final Nights are here. The proud Camarilla is beset by doubt, betrayal and the rage of its enemies. The Masquerade has worn dangerously thin. Not even the most powerful Justicars are safe. But this is not the end, for the wounded beast is the most dangerous. The elders of the Camarilla will not let their dream die without a fight.
The New Face of the Camarilla... [click here for more] |
White Wolf |
$14.99
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The Sabbat are depraved monsters, reveling in their Damned state and herding the kine like cattle. Or so it would seem to the uninitiated. In truth, the Sabbat wage a secret war on the elders, struggling night after night to free themselves from the tyranny of the dread Antediluvians and the Jyhad itself. But are their tactics effective or simply horrific?
Cast by the Fires of the Packs The Guide... [click here for more] |
White Wolf |
$14.99
|
From our tabletop to yours, we present our very own Guide to 5th Edition Sabbat, aimed at helping you, the players and ST's alike, to build playable characters, explore paths, ritae, question your morals and produce marvelous Sabbat Games be it in the far past or the modern nights.
This guide brings you:
Paths of Enlightenment,
Sabbat Ritae,
8 New Clans and Bloodlines
24 New Discipline Powers,
2... [click here for more] |
White Wolf |
$12.63
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The Children of the Living and the Dead
They are born with the torment of Yomi in their veins and the hatred of
the living as their birthright. They are destined to be servants to
those who should call them kin, and monsters to those who should
embrace them. But they will not be denied their birthright. Their Age Is Here
What does it take to be one of the mortal children of the walking... [click here for more] |
White Wolf |
$4.19
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Hammer and Chisel follows many of the events that have shaped Kelly Patterson into the kindred she is during the events of Beneath The Mask. From her sire’s depravity, to her helplessness in the face of the Toreador’s entrancement and her bloodline’s unique take on it, to the connections she has forged with the mortals that she has collected in the crucible of her existence,... [click here for more] |
White Wolf |
$4.99
|
Where the Undead Stay
Almost every Kindred has a haven, and those who dont are a sorry lot indeed. From a princes sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story.
Dwellings of the Kindred
The... [click here for more] |
White Wolf |
$8.99
|
The Courts of the Beasts
My cousin, you seem confused. Did you truly expect that our ways would be as your own? Did you think that we fight your battles against thisWyrm? Cousin, you have much to learn. Perhaps we shall share our wisdom and ways with you. Then again, perhaps not.
One with Gaia, but a World Apart
If you want to see how the Changing Breeds are different in the East this is your... [click here for more] |
White Wolf |
$9.99
|
The Mad Dance For centuries, the
Quincunx has advocated its truths as absolute and without peer,
destroying all those who would refute its ways. For centuries, however,
a handful of dharmas have survived the Quincunx's tyranny, following
belief structures alien to the Middle Kingdom. Now, with the Sixth Age
nigh, the so-called heretical dharmas grow in strength. Do they herald
an even darker... [click here for more] |
White Wolf |
$5.99
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Hordas do Caos: O Sabá em São Paulo é o complemento de 5ª Edição de Vampiro - A Máscara para São Paulo by Night!
Conheça as noites violentas, macabras e sombrias do Sabá, que luta pela destruição de seu antigo domínio, em uma Gehenna furiosa contra os antediluvianos e seus peões, forjada pelas periferias e até mesmo municípios limítrofes à maior... [click here for more] |
White Wolf |
$2.00
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Ilse Decameron, a vampire of Clan Tremere, is on a mission to procure a mortal mage. On her trail is Kurt Westphal, a member of the rival Ventrue clan who is seeking to uncover the Tremere's newest threat. He and Ilse uncover a web of betrayal, demonic pacts and a scheme which, if it succeeds, will spell the end of the vampire clans and forever change the face of the World of Darkness.
House of... [click here for more] |
White Wolf |
$3.99
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Throw Open the Gate of Ceoris
High in the Transylvanian Alps sits Ceoris, the home of Tremere and his Usurpers. From its battlements they plot against magi and Cainites alike, send their Gargoyle slaves against the Tzimisce and increase their power nightly. One of the most secret and protected places in Cainite world, Ceoris shelters Tremere himself as well as teh most powerful and ambitious... [click here for more] |
White Wolf |
$11.99
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“I have seen the dark universe yawning Where the black planets roll without aim, Where they roll in their horror unheeded, Without knowledge, or lustre, or name.” -H. P. Lovecraft, Nemesis
This book provide tools for including elements of Lovecraftian, or cosmic, horror in a Masquerade game. These elements may add dreaded flavour to games growing stale with... [click here for more] |
White Wolf |
$5.00
|
A hunter needs to be well equipped. Firepower is never enough, especially when the hunt is also a hunter, and the most dangerous nocturnal predator that ever existed.
In this second part, you will find a list of another 36 firearms, including... [click here for more] |
White Wolf |
$6.99
|
A hunter must be well equipped, a wise man once said. He died with a dagger pierced in the heart. A simple rusty knife of insignificant value, whose blade had been sharpened especially for him that night.
In this third part you will find a detailed list of 42 melee and long ranged weapons, including that in the Player’s Guide and another few extra variations, as usual, to bring some extra colors... [click here for more] |
White Wolf |
$6.99
|
The sixth volume comes with 39 amazing and iconic historical firearms, ready to be used in your chronicles and characters. All statistics are presented with as much information as possible so you can make the most of it in any edition published by the World of Darkness. Play Werewolf, Vampire, Hunter’s Hunted or even Mage on the the Wild West scenario!
27 Revolver and Pistols;
12 Rifles and Shotguns;
Sketches... [click here for more] |
White Wolf |
$6.99
|
A Land Divided This is a land of warring faiths and burning wills. Once the Moors ruled almost all, but now the Christian kingdoms push them ever further south. Great universities die and glorious kingdoms rise. And behind it all, in the deepest of shadows, we Cainites lurk. Blood calls to blood and vengeance will be ours. A Clash of Wills Iberia by Night is a complete sourcebook... [click here for more] |
White Wolf |
$11.99
|
“You and your kind continue to rape and steal, as passed down from your father and the father before him. You can no longer hide from your crimes, and I will prove the indifference of The One Above. I will infect you…destroy all your kind with your own greed and malice. I needed only your blood to do this, for I am Lamia, the first born to Adam and Lilith.”
In the tradition of this... [click here for more] |
White Wolf |
$2.99
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The city has had a sharp increase in missing person reports over the past several months. The police do not seem to be concerned, the editors of the city news outlets have suppressed any stories about it, and city hall ignores the topic whenever it is brought up. Several citizens have discovered something dark and sinister behind the disappearances.
Monsters are real,... [click here for more] |
White Wolf |
$2.50
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The Knife in the Back
Welcome to the Camarilla. If you don't already have a knife behind your back, don't fret; one will show up in there soon enough. Politics in the Camarilla are dangerous, and notoriously difficult to navigate. But with a bit of learning, and a bit of careful maneuvering, you can learn to steer through the halls of power, earning boons and status, gaining power for yourself.... [click here for more] |
White Wolf |
$4.99
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A beast I am
The goal is survival, and it is no small feat: Kindred prey on each other every night, and every night you need to prove your cunning to ensure you will see the next. But boundaries are crossed; Limits are reached. At times like these, when choices run thin, you once again roar the cry the primal maelstrom that lurks within you. It frees senses, limbs... [click here for more] |
White Wolf |
$2.99
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The City of God
It sits at the crossroads of the world. Held by Islam, open to Christian pilgrims and longed for by the Children of Israel, Jerusalem is the magnet that draws three faiths to one place. It is here that East and West collide bloodily, where palmers from England and hashishin about their business can pass in the street. And it is here that Cainites gather, drawn by a power far greater... [click here for more] |
White Wolf |
$10.78
|
With Blood in the Gutters The Middle
Kingdom's glimmering high-rises and endless slums provide a vast
tapestry for the Cathayans who prey on the living. Violence, abuse and
death crowd together in a sea of pain and filth, in which the Kuei-jin
swim like sharks. The Hungry Dead Play Their Games
Killing Streets explores the dark corners of Asian cities, and the
places Cathayans lurk.... [click here for more] |
White Wolf |
$4.79
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The Year of the Lotus™ The Kuei-jin, the fiends of Asia, have come forth from the shadows at last, claiming their place among the undead and staking their domains with blood and terror. As the Cathayans spread insidiously throughout the world, conflict and death follow. At last, the vampires of the West confront an implacable foe from the East. The Kuei-jin are more than whispered terrors;... [click here for more] |
White Wolf |
$11.99
|
Domains Long Hidden
Africa has long been a bastion of mystery in the World of Darkness. Finally, the domains south of the Sahara are revealed - and the laws of Western Kindred hold no water here. Out of the Kingdom of the secretive Laibon come the monstrous Guruhi,the atavistic Naglopers and the wise Akunanse - and untold other horrors.
Still Children of Caine?
Created in the tradition of Kindred... [click here for more] |
White Wolf |
$18.00
|
This document by artist Luis Miguez contains 24 “Vampire: The Masquerade" themed character illustrations, usable for your own Storytellers Vault products and, of course, as PCs or NPCs portraits for your Chronicles. All that artwork is absolutely new, exclusive and specially created, and represents nocturnalpeople from all kinds and origins. Most of them could equally... [click here for more] |
White Wolf |
$11.99
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“Our lineage comes from an ancient past. Rarely anyone cares, and often that’s better.
But you, like all our childer, are required to know about it.
It’s a history that my Sire handed down to me.
It is tradition. It is just. It is duty.”
When someone thinks about the Ivory Tower, they imagine a gargantuan machine that flattens every local difference... [click here for more] |
White Wolf |
$11.99
|