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Clanbook: Nosferatu - Revised Edition

Clanbook: Nosferatu - Revised Edition


Hideous Horrors Of all the Kindred, the Nosferatu most resemble the Beasts they hide within. But the clan is far more than a motley assembly of twisted freaks. From their first nights to their modern incarnation as informants and spies, the Sewer Rats have as many secrets of their own as they have gathered from other Kindred. Up from the storm drains and tunnels they scuttle, but whether as ally...   [click here for more]
White Wolf  $7.50

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Clanbook: Ravnos - Revised Edition

Clanbook: Ravnos - Revised Edition


The End Is the Beginning Is the End Long held in ill regard by other Kindred, the Deceivers nonetheless claim one of the oldest legacies of all the race of Caine. A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending...   [click here for more]
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Clanbook: Samedi

Clanbook: Samedi


Clanbook: Samedi takes the Samedi to new depths. Ever the mysterious bloodline, the Corpses are dissected and examined. With the addition of Vodouisant-based Disciplines and a fleshed-out (sic) origin story spanning from Europe to Africa and Haiti and beyond, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by… Herein...   [click here for more]
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Clanbook: Toreador - Revised Edition

Clanbook: Toreador - Revised Edition


Cold Passions Inflame More than just a simple clan of artists, the Toreador helped found the Camarilla and have extensive dealings with the mortal world. More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But what passions inspire the Toreador after they receive the Embrace? The Undead Find Their Muse As part of...   [click here for more]
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Clanbook: Tremere - Revised Edition

Clanbook: Tremere - Revised Edition


Blood Sorcery and Blood Bonds From her first night among the Kindred, the neonate Tremere leads a double unlife. Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan. The Ways of Warlocks As part of...   [click here for more]
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Clanbook: Tzimisce - Revised Edition

Clanbook: Tzimisce - Revised Edition


A History of Evil From the antitribu who forged the Sabbat to dreaded Dracula himself, the Tzimisce have carved an indelible place for themselves among the society of the Damned. The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat. The Flesh-Twisted Fiends As the next...   [click here for more]
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Clanbook: Ventrue - Revised Edition

Clanbook: Ventrue - Revised Edition


Noblesse Oblige Capitalists, aristocrats, crusaders and criminals: the Ventrue have assumed the prestigious but demanding role of leaders. Forever in the line of fire, they have sacrificed their own comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? the proud history and black secrets of the clan reveal the truth. Clanbook: Ventrue includes: The...   [click here for more]
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Combination Discipline Compilation

Combination Discipline Compilation


Thank you to all who helped us reach #1 on the store front! Vampires, their powers are vast and varied, no two Kindred are truly alike in how they express their powers of Caine. Within this book see even more uses for the blood! Combination Discipline Compilation includes: • This book details over 100 new combination disciplines! • Combination disciplines for both Clans and Bloodlines....   [click here for more]
White Wolf  $9.99

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Contagion: The Berlin Chronicles

Contagion: The Berlin Chronicles


Contagion is the first part of The Berlin Chronicles, a series of plug-and-play storybooks for the Storyteller's Vault. Each book is a stand-alone tale that explores the metropolis during one of the spotlight eras of VAMPIRE: The Masquerade. Contagion includes: • An updated look at the setting of Berlin by Night, moving the timeline to the...   [click here for more]
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Convention Book: Iteration X

Convention Book: Iteration X


MAN OR MACHINE? Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that would be impossible...   [click here for more]
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Convention Book: N.W.O.

Convention Book: N.W.O.


Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through...   [click here for more]
Onyx Path Publishing  $11.99

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Convention Book: Progenitors

Convention Book: Progenitors


Heart of the Union The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic events, the Progenitors are injecting themselves back into a sick world. The...   [click here for more]
Onyx Path Publishing  $11.99

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Convention Book: Syndicate

Convention Book: Syndicate


Advocate to the Masses Of everyone in the Ascension War — Traditionalists, Nephandi, and even other Technocrats — no one gets humanity quite like the Syndicate. The Convention of Cash doesn’t try to change people, and it doesn’t have the hubris of believing it should make the Masses “better” as its fellow Conventions do. No, the Syndicate knows that the status quo keeps...   [click here for more]
Onyx Path Publishing  $11.99

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Convention Book: Void Engineers

Convention Book: Void Engineers


THE FEW, THE PROUD, THE ENLIGHTENED The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war beyond the boundaries...   [click here for more]
Onyx Path Publishing  $11.99

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Cordel da Fome

Cordel da Fome


Os Acordes da Memória Enquanto os Espíritos da Extinção se espalham pelo Brasil, os Garou viajam em uma canção do Cangaço para combater a Wyrm e celebrar a glória, vivendo as belezas e assombros do Sertão. A Liturgia Canibal As fantasmagóricas igrejas da fome se espalham no presente como fizeram no passado, corrompendo o instinto vital e a sacralidade...   [click here for more]
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Corners of Creation: Ajuley, the Reaver Isle

Corners of Creation: Ajuley, the Reaver Isle


The world of Exalted is vast and ancient, a place of endless mystery and possibility. The Corners of Creation series describes strange and wonderous places, complete with write-ups for the characters who inhabit them, suggestions for using the setting in stories, and extra options for player characters.   The Reavers of Ajuley are a blight on Creation, launching vicious raids to plunder and pillage...   [click here for more]
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Corners of Creation: The Blossoming City of Turquoise Coil

Corners of Creation: The Blossoming City of Turquoise Coil


The world of Exalted is vast and ancient, a world of endless mystery and possibility. The Corners of Creation series describes strange and wonderous places, complete with write-ups for the characters who inhabit them, suggestions for using the setting in stories, and extra options for player characters.   Turquoise Coil is called the Blossoming City, for its labyrinthine streets and buildings are...   [click here for more]
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Corners of Creation: The Carnival of Rats

Corners of Creation: The Carnival of Rats


The world of Exalted is vast and ancient, a place of endless mystery and possibility. The Corners of Creation series describes strange and wonderous places, complete with write-ups for the characters who inhabit them, suggestions for using the setting in stories, and extra options for player characters.   The Carnival of Rats is an insidious unshaped fae that infests cities of Creation, seducing...   [click here for more]
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Corners of Creation: The Chaos Engine

Corners of Creation: The Chaos Engine


The world of Exalted is vast and ancient, a world of endless mystery and possibility. The Corners of Creation series describes strange and wonderous places, complete with write-ups for the characters who inhabit them, suggestions for using the setting in stories, and extra options for player characters.   The Chaos Engine is the product of a raksha’s mad obsession with machinery. She and her followers...   [click here for more]
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Corners of Creation: The Court Veiled In Windblown Leaves

Corners of Creation: The Court Veiled In Windblown Leaves


The world of Exalted is vast and ancient, a world of endless mystery and possibility. The Corners of Creation series describes strange and wonderous places, complete with write-ups for the characters who inhabit them, suggestions for using the setting in stories, and extra options for player characters.   The Court Veiled In Windblown Leaves is one of the more wild and independent Spirit Courts....   [click here for more]
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Corners of Creation: The Hexmanse

Corners of Creation: The Hexmanse


The world of Exalted is vast and ancient, a place of endless mystery and possibility. The Corners of Creation series describes strange and wonderous places, complete with write-ups for the characters who inhabit them, suggestions for using the setting in stories, and extra options for player characters.   The Hexmanse is a lost ruin that was once home to a cabal of mighty sorcerers during the Age...   [click here for more]
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Corners of Creation: The Monastery of the Carmine Dragon

Corners of Creation: The Monastery of the Carmine Dragon


The world of Exalted is vast and ancient, a world of endless mystery and possibility. The Corners of Creation series describes strange and wonderous places, complete with write-ups for the characters who inhabit them, suggestions for using the setting in stories, and extra options for player characters.   The Monastery of the Carmine Dragon may look like a normal Immaculate Order monastery on the...   [click here for more]
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Corners of Creation: The Storm King's Treasury

Corners of Creation: The Storm King's Treasury


The world of Exalted is vast and ancient, a world of endless mystery and possibility. The Corners of Creation series describes strange and wonderous places, complete with write-ups for the characters who inhabit them, suggestions for using the setting in stories, and extra options for player characters.   For centuries, the Storm King and his army have raided the lands around his aerial castle,...   [click here for more]
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Counsel of Primogen

Counsel of Primogen


Scions of the Great Clans All Kindred froom neonates to elders accept the primogen as the voices of their clans in a prince's domain. What truly falls under those auspices, however, varies from city to city. From councils of primogen that pull a puppet prince's strings to the coteries of primogen that exist at a prince's whim, the only constant in a primogen's unlife is that politics align against...   [click here for more]
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Croatan Song

Croatan Song


The World Before the Wyrm Came Three brothers: Uktena, Wendigo and Croatan. Three tribes that kept the Wyrm at bay, that kept the Pure Lands pure. Three tribes that guarded the Americas with their lives. But the Pure Lands were never truly peaceful - and ultimately, one of the three tribes was forced to sacrifice itself so that the other two could survive. This is the story of the Three Brothers,...   [click here for more]
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Cyber Funk

Cyber Funk


Across Meatspace and Cyberspace! The survivors of the opacus cactus rally might have been willing to let things go, but when one of their number found a trap waiting at the grave of their assailant they discovered there was more to the attack than they first suspected. Someone was enabling professor asphalt in his rampage and they want to know who The hunt is on! Albert T. Edeson follows the trail...   [click here for more]
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Damned and Deceived

Damned and Deceived


A Whisper in the Darkness They seek the ambitious, vengeful, crippled and bereft. Men and women who feel cheated by the world, deprived of the lives they deserve. With a knowing look and honeyed words, the fallen plumb the depths of these mortal souls, fulfilling the deepest desires. The angels of the Abyss can make mortals' wildest dreams come true. But at what cost? A Deal with the Damned Demon:...   [click here for more]
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Dark Ages: British Isles

Dark Ages: British Isles


The Land Is Ancient Mithras of London fancies the Isles as his domain, but the land is far older than even he. Ancient vampires lurk in the fens and wolf-men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known. And somewhere beyond the mist the fae laugh, for they were here before any other. Here...   [click here for more]
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Dark Ages: Darkening Sky

Dark Ages: Darkening Sky


The Oath-Truce fell with the darkening sky In May, 1230, an eclipse overwhelmed the sky, blurring the lines between day and night. What does this mean in the Dark Medieval World? Ask five people, expect ten answers.  Darkening Sky is a series of five stories for the Dark Ages game lines. You’ll find a story for Fae©, Inquisitor©, Mage©, Vampire©,...   [click here for more]
Onyx Path Publishing  $9.99

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Dark Ages: Devil's Due

Dark Ages: Devil's Due


The Lure of Power Lucifer turned his back on God and a full third of the Host of Heaven joined him in damnation. Now, a few of those damned wretches behold God's Earth again, called forth from their place of torment by the foolish, the greedy or the desperate. Those who summon demons do not go unpunished - God and His servants see to that. But neither do they go unrewarded....   [click here for more]
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Dark Ages: Europe

Dark Ages: Europe


Shadowed Kingdoms The peace of the Long Night is over, and we must fight for our very survival. Each of us, the so-called lords of the night, claims domains and influence across this fractured continent. Some of us stand as feudal lords, others as gods, but it is over these lands and these hearts that we do battle. Bloodied Battlefields Dark Ages Europe...   [click here for more]
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Dark Ages: Inquisitor

Dark Ages: Inquisitor


In this Age of Darkness Satan's get infest the world. Blood-drinking demons and savage creatures prey on good Christians or lead them to heresy. Even the Holy Mother Church itself teems with devils in man's flesh. But God Almighty has seen fit to choose some to stand against the tide of darkness. With sword and torch in hand, we search out the evil that lurks in the night. We are...   [click here for more]
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Dark Ages: Inquisitor Companion

Dark Ages: Inquisitor Companion


Heaven's Fury No matter how many demons we slay, more rise to take their place. No matter how many of their servants we put to the torch, Satan corrupts more. Yet we shall not fall into despair, for God is on our side, and faith can - and shall - move mountains. Let the fiends be the ones to cower, for we are coming, and nothing shall stay our righteous hand. Amen. Smite...   [click here for more]
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Dark Ages: Mage

Dark Ages: Mage


An Age of Terrifying Mysteries It is a world lit by torch-fires and ruled by superstitions. It is a time before the birth of reason and before humanitys dominion over the world. This dark age is an epoch for castles, nobles, priests and wizards. Treading in the shadows of the world, consorting with demons and monsters, these magicians, holy men, philosophers and pagans wield unfathomable...   [click here for more]
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Dark Ages: Mage Grimoire

Dark Ages: Mage Grimoire


The Mythic Age wanes, its denizens disappearing into the Otherworld, its Quintessential energies drying up. But some refuse to let it go. These magi dare to tread the barren places and twisted paths that still shimmer with ancient power. These old lands still have guardians, though: spirits and secrets that will sorely test those who try to wrest forth their powers. The Grimoire expands the Dark Ages...   [click here for more]
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Dark Ages: Players Guide to the High Clans

Dark Ages: Players Guide to the High Clans


In the Blood Is Power The Salubri have fallen. Now we are only six, although we do not stand united. Indeed, kings seldom do. But we are the rulers of the night, by divine ordinance and by the power of Caines blood. If the Low Clans have forgotten their place, surely it is time we reminded them. The War of Princes will not end with madmen on thrones! The Learned and Lordly Dead The...   [click here for more]
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Dark Ages: Players Guide to the Low Clans

Dark Ages: Players Guide to the Low Clans


Cursed Among the Cursed Foreigners in the lands of the High Clans. Vassals, serfs, lepers, madmen. The Low Clans have always done the tasks that their lords disdained. But in the wake of the War of Princes, the fallen Cainites question the Divine Right by which the High Clans rule. The low-blooded have seen the world from the underside and they are quite willing to share their revelations....   [click here for more]
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Dark Ages: Right of Princes

Dark Ages: Right of Princes


Claim Your Birthright Whether by inheritance, force or divine ordinance, the land is yours to control and its inhabitants yours to command. You might rule over a vast forest, or your word may be law in a city. The resources of the place are yours and the people look to you for guidance and leadership. In the Dark Medieval, land is power. What will you do with yours? Rule the Dark Medieval Right...   [click here for more]
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Dark Ages: Spoils of War

Dark Ages: Spoils of War


To the Victors Go the Spoils Whether its a Holy War or battle of succession, strife brings opportunity. The inhabitants of the Dark Medieval, mortal and supernatural, are rarely satisfied with what they have. Call it what you like a righteous cause or an ancient grudge war is hell, but the rewards can be worth the risks. Do you have the courage, the intelligence and the skill to lead an army to victory?...   [click here for more]
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Dark Ages: Storytellers Companion

Dark Ages: Storytellers Companion


The Night has Many Tales From the infernal Baali, to the Lhainnan witches and the morbid faith of the Road of Bones, the Dark Medieval hides many secrets. Not all vampires hail from the 13 clans and not all follow the five great roads. All Told by Firelight The Dark Ages: Vampire Storytellers Companion gives you access to secrets and advice to enrich stories and make them easier to...   [click here for more]
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Dark Ages: Vampire

Dark Ages: Vampire


The Long Night is Over The diablerie of Saulot, the waking of Mithras, the destruction of Michael the Patriarch, the return of the Dracon - it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and...   [click here for more]
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Dark Ages: Werewolf

Dark Ages: Werewolf


The Prophecies Have Come The 10 tribes of Garou once raged across the Dark Medieval, secure that none could challenge their power. They defended their sacred places without fear of man, Cainite or beast. But now that the first prophecy has come to pass, the werewolves know fear. Will the other visions come to pass as well? Can the Garou prevent them? Even if they can, how much blood...   [click here for more]
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Darkscapes: Volume 3

Darkscapes: Volume 3


Darkscapes: Volume 3  is an art pack of various illustrations and portraits inspired by The World of Darkness, primarly Vampire the Masquerade.  This file contains 12 images to be used in your Storytellers Vault or Dark Pack Projects. The files are in a ZIP. and are high quality JPEGs at 300 dpi for easier use. Use them to set the scene or visualize a character for your story,  game,...   [click here for more]
White Wolf  $12.00

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Darkscapes: Volume 5

Darkscapes: Volume 5


Darkscapes: Volume 5 is an art pack of various illustrations and portraits inspired by The World of Darkness, primarily Vampire the Masquerade.  This file contains 11 images to be used in your Storytellers Vault or Dark Pack Projects. The files are in a ZIP. and are high quality JPEGs at 300 dpi for easier use. Use them to set the scene or visualize a character for your story,  game, or...   [click here for more]
White Wolf  $11.00

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Dawn of the Chosen - Chapter 1: The Crystal Feather

Dawn of the Chosen - Chapter 1: The Crystal Feather


Dawn of the Chosen - Chapter 1: The Crystal Feather is a playable adventure for Exalted Third Edition, written by Henrik "Ekorren" J who has freelanced for Onyx Path Publishing's Exalted writing team. This adventure is written with young Solar Exalted in mind, but it can just as well be played with experienced mortals or other inexperienced Exalt types. The story is...   [click here for more]
White Wolf  $5.00

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Days of Fire

Days of Fire


Heed the Signs and Beware The seals of the Abyss are sundered and demons walk the earth again, claiming souls as they vie for dominance across the globe. Hidden within their ancient sanctums, the Earthbound stir after millennia of sleep, summoning their scattered worshippers and forging chains of slavery for fallen and mortal alike. Now come the words of Lucifer himself, lost Prince of the Fallen,...   [click here for more]
White Wolf  $4.99

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Dead Magic

Dead Magic


Centuries of Magic Civilizations rise and fall across seas of time. Along the way, each culture fosters its own mystic traditions. When mages of the present look for answers in the past, they lay bare the most terrifying - and potent - of humanity's superstitions. Such magics were forbidden even in the brutal cultures of ages gone; what terrible secrets do they hold for mages today?...   [click here for more]
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Dead Magic II Secrets and Survivors

Dead Magic II Secrets and Survivors


Hidden in Obscurity... Australia. Etruria. Scandinavia. In these places and more, magical styles were carefully preserved by cunning individuals who eschewed the Traditions and Crafts, but who evaded the Technocracy. Long thought lost, these cloistered practitioners have come forth once again - and their ways grow. The rebelling Traditions can draw from their strength if they can learn from it......   [click here for more]
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Dead Reckoning

Dead Reckoning


The Opacus Cactus Rally was advertised as a test of innovation and skill for the automotively minded members of the Society of Ether. It was to be an opportunity to push their fringe Science to the limit among peers and enjoy the thrill of competition. It was never meant to be safe, but no one expected it to be attacked.  In the aftermath of scorching fire and twisted metal the surviving racers want...   [click here for more]
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Deadly Country: 100 NPCs of Central Florida

Deadly Country: 100 NPCs of Central Florida


The days in Florida may be sunny, but the darkness runs deep at night. There are people who know the darkness and its sources well while others are just ordinary folk who have seen things they wish they hadn't.  Neal Litherland introduces you to 100 of those people here from across Central Florida, letting you know who they are so they may join your adventures into the dark corners of the Sunshine...   [click here for more]
White Wolf  $3.99

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