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Creations and Recipes

Creations and Recipes


A Collection of Concoctions M20 Sorcerer provides two methods of crafting magical items through Path Magic. While that volume contains several sample items, those provided therein are but a taste of what is possible through the Path of Alchemy and the Path of Enchantment. This book builds on those possibilities by presenting a collection of additional items created through these Paths...   [click here for more]
White Wolf  $1.95

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Kiths of Arcadia

Kiths of Arcadia


Caught between the Wyld Hunt and a mad king... Released in 1996, Arcadia: The Wyld Hunt, a collectible card game, offered Changeling: The Dreaming players a tantalizing glimpse into Arcadia. The game allowed players to create their own character with which to explore the heart of the Dreaming. Most of the character options were those found in Changeling, but intriguingly, a handful never made...   [click here for more]
White Wolf  $2.99

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The Imbued

The Imbued


THE IMBUED A Character Guide for Hunter : the Reckoning 5th Edition TAKE BACK THIS GAME ! The Reckoning is a long agony. It’s a process, a judgment. The Messengers are still here. A new imbuing has begun. —Violin99 This small sourcebook offers you quick, easy alternative rules and chronicles ideas to bring back the Imbued...   [click here for more]
White Wolf  $5.99

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Elders: The Guide for Old Vampires

Elders: The Guide for Old Vampires


Centuries of History Many of us have narrated and played with elder characters, but not everyone really knows how to be, interpret, create and narrate what an elder is. The Guide for Elders is a great help for your games, so you can create captivating and interesting characters, bringing much more immersion to your games. The Guide for Old Vampire presents: Guide on how to create,...   [click here for more]
White Wolf  Pay What You Want

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Tome of Rituals

Tome of Rituals


A Collection of Rituals M20 Sorcerer discusses the array of effects one may achieve through rituals when using Path Magic. While that volume provides several sample rituals, those provided therein are but a taste of what is possible through Path magic rituals. This books seeks to showcase those possibilities by presenting a collection of example rituals from the various Paths presented...   [click here for more]
White Wolf  $2.95

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Book of Fragments

Book of Fragments


Betwixt and Between Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power. A Guide to the Minor Spheres...   [click here for more]
White Wolf  $9.99

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Signatures 2: Outcasts & Rebels

Signatures 2: Outcasts & Rebels


Let's bring back those favorite characters from the earlier editions of Vampire and let's update them for the 5th Edition! That's what this second installment of Signatures is all about. It's all about our favorite villains, autarkis, and otherwise outcast weirdos we love so much. Each character is presented with a full page of V5 stats, as well as a full page piece of artwork right across from it....   [click here for more]
White Wolf  $2.99

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A Waste of Good Blood...

A Waste of Good Blood...


Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day......   [click here for more]
White Wolf  $4.99

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Targets of the Hunt

Targets of the Hunt


Targets of the Hunt New adversaries and monsters for your Hunter Chronicle Inside this book are a series of new antagonists for Hunter the Reckoning 5th Edition, designed to be used as written or to serve as the inspiration for your own unique, personalized menaces. Included are ten simpler opponents that can be used for quicker hunts or as secondary opponents during...   [click here for more]
White Wolf  $3.50

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Bloodlines Companion (Vampire: the Masquerade 5th Edition)

Bloodlines Companion (Vampire: the Masquerade 5th Edition)


Forgotten Bloodlines The Bloodlines Companion rescues the positioning of the descendants of Caine considered "disappeared" in recent decades, who have become increasingly antagonistic during modernity. This book contains the following: Descriptions of the Baali Bloodlines, Children of Osiris, Heirs of Aphrodite (former Daughters of Cacophony), the Gargoyles, the...   [click here for more]
White Wolf  Pay What You Want

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Mage: The Ascension 20th Anniversary Edition

Mage: The Ascension 20th Anniversary Edition


I tell you this: We are Divinity.  Reality is ours to bend. To subvert. To command. We have that power – all of us.  Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.  Those of us who do well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.  And the rest of us never see that monster...   [click here for more]
Onyx Path Publishing  $29.99

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Dark Eras: Sic Semper Tyrannis

Dark Eras: Sic Semper Tyrannis


The Propinqui fear change. We are creatures of habit, after all, and our long memories well know the chaos of revolutionaries and usurpers. But we also know their fates, as surely as the gods themselves: Brutus. Antony. Caesar....   [click here for more]
White Wolf  $4.50

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Ascension's Landscape: Setting Refinements and Story Hooks

Ascension's Landscape: Setting Refinements and Story Hooks


What's this book? In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire? Why do nodes go so long without changing hands, even big ones like Stonehenge, if they're so important? What changes if I have more or fewer mages in the world? This book tries to help Storytellers sort out these questions and then...   [click here for more]
White Wolf  $4.99

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W20 Howls of Apocalypse

W20 Howls of Apocalypse


It is an impossible task to put the smells, tastes, and emotions of battle into writing, but we will try. After all, without examples, how are you supposed to know how best to fight the Wyrm?   Our howls are recorded here. Howls against Pentex, against Black Spiral Dancers, against Skull Pigs, against unknowing humans caught in the Wyrm’s thrall.   Listen...   [click here for more]
Onyx Path Publishing  $14.99

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Vampire: The Masquerade 5th Edition

Vampire: The Masquerade 5th Edition


Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity — afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. The classic that changed roleplaying...   [click here for more]
Renegade Game Studios  $24.99

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Book of the Wyrm Companion

Book of the Wyrm Companion


A LABYRINTH OF FLESH AND RAZOR In foul & toxic places, hidden just beneath the thin, false veil of sanity so brightly painted over the sunlit world of humans, thrashing spawn of the Wyrm endlessly coil & breed, slaughter & dance with psychopathic, inhuman fervor ‘round oozing pits of sick-lit balefire. …yet in shadowed boardrooms, far-worse atrocities are actively being workshopped,...   [click here for more]
White Wolf  $14.99

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Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)

Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)


When you have already experienced death, why have faith?    If you accept that you and everyone like you is cursed by God, why cling to His word?   When you return from the other side as a blood-drinking monster, what purpose serves belief?   Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying...   [click here for more]
Renegade Game Studios  $19.99

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Beneath Shifting Skin

Beneath Shifting Skin


Beneath Shifting Skin is a rules toolkit to bring the systems presented in Skinchangers in line with the Chronicles of Darkness core rules. This book cuts straight to the systems with only the barest narrative elements included. This book has been designed for complete compatibility with Chronicles of Darkness and requires only the...   [click here for more]
White Wolf  $4.95

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Vampire: The Wild West

Vampire: The Wild West


A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything...   [click here for more]
White Wolf  $15.99

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Ghost Lineages: The Advanced Players' Guide to the Savage Age

Ghost Lineages: The Advanced Players' Guide to the Savage Age


A Book Worthy of the Apocalypse! This book is a love poem and spirit whisper to the veteran Savage Age fans who want more.  More Gifts.  More Rites.  More Fetishes.  More lore.  More Fera.  More on the War of Rage.  More ways to play!    Inside Ghost Lineages is a detailed timeline of the Savage Age -- starting with the creation of the very first Fera more than 300 million years ago.  After...   [click here for more]
White Wolf  $26.00

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Magickal Capital

Magickal Capital


The Traditions Gather Wealth The Traditions Gather Wealth The Technocracy doesn’t have a monopoly on corporate wealth and power. The Traditions have their own networks of companies, big and small. This volume contains: • A Corporation run by each Tradition • Nine new rotes and nine new wonders used by or manufactured by these corporations For use with Rich Bastard’s Guide to Magick, but...   [click here for more]
White Wolf  $2.99

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Beyond Boston

Beyond Boston


There’s Wicked fun to be had in The Hub of the Universe. So long as you’re smaht about it.  Beyond Boston is a Setting Book for Vampire the Masquerade 5th Edition that further details Boston’s Vampiric society. Expanding upon published materials to give storytellers and player characters more tools, options, and support when running chronicles set in the Jewel of New England. Beyond Boston by...   [click here for more]
White Wolf  $7.95

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Kith and Kin

Kith and Kin


You can’t predict a changeling by their kith. We’re not so easily defined.   But we are connected to others who fashioned themselves the same way. You meet another Playmate’s eye and know you share something no one else can understand. In a way, you’re kin.   This is the Lost struggle. Did They take me apart so thoroughly that putting me back together...   [click here for more]
Onyx Path Publishing  $16.99

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Across the Eight Directions

Across the Eight Directions


From frozen Northern tundra to vast Southern deserts, from dense Eastern forests to the West’s endless waters, Creation shelters myriad cultures and civilizations. Night horrors stalk the farmlands outside Whitewall, while residents and refugees within struggle with overpopulation and hunger. In the rebel satrapy of Fray, dragonlord Hanto Galina has named herself Empress and laid claim to the Scarlet...   [click here for more]
Onyx Path Publishing  $29.99

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Trails of Ash and Bone (Vampire: The Masquerade 5th Edition)

Trails of Ash and Bone (Vampire: The Masquerade 5th Edition)


It’s a mistake to think of vampires as simple parasites that latch on to an unlucky victim and drain them until they drop. No, they’re not ticks.    They’re spiders.   Kindred lure victims into their webs and form a ring of protection and sustenance around themselves. And spiders, like vampires, are cunning. They ensnare the small and the weak, but some...   [click here for more]
Renegade Game Studios  $19.99

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World of Darkness: Paranormal Investigator's Handbook

World of Darkness: Paranormal Investigator's Handbook


You think that because you’ve spent the night in a haunted house, seen a ghost or two, and participated in an exorcism, that makes you a bona fide paranormal investigator? Mere ghost hunting is for amateurs, buddy.    We’re going to teach you how to hunt real, tangible, unrepentantly murderous monsters.    We’re going to show you how to bind and control...   [click here for more]
Onyx Path Publishing  $4.99

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Ghost In The Chassis

Ghost In The Chassis


Ghost In The Chassis is a Vampire: The Masquerade story that introduces players to the peculiar relationships unique only to the Hecata Clan of Necromantic vampires and the ghosts they control to perform their bidding. It can be ran as a single session (commonly known as a “oneshot”) or as part of an ongoing chronicle. The coterie will discover firsthand some of the abilities...   [click here for more]
White Wolf  $7.58

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Classic World of Darkness Mixed Game Rules

Classic World of Darkness Mixed Game Rules


Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here. Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the...   [click here for more]
White Wolf  $7.99

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Guide to the Sabbat

Guide to the Sabbat


From our tabletop to yours, we present our very own Guide to 5th Edition Sabbat, aimed at helping you, the players and ST's alike, to build playable characters, explore paths, ritae, question your morals and produce marvelous Sabbat Games be it in the far past or the modern nights. This guide brings you: Paths of Enlightenment, Sabbat Ritae, 8 New Clans and Bloodlines 24 New Discipline Powers, 2...   [click here for more]
White Wolf  $12.63

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Forsaken Paths

Forsaken Paths


Sabbat: The Black Hand introduces a new antagonist into Vampire: The Masquerade 5th Edition, detailing how its members cast aside Humanity and follow Paths of Enlightenment, giving Storytellers new tools to implement into games. But what about the paths that are relics of nights past, unsuitable for the sect’s current needs, or outright blasphemous against the teachings of the Sabbat?...   [click here for more]
White Wolf  $1.00

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The Book of Places

The Book of Places


Storytelling in the World of Darkness is typically a verbal exercise. The group huddles around the proverbial fireplace, trading elements from our psyche in hopes of building a memorable experience. Players and storytellers alike paint a picture with words, collectively birthing a new reality into our consciousness. But Let’s Get Real for a Second. Yes, that all sounds like some life-changing,...   [click here for more]
White Wolf  $5.00

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Clanbook: Baali

Clanbook: Baali


Inheritors of the First Tribe, the Baali have been despised since cainites became aware of their presence. From their attacks on the Second City to their assaults on the very fabric of reality, the Demons have long sought to uncover the hidden truths of the World of Darkness. While their patrons, the Children of the Outer Dark slumber deep within the Earth, some Baali sing them songs of pain and...   [click here for more]
White Wolf  $7.00

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V20 Classical Age - Fall of Rome

V20 Classical Age - Fall of Rome


Rome: Destined to Fall The greatest city of classical antiquity, known as Rome, played host to the Cainites’ greatest plots for over a thousand years. Somewhat different from Carthage, the Eternal City was always shaped to be the “Dream Ventrue”, where the immortals would rule over humans as shepherds leading animals. His dream even came true, but he went too far; now, the immortals...   [click here for more]
White Wolf  $12.99

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BITE ME: How to Write Vampire

BITE ME: How to Write Vampire


"A must-have guide for anyone who wants to write for Vampire: The Requiem." --Onyx Path Power. Danger. Mystery. Romance. Hi, I'm Rose, and I know a lot about vampires. I'm the longest-serving developer of any of White Wolf's Vampire lines. I worked for the original Games Studio, CCP, Onyx Path, the whole nine. With a top...   [click here for more]
White Wolf  $9.99

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100 Frailties

100 Frailties


There are creatures who exist beyond the ken of mortals. Creatures with the power of gods who pluck men, women and children from the world, and change them into something else. They drag them over the Thorns of the Hedge, the world between their realm and ours, and tear their souls to ribbons. Into the gaps they pour magic, and what's left is a changeling. A fae creature. Like any fae creatures, changelings...   [click here for more]
White Wolf  $1.99

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Wraith: The Oblivion 20th Anniversary Edition

Wraith: The Oblivion 20th Anniversary Edition


All the stories they told you about what it would be like after you died? They were wrong.   There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.    Are you ready to join them?  ...   [click here for more]
Onyx Path Publishing  $29.99

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In Darker Ages

In Darker Ages


In Darker Ages provides updated rules for playing V5 in earlier time periods, particularly the classical, mediaeval and Victorian eras. Whilst the V5 rule set can work very well out of the box, these tweaks make for greater verisimilitude and ease of play. New rules include: More period-appropriate Clan Banes for the Banu Haqim, Cappadocians, Giovanni, Lasombra, Nagaraja, Ravnos,...   [click here for more]
White Wolf  Pay What You Want

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Paradigm Explored: Number and Shape

Paradigm Explored: Number and Shape


It’s Easy to Lose Focus M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens...   [click here for more]
White Wolf  $2.99

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V5-Elders

V5-Elders


V5-Elders is an attempt to make Elder characters playable. This product reinforces the role of the Elders as powerful beings, outside the reach of the younger Kindred while making quite clear their flaws and weaknesses, now more than ever with the Beckoning. Similar to how the corebbok presents its Clans, v5-Elders mirrors the Thinblood write-up. The following is an expansion of the index of the document:...   [click here for more]
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Crossing the Veil Second Edition

Crossing the Veil Second Edition


Humankind has been fascinated with death since the beginning. Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new,...   [click here for more]
White Wolf  $1.95

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Combination Discipline Compilation

Combination Discipline Compilation


Thank you to all who helped us reach #1 on the store front! Vampires, their powers are vast and varied, no two Kindred are truly alike in how they express their powers of Caine. Within this book see even more uses for the blood! Combination Discipline Compilation includes: • This book details over 100 new combination disciplines! • Combination disciplines for both Clans and Bloodlines....   [click here for more]
White Wolf  $9.99

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Ghost

Ghost


This book contains rules for playable ghosts in Exalted Third Edition, including rules for playable Deathlords. Be one of the Unbound, a heroic ghost belonging to one of five Shades: Banshee, Ghoul, Lich, Wight, and Wraith. With a unique take on Arcanoi, you can deeply customize the way your ghost is played. In this book,...   [click here for more]
White Wolf  $5.00

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One Night

One Night


As they awake in an alley on Mardi Grass, these Vampires may prove themselves worthy keeping their bodies moving, or else, the Baron will take care of them. This is a one-shot that can introduce to the game. There are pre-made character sheets, so even non experienced players can enjoy. Imagens of the characters and important NPCs. ...   [click here for more]
White Wolf  $1.99

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Oracle Deck

Oracle Deck


A 52-card standard size deck (digital only) with various tables and entries for solo play or to assist in creating various elements within the narrative. Standart size (63.5×88.9mm). For a preview, check the PWYW version in Portuguese. What you'll find in this deck: Various entries to answer open-ended questions. Draw two cards, combine the words, and use the...   [click here for more]
White Wolf  $2.99

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Blood Sorcery: Rites of Damnation

Blood Sorcery: Rites of Damnation


Blood Sorcery: Rites of Damnation takes the systems presented in Blood Sorcery: Sacraments and Blasphemies, and updates them for 2nd edition, expanding upon the improvised ritual systems provided in every way. There’s more Themes, more rituals, more options, and more systems defined for it, and of course, more Risk to enacting these dark magics. It includes: A complete redevelopment...   [click here for more]
White Wolf  $10.99

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V20 Classical Age - Nightfall: the Vampire's Survival Guide

V20 Classical Age - Nightfall: the Vampire's Survival Guide


Supernatural creatures have lived with us since the beginning of time. It's time to talk about what vampires know about them that may or may not be true. But at least now you'll have a method of how to defend yourself against these terrible creatures and how to deal with them on an equal footing. Guide to relationships between Vampires, Mages, Werewolves, Ghosts, and Fairies; Presentation of Combination-Disciplines...   [click here for more]
White Wolf  Pay What You Want

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50 God-Machine Infrastructure Examples

50 God-Machine Infrastructure Examples


The God-Machine works in mysterious ways, but its presence on this plane of existence is limited to the Infrastructure its Angels and agents build. Such Infrastructure helps the God-Machine carry out its Occult Matrices, interconnected plans whose purpose is near impossible for the mortal mind to fathom.   50 God-Machine Infrastructure Examples is a collection of...   [click here for more]
White Wolf  Pay What You Want

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Mage China: Behind the Great Wall

Mage China: Behind the Great Wall


Mage China: Behind the Great Wall  (Or How to WoD with CCP) China; Technocratic stronghold,  Foreign,  Unknowable,  Unassailable But is it?  Welcome to "Little Wuxi" an unassuming second Tier city of only six million souls, nestled on the shore of Lake Tai, midway between the teeming metropolis of Shanghai and the southern capital of Nanjing.  Maybe you are a tradition Mage, on the run from...   [click here for more]
White Wolf  Pay What You Want

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Children of the Blood (Vampire: the Masquerade 5th Edition)

Children of the Blood (Vampire: the Masquerade 5th Edition)


Do you know who considers faith among the dead a trivial concept — or worse, a new one?   Dullards and con artists.   These vampires want you to believe that religion is a new phenomenon among Kindred. They want you to believe only vampires on the periphery subscribe to the worship of higher powers or seek a greater cause.   They want you...   [click here for more]
Renegade Game Studios  $14.99

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100 Resources and Rumors to Find on SchreckNet

100 Resources and Rumors to Find on SchreckNet


Access Granted When most think of the kindred they think of the ancient crypts and forgotten lairs of the old world. However, while these immortal creatures may be tethered to the past, they exist as products of the present as well. Cars, guns and even computers are used by the kindred just as surely as the swords and magic of the ancient world. And it was the advent of the digital age that gave birth...   [click here for more]
White Wolf  $1.99

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