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The Beast is never far from claiming control over the Kindred. For the members of Clan Gangrel, this harsh truth is writ large upon their very flesh. As Self-Control fails and ego falls to Frenzy, the Gangrel come to resemble the very Beast they hope to control. 10 Animalistic Features includes:
10 unique... [click here for more] |
White Wolf |
FREE
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In some games, the acts of hunting and feeding are glossed over, while in others, they are a central part of the story. Presented here are 10 feeding surprises that can be inserted into any game, whether the hunt is an integral and dramatic part of the story or whether it is usually handled quicker and more abstractly. ... [click here for more] |
White Wolf |
FREE
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All Malkavians are connected to the Madness Network. The Madness Network has many names, such as the Cobweb and the Hive, and nobody really knows why it exists. In it, each childe of Malkav has a presence, and everyone can sense it in some fashion. Each experience will be different from another, and if one tries to send a message out, there's a chance it will get caught up in the mix of hundreds of... [click here for more] |
White Wolf |
$1.49 $1.19
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Old stories are full of people who made bargains with the fae folk. They offered service, pledged to be good neighbors or took vows to help them, and in return they were given gifts of their own. Sometimes they were blessed with children, other times they were given magical items that made their lives easier... but in some stories they were given the ability to see the fae as they are, behind their... [click here for more] |
White Wolf |
$1.99
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There are creatures who exist beyond the ken of mortals. Creatures with the power of gods who pluck men, women and children from the world, and change them into something else. They drag them over the Thorns of the Hedge, the world between their realm and ours, and tear their souls to ribbons. Into the gaps they pour magic, and what's left is a changeling. A fae creature. Like any fae creatures, changelings... [click here for more] |
White Wolf |
$1.99
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The world around us feels real enough. From the concrete of the sidewalk, to the bricks in the wall, you can see this world. Smell it. Touch it. But the Lost know there is another world beyond this one, a place called Arcadia where the mad gods of the True Fae cavort and play, changing reality on a whim. Between this world and that there is a liminal place; a between-realm known simply as the Hedge.... [click here for more] |
White Wolf |
$2.99
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The Hedge. It’s a realm of strange and bizarre madness, but it’s all that stands between the mortal world and Arcadia, the realm of the True Fae. While the Hedge is a living realm, filled with ensnaring vines and snapping plants, it’s also populated with a wide variety of creatures. From hulking ogres with gnashing teeth, to inky living shadows, to beings that look like refugees from a fever... [click here for more] |
White Wolf |
$1.99
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The World of Darkness is a truly haunted place. The spirits of the dead lurk everywhere, unseen by those who lack the gifts to perceive them. While there are denizens of the dark corners like vampires, mages, werewolves, Sin Eaters or even changelings who can see the dead, communicate with spirits and locate pathways into the Underworld if the need arises. There are also, however, mortals who find... [click here for more] |
White Wolf |
$1.99
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We return to the 100 Kinfolk series with 100 Mokolé Kinfolk. The Garou are not the only shifters out there… nor are they the oldest among the breeds, for there are some who remember the bygone days before the wolves had been given Gaia’s blessing. Those who were kings in the days before the catastrophe that brought the age of ice - They are the Mokolé, the children of the lizard kings of old. As... [click here for more] |
White Wolf |
$3.99
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Access Granted
When most think of the kindred they think of the ancient crypts and forgotten lairs of the old world. However, while these immortal creatures may be tethered to the past, they exist as products of the present as well. Cars, guns and even computers are used by the kindred just as surely as the swords and magic of the ancient world. And it was the advent of the digital age that gave birth... [click here for more] |
White Wolf |
$1.99 $1.59
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The fae dabble in half-truths, misleading statements and omission of facts. These creatures rarely lie outright, though, lest the Wyrd punish them for their falsehoods. While the Lost have learned to navigate the often-misleading river of truth, even the sharpest among them will still fall prey to hearing what they want to hear, or believing things that might be true even if they cannot be verified.... [click here for more] |
White Wolf |
$1.99
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Mark Your Next Hive Dive on the Calendar!
The perfect companion piece for any Werewolf game!
A comprehensive calendar chronicling the Garou Lunar Year for 2021 – 2022, beginning in March of 2021 and running through April of 2022. Includes info on each lunar month and each month’s celestial patron, as well as over 75 Seasonal Rites, celestial events, and holidays!
Compatible... [click here for more] |
White Wolf |
Pay What You Want
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Essence 6 and 7 Alchemicals are called Collosi, and grow to the size of Warstriders. Essence 8, 9, and 10 Alchemicals are called Metropoli or Patropoli, and grow to the size of buildings or cities. Charms for Colossi and Metropoli are alluded to in the official Alchemicals book, but not defined or detailed. This book fixes that. ... [click here for more] |
White Wolf |
$1.99
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Wonderful Weird Manifestations
These are prompts you can use to show the intense presence of Glamour welling up for the incoming Chrysalis. The “birth” of a new Changeling is never quite normal. These events can be for one-shot games, filler sessions when the main story needs a breather, or even jumping points for a whole new campaign. Have fun! ... [click here for more] |
White Wolf |
$1.00
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The ennui of immortality can sap one of ideas on how to spend one’s unlife. These are possible goals, personal targets, or story prompts your players might be interested in. These events can be for one-shot games, filler sessions when the main story needs a breather, or even jumping points for a whole new campaign. Have fun! ... [click here for more] |
White Wolf |
$1.00
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Some Dragons aren’t the Same
This mini-resource allows Storytellers to easily come up with new unexpected encounters for their players to have. These fifty jumping points are sure to offer cool new personalities and NPCs for your Exalted games, regardless of the edition.
Written by Tobie Abad. ... [click here for more] |
White Wolf |
$1.00
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When struggling for a good mystery or a new spooky operation to use, just roll, incorporate the detail into your game somehow and listen to what the players have to say. Your sessions’ story lies in their ideas. These events can be for one-shot games, filler sessions when the main game needs a breather, or even jumping points for a whole new campaign. Have fun! ... [click here for more] |
White Wolf |
$1.00
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Deceptive Doorways
These are prompts you can use highlight the unpredictability or the wackiness that the Dreaming embraces when it allows the Changelings into its depths. Doorways should be as memorable as the dreams you never forget. Or the nightmares you constantly remember. These options are perfect for one-shot games and can even inspire their own stories. I hope they open doors for you!
Have... [click here for more] |
White Wolf |
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Wondering what madness the Deathlord has in store? Or ambitious plan the Dynast has in mind? Roll two ten-sided dice to choose from this list ... [click here for more] |
White Wolf |
$1.00
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Death comes to us all. Whether by disease or accident, nature or deliberate acts of violence, all things mortal die sooner or later. In the darkness of death, though, some hear a voice. A whispered promise that things don't have to end. Not like this, and not right now, anyway. These creatures speak in a multitude of voices, and they wear a thousand different forms, but beneath the skin they share... [click here for more] |
White Wolf |
$3.99
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The God-Machine works in mysterious ways, but its presence on this plane of existence is limited to the Infrastructure its Angels and agents build. Such Infrastructure helps the God-Machine carry out its Occult Matrices, interconnected plans whose purpose is near impossible for the mortal mind to fathom.
50 God-Machine Infrastructure Examples is a collection of... [click here for more] |
White Wolf |
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These Rocks Are Atypical This mini-resource allows Storytellers to easily come up with ideas on other kinds of hearthstones the Circle may come across. These fifty jumping points are sure to offer cool plot ideas for your Exalted games, regardless of the edition. Written by Tobie Abad. ... [click here for more] |
White Wolf |
$1.00
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Mortals don't realize how much fun they are having. Or how much more meaning ordinary things can be when looked at through the lens of immortality. Whether it is to relive the mortal moments, or deal with mortal matters, see which ones work best for your group. ... [click here for more] |
White Wolf |
$1.00
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The Strange World of Spirits
This mini-resource allows Storytellers to easily come up with ideas on what kind of spirits the Circle encounters during their heroic adventures. These fifty jumping points are sure to offer cool plot ideas for your Exalted games, regardless of the edition. Written by Tobie Abad.
... [click here for more] |
White Wolf |
$1.00
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This mini-resource allows Storytellers to easily come up with strange, wondrous, and terrifying weapons that can add new color to their Exalted sessions. These fifty armaments can serve as jumping points for your players (and NPCs) to have awesome weapons that have their own stories to tell. These are perfect for your Exalted games, regardless of the edition. Written by Tobie Abad.
... [click here for more] |
White Wolf |
$1.00
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Hello, and thank you for your interest in 7 True Fae in Arcadia, a Changeling the Lost supplement. Inside there are several creatures that are ready to be used in any campaign, or as backstory for a character. Anything and everything about these Gentry can be adjusted to fit your game. If you feel the one you like is too powerful, or you want to edit their little slice of Arcadia, please feel free... [click here for more] |
White Wolf |
$4.99
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This document contains a series of random tables, intended to serve as inspiration for Storytellers in the need for improvising descriptions during a World of Darkness roleplaying game. Objects that can be found in some specific location, descriptive details for giving color to scenarios (such as band names or book titles), places and institutions (such as world-famous hotels, casinos, libraries... [click here for more] |
White Wolf |
Pay What You Want
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Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.
Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning... [click here for more] |
White Wolf |
$6.99
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This special bundle product contains the following titles. Better Feared: Nosferatu Regular price: $18.49 Bundle price: $4.99 Format: PDF We’ve met before, you and me.
Sure we have!
I was the panic when they left you all alone.
I was the shame when they said they didn’t love you.
I was the hate when you brought down the knife.
I’m every ugly thing you’ve... [click here for more] |
White Wolf |
$183.91 $78.90
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Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims.
The true path to power comes from calling upon the essence of the unknown.
A Deal With Darkness contains:
• Updated Pact systems for second... [click here for more] |
White Wolf |
$14.99
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Before exalting to become the Sword of Heaven referenced by the Loom of Fate as the Dragon Banner of the Burning Sun, Nellens Pulgaris served as a scale lord in the fledgling Nellens Home Legion. A routine morning meeting with his talon lord reveals some significant history of the still-mortal dynast, already destined for greatness, though yet to be chosen by the greatest of Incarnae.
This... [click here for more] |
White Wolf |
FREE
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Do you dare to explore the hidden reaches of the World of Darkness?
Venture into those forbidden regions where even vampires fear to tread. Glide through the elegant salons of Europe's elders and trek through the depths of the Dark Continent. Lose yourself in Peking's Forbidden City and find what waits at the headwaters of the Amazon.
A World of Darkness Second Edition... [click here for more] |
White Wolf |
$9.99
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The Stone Age Revealed!
The Fera are old and so are their mysteries. It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.
With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory. Hunt mammoths, walk with your ancestors, and fight in the War of Rage.
The Khara,... [click here for more] |
White Wolf |
$15.00 $10.00
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Explore Bridgid's Acolytes, a young alchemical cult that is playing with fire in near every sense of the word. Inspired by ancient Celtic Mythology, the Acolytes mingle neopaganism with a terrible, terrible misunderstanding of the Divine Fire, creating Pandorans every year on a special feast day. Yet to turn to hunting Prometheans directly, they are an opportunity for the Throng to nip an alchemical... [click here for more] |
White Wolf |
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This special bundle product contains the following titles. Bloodlines: The Ageless Regular price: $17.99 Bundle price: $7.99 Format: PDF A Vampire: The Requiem Supplement
History is written by the victors.
In other words…us.
We ruled the black streets of Babylon, took heads in the Terror, stormed the trenches at Ypres…
And if you believe that?
We’ve already... [click here for more] |
White Wolf |
$30.98 $18.98
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If life immitates art, then even the most absurd and fantastical art can inspire life, including the strangest sorts of life that manifests within the thorny groves of the Hedge. This short Halloween-themed guide details two creatures mentioned in the Jabberwocky poem by Lewis Caroll as they exist within the Hedge... and without.
Beware the jaws that bite, the claws that catch! ... [click here for more] |
White Wolf |
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In the Garden of Lilith
In the beginning, so says the tales, the first woman refused God, accepted torment and sorrow and won her freedom. All else that transpires in the World of Darkness springs from that moment. The lore of the dark mother, the true history of the world with all it’s secrets laid bare, lies within these pages.
The Thorns cast Dark Shadows
The Analects of the Third Garden, is... [click here for more] |
White Wolf |
$9.95
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Kiss of the Spider Folk
Out of the shadows they come, scrabbling on eight million tiny legs. They have no friends, only food. They have no enemies, only the dead. They are the children of Weaver, Wyrm and Wyld all in one, the predators among predators. They are without mercy or compassion, but they are never without style. They are the Ananasi, the children of Grandmother Spider and theyre so very... [click here for more] |
White Wolf |
$10.99
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From The Agony of Oppession The elders kick everyone else around. It seems like a vampire has no purpose in this world except as a punching bag for the old ones. They'll knock you down, push you around and force you to do their vile bidding. That is, when they're not drinking you dry. To The Ecstasy of Freedom But you are not alone. We are the anarchs, and we are the future. Read this book, and learn... [click here for more] |
White Wolf |
$9.00
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The Oldest Fera Boast Stories Older than the Dinosaurs!
This book is the second part (Vol 2) of the Advanced Players' Guide series that started with Ghost Lineages. Inside you will find even more information on the War of Rage and the Fera involved in that cataclysmic conflict.
Inside Ancestral Memories are detailed writeups of the oldest and most incluential Fera of both the Savage Age and Modern... [click here for more] |
White Wolf |
$20.00
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What lurks in the minds of the Divine? How do Angels see humanity? Who are Heaven's power players? And who wants to see both them and the Demon wiped off the face of the earth? Angel the Revelation's second book, the Angel Companion, answers these questions and more.
• Covers a variety of things from crossovers to signiture characters to a new umbral realm. • Information about the Souless, a... [click here for more] |
White Wolf |
$1.75
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Fae magic is all about making a deal. But not every deal needs to be signed in blood and written into the cosmos. Sometimes, reality itself can be convinced to bend just a little, giving up a small amount of its stability to the influence of Arcadia.
Arcadian Arbitration contains:
• A system for “Enchantment,” allowing changelings and other fae creatures to influence reality... [click here for more] |
White Wolf |
$3.49
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Um caçador precisa estar bem equipado. Poder de fogo nunca suficiente, especialmente quando a caa tambm um caador, e o predador noturno mais perigoso que j existiu...
Nesta primeira parte voc encontrar uma lista detalhada de 26 armas de fogo que esto includas no Guia do Jogador, alm de outras 10 nunca antes vistas, prontas para serem... [click here for more] |
White Wolf |
$3.99
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When two of Vampire the Masquerade's most powerful beings offer you what you most desire, do you agree? Are you willing to take the pain, danger or even regret that their treasures can cause? Or will you be the one that can bring them to their full potential and change things in your favor? This Book Includes... -The full history and abilities for eight artifacts mentioned in the VTM series... [click here for more] |
White Wolf |
$1.75
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Fantastic Dreams
Genuine Renaissance men, the High Artisans of the Daedalean league master the Arts of Shaping, Forces and Naming. Mingling the disciplines of art, imagination and physical craftsmanship with the mystick theories of Sacred Geometry and elemental correspondence, they fashion great machines, fantastic vehicles and awe-inspiring weaponry.
Fantastic Creations
This book details Daedalean... [click here for more] |
White Wolf |
$6.74
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Drink of Me
We are the lords of this Long Night, leading our flocks in the ways of the blood. They gather round our altars and in our churches, they form covens and cults in our honor. They are our worshippers, our slaves and our stock. And we are their gods.
And Enter the Night
Ashen Cults is a complete guide to the dark faiths promoted by Cainites in the Dark Ages to promote their agendas, rule... [click here for more] |
White Wolf |
$8.98
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Cold Steel, Hot Blood
The clash of arms on the battlefield as two knights meet in combat. The thunder of horses hooves as lances are couched for impact. The oaths sworn to king, God and liege lord. The sons of Caine are no strangers to these things. Now you too can discover what they have known in their blood for centuries.
Even Caines Childer Know Honor... [click here for more] |
White Wolf |
$10.78
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Thieves in the Night
Stolen blood, stolen coin and stolen lives, the childer of Caine know all three. Beyond the courts of princes and voivodes, vampires earn their bloody way in the city streets and bandit warrens. They stake out their own informal principalities among the growing cities and lawless woods. Murder, larceny and trickery are their tools often used against the very elders who consider... [click here for more] |
White Wolf |
$8.98
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Ashes of Memory is a sourcebook and scenario for Geist: the Sin-Eaters 1st and 2nd Edition.
Within this book is an extensive history of Paris, including many story hooks, and a scenario that is perfect as a one-shot, the start of a chronicle, or to slot into your own existing chronicle. During a Parisian riot, the krewe of Bound encounter a series... [click here for more] |
White Wolf |
$15.00
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It's a 6 notes sheets to your chronicles, with the style of the clan Nosferatu. Are 10 note pages to players make your annotations in wich style. Simple, direct and efficient.
3 Version is editable
3 Version is not editable
The editable version has no need to be print,... [click here for more] |
White Wolf |
$0.50
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