Title |
Publisher ▲ |
Price |
One Night, Many Stories.
Seven plotlines, dozens of NPCs, and multiple player handouts: Blood & Betrayal is a complete scenario for Mind's Eye Theatre: Vampire The Masquerade.
It contains everything that you need to prepare, manage, and run all the stories from the Blood & Betrayal premiere event hosted at the L.A.... [click here for more] |
By Night Studios |
$14.99
|
Vampires in the Edwardian Era.
Noble families with ancient lineages rule this gilded age. The vampires seek shelter in powerful mortal houses to endure the tumult of world-shaking events. It is whispered that this little community in Yorkshire contains a secret that dates back to the Roman occupation of Great Britain and the terror that chased them from these shores.
This complete... [click here for more] |
By Night Studios |
$14.99
|
It's a new night!
Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action... [click here for more] |
By Night Studios |
$19.99 $14.99
|
It's a new night!
Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting.
Whether you're a new player checking out Mind's Eye Theatre for the first time, or a veteran who is curious about the new edition, this Quickstart Guide will help... [click here for more] |
By Night Studios |
FREE
|
Storyteller Secrets is a collection of original essays, guidance, design notes, advice, how-tos, recommendations and, yes, secrets to help Storytellers of Mind's Eye Theatre: Vampire The Masquerade get the most out of their games. ... [click here for more] |
By Night Studios |
$9.99
|
You can find all the rules available digitally at the By Night Studios website but as requested by the community we are also proud to make a watermarked PDF version available.
This is the ultimate expansion to the ultimate edition of Mind's Eye Theatre: Vampire the Masquerade.
We thank you for supporting V2! This book does NOT include V2: Issue 1 rules. This book goes with the core BNS rules... [click here for more] |
By Night Studios |
$19.99 $14.99
|
A PDF of our new Nordic Larp book, War of Ages- Elevate your role-playing experience and expand the World of Darkness! Mind’s Eye Theatre Vampire: The Masquerade - War of Ages is a Vampire: The Masquerade 5th Edition ("V5") live-action setting book that includes — for the first time — a focus on collaborative live-action roleplaying ("Larp"), and features the writing of Finnish novelist... [click here for more] |
By Night Studios |
$29.99
|
The Time to Rage...is NOW!
Mind's Eye Theatre: Werewolf The Apocalypse is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering... [click here for more] |
By Night Studios |
$24.99
|
This special bundle product contains the following titles. Liber des Goules: The Book of Ghouls Regular price: $6.58 Bundle price: $4.61 Format: PDF Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones--the folks who can't decide if they want to be alive or dead. Now, with Liber des Ghouls,... [click here for more] |
Onyx Path Publishing |
$50.54 $35.38
|
This special bundle product contains the following titles. Laws of the Hunt (revised) Regular price: $11.98 Bundle price: $7.19 Format: PDF A Shining Beacon of Hope For as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study... [click here for more] |
Onyx Path Publishing |
$57.93 $34.76
|
Mark Your Next Hive Dive on the Calendar!
The perfect companion piece for any Werewolf game!
A comprehensive calendar chronicling the Garou Lunar Year for 2021 – 2022, beginning in March of 2021 and running through April of 2022. Includes info on each lunar month and each month’s celestial patron, as well as over 75 Seasonal Rites, celestial events, and holidays!
Compatible... [click here for more] |
White Wolf |
Pay What You Want
|
Another night in City of Angels
Dangerous secrets were hidden in the sand ninety years ago. It’s a blink in time for the vampires of Los Angeles. But discovery is not always a good thing.
The set of Cecil DeMille’s The Ten Commandments has been found in Guadalupe, CA, and a group of movie archeologists have started to excavate the site as an important find in film preservation history.... [click here for more] |
White Wolf |
$8.99
|
Inheritors of the First Tribe, the Baali have been despised since cainites became aware of their presence. From their attacks on the Second City to their assaults on the very fabric of reality, the Demons have long sought to uncover the hidden truths of the World of Darkness. While their patrons, the Children of the Outer Dark slumber deep within the Earth, some Baali sing them songs of pain and... [click here for more] |
White Wolf |
$7.00
|
Corrupting Influence
Influence can be more than just a Background. It is the way in which vampires exert power over the mortal world through deception, intimidation, blackmail, and the powers of the Blood. Accumulating and maintaining power requires enmeshing oneself into a specific part of the mortal world. A vampire, in short, becomes what she wants to control, rising through the ranks or becoming... [click here for more] |
White Wolf |
$1.99
|
Detroit by Night is a player guide for our Discord server Detroit by Night, it regroups all homebrew rules and player character creation rules as well as a dive into to the lore of the city. Everything was created with content fr the Storyteller's vault as well as several rules form the Mind's eye theatre by ByNightsStudio.
Come and join us if you feel like it ! And mos tof all,... [click here for more] |
White Wolf |
FREE
|
Elysia are known as elegant gatherings, where the Kindred of the domain may come together to socialize, or play politics. At times, though, things may seem a little... calm.
These games are for those times.
The games are questions, which characters ask of each other and risk boons to answer (or not answer). They are called A Game of Questions and A Game of Philosophy, but may as well be called... [click here for more] |
White Wolf |
Pay What You Want
|
Vampire etiquette may seem a contradiction in terms... but is in reality anything but.
The world of the Kindred (or Cainite, as sect may be), is dangerous and fraught with pitfalls. Elders set in their ways insist on manners from days long past, and the young have no choice but to acquiesce.
This volume covers etiquette among the Camarilla and the Sabbat, with chapters focusing on the Anarchs... [click here for more] |
White Wolf |
$5.99
|
Step into the shadows of a world you thought you knew. In this live-action role-playing experience based on the gripping universe of Hunter: The Reckoning, you are no longer a mere bystander in a realm dominated by the supernatural. You are a Hunter, touched by forces beyond mortal understanding, and you've been called to cleanse the night.
In this LARP, inspired by the established works of By Night... [click here for more] |
White Wolf |
Pay What You Want
|
A Character Sheet for the Hunter: The Reckoning Minds Eye Theatre LARP Rules. https://www.storytellersvault.com/product/453617/Hunter-The-Reckoning-Minds-Eye-Theatre?affiliate_rem=4088574 ... [click here for more] |
White Wolf |
FREE
|
Mages have warred for millennia to create new vistas, build a better world and decide the future of humanity. Now their struggles focus on the most important goal of all - the choice of their own destiny. The keepers of spiritual ways strive to preserve the guttering spark of magic, while the Technocracy ensnares the world in its scientific web. Each visionary has the potential to surpass human limits,... [click here for more] |
White Wolf |
$9.99
|
Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine. Madmen and Malfeasance... [click here for more] |
White Wolf |
$7.99
|
Age, Treachery, and Master-Cass Disciplines...
Let the childer of the 20th Century swagger with their petty games and parlor tricks. The true power belongs to those who have seen centuries go past, not these spoiled brats. So take up the Mantle of Millennia. Show that you belong with the masters of the night, not the children..
Because if you're not ready someone else will be.
...Make... [click here for more] |
White Wolf |
$7.99
|
Prophecies Ancient and Terrible It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here... [click here for more] |
White Wolf |
$9.99
|
From Glory to Damnation
They built the cosmos according to divine plan. They were willing to cast aside everything for mankind, their most beloved creation. Their rebellion began a chain of events which set them, and the world, on a path to destruction. Imprisoned for aeons, madness and torment have settled in the hearts of the fallen. Now, storms have torn open the gates of Hell.... [click here for more] |
White Wolf |
$6.66
|
For centuries, Asia has defied Kindred attempts at incursion, a mighty jade monolith, from high-tech Tokyo to the jungles of the Pacific Islands. Those of Caine's brood who manage to survive there whisper tales beyond belief. But a new age rises, one of great darkness, when a demon lord shall claim the throne of Heaven. The sleeping dragons awake. May You Live in Interesting Times Laws of the East... [click here for more] |
White Wolf |
$9.99
|
A Shining Beacon of Hope For as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study the mystical paths, some research great tomes of knowledge and some wield the resources of their governments, while the rest have only their knowledge, their courage and their hope.... [click here for more] |
White Wolf |
$11.98
|
The creatures of legend hold themselves above the petty powers of mere mortals. Yet by birthright, heritage or arcane training, some mortals inherit powers beyond the scope of the mundane. Sorcerers and gifted psychics - the key to puissance is dedication. For the master of the craft, there can be no mere dabbling, only the road to true power. More Than a Match for the Denizens of the Night The The... [click here for more] |
White Wolf |
$7.99
|
Even in the Darkness Clans. Bloodlines. Disciplines. Character Creation. Derangements. Influences. Merits. Flaws. Paths. Archetypes. Abilities. FAQs. Everything you need to be a vampire. It's in here. All of it. There Are RulesLaws of the Night Laws of the Night is a pocket rule guide to Masquerade. Designed for quick reference and in-game use,... [click here for more] |
White Wolf |
$6.58
|
Step into the arena of the night, the stage where the grand danse macabre is played out among the courts of princes and on streets where gutters run with blood. In these nights, as the century spirals to its close, the world seems to go mad. Are the ancient prophecies close at hand or is something unseen at work? Will You Fight or Will You Flee?
Laws of the Night Revised updates Mind's... [click here for more] |
White Wolf |
$9.99
|
For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away for... [click here for more] |
White Wolf |
$7.50
|
Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay?
Under Tonight's Streetlights
This book combines new Thaumaturgy paths with extensive advice on creating... [click here for more] |
White Wolf |
$8.99
|
Saddle up and take your place in the Savage West. The Storm Eater's threatenin' to bust loose, those gol-darn Corax are nattering up a storm and everywhere you look there's Wyrm-critters runnin' loose. Good thing you got yer Gifts, Rites and shotgun, ain't it, pardner? Pardner? This Ain't Yer Momma's Live-Action Game Just when you thought it was safe to wear basic black again, it's Laws of the Wyld... [click here for more] |
White Wolf |
$7.99
|
Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones--the folks who can't decide if they want to be alive or dead. Now, with Liber des Ghouls, they can have the best of both worlds. Yes, as a ghoul you can have vampiric Disciplines and still get a tan! Never mind that silly little addiction to blood--for now. This 144-page... [click here for more] |
White Wolf |
$6.58
|
Howl your accomplishments to the world!
Use these renown cards as a handy reference to help keep track of a garou character’s accumulated renown and renown expenditures during MET LARP games. Includes index card sized reference cards for each type of renown – glory, honor, & wisdom – and notes on how each renown type may be spent during games. This reference supplement also includes one-page... [click here for more] |
White Wolf |
Pay What You Want
|
A World of Darkness It’s never far away. You glimpse it shift in the shadows, hear it whisper on the breeze, feel its presence in every nightmare. A world so very like our own, but where sinister societies and ancient horrors cloak themselves in modern guises, and every truth uncovered only reveals a deeper mystery beneath. The shadows call. Will you answer? How Deep Do the Shadows Reach?... [click here for more] |
White Wolf |
$9.99
|
This special bundle product contains the following titles. City in the Sand (Mind's Eye Theatre) Regular price: £7.25 Bundle price: £4.35 Format: PDF Another night in City of Angels
Dangerous secrets were hidden in the sand ninety years ago. It’s a blink in time for the vampires of Los Angeles. But discovery is not always a good thing.
The set of Cecil... [click here for more] |
White Wolf |
$38.88 $23.33
|
So Many CharactersGreat Minds Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you dont want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle thats absolutely packed with interesting... [click here for more] |
White Wolf |
$6.99
|
A brief look into our classic Mind's Eye Theatre system.
This free booklet gives you a taste of the mechanics for our original live-action roleplaying system.
If you like what you see, you can purchase our complete Mind's Eye Theatre books here on DriveThruRPG.com! ... [click here for more] |
White Wolf |
FREE
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everything... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Journal... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind's... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make your... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre chronicles... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's... [click here for more] |
White Wolf |
$4.78
|
The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left Behind The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed is... [click here for more] |
White Wolf |
$4.78
|
Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character.
This is a deck of... [click here for more] |
White Wolf |
$20.04
|
By Night Studios returns with a new series of Merits, Techniques, and Dramatic Systems, as well as updates to our previous material. Find new ways to flesh out your character and chronicle with these quarterly releases from our Volume II material!
Talk with us more at https://discord.gg/7Xf25HV ... [click here for more] |
White Wolf |
$9.99
|
We Have Met the Enemy...
The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose. They have... [click here for more] |
White Wolf |
$8.99
|
About Mind’s Eye Theater: Changeling the Dreaming:
The Endless Winter has arrived, as Changelings everywhere find that Glamour, the creative energy humanity generates, is incredibly scarce. In an attempt to fight against the encroaching banality, the ruler of Concordia, High King David Ardry ventured into the Dreaming, never to return.
The once secretive Shadow Court has emerged... [click here for more] |
White Wolf |
$39.99
|