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Mage: The Ascension Storytellers Vault Style Guide

Mage: The Ascension Storytellers Vault Style Guide


Welcome to the Mage: The Ascension Storytellers Vault Style Guide. This resource will assist you in creating new material for the horror roleplaying game, Mage: The Ascension, across its various editions and incarnations. Whether you are new to writing work for other readers, or even if you’re an established writer working freelance contracts on roleplaying games, you will find...   [click here for more]
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Chronicles of Darkness Storytellers Vault Style Guide

Chronicles of Darkness Storytellers Vault Style Guide


Welcome to the Chronicles of Darkness Storytellers Vault Style Guide. The contents of this guide will help you create new material for the horror roleplaying game Chronicles of Darkness, as well as the numerous game lines that expand on playing particular monsters. You may be completely new to creating material for other readers to use and enjoy, or perhaps you are an established writer; whatever...   [click here for more]
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SPBN Demo 01

SPBN Demo 01


Free sample of the book São Paulo By Night, to be released soon in Storyteller's Vault. São Paulo By Night is a supplement "CROSSOVER" for Vampire: The Masquerade, and describes the chaotic and multifaceted scenario of the largest city in Brazil, addressing topics such as crime, religion, sex, violence, prostitution, pedophilia, corruption and decadence. There will be presented dozens...   [click here for more]
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Razors and Thunderbolts: The Ksirafai

Razors and Thunderbolts: The Ksirafai


A Righteous and Thankless Calling The Order of Reason is founded on ideals of strength, unity, and safety through shared vision and indefatigable purpose. Despite this solid foundation, a schism has formed in the Order once in the past. The departure of the Solificati led the Maximi to form a secret Convention, bound to act as the conscience of the Order. Secrets of the Ksirafai Razors...   [click here for more]
White Wolf  $4.95

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Weighing the Cost

Weighing the Cost


When the teenage daughter of a local Hermetic mage dies in a terrible accident, the mourning father goes to unconscionable lengths to see his child again. The sheer hubris and potency of his willwork call down immense Paradox, driving him into permanent Quiet. It falls to the players to deal with the repercussions of this newborn Marauder’s actions, contain the damage brought about by his wild...   [click here for more]
White Wolf  $3.95

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Legacy: Nightwalker

Legacy: Nightwalker


Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the...   [click here for more]
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MrGone's Dark Ages Mage Character Sheets

MrGone's Dark Ages Mage Character Sheets


1 and 4-Page Interactive Character sheets for Dark Ages Mage created by MrGone. Notes: Includes the standard character sheet as well as Fellowship branded versions. ...   [click here for more]
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MrGone's Mage The Ascension Third Edition 1-Page Character Sheets

MrGone's Mage The Ascension Third Edition 1-Page Character Sheets


1-Page Interactive Character sheets for Mage: The Ascension Third Edition created by MrGone. Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ...   [click here for more]
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MrGone's Mage The Ascension Third Edition 2-Page Character Sheets

MrGone's Mage The Ascension Third Edition 2-Page Character Sheets


2-Page Interactive Character sheets for Mage: The Ascension Third Edition created by MrGone. Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ...   [click here for more]
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MrGone's Mage The Ascension Third Edition 4-Page Character Sheets

MrGone's Mage The Ascension Third Edition 4-Page Character Sheets


4-Page Interactive Character sheets for Mage: The Ascension Third Edition created by MrGone. Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ...   [click here for more]
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MrGone's Mage The Ascension Third Edition Misc Character Sheets

MrGone's Mage The Ascension Third Edition Misc Character Sheets


Misc Interactive Character sheets for Mage: The Ascension Third Edition created by MrGone. Notes: Includes character sheets for Halls of the Arcanum, Ascensions Right Hand, Familiars and Sorcerers. ...   [click here for more]
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MrGone's Mage The Ascension Fourth Edition 1-Page Character Sheets

MrGone's Mage The Ascension Fourth Edition 1-Page Character Sheets


1-Page Interactive Character sheets for Mage: The Ascension Fourth Edition created by MrGone. Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ...   [click here for more]
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MrGone's Mage The Ascension Fourth Edition 2-Page Character Sheets

MrGone's Mage The Ascension Fourth Edition 2-Page Character Sheets


2-Page Interactive Character sheets for Mage: The Ascension Fourth Edition created by MrGone. Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ...   [click here for more]
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MrGone's Mage The Ascension Fourth Edition 4-Page Character Sheets

MrGone's Mage The Ascension Fourth Edition 4-Page Character Sheets


4-Page Interactive Character sheets for Mage: The Ascension Fourth Edition created by MrGone. Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ...   [click here for more]
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MrGone's Mage The Awakening First Edition 2-Page Character Sheets

MrGone's Mage The Awakening First Edition 2-Page Character Sheets


2-Page Interactive Character sheets for Mage: The Awakening First Edition created by MrGone. Notes: Includes the standard character sheet as well as Path, Order and Legacy branded versions. ...   [click here for more]
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MrGone's Mage The Awakening First Edition 4-Page Character Sheets

MrGone's Mage The Awakening First Edition 4-Page Character Sheets


4-Page Interactive Character sheets for Mage: The Awakening First Edition created by MrGone. Notes: Includes the standard character sheet as well as Path, Order and Legacy branded versions. ...   [click here for more]
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MrGone's Mage The Awakening First Edition Misc. Character Sheets

MrGone's Mage The Awakening First Edition Misc. Character Sheets


Misc Interactive Character sheets for Mage: The Awakening First Edition created by MrGone. Notes: Includes character sheets for Mage Noir and Astral Travelers. ...   [click here for more]
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MrGone's Mage The Awakening Second Edition Character Sheets

MrGone's Mage The Awakening Second Edition Character Sheets


Interactive Character sheets for Mage: The Awakening Second Edition Edition created by MrGone. Notes: Includes the standard character sheet as well as sheets for Dark Eras and Astral Travelers. ...   [click here for more]
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Hunter's Armory 6

Hunter's Armory 6


The sixth volume comes with 39 amazing and iconic historical firearms, ready to be used in your chronicles and characters. All statistics are presented with as much information as possible so you can make the most of it in any edition published by the World of Darkness. Play Werewolf, Vampire, Hunter’s Hunted or even Mage on the the Wild West scenario! 27 Revolver and Pistols; 12 Rifles and...   [click here for more]
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Progenitors Crash Cart, Issue 1

Progenitors Crash Cart, Issue 1


The Progenitors Crash Cart provides ideas for Progenitor Convention players and Storytellers to incorporate into their Mage: the Ascension Chronicle. The first issue is primarily a "toe in the water" test of interest in the subject and medium. Included are one pre-generated Character Template for potential Progenitor Player Character or NPC use, and one Progenitor Methodology that...   [click here for more]
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SotM's Major Arcana optional system

SotM's Major Arcana optional system


A Major Arcana System for Mage: the Ascension Secrets of the Masquerade’s Major Arcana optional system is a simple mechanical tool for any Mage game in order to represent the ever-changing balance of power in the Ascension war. It’s a simple system using Major Arcana cards to affect the practitioners of Magick and the world around them. Two sets of Major Arcana...   [click here for more]
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Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works...   [click here for more]
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Island of the Dead God

Island of the Dead God


An island of magic and mystery… Wellsprings of Quintessence are never easy to come by. But on the Baltic island of Rügen, crays are found in surprising numbers. Once the stronghold of the Old Faith, the island has been contested between the Valdaermen and the Messianic Voices since the fall of the temple-fortress at Arkona in 1168. where an acient evil has slipped...   [click here for more]
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Watch the World Burn

Watch the World Burn


Are you pawn of Destiny? The broadcasts appear have no meaning; at best they point to average citizens with no connection to the Traditions Unconnected locations are targeted by dream-directed arsonists An unknowable entity directs the latest conflict in the Ascension War Or serving something far worse? Numbers Station 232778 has...   [click here for more]
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Heirs to the Mountains of  Madness

Heirs to the Mountains of Madness


What Secrets Does the Antarctic Hold? Decades ago, a great horror, or... perhaps hope was uncovered in the Antarctic Wastes. This object is now the source of great peril to the Mages of New England, in particular, the Mages of Providence Rhode Island. Pulling from the Mythos This One-Page Jumpstart will give you the tools you need to get a Mage story going, by...   [click here for more]
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Progenitors Crash Cart, Issue 2

Progenitors Crash Cart, Issue 2


The second installment of supplements for Mage: the Ascension 20th Anniversary Edition supporting the Progenitors Convention, the Technocratic Union, and in fact, the entirety of the World of Darkness with antagonists, story seeds, conflict prompts, and usable Enhancements, Adjustments and Procedures. ...   [click here for more]
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Degentrification

Degentrification


Degentrification is a one-shot scenario for starting Mage the Ascension characters. A forbidden ritual promises power for a price, the opportunity to claim their very own pocket universe. But is the cost of that power just too high? ...   [click here for more]
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Paradox: The Brainstorming

Paradox: The Brainstorming


Paradox Unleashed!!! This book is a practical EXPANDED TABLE of 100 results of Paradox according the rules from Mage 20 anniversary. In this book you will find a table with 70+ Paradox Flaws, from Trivial to Drastic for a total of 350+ Paradox Flaws, a list of Paradox Spirits from Mage The Ascension and Mage The Crusade and the Quiet, Paradox Realms and the Burn results are included....   [click here for more]
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Sorcerer's Companion

Sorcerer's Companion


The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems. Included inside are: Advice for creating and playing Sorcerers in an M20 Chronicle. Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal...   [click here for more]
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Mystic Armory

Mystic Armory


The Tools of Magick When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life. The Implements of Science Twenty-Five years of Artifcats, Talismans, Inventions and Devices...   [click here for more]
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A Phoenix Rising

A Phoenix Rising


From Long Neglected Embers The Council of Nine has not gathered for 24 years. In that time the world has grown strange and chaotic. For the first time in nearly a quarter century a Tradition Convocation is convening to not only gather the Council but to choose the primi who will shape the Traditions for generations to come. Not everyone welcomes a return to council law, and the Traditions’...   [click here for more]
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Believe in Magick!

Believe in Magick!


Mage: The Ascension is an amazing game, but how do we get new players to join? The concepts can be pretty extensive, and the rulebook can be pretty intimidating for someone seeing a page count of 698. This document is specifically for the potential players we want to invite to our games. Whether you are a new player curious about Mage or you are a veteran wanting...   [click here for more]
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Ephemeral Influence

Ephemeral Influence


Throughout the realms, ghosts, spirits, angels, and goetic beings lurk, channeling strange abilities to allow them to take control of parts of the wider world. Ephemeral Influence provides Storytellers and players alike with example uses of these strange Influences, and provides tools for other denizens of the darkness to tap into these strange sources of power themselves. It includes:...   [click here for more]
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The Babel Center

The Babel Center


A hope is a fragile thing. It can bring out the best or the worst in us, especially for the Technocracy. When a single tower can grant some of the faction’s greatest wishes, five people will risk it all for the chance. So, will the PCs be the ones to help or send everything to ruin? Features • Open adventure that spans several years • The chance to save or ruin the...   [click here for more]
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Small town eschatology

Small town eschatology


Small town eschatology is an one-shot scenario dealing with the most haunted little town in the world. The scenario is ment for mortals, kinfolk, sorcerers, fomori, dhampirs and other minor supernaturals in the World of Darkness. Learn all about the charmigt freaks, monsters, evil sorceres, supermarkets that will destroy the world, old mills that will destroy your sanity and satanic law enforcment...   [click here for more]
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Pillars of Ma'at

Pillars of Ma'at


The Amenti are Reborn! The Amenti are the latest incarnations of the undying servants of Osiris, detailed in Mummy: The Resurrection. They have fought Apophis and his vile minions for millennia and have been given renewed vigor through the new Spell of Life. The souls of ancient defenders of Ma’at have joined with residents of the modern world to save humanity...   [click here for more]
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The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
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World of Darkness: Sorcerer (4e/20A)

World of Darkness: Sorcerer (4e/20A)


Sorcerers, empowered humans that bend, coax reality via mental powers, advanced sciences, spells and rituals. Sorcerer includes: An exploration of where Sorcerers fit in the World of Darkness Templates for many kinds of Sorcerous Orders Enhancements to a Sorcerer’s Essence and Mana Rules Updates to Paths and powers for v20 compatability An all new look at the Catch, what...   [click here for more]
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Blood Orgy in the House of Pain

Blood Orgy in the House of Pain


The Sabbat are coming. You've seen the signs. Shapes watching you down dark streets. Hang-up calls at strange hours (who is awake at two in the afternoon?). Last night someone left poor Wendell, the Nosferatu, lying in front of the dance club where you hunt, with a stake in his heart and his fangs yanked out and a note nailed to his forehead. It said: "get out of town." So it's flee or fight....   [click here for more]
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Black Fire Over Tondo

Black Fire Over Tondo


WIND AND WATER. The murder of a revered Wan Kuei philosopher in Guangzhou turns into an insidious blame game that pits Corpse Families against each other. WOOD AND EARTH. A massive earthquake in the city of Palembang uncovers a long-hidden tomb with a dangerous inhabitant. FIRE AND METAL. Two seemingly unrelated events would see their confluence...   [click here for more]
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Mage: The Ascension Art Pack #1

Mage: The Ascension Art Pack #1


This file includes artwork used for Mage: The Ascension Storytellers Vault products. Art in this art pack was originally published in the following products: -Mage: The Ascension 1st Edition Core Rule Book ...   [click here for more]
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Mage: The Ascension Art Pack #2

Mage: The Ascension Art Pack #2


This file includes artwork used for Mage: The Ascension Storytellers Vault products. Art in this art pack was originally published in the following products: -Mage: The Ascension 2nd Edition Core Rule Book ...   [click here for more]
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Mage: The Ascension Art Pack #3

Mage: The Ascension Art Pack #3


This file includes artwork used for Mage: The Ascension Storytellers Vault products. Art in this art pack was originally published in the following products: - Mage: The Ascension 3rd Edition Core Rule Book ...   [click here for more]
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Mage: The Ascension Art Pack #4

Mage: The Ascension Art Pack #4


This file includes artwork used for Mage: The Ascension Storytellers Vault products. Art in this art pack was originally published in the following products: - Mage: The Ascension 4th Edition Core Rule Book ...   [click here for more]
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Mage: The Ascension Art Pack #5

Mage: The Ascension Art Pack #5


This file includes artwork used for Mage: The Ascension Storytellers Vault products. Art in this art pack was originally published in the following products: - Mage: The Ascension 4th Edition Core Rule Book ...   [click here for more]
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Mage: The Ascension Art Pack #6

Mage: The Ascension Art Pack #6


This file includes artwork used for Mage: The Ascension Storytellers Vault products. Art in this art pack was originally published in the following products: - Mage: The Ascension 4th Edition Core Rule Book ...   [click here for more]
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Mage: The Ascension Art Pack #8

Mage: The Ascension Art Pack #8


This file includes artwork used for Mage: The Ascension Storytellers Vault products. Art in this art pack was originally published in the following products: - Mage: The Ascension 4th Edition Core Rule Book ...   [click here for more]
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Mage: The Ascension Art Pack #9

Mage: The Ascension Art Pack #9


This file includes artwork used for Mage: The Ascension Storytellers Vault products. Art in this art pack was originally published in the following products: - Mage: The Ascension 4th Edition Core Rule Book ...   [click here for more]
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Mage: The Dark Ages Art Pack #1

Mage: The Dark Ages Art Pack #1


This file includes artwork used for Mage: The Dark Ages Storytellers Vault products. Art in this art pack was originally published in the following products: - Dark Ages: Mage -Dark Ages: Mage Grimoire ...   [click here for more]
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Mage: The Sorcerers Crusade Art Pack #1

Mage: The Sorcerers Crusade Art Pack #1


This file includes artwork used for Mage: The Sorcerers Crusade Storytellers Vault products. Art in this art pack was originally published in the following products: - Mage: The Sorcerers Crusade Core Rule Book - The Sorcerers Crusade Companion ...   [click here for more]
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