Once upon a time, they took you from your home.They promised you a place at their side, and meaning in your life, and they surrounded you with beautiful things.But the beautiful things were oh so sharp, and they laughed when you bled.Day by day, they changed you. But day by day, your will grew stronger.On the last day, you smashed your... [click here for more]
Once upon a time...
That’s how the stories always start, but you know better. You know it wasn’t once upon a time, but just yesterday. Just tomorrow. Just every day for the rest of your life.
Welcome to the Chronicles of Darkness. A world like our own, but more beautiful, more terrible; infinitely more dangerous and more tempting. Faerie monsters from your nightmares and your... [click here for more]
The eyes of the Ascendancy see everything. Well, everything we want them to see anyway. The more power they have, the less we have to worry about them trying to take ours.
— Una Adeyemi
This book includes:
An introduction to Vampire: The Requiem that aids new players and old alike.
A... [click here for more]
Part of the Changeling: the Lost 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness.
Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to... [click here for more]
“The Pilgrimage ain’t got no shortcuts, no quick fixes. Heck, even death’s not a reprieve for us. So you pick yourself up now, and you keep goin’. I promise there’s light at the end of this tunnel, even if the walk takes forever and a half. Just mind those that’d get in yer way.”
— Sister Meshé, Tammuz Sage
Night Horrors: The... [click here for more]
Twenty Years and Counting...
Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss. This guide will help you translate the feel and core elements from each version of Mage into the other's game... [click here for more]
What if the God-Machine was just...God?
What if the Fallen escaped from Hell, only to find themselves in a World of Darkness overseen by a vast Machine and techngnostic angels?
What kinds of bargains might the Unchained make if they knew the Almighty was always watching?
The Demon Translation Guide will help you find the answers.
This book... [click here for more]
Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background.
This book includes:
Translations of all of the tribes and auspices between versions of Werewolf
Conversions for the breed rules... [click here for more]