Title |
Publisher |
Price |
Beyond the Material
Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack Gaia.... [click here for more] |
Onyx Path Publishing |
$14.99
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Walking the World
The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America, the plight of... [click here for more] |
Onyx Path Publishing |
$12.99
|
In The City, In The Woods...
The city of Vancouver is like no other - peace reigns between vampire and werewolf. To the Kindred, the city is a "Safe haven" from the raging politics of the Damned. To the Garou, it is the site of the Great Caern, a place of spiritual brotherhood. A generation has passed in peaceful silence...
The Shadow of Treachery
...but that is about to end. The Vancouver... [click here for more] |
White Wolf |
$9.99
|
The Urban Jungle
The cities of the World of Darkness are a dangerous place to be. Rampant crime and widespread corruption are only the tip of the iceberg - the cities are also the homes of the vampires, and breeding grounds for the spirits of the Wyrm and Weaver. But there's also life in the cities, and where there's life, there's hope. The modern-day city is an urban battleground... [click here for more] |
White Wolf |
$11.99
|
Down in the Holler
Deep in the backwoods of the southern Appalachian mountain range, the Garou hold out against the imminent destruction of their homes. The modern world intrudes harshly onto their sacred sites, building roads over spirit paths. The Wyrm burrows into the hearts of their Kinfolk and the Ways are forgotten.
Ancient Magic Awakens
But the Garou are not alone against their... [click here for more] |
White Wolf |
$9.99
|
Ghost Towns Ain't All Deserted
The Savage West is dotted with numerous sites that wraiths call home. Of course, when those wraiths start becoming a problem for the local Garou, relations between werewolves and ghosts sometimes get ugly. Just how ugly depends on what town you're talking about, and which particular pack of Garou...
Werewolves and Ghosts Side-by-Side
Ghost Towns offers... [click here for more] |
White Wolf |
$9.99
|
Garou Across the World
The War of the Apocalypse rages across the globe as the Wyrm seeks to destroy Gaia. The Garou preserve the legends of an idyllic world that existed before the corruption brought about by humanity and the Wyrm. They battle those evils to the death to bring about a new Golden Age, but can Gaia still be saved.
Unite!
Now you can fight the War of the Apocalypse from... [click here for more] |
White Wolf |
$9.99
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The Prophecy Fulfilled
The orb of the Wyrm opens in the heavens, and madness shall rule the skies. So read the prophecies - and they are true. The red star has become visible and the blasphemous consummation has come to pass. The Reckoning is upon the Garou Nation and nothing shall be the same.
The Eye of the Wyrm Opens
To the Garou, the Year of the Reckoning is a time of dire omens... [click here for more] |
White Wolf |
$9.99
|
In The City That Never Sleeps
New York - a state of extremes. From the lush upstate forests to the teeming streets of New York City, the Gauron wage their war against the despoilers of Gaia. The Wyrm's coils slither under the Empire State, wreaking corruption upon the innocent and forgotten; the children
A Nightmare Awakens
From dark Adirondack caverns to the... [click here for more] |
White Wolf |
$9.99
|
South of the Border
You're on the run from the law. You've got enemies aplenty in the States, from undead bloodsuckers to nin-foot werewolves. Folks are coming after you with fire, silver bullets and magick. But that's all right, because you're just a few miles north of the border. And you figure once you get to Mexico, your troubles will be far behind. Bad, bad move, amigo.
And Just North... [click here for more] |
White Wolf |
$9.99
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THE CURSE OF THE AGES
For thousands of years, the Silent Striders have been forced to wander far from their homeland. Exiled by the curse of an ancient vampire, they have been uanble to return to their territory of Egypt, instead roaming the roads and byways of the rest of the world. Now as the world urns toward Apocalypse, things may be poised to change. The Silent Striders just might be coming... [click here for more] |
White Wolf |
$10.99
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Garou Across the World...
The War of the Apocalypse rages across the globe as the Wyrm seeks to destroy Gaia. The Garou preserve the legends of an idyllic world that existed before the corruption brought about by humanity and the Wyrm. They battle those evils to the death to bring about a new Golden Age, but can Gaia still be saved.
Strike Back
Now you can fight the War of the Apocalypse... [click here for more] |
White Wolf |
$9.99
|
The Greatest Threat
The Wyrm has made its move - Pentex Incorporated is behind the destruction of the Amazon Rain Forest. Bulldozers tear down ancient trees, leaving scorched wastelands behind. Factories vomit balefire into the rivers, poisoning Gaia's bloodstream. Banes screech through the jungle, maiming the spirits and Umbral glens. The hungry maw of the Wyrm opens wide to devour its feast...... [click here for more] |
White Wolf |
$9.99
|
Garou Across the World
The War of the Apocalypse rages across the globe as the Wyrm seeks to destroy Gaia. The Garou preserve the legends of an idyllic world that existed before the corruption brought about by humanity and the Wyrm. They battle those evils to the death to bring about a new Golden Age, but can Gaia still be saved?
Victory Is Yours
Now you can fight the War of the Apocalypse from its... [click here for more] |
White Wolf |
$9.99
|
A World Burns
The Amazon is burning. The dragons stir beneath Russia's soil. Africa is ablaze. Asia is split by the Shadow War. The Garou's European homeland is under siege. There's nowhere to run. The whole world is a battlefield. But wherever the Wyrm stirs, the Garou are there. No matter the city, country or continent, they rage against their foe.
Visit New Places, Make Enemies... [click here for more] |
White Wolf |
$11.99
|
Haunted by the Past...
The land down under breeds them tough and hardy - none moreso than the Garou. But the harsh outback blisters even their thick skins - and scours their souls. The Garou committed a great wrong here long ago, and the repercussions still haunt them. The Garou must make amends for their past lest they forever remain strangers to the Dreamtime, the spirit world of Australia.... [click here for more] |
White Wolf |
$9.99
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The Fate of Nations
The Garou and their Kin have always influenced the history of Russia, from the rise of the empire to the time of the tsars. Then the Revolution came, and vampires siezed the reins of power. The Purges began, and Garou were running for their lives.
The Fall of Heroes
Now the Iron Curtain has fallen, and a more sinister curtain is rising to engulf Russia. A spiritual... [click here for more] |
White Wolf |
$9.99
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