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Mind's Eye Theatre: Werewolf The Apocalypse

Mind's Eye Theatre: Werewolf The Apocalypse


The Time to Rage...is NOW! Mind's Eye Theatre: Werewolf The Apocalypse is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering...   [click here for more]
By Night Studios  $24.99

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Rites of Renown: When Will You Rage II

Rites of Renown: When Will You Rage II


The Garou’s ancient struggle against the corruption of the world continues on, year after year, blow after blow. The names of the fallen outnumber the living. Their enemies are legion: vile subsidiaries of Pentex, Inc.; mutated Black Spiral Dancers; creatures warped beyond imagination by the taint of the Wyrm; and even, tragically, their own pride, long-held vendettas, and explosive rage.  They...   [click here for more]
Onyx Path Publishing  $4.99

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Songs of the Sun and Moon: Tales of the Changing Breeds Anthology

Songs of the Sun and Moon: Tales of the Changing Breeds Anthology


Songs of the Sun Each dawn reveals new wonders to Gaia’s shapeshifting children. Each time Helios rises above the horizon, they face a new day of uncovering secrets, unveiling duplicity, and standing strong for the good of Gaia and those she claims as Her own. Songs of the Moon Each dusk brings new dangers well. The Changing Breeds do not have the strength of...   [click here for more]
Onyx Path Publishing  $2.99

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W20 Art of Werewolf the Apocalypse

W20 Art of Werewolf the Apocalypse


The Art of Werewolf: The Apocalypse A Visual Guide to Werewolf 20th Anniversary Edition Violence is an art form, if it’s practiced, perfected, and put on display. That’s what we tell ourselves when we cut servants of the Wyrm into slices. We celebrate their destruction, but how that destruction is delivered is the art.   Shifting from Lupus to Homid and everywhere...   [click here for more]
Onyx Path Publishing  $4.99

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W20 Auspice Gift Cards

W20 Auspice Gift Cards


It's hard to carry a book in your hands when you're charging into battles, claws and spurs popping through your skin. Frankly, who wants to get the Wyrm's blood on their rulebook? Thankfully, the Auspice Gift Cards exist to alleviate your hardships. Now, the powers of all Auspices are available at your fingertips, in an easy-to-handle format!  This set of Gift Cards contains all the Auspice Gifts...   [click here for more]
Onyx Path Publishing  $2.99

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W20 Book of the Wyrm

W20 Book of the Wyrm


Coils of the Corruptor From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens...   [click here for more]
Onyx Path Publishing  $19.99

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W20 Changing Breeds

W20 Changing Breeds


Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds. Creatures of the Wild The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas...   [click here for more]
Onyx Path Publishing  $19.99

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W20 Cookbook

W20 Cookbook


Every werewolf tribe has its traditions, legends, and customs. From the tales of lordly Silver Fangs to the debased Black Spiral Dancers, and from the isolated Siberakh to the long-dead White Howlers, those legends live on. Part of that culture comes across through each tribe’s attitude towards food. This book is a first for the World of Darkness, providing both extra background...   [click here for more]
Onyx Path Publishing  $4.99

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W20 Howls of Apocalypse

W20 Howls of Apocalypse


It is an impossible task to put the smells, tastes, and emotions of battle into writing, but we will try. After all, without examples, how are you supposed to know how best to fight the Wyrm?   Our howls are recorded here. Howls against Pentex, against Black Spiral Dancers, against Skull Pigs, against unknowing humans caught in the Wyrm’s thrall.   Listen...   [click here for more]
Onyx Path Publishing  $14.99

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W20 Kinfolk: A Breed Apart

W20 Kinfolk: A Breed Apart


Born to Run The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until such a blessed (or cursed)...   [click here for more]
Onyx Path Publishing  $12.99

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W20 Pentex Employee Indoctrination Manual

W20 Pentex Employee Indoctrination Manual


POLICIES AND PROCEDURES  The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries.  MONKEYWRENCHED! ...   [click here for more]
Onyx Path Publishing  $7.99

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W20 Rage Across the World

W20 Rage Across the World


Walking the World The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America, the plight of...   [click here for more]
Onyx Path Publishing  $12.99

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W20 Shattered Dreams

W20 Shattered Dreams


The Wars of Rage In the mists of prehistory, the werewolves worked alongside the other Changing Breeds to safeguard Gaia against the many threats to Her existence. The werewolves’ pride and their great Rage drove them to murder their cousins, leaving two Changing Breeds extinct and Gaia’s children forever broken. Millennia later, the twin lures of colonialism and conquest once...   [click here for more]
Onyx Path Publishing  $14.99

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W20 Skinner SAS

W20 Skinner SAS


A flayed body is found in a landfill. This is no cadaver of a helpless victim, though — the corpse is Garou. The People remember. A man killed werewolves, taking their skins. A blasphemous rite bound the skins of Garou to the body of a Kinfolk, creating a new werewolf. A Skin Dancer. The Skinner is dead, though. Samuel Haight tried for too much power and was obliterated forever. The children of...   [click here for more]
Onyx Path Publishing  $6.99

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W20 The Apocalyptic Record

W20 The Apocalyptic Record


Allow me to tell you the tale of the werewolf who went rushing into battle without heeding the advice of their sept Elders.   Oh, wait. I can’t. That werewolf died and left no tales behind to tell.   Instead, let me tell you the tale of the werewolf who remained in his camp, chronicling stories of other werewolves’ great deeds.   Oh, I...   [click here for more]
Onyx Path Publishing  $29.99

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W20 The Poison Tree

W20 The Poison Tree


Savannah is under siege. For 20 years the minions of the Wyrm have threatened the Coastal Empire, checked only by the courage and cunning of the Shadow Lords. Every year, the septs of the Southern Protectorate send young warriors to aid in the defense and to prove their mettle in the pressure cooker of the port city. It’s not enough. Every night, the Wyrm grows stronger, its forces...   [click here for more]
Onyx Path Publishing  $3.99

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W20 The Song of Unmaking

W20 The Song of Unmaking


Something Stirs… The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through….  The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational techno-cratic scientist can fall sway to its lies. Channeling his hate and resentment...   [click here for more]
Onyx Path Publishing  $3.99

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W20 Umbra: The Velvet Shadow

W20 Umbra: The Velvet Shadow


Beyond the Material Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack Gaia....   [click here for more]
Onyx Path Publishing  $14.99

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W20 White Howlers Tribebook

W20 White Howlers Tribebook


Everyone knows the story of the White Howlers. Garou so prideful they threw themselves into the maw of the Wyrm, hoping to kill it from within. They didn’t kill it, and it didn’t kill them. However, the White Howlers should be remembered for their past as well as what they became.   But that isn’t their story.   The White Howlers suffered through the Great...   [click here for more]
Onyx Path Publishing  $11.99

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W20 Wyld West Expansion Pack

W20 Wyld West Expansion Pack


Bad Moons and Silver Bullets It was a time when a silver bullet could buy your life in a way gold couldn’t. A time when the railroads barreled their way west, and the Umbral skies tore open over them. When Garou warred on Garou, divided by the ever-moving frontier, and ancient horrors broke free. In the World of Darkness, the American West wasn’t just wild — it was savage....   [click here for more]
Onyx Path Publishing  $7.99

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Werewolf Translation Guide

Werewolf Translation Guide


Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background. This book includes: Translations of all of the tribes and auspices between versions of Werewolf Conversions for the breed rules into...   [click here for more]
Onyx Path Publishing  $3.99

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Werewolf: The Apocalypse 20th Anniversary Edition

Werewolf: The Apocalypse 20th Anniversary Edition


These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!   Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with...   [click here for more]
Onyx Path Publishing  $29.99 $24.99

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A World of Rage

A World of Rage


A World Burns The Amazon is burning. The dragons stir beneath Russia's soil. Africa is ablaze. Asia is split by the Shadow War. The Garou's European homeland is under siege. There's nowhere to run. The whole world is a battlefield. But wherever the Wyrm stirs, the Garou are there. No matter the city, country or continent, they rage against their foe. Visit New Places, Make Enemies...   [click here for more]
White Wolf  $11.99

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Ananasi

Ananasi


Kiss of the Spider Folk Out of the shadows they come, scrabbling on eight million tiny legs. They have no friends, only food. They have no enemies, only the dead. They are the children of Weaver, Wyrm and Wyld all in one, the predators among predators. They are without mercy or compassion, but they are never without style. They are the Ananasi, the children of Grandmother Spider and theyre so very...   [click here for more]
White Wolf  $10.99

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Apocalypse

Apocalypse


The Final Battle There is nowhere left to run. The Enemy has broken loose and come to the final battleground. The prophecies have come true. The monsters from deep within the Earth run free in the burning cities, and the stars are falling from the sky. Human civilization is ending, and the werewolves are the only ones left to fight. The End Times are here. it is time to save Gaia, or die trying....   [click here for more]
White Wolf  $17.99

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Bastet

Bastet


The Shadow Children walk the twilight days unafraid, For none may rival them in their sleek majesty. None can equal their ferocity: The jungle trembles like smoke at our furious roars, The sun grants us strength to slay the rain, With a blow from our paws we shake the earth. None can equal their honour: The wisdom of forever...   [click here for more]
White Wolf  $10.99

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Book of Auspices

Book of Auspices


The Five Faces of Luna The tricker; the shaman; the judge; the bard; the warrior. Each werewolf follows one of the five auspices, according to the blessings of the moon. A werewolf has a great obligation to follow the ways of the moon phase under which he was born - but it isn't in vain. If he is true to his moon, he can reap great rewards and bring glory to his people. If he shames his moon, the...   [click here for more]
White Wolf  $11.99

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Book of the City

Book of the City


The Urban Jungle The cities of the World of Darkness are a dangerous place to be. Rampant crime and widespread corruption are only the tip of the iceberg - the cities are also the homes of the vampires, and breeding grounds for the spirits of the Wyrm and Weaver. But there's also life in the cities, and where there's life, there's hope. The modern-day city is an urban battleground...   [click here for more]
White Wolf  $11.99

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Book of the Weaver

Book of the Weaver


The Skeins of Progress, Technology & Permanence She is the mistress of technology, the queen of science. Her servants skitter across the Pattern Web of the entire world, fortifying the walls between spirit and flesh. Hers are the powers of invention and stasis alike; hers is the force of conformity and order. And she is utterly, completely and irrevocably out of her mind. Spinning...   [click here for more]
White Wolf  $8.99

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Book of the Wyld

Book of the Wyld


Primal Chaos The Weaver has tried to bind it. The Wyrm has tried to devour it. It's beset on all sides, it's back to the wall. But the Wyld isn't giving up yet. It's the fountain of all possibilities, the fount of creation. And to the Garou who try to protect it and its children from extinction it's something more - it's hope itself. But be careful, because the Wyld's help can be...   [click here for more]
White Wolf  $10.78

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Book of the Wyrm (2nd Edition)

Book of the Wyrm (2nd Edition)


The Rot at the Core of the World Atrocity is its wine. It feasts on disease. It fattens itself on the corruption in the hearts of human and werewolf alike. It is as old as the stars, vaster than suns, blacker than the voids of space. It is the corruption that gnaws at the World Tree's roots, the hatred that threatens to devour Gaia. It is the Wyrm. The Army of the Apocalypse You can't...   [click here for more]
White Wolf  $10.99

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Chronicle of the Black Labyrinth

Chronicle of the Black Labyrinth


Beware!  Beware those who would keep you from this book and prevent you from gleaning the truths within,  Their claws are sharp, their reeth many and their sinews mighty.  Their fur stinks of the heath and their breath steams the vision.  They lie with beasts and walk like beasts, yet speak as men.  They would hinder the true path of the soul onward, binding it to the earth and the cycle of death...   [click here for more]
White Wolf  $6.99

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Corax

Corax


A raven's eye view of the world, as well as information on Corax culture and history as they tell it Complete rules for running wereravens, including Gifts, rites, fetishes, forms and more Sample Corax characters, old legends of the Sun-touched, a comic book tale of one of Gaia's spies, and more Note: The Black & White print editions of this book are not full-bleed. Because of...   [click here for more]
White Wolf  $8.99

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Gurahl

Gurahl


Waking from centuries of slumber, the Gurahl — the werebears — rise again. Some aid the Garou from the shadows. Others exact vengeance on werewolves for ancient slights. Now players can become these gentle and ferocious, strong and unyielding creatures. Gurahl allows you to create a werebear character of your own — and to join in the final struggle against the forces of Apocalypse. But...   [click here for more]
White Wolf  $10.99

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Hammer & Klaive

Hammer & Klaive


Living Metal and Thundering Bone A silver knife twists in mid-blow, striking unerringly at a foe's heart as if it were alive. A dagger made from a great beast's fang bites deeper into a wound. A whirling bullroarer calls up a thunderstorm, and a simple reed flute lulls a monster into sleep. With the help of the spirits, the impossible becomes easy. With the right fetish in hand, a werewolf...   [click here for more]
White Wolf  $11.99

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Hengeyokai: Shapeshifters of the East

Hengeyokai: Shapeshifters of the East


The Courts of the Beasts My cousin, you seem confused. Did you truly expect that our ways would be as your own? Did you think that we fight your battles against thisWyrm? Cousin, you have much to learn. Perhaps we shall share our wisdom and ways with you. Then again, perhaps not. One with Gaia, but a World Apart If you want to see how the Changing Breeds are different in the East this is your...   [click here for more]
White Wolf  $9.99

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Kinfolk: Unsung Heroes

Kinfolk: Unsung Heroes


Blood of my Blood We are your parents, your spouses, your lovers. We are your brothers, sisters, children. We know the secret war you wage and were willing to make great sacrifices for your sake. Yet were less than equals in your society only mortals, you say. But could you do without us? You need us. Were Kin. How Sharper than a Serpents Tooth Kinfolk: Unsung Heroes deals with the mortal relatives...   [click here for more]
White Wolf  $8.99

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Laws of the Wyld West

Laws of the Wyld West


Saddle up and take your place in the Savage West. The Storm Eater's threatenin' to bust loose, those gol-darn Corax are nattering up a storm and everywhere you look there's Wyrm-critters runnin' loose. Good thing you got yer Gifts, Rites and shotgun, ain't it, pardner? Pardner? This Ain't Yer Momma's Live-Action Game Just when you thought it was safe to wear basic black again, it's Laws of the Wyld...   [click here for more]
White Wolf  $7.99

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Mokole

Mokole


Enter the Dragon To those who have heard the legends, they require no introduction. They are the greatest of Gaia's shifting children. They are the ones who remember the days of the dinosaurs and draw upon the power of the Age of Reptiles. None can equal their wisdom when they are calm, and none can stand before them when they are angry. They are the Children of Dragon. The crocodile-shifters. The...   [click here for more]
White Wolf  $11.99

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Nagah

Nagah


Snakes in the Garden Theirs is the sacred duty of delivering justice. Theirs are the tools of venom and stealth. Theirs is the burden of silence. They are the Nagah, the sinister serpent-folk of the World of Darkness. For millenia, they have carried out their duties in perfect secrecy, bringing death to those that have earned it without leaving a single scrap of evidence of their existence behind......   [click here for more]
White Wolf  $11.99

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Nuwisha

Nuwisha


Laughter on the Wind The Children of Coyote can wear just about any face they like, wander wherever they want in this world or the next, and generally outsmart anyone unlucky enough to cross their path. Some say the werecoyotes might even be too clever for their own good but who listens to people like that? The Werecoyotes Gather Nuwisha is one of the popular Changing Breed books for Werewolf....   [click here for more]
White Wolf  $7.99

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Players Guide to Garou

Players Guide to Garou


  A Nation of Wolves They fight with tooth and claw against an enemy worse than any nightmare. They struggle amongst themselves, vying to defend a society in which the strongest and wisest can lead the War of the Apocalypse. They are bitter rivals and lifelong friends. Above all, they are Garou. Whatever else comes, the werewolves of the Garou Nation will stand as one - or will fall together....   [click here for more]
White Wolf  $17.99

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Players Guide to the Changing Breeds

Players Guide to the Changing Breeds


Beasts in Human Skin The wolves cannot be everywhere at once, in the deep jungles and wide savannas, in the stormy skies and the darkest seas, other werebeasts hunt. Serpents with the cunning of humans glide in the darkness, jaguar warriors offer bloody sacrifices to their goals, and cuning spiders weave their spells to catch prey. The other Changing...   [click here for more]
White Wolf  $17.99

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Possessed

Possessed


Spirits Made Flesh The fomori: luckless hosts taken over by the evil spirits of the Wyrm. The Drones: humans rebuilt by the Weaver into a more "perfect" form of life. The gorgons: creatures of the wild places, infused with Wyld energy. The Kami: spirit servants of Gaia given flesh. They are the hands of the greatest powers set to "walk the Earth. They are the Possessed. Your Soul is No...   [click here for more]
White Wolf  $11.99

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Project Twilight

Project Twilight


You Want the Truth? The government is not wholly oblivious to the supernatural threats that hide in the World of Darkness.  Indeed, a handful of intrepid agents track down and hunts these horrors.  But as these men and women begin to discover the secrets of their elusive prey, an inevitable question arises:  just who are the agents really working for?  Who truly runs the government?...   [click here for more]
White Wolf  $7.99

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Rage Across Egypt

Rage Across Egypt


THE CURSE OF THE AGES For thousands of years, the Silent Striders have been forced to wander far from their homeland. Exiled by the curse of an ancient vampire, they have been uanble to return to their territory of Egypt, instead roaming the roads and byways of the rest of the world. Now as the world urns toward Apocalypse, things may be poised to change. The Silent Striders just might be coming...   [click here for more]
White Wolf  $10.99

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Rokea

Rokea


The Seas Run Red They have patrolled the lightless depths of the ocean since the time of the dinosaurs. Those that dare to invade their waters die. Those that offend them are devoured. But now it is not enough to simply remain in the oceans. Now the weresharks, the Rokea, walk the land on two legs. Now the balance shifts and anyone who crosses them is prey. Feeding Frenzy The Changing Breed Book...   [click here for more]
White Wolf  $10.99

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Tribebook: Black Furies (Revised)

Tribebook: Black Furies (Revised)


My Sister's Keeper Since the dawn of civilization, the Black Furies have been a tightly-knit sisterhood, united by bonds of blood, spirituality and conviction. They are the guardians of the Wyld, the champions of women, the wrath of Gaia. They consistently produce some of the greatest warriors and wisest mystics known to the Garou Nation. But as the Final Days draw to a close, the Furies find...   [click here for more]
White Wolf  $8.99

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Tribebook: Bone Gnawers (Revised)

Tribebook: Bone Gnawers (Revised)


Down and Dirty For any werewolf, life is a struggle to survive - to the Bone Gnawers, that struggle's ten times tougher. Cities are full of vampires and sociopaths, their Kin are picked on and ignored by other humans, and the rest of the Garou Nation treats them like garbage. But that's okay. The Bone Gnawers are damn hard to kill, and they've learned to do whatever it takes to hang...   [click here for more]
White Wolf  $8.99

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Tribebook: Children of Gaia (Revised)

Tribebook: Children of Gaia (Revised)


The Hand That Offers Peace There is no peace in the World of Darkness©, but the Children of Gaia would change that. From the tribe's origins in Mesopotamia to their hidden efforts in the war-torn modern world, the Children have always tried to promote healing and unity. As werewolves, they know it's their duty to fight the last battles of the Apocalypse, but...   [click here for more]
White Wolf  $8.98

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