Title |
Publisher |
Price |
The abandoned lover, waiting for her paramour to return, only to die, alone. Now she waits in her house forever.
The murdered family, killed in a spree so violent their spirits couldn’t pass on to the hereafter, now wreaking an untampered revenge on anyone they find.
The serial killer, who never made his tally complete in life, now determined to possess... [click here for more] |
Onyx Path Publishing |
$14.99
|
A Storytelling Game of Desperate Measures
You saw what you shouldn’t have, the veil pulled back from the secret world and the monsters who prowl it. You chronicled the tragedies they wrought, these monsters, and the victims upon whom they preyed. You grasped the extent of their influence and witnessed the corruption of the organizations formed to keep them in check. And you vowed to do... [click here for more] |
Renegade Game Studios |
$38.50
|
The Storyteller’s Toolkit is full of additional rules advice covering more situations (whether investigation or combat), a list of witnesses for Storyteller inspiration, and a complete story you can use for one or more evenings of play.
This PDF version ONLY contains the Source Book. ... [click here for more] |
Renegade Game Studios |
$10.00
|
What lines are you willing to cross when you push back against the evil that walks among us? Lines Drawn in Blood presents a series of four stories that can be played individually or linked together to tell an entire chronicle.
Pressure Test: Ghostly incursions are far more than the weight of individual sorrow.
Outsiders: The residents of a small town break an ancient... [click here for more] |
Renegade Game Studios |
$31.50
|
Take Back The Night
For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history.
Nothing lasts forever.
From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough. The forces of darkness... [click here for more] |
White Wolf |
$17.99
|
Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.
This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ... [click here for more] |
White Wolf |
$17.99
|
Do Not Go Gentle...
Now that your hunter knows the truth about the World of Darkness - that monsters lurk in the shadows, prey upon helpless victims and oppress humanity - he goes well armed into the night. Finally, the predator will know what it means to be prey.
Into That Dark Night
Now, you as a player can go well armed into your Hunter games.
The Hunter Players... [click here for more] |
White Wolf |
$14.99
|
And they shall know that I am the Lord
Hunters have been exposed to the truth of the World of Darkness that monsters exist, preying upon humanity and they lash out at or reconcile their oppressors. But how does the world and its monsters respond to these dangerous people? Does the supernatural even notice them? Is their crusade in vain? When I shall lay my vengeance upon... [click here for more] |
White Wolf |
$14.99
|
The Children of the Night...
Vampires. Rots. Leeches. The name doesn't matter. All of them are inhuman, undead parasites that feed off the living and keep humanity under their thumb. They may have worked from the shadows before, but hunters see them now. The imbued know, and they won't let the nightcrawlers have their way anymore. It's time that bloodsuckers were shown the light -... [click here for more] |
White Wolf |
$9.99
|
The End Is Nigh
Monsters are everywhere, lurking in the shadows, masqueradingas upstanding citizens or hiding in plain sight. They murder,abuse and oppress humanity. They have to be stopped, at anyprice. A new force emerges among hunters, a new creed neverseen before. These chosen are bent on obliterating the supernatural and anyone who gets in their way. Are these wanton killersthe worlds messiahs... [click here for more] |
White Wolf |
$8.99
|
Taking Back the Night
Unknown to most humans, the world is largely ruled and directed by supernatural forces they do not even suspect. Werewolves once herded humans as humans now domesticate animals. Vampires still refer to humans as their herd, and there are mages who, though mortal themselves, consider most others to be "mundane" for their lack of insight and... [click here for more] |
White Wolf |
$0.99
|
The Reckoning Is at Hand
We know you're out there, lurking in the shadows, manipulating people like puppets. You monsters have controlled mankind for centuries, but you have weaknesses. You can be killed. Just remember, we're cattle like all the rest. That is, till we learn your secrets. Then we'll see who's in control.
Note: This product now includes the Storytellers... [click here for more] |
White Wolf |
$8.99
|
The End is Nigh They say angels once rebelled against God and were cast out of
Heaven. Hunters don't know if Scripture gets it right, but they do know
one thing: Darkness has fallen and its Hell on Earth. Things that can
be called no less than demons walk among us, tempting the righteous,
corrupting the innocent and orchestrating the end of the world. Can
they be stopped before the Devil gets... [click here for more] |
White Wolf |
$10.77
|
Amid the Horrors of the World. . .
Every hunter can attest that there are no certainties on the mission. No one knows who the Messengers are, where monsters come from or why certain people are chosen to be imbued. But now, a new force emerges, a new creed never seen before. Can these strange, distant, isolated people answer the questions on all hunters' lips? Or does their seeming... [click here for more] |
White Wolf |
$8.99
|
The Hand of Salvation
I am here to confess your sins. It's never too late to repent your monstrous ways. . . even after an eternity." Redeemers: the self-appointed saviors among hunters. Redeemers believe that any soul, even a monster, can atone for its sins. The price of penance is high, though - as high by the reckoning of these imbued as the depth to which the enemy has fallen.... [click here for more] |
White Wolf |
$8.99
|
Ignorance Is Bliss
Most people go through life on a daily, endless round of chores and tasks - paying bills, going to school, working a job, raising a family. Many live their lives in ignorance of the danger that passes them on the street or lives in the mansion on the hill, walking through a bright blindness all their lives. Some, however have their blindfolds ripped off, and the truth laid... [click here for more] |
White Wolf |
$9.99
|
Behold a Pale Horse. . .
Graves yawn wide. Spirits haunt the living. Corpses pursue perverse agendas from beyond the grave. The gates to the next world swing wide. Is it the end of the world? Not if hunters can help it. Theirs is the power to put the dead to rest - once and for all. . . . and His Name That Sat on Him was Death
Hunter: The Walking... [click here for more] |
White Wolf |
$9.57
|
Dead Things Walk the Earth...
Your neighborhood isn't the only place crawling with zombies, bloodsuckers and ghosts. They're all over the world! Fortunately, so are hunters. We fight monster everywhere. But unless hunters can unite, our weapons, knowledge and tools will be lost with each of us. Together we stand, divided we fall.
They Better Run
The Hunter Survival Guide is... [click here for more] |
White Wolf |
$11.99
|
Prophets or Madmen
Monsters might win battles, but we are going to win the war.Visionaries: The thinkers, prophets and leaders of the imbued. Hunters struggle against the supernatural night after night, but to what end? Visionaries live in the now and look to the future, hoping to guide the imbued to a better world maybe one that only they can see. What makes these hunters so certain of their calling?... [click here for more] |
White Wolf |
$8.99
|
Beasts That Walk as Men
They lurk in the wild places where people fear to tread. They stalk the cities and prey upon the unsuspecting human masses. Man-beasts, shapechangers, werewolves. The name doesnt matter. Theyre abominations, a part of and a violation of both man and nature. Thats why hunters set out to prove whos the real king of the beasts, once and for all.
Never Cry Wolf
Hunter: The Moonstruck... [click here for more] |
White Wolf |
$10.77
|
An Eye for an Eye
Rise and shine, nightstalkers. The sun is up. We're up. And you're about to be put down for good! Avengers: the bloodthirsty, incensed, outraged and self-righteous among hunters. What makes a normal person go toe to toe with monsters-and win? Insanity? Divine blessing? Driving will? Just ask. Then again, you may not get an answer. Actions speak louder than words.... [click here for more] |
White Wolf |
$8.99
|
It Was on a Night Just Like This... The stalker with a hook for a hand. The old witch in the woods. The
giant alligator in the sewers. Horror stories pervade modern culture,
springing from myths, folklore, conspiracy theories and urban legends.
But what if these stories were true? What if these imaginary monsters
were real? What if they stalked the world and preyed upon humanity?
What if you... [click here for more] |
White Wolf |
$11.97
|
The Best Defense
"We know your kind. You stalk and kill innocent human beings for your own amusement. Not on our watch. This is our turf. You're not welcome." Defenders: stalwart, determined, the last line against the monstrous hordes. What drives a person to make herself a veritable shield in the war against the abominations? Passion? Pride? Penance? There's no time to ask. They're... [click here for more] |
White Wolf |
$8.99
|
Justice Is Blind
For your crimes against humanity, I find you guilty! May God have mercy on your soul!" Judges: the self-appointed law among hunters. Judges understand that evil is a choice, not an affliction. The abomination who stalks and kills people can be a monster. . . or one of the imbued. What makes these hunters decide who lives and dies? Arrogance? Prudence? Insight? The... [click here for more] |
White Wolf |
$8.99
|
The Hunters Hunted
As far as the chosen know, they're the first to see the truth, to know that monsters exist and prey upon humanity. But the imbued aren't the only ones to oppose the creatures of the night. Government agents, crusaders and mystics wage their own wars. How do these people perceive the chosen? Can alliances be forged? Or is war inevitable between all... [click here for more] |
White Wolf |
$11.97
|
Thou Shalt Not Suffer a Witch to Live
Wizards. Warlocks. Witches. Myths and legends describe them as powerful
magicians, wise sages and humanity's helpful guides. Hunters know
better. In the modern world, wizards make the impossible possible,
changing the very face of reality on a whim for their own mysterious
purposes. What kind of hold do they have over mankind? Hunters intend
to find out - and... [click here for more] |
White Wolf |
$10.77
|
The End Is Nigh
Once, hunters were normal people who lived regular lives, just like you and me. That was before. Now that the Messengers have touched them, the imbued recognize the real horrific world ruled by monsters. But who are the Messengers, where did monsters come from and why were these once-blind people chosen to inherit the Earth? The answers lie in the ravings of a madman.
Its Just the... [click here for more] |
White Wolf |
$8.99
|
Let He Without Sin. . .
"Monsters exist. What's so hard to understand? The hard part is helping them. If we don't, we're no better." Innocents: the unabashed, direct and accepting among hunters. The Innocent recognize that monsters were once people; that there's a fine line between human and inhumane, and that even hunters can cross it. Innocents naive? No. Assuming all creatures... [click here for more] |
White Wolf |
$8.99
|
The Bigger They Are
Ever since hunters first emerged, they have known only a confusing, terrifying world and have been granted only limited tools with which to confront its demons. And yet, those lucky (or cursed) few who have survived have gained deep insights into the truth. Now they emerge as the most powerful and dangerous of the imbued, but are they still human?
The Harder They Fall
Hunter:... [click here for more] |
White Wolf |
$11.97
|
Every Revolution has its Martyrs
"You monsters can't win. You can strike me down, but another will rise to take my place!" Martyrs: The sacrificial among hunters, but by no means the lambs. Martyrs believe that inspiring the imbued against the supernatural means leading from the front, suffering the teeth and claws of the enemy and perhaps even dying for the cause. What makes these... [click here for more] |
White Wolf |
$8.99
|
What Monsters Lurk Hunters may have been exposed to the truth of the World of Dakness© - that monsters exist - but they actually learn very little about what stalks the night. Every hunter must answer the call in his own way, according to his own values and beliefs. What other choice does he have? But what if a radically different outlook made the hunt a radically different reality?... [click here for more] |
White Wolf |
$9.57
|
Living the Dream When hunters are first
awakened to the supernatural, all they know is terror, paranoia and
chaos. The unseen world is a nightmare. But the imbued have a dream.
They imagine a paradise free from monsters' grip, a world of humanity's
own. And they set out to achieve it, even if it means sacrificing
everything they - and mankind - hold dear.
Free at Last
Hunter: Utopia explores... [click here for more] |
White Wolf |
$11.97
|
This file includes all of the Word, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Dark Ages: Inquisitor. ... [click here for more] |
White Wolf |
FREE
|
This file includes all of the Word and Indesign files, fonts, and graphics to create color products in the style of the Storyteller's Vault for Demon: The Fallen ... [click here for more] |
White Wolf |
FREE
|
This file includes all of the Word (Indesign coming soon) files, fonts, and graphics to create products in the style of the Storyteller's Vault for Hunter: The Reckoning 5th Edition.
For more information on creating and publishing your own community content titles visit the Content Guidelines and Creator FAQ at StorytellersVault.com.
Hunter: The Reckoning 5th Edition
A... [click here for more] |
White Wolf |
FREE
|
This file includes artwork used for Hunter: The Reckoning Storytellers Vault products.
Art in this art pack was originally published in the following products:
- Hunter: The Reckoning Core Rule Book
- Hunter Players Guide ... [click here for more] |
White Wolf |
FREE
|
This file includes artwork used for Hunter: The Reckoning Storytellers Vault products.
Art in this art pack was originally published in the following products:
- Hunter Apocrypha
- Hunter Players guide
- Hunter Survival Guide
- Hunter Storytellers Handbook ... [click here for more] |
White Wolf |
FREE
|
This file includes artwork used for Hunter: The Reckoning Storytellers Vault products.
Art in this art pack was originally published in the following products:
- Hunter Fall From Grace
- Hunter First Contact
- Hunter Holy War ... [click here for more] |
White Wolf |
FREE
|
This file includes artwork used for Hunter: The Reckoning Storytellers Vault products.
Art in this art pack was originally published in the following products:
- Hunter Urban Legends
- Hunter Utopia ... [click here for more] |
White Wolf |
FREE
|
This file includes artwork used for Hunter: The Reckoning Storytellers Vault products.
Art in this art pack was originally published in the following products:
- Hunter The Infernal
- Hunter The Moonstruck
- Hunter The Nocturnal ... [click here for more] |
White Wolf |
FREE
|
This file includes artwork used for Hunter: The Reckoning Storytellers Vault products.
Art in this art pack was originally published in the following products:
- Hunter The Spellbound
- Hunter The Walking Dead ... [click here for more] |
White Wolf |
FREE
|
This file includes artwork used for Hunter: The Reckoning Storytellers Vault products.
Art in this art pack was originally published in the following products:
- Hunter Book Avenger
- Hunter Book Defender
- Hunter Book Hermit
- Hunter Book Innocent
- Hunter Book Martyr
- Hunter Book Redeemer
- Hunter Book Visionary
- Hunter Book Wayward ... [click here for more] |
White Wolf |
FREE
|
This file includes all of the Word, InDesign files, fonts, and graphics to create color products in the style of the Storyteller's Vault for Hunter: The Reckoning. ... [click here for more] |
White Wolf |
FREE
|
Graphics and Logos for use with your Storytellers Vault Hunter: The Reckoning projects ... [click here for more] |
White Wolf |
FREE
|
Welcome to the Hunter Storytellers Vault Style Guide. This resource will assist you in creating new material for the horror roleplaying game, Hunter: The Reckoning, as well as Dark Ages: Inquisitor. This guide will assist new and experienced writers alike in finding the correct tone for their Hunter sourcebook. The game lines covered in this style guide each focus on a different time period of hunting... [click here for more] |
White Wolf |
FREE
|
This file includes artwork used for Inquisitior: The Dark Ages Storytellers Vault products.
Art in this art pack was originally published in the following products:
- Dark Ages: Inquisitor
- Inquisitior Companion ... [click here for more] |
White Wolf |
FREE
|
This file includes all of the Word files, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Fae: The Dark Ages. ... [click here for more] |
White Wolf |
FREE
|
Graphics, Symbols and Logos for use with your Storytellers Vault Inquisitor: The Dark Ages projects ... [click here for more] |
White Wolf |
FREE
|
This file includes artwork used for World of Darkness Storytellers Vault products.
Art in this art pack was originally published in the following products:
- World of Darkness: Time of Judgement
- Gehenna
- Apocalype
- Ascention ... [click here for more] |
White Wolf |
FREE
|