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Minds Eye Theatre: Laws of the Wyld West

Minds Eye Theatre: Laws of the Wyld West

Date Added: 2018-07-03
This file includes all of the Word files, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre: Laws of the Wyld West for live action Werewolf: The Wyld West products. ...   [click here for more]
White Wolf   FREE 

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Minds Eye Theatre: Laws of the Wild Templates

Minds Eye Theatre: Laws of the Wild Templates

Date Added: 2018-07-03
White Wolf   FREE 

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Minds Eye Theatre: Werewolf The Apocalypse (InDesign)

Minds Eye Theatre: Werewolf The Apocalypse (InDesign)

Date Added: 2018-07-03
This file includes all of the InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre: Werewolf The Apocalypse live action products. ...   [click here for more]
White Wolf   FREE 

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Minds Eye Theatre: Werewolf The Apocalypse Templates (Word)

Minds Eye Theatre: Werewolf The Apocalypse Templates (Word)

Date Added: 2018-07-03
This file includes all of the Word files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre: Werewolf The Apocalypse live action products. ...   [click here for more]
White Wolf   FREE 

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Minds Eye Theatre: Graphics and Logos

Minds Eye Theatre: Graphics and Logos

Date Added: 2018-05-09
Graphics and Logos for use with your Storytellers Vault Minds Eye Theatre projects ...   [click here for more]
White Wolf   FREE 

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Something must break

Something must break

Date Added: 2018-05-09
The Prince is dead, her Primogen stand accused and the Camarilla will have its vengeance. One cell. Seven Kindred. Everyone has a terrible secret. One must bleed or all will die. Something must break is a playbook for Mind’s Eye Theatre: Vampire the Masquerade. It contains all the material you need to run this scenario straight out of the box, including A coterie...   [click here for more]
White Wolf  $6.99

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Minds Eye Theatre: Laws of the Night

Minds Eye Theatre: Laws of the Night

Date Added: 2018-05-09
This file includes all of the Word files, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre:Laws of the Night live action Vampire: The Masquerade products. ...   [click here for more]
White Wolf   FREE 

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Minds Eye Theatre: Vampire By Gaslight

Minds Eye Theatre: Vampire By Gaslight

Date Added: 2018-05-09
This file includes all of the Word files, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre: Vampire By Gaslight for live action Vampire: The Victorian Age products. ...   [click here for more]
White Wolf   FREE 

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Minds Eye Theatre: Laws of the East

Minds Eye Theatre: Laws of the East

Date Added: 2018-05-09
This file includes all of the Word files, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre: Laws of the East live action Kindred of the East products. ...   [click here for more]
White Wolf   FREE 

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Minds Eye Theatre: Faith & Fire

Minds Eye Theatre: Faith & Fire

Date Added: 2018-05-09
This file includes all of the Word files, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre: Faith and Fire live action Vampire: The Dark Ages products. ...   [click here for more]
White Wolf   FREE 

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Minds Eye Theatre: Vampire The Masquerade

Minds Eye Theatre: Vampire The Masquerade

Date Added: 2018-05-09
This file includes all of the Word files, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre: Vampire The Masquerade live action products. ...   [click here for more]
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Mind's Eye Theatre Prop Deck

Mind's Eye Theatre Prop Deck

Date Added: 2018-02-02
Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. This is a deck of...   [click here for more]
White Wolf  $19.99

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Mage The Ascension Tarot

Mage The Ascension Tarot

Date Added: 2017-10-04
A Player aid for Mage: The Ascension, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck. Includes instructions on standard Tarot readings as well as using the cards as a Storytelling tool for chronicles. Note, this is a recreation of the original deck using the print on demand options...   [click here for more]
White Wolf  $24.99

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Mind's Eye Theatre: Immersion Secrets

Mind's Eye Theatre: Immersion Secrets

Date Added: 2017-07-17
Immersion Secrets is an anthology of 14 essays written by members of the World of Darkness LARP community and the By Night Studios development team. It offers methods and techniques for encouraging player immersion and safety at Mind’s Eye Theatre LARP events. These tools and guidelines are also applicable to any LARP experience. ...   [click here for more]
By Night Studios  $9.99

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Mind's Eye Theatre: Werewolf The Apocalypse

Mind's Eye Theatre: Werewolf The Apocalypse

Date Added: 2016-10-16
The Time to Rage...is NOW! Mind's Eye Theatre: Werewolf The Apocalypse is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or...   [click here for more]
By Night Studios  $24.99

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Mind's Eye Theatre: Pickering Lythe

Mind's Eye Theatre: Pickering Lythe

Date Added: 2015-12-28
Vampires in the Edwardian Era. Noble families with ancient lineages rule this gilded age. The vampires seek shelter in powerful mortal houses to endure the tumult of world-shaking events. It is whispered that this little community in Yorkshire contains a secret that dates back to the Roman occupation of Great Britain and the terror that chased them from these shores. This complete...   [click here for more]
By Night Studios  $19.99

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Mind's Eye Theatre: Blood & Betrayal

Mind's Eye Theatre: Blood & Betrayal

Date Added: 2015-06-05
One Night, Many Stories. Seven plotlines, dozens of NPCs, and multiple player handouts: Blood & Betrayal is a complete scenario for Mind's Eye Theatre: Vampire The Masquerade. It contains everything that you need to prepare, manage, and run all the stories from the Blood & Betrayal premiere event hosted at the L.A....   [click here for more]
By Night Studios  $19.99

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Mind's Eye Theatre: Vampire The Masquerade Storyteller Secrets

Mind's Eye Theatre: Vampire The Masquerade Storyteller Secrets

Date Added: 2014-11-04
Storyteller Secrets is a collection of original essays, guidance, design notes, advice, how-tos, recommendations and, yes, secrets to help Storytellers of Mind's Eye Theatre: Vampire The Masquerade get the most out of their games. ...   [click here for more]
By Night Studios  $9.99

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Mind's Eye Theatre: Vampire The Masquerade Quickstart Guide

Mind's Eye Theatre: Vampire The Masquerade Quickstart Guide

Date Added: 2014-07-08
It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. Whether you're a new player checking out Mind's Eye Theatre for the first time, or a veteran who is curious about the new edition, this Quickstart Guide will help...   [click here for more]
By Night Studios   FREE 

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Teatro de la Mente - Vampiro la Mascarada

Teatro de la Mente - Vampiro la Mascarada

Date Added: 2014-06-22
¡Despierta del Letargo! Ya disponible Teatro de la Mente: Vampiro La Mascarada, edición en español. Para nuestros amigos que estaban pidiendo la traducción del TdlM:VLM, ¡la larga espera ha terminado! By Night Studios se complace en anunciar que la traducción al español del libro está ya disponible en tres versiones: PDF descargable, tapa...   [click here for more]
By Night Studios  $25.00

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Mind's Eye Theatre: Vampire The Masquerade

Mind's Eye Theatre: Vampire The Masquerade

Date Added: 2013-12-17
It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action...   [click here for more]
By Night Studios  $24.99 $19.99

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Laws of the Wild

Laws of the Wild

Date Added: 2009-05-01
Take Back the Night Why should dead people get all the attention when it comes to live action? The Garou have a little problem with that notion. That's why this book contains everything you need to enter the world of Werewolf: The Apocalypse in live action. Leave your dice and pencils behind, because it's time to get Wild with the last best hope this planet has: the Garou. And they're...   [click here for more]
White Wolf  $15.00 $9.00

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Mind's Eye Theatre Introductory Kit

Mind's Eye Theatre Introductory Kit

Date Added: 2008-05-08
A brief look into our classic Mind's Eye Theatre system. This free booklet gives you a taste of the mechanics for our original live-action roleplaying system. If you like what you see, you can purchase our complete Mind's Eye Theatre books here on DriveThruRPG.com! ...   [click here for more]
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Laws of the Wild Changing Breeds: 1

Laws of the Wild Changing Breeds: 1

Date Added: 2006-06-28
A Thousand Eyes in the Night The Garou are not Gaia's only children. Gaia is mother to tricksters, heralds and hoarders of secrets - the Nuwisha, the Corax, the Bastet. While the proud werewolves strut and preen about their place as Gaia's protectors, the wise do so with an eye to the shadows. From the coyotes who make the proud stumble and the talkative ravens who carry news far and wide,...   [click here for more]
White Wolf  $8.99

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Laws of Elysium

Laws of Elysium

Date Added: 2005-11-08
Age, Treachery, and Master-Cass Disciplines... Let the childer of the 20th Century swagger with their petty games and parlor tricks. The true power belongs to those who have seen centuries go past, not these spoiled brats. So take up the Mantle of Millennia. Show that you belong with the masters of the night, not the children.. Because if you're not ready someone else will be. ...Make...   [click here for more]
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Laws of the Reckoning

Laws of the Reckoning

Date Added: 2005-11-04
Ignorance Is Bliss Most people go through life on a daily, endless round of chores and tasks - paying bills, going to school, working a job, raising a family. Many live their lives in ignorance of the danger that passes them on the street or lives in the mansion on the hill, walking through a bright blindness all their lives. Some, however have their blindfolds ripped off, and the truth...   [click here for more]
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Laws of the Wild (Revised Edition)

Laws of the Wild (Revised Edition)

Date Added: 2005-10-31
Apocalypse Ascends... From the shrinking wild placesto the sprawling cities, the signs are everywhere - the coming of Apocalypse is certainty. Gaia needs Her warriors more than ever these days. But the Garou Nation is beset on all sides - from the Wyrm's many minions, the Weavers machinations, the slow decimation of the wilderness, and perhaps even from within. But Not Without a Fight!...   [click here for more]
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Faith and Fire

Faith and Fire

Date Added: 2005-08-05
In the Courts, On the Battlefields The year is 1230, the hour is midnight, and all is not well. In the courts, princes chafe for territory. In the gardens, ladies manipulate love into games of life and death. In the cloisters, zealots of God and heresy turn on one another. In the shadows, vampires walk and feed, but at great peril. There are stranger things than themselves in the Dark Medieval...   [click here for more]
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Vampire by Gaslight

Vampire by Gaslight

Date Added: 2005-08-05
An Age of Romance and Gothic Elegance From decadent dinner parties to foggy cobblestone streets, the world of the 19th century remains a place of superstition and mystery, where ancient legends mix with modern penny dreadfuls, and the most scientific minds still explore the spirit realm. Here the Kindred, long since banished to mere folklore, find themselves newly crowned celebrities,...   [click here for more]
White Wolf  $11.99

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Laws of Judgment

Laws of Judgment

Date Added: 2004-11-18
Prophecies Ancient and Terrible It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here...   [click here for more]
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Mind's Eye Theatre Journal #1

Mind's Eye Theatre Journal #1

Date Added: 2004-10-23
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #2

Mind's Eye Theatre Journal #2

Date Added: 2004-10-23
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everything...   [click here for more]
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Mind's Eye Theatre Journal #3

Mind's Eye Theatre Journal #3

Date Added: 2004-10-23
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Journal...   [click here for more]
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Mind's Eye Theatre Journal #4

Mind's Eye Theatre Journal #4

Date Added: 2004-10-23
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #5

Mind's Eye Theatre Journal #5

Date Added: 2004-10-23
Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make your...   [click here for more]
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Laws of Ascension

Laws of Ascension

Date Added: 2004-10-14
Mages have warred for millennia to create new vistas, build a better world and decide the future of humanity. Now their struggles focus on the most important goal of all - the choice of their own destiny. The keepers of spiritual ways strive to preserve the guttering spark of magic, while the Technocracy ensnares the world in its scientific web. Each visionary has the potential to surpass human limits,...   [click here for more]
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Laws of Ascension Companion

Laws of Ascension Companion

Date Added: 2004-10-14
Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine. Madmen and Malfeasance...   [click here for more]
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Laws of the Night: Camarilla Guide

Laws of the Night: Camarilla Guide

Date Added: 2004-10-14
For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away for...   [click here for more]
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Laws of the Night: Sabbat Guide

Laws of the Night: Sabbat Guide

Date Added: 2004-10-14
Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No Surrender,...   [click here for more]
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Laws of the Wild: Changing Breeds 2

Laws of the Wild: Changing Breeds 2

Date Added: 2004-10-14
During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins - the mighty werealligators and the gentle werebears. The defeated breeds hid to avoid total annihilation and were eventually forgotten. Now, centuries later, they venture forth from their swamps and caves to a world that needs their help - now more than ever. But has time mended the wounds of the past or have...   [click here for more]
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Laws of the Wild: Changing Breeds 3

Laws of the Wild: Changing Breeds 3

Date Added: 2004-10-14
Won't You Come Into My Parlor? The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will inherit...   [click here for more]
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Laws of the Wyld West

Laws of the Wyld West

Date Added: 2004-10-14
Saddle up and take your place in the Savage West. The Storm Eater's threatenin' to bust loose, those gol-darn Corax are nattering up a storm and everywhere you look there's Wyrm-critters runnin' loose. Good thing you got yer Gifts, Rites and shotgun, ain't it, pardner? Pardner? This Ain't Yer Momma's Live-Action Game Just when you thought it was safe to wear basic black again, it's Laws of the Wyld...   [click here for more]
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Mind's Eye Theatre Journal #6

Mind's Eye Theatre Journal #6

Date Added: 2004-10-14
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre chronicles...   [click here for more]
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Mind's Eye Theatre Journal #7

Mind's Eye Theatre Journal #7

Date Added: 2004-10-14
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #8

Mind's Eye Theatre Journal #8

Date Added: 2004-10-14
The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left Behind The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed...   [click here for more]
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Mind's Eye Theatre: Book of the Wyrm

Mind's Eye Theatre: Book of the Wyrm

Date Added: 2004-10-14
We Have Met the Enemy... The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose. They have...   [click here for more]
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Laws of the East

Laws of the East

Date Added: 2004-10-13
For centuries, Asia has defied Kindred attempts at incursion, a mighty jade monolith, from high-tech Tokyo to the jungles of the Pacific Islands. Those of Caine's brood who manage to survive there whisper tales beyond belief. But a new age rises, one of great darkness, when a demon lord shall claim the throne of Heaven. The sleeping dragons awake. May You Live in Interesting Times Laws of the East...   [click here for more]
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Laws of the Hunt: Players Guide

Laws of the Hunt: Players Guide

Date Added: 2004-10-13
The creatures of legend hold themselves above the petty powers of mere mortals. Yet by birthright, heritage or arcane training, some mortals inherit powers beyond the scope of the mundane. Sorcerers, Gypsies and gifted psychics - the key to puissance is dedication. For the master of the craft, there can be no mere dabbling, only the road to true power. More Than a Match for the Denizens of the Night...   [click here for more]
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Laws of the Night

Laws of the Night

Date Added: 2004-10-13
Even in the Darkness Clans. Bloodlines. Disciplines. Character Creation. Derangements. Influences. Merits. Flaws. Paths. Archetypes. Abilities. FAQs. Everything you need to be a vampire. It's in here. All of it. There Are RulesLaws of the Night Laws of the Night is a pocket rule guide to Masquerade. Designed for quick reference and in-game use, it...   [click here for more]
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Laws of the Night (Revised)

Laws of the Night (Revised)

Date Added: 2004-10-13
Step into the arena of the night, the stage where the grand danse macabre is played out among the courts of princes and on streets where gutters run with blood. In these nights, as the century spirals to its close, the world seems to go mad. Are the ancient prophecies close at hand or is something unseen at work? Will You Fight or Will You Flee? Laws of the Night Revised updates Mind's...   [click here for more]
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