Title |
Publisher |
Price |
Twenty Years and Counting...
Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss. This guide will help you translate the feel and core elements from each version of Mage into the other's game... [click here for more] |
Onyx Path Publishing |
$4.99
|
An Epic of Tumult
Dracula stalks the night, Kupala rages beneath the cursed land of Transylvania and Paris burns in revolution. The characters - princes, rebels and everything in between - find themselves amid the flames and besieged by friend and foe alike. Can they survive the terrors of both the supernatural world and the kine? Or will they become so much ash on the wind?
The... [click here for more] |
White Wolf |
$9.99
|
Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character.
This is a deck of... [click here for more] |
White Wolf |
$20.04
|
A World Full of Enemies
So many different problems plague the Garou. They must defend two different worlds from violation. They must contend not only with the forces of the Wyrm and the Weaver, but also with the rival denizens of the World of Darkness. How much can they honestly be expected to bear?
A Book Full of Help
The Werewolf Storytellers Companion contains tons of extra information... [click here for more] |
White Wolf |
$4.99
|
High in the Romanian Mountains...
Hidden from time and prying mortal eyes, Hunedoara Castle lurks amid the mists of the Carpathians. Home to a cabal of scheming Inconnu, the castle is the site of hideous rites. Who do these terrible rituals empower? Or, worse, who might they protect?
A Vampiric Conspiracy Broods
Secrets revealed -- Lair of the Hidden... [click here for more] |
White Wolf |
$11.99
|
Where the Undead Stay
Almost every Kindred has a haven, and those who dont are a sorry lot indeed. From a princes sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story.
Dwellings of the Kindred
The... [click here for more] |
White Wolf |
$8.99
|
It Was on a Night Just Like This... The stalker with a hook for a hand. The old witch in the woods. The
giant alligator in the sewers. Horror stories pervade modern culture,
springing from myths, folklore, conspiracy theories and urban legends.
But what if these stories were true? What if these imaginary monsters
were real? What if they stalked the world and preyed upon humanity?
What if you... [click here for more] |
White Wolf |
$11.97
|
This Thing of Ours
Like the supernatural denizens of the World of Darkness, the men of respect are damned in their own unique way. Beholden to tradition, threatened by ethics and forced by their nature to remain outside the society that sustains him, the modern mobster is every bit as compelling a character as the most monstrous creature of the night.
La Cosa Nostra
Gangster stories are a popular... [click here for more] |
White Wolf |
$10.99
|
Since Biblical times, the get of Caine have prowled the world, hiding from mortals and resigning themselves to the shadows. Throughout the ages, their plans have unfolded and their treacheries have come to fruition. Welcome to the Final Nights — welcome to unlife as a vampire. A collection of essays, character-building options, chronicle suggestions and methods of play, the Vampire Players Guide... [click here for more] |
White Wolf |
$14.99
|
Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background.
This book includes:
Translations of all of the tribes and auspices between versions of Werewolf
Conversions for the breed rules into... [click here for more] |
Onyx Path Publishing |
$3.99
|
The Hand That Offers Peace There is no
peace in the World of Darkness©, but the Children of Gaia would change
that. From the tribe's origins in Mesopotamia to their hidden efforts
in the war-torn modern world, the Children have always tried to promote
healing and unity. As werewolves, they know it's their duty to fight
the last battles of the Apocalypse, but... [click here for more] |
White Wolf |
$8.98
|
The Lure of Power
Lucifer turned his back on God and a full third of the Host of Heaven joined him in damnation. Now, a few of those damned wretches behold God's Earth again, called forth from their place of torment by the foolish, the greedy or the desperate. Those who summon demons do not go unpunished - God and His servants see to that. But neither do they go unrewarded.... [click here for more] |
White Wolf |
$9.99
|
Behold a Pale Horse. . .
Graves yawn wide. Spirits haunt the living. Corpses pursue perverse agendas from beyond the grave. The gates to the next world swing wide. Is it the end of the world? Not if hunters can help it. Theirs is the power to put the dead to rest - once and for all. . . . and His Name That Sat on Him was Death
Hunter: The Walking... [click here for more] |
White Wolf |
$9.57
|
The Prophecies Have Come
The 10 tribes of Garou once raged across the Dark Medieval, secure that none could challenge their power. They defended their sacred places without fear of man, Cainite or beast. But now that the first prophecy has come to pass, the werewolves know fear. Will the other visions come to pass as well? Can the Garou prevent them? Even if they can, how much blood... [click here for more] |
White Wolf |
$17.98
|
The Wage of Sin
The followers of the Road of Sin are reviled, sometimes tolerated, and sometimes persecuted. But rare is the Cainite who, his Beast howling for sweet vitae, has not given in to that longing. The Sinners have been soothing that Beast for centuries - they know that mastery of the Beast is an illusion. Only through acquiescence can one be truly free. Only through sin can a Cainite know... [click here for more] |
White Wolf |
$10.99
|
Eight Centuries of Evil
The prophecies of Gehenna continue to unfold. In the darkest corners of Transylvania, Dracula stirs. Halfway across the world, a conflagration destroys an entire clan of Sabbat Cainites. The geomantic web unravels, revealing one of the greatest pieces of the Jyhad. Can the players coterie put aside its differences in time to foil the plot of an Antediluvian? Or has Gehenna... [click here for more] |
White Wolf |
$9.99
|
The Hunters Hunted
As far as the chosen know, they're the first to see the truth, to know that monsters exist and prey upon humanity. But the imbued aren't the only ones to oppose the creatures of the night. Government agents, crusaders and mystics wage their own wars. How do these people perceive the chosen? Can alliances be forged? Or is war inevitable between all... [click here for more] |
White Wolf |
$11.97
|
This was White Wolf's April Fool's Joke for 2011. Below is the original text in its entirety.
THIS IS A SCAN OF THE ORIGINAL MANUSCRIPT.
You can buy a full-featured PDF, or get it in Kindle or ePub format.
Sometimes my job at White Wolf requires me to dig around in our archives. Mostly I'm looking for a long-lost CD with a particular piece of art or the... [click here for more] |
White Wolf |
FREE
|
Welcome to the Kindred of the Ebony Kingdom Storytellers Vault Style Guide. This guide exists to help you create new material for the Kindred of the Ebony Kingdom setting of Vampire: The Masquerade.
This guide is designed to help writers of any level of experience contribute work to the World of Darkness setting. The purpose of this guide is to demonstrate how to apply the correct tone and respect... [click here for more] |
White Wolf |
FREE
|
Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.
This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ... [click here for more] |
White Wolf |
$17.99
|
What Monsters Lurk Hunters may have been exposed to the truth of the World of Dakness© - that monsters exist - but they actually learn very little about what stalks the night. Every hunter must answer the call in his own way, according to his own values and beliefs. What other choice does he have? But what if a radically different outlook made the hunt a radically different reality?... [click here for more] |
White Wolf |
$9.57
|
Dead Things Walk the Earth...
Your neighborhood isn't the only place crawling with zombies, bloodsuckers and ghosts. They're all over the world! Fortunately, so are hunters. We fight monster everywhere. But unless hunters can unite, our weapons, knowledge and tools will be lost with each of us. Together we stand, divided we fall.
They Better Run
The Hunter Survival Guide is... [click here for more] |
White Wolf |
$11.99
|
This was White Wolf's April Fool's Joke for 2011. Below is the original text in its entirety.
THIS IS THE MOBI (KINDLE) VERSION.
You can buy a full-featured PDF or the ePub version, or download the original manuscript scan for free.
Sometimes my job at White Wolf requires me to dig around in our archives. Mostly I'm looking for a long-lost CD with a particular piece... [click here for more] |
White Wolf |
$0.99
|
They have slumbered for centuries, dreaming of the day when they will rise again. In ancient times, their cults extended into the hearts of great empires. They ruled from temples heaped with skulls that echoed with the discordant chants of the faithful, drawing humanity down a path of slavery and corruption. The Earthbound dream of a world in which humanity exists only to furnish them with power, offering... [click here for more] |
Onyx Path Publishing |
$0.99
|
This special bundle product contains the following titles. Laws of the Hunt (revised) Regular price: $11.98 Bundle price: $7.19 Format: PDF A Shining Beacon of Hope For as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study... [click here for more] |
Onyx Path Publishing |
$57.93 $34.76
|
This file includes all of the Word, InDesign files, fonts, and graphics to create Dharmabook products in the style of the Storyteller's Vault for Kindred of the East (VtM 2nd & 3rd Edition) ... [click here for more] |
White Wolf |
FREE
|
|
White Wolf |
FREE
|