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This file includes artwork used for Vampire the Masquerade Storyteller Vault products.
Art in this art pack was originally published in the following products:
- Vampire: The Masquerade 2nd Edition Core Rule Book
- Berlin By Night ... [click here for more] |
White Wolf |
FREE
|
This file includes artwork used for Vampire the Masquerade Storyteller Vault products.
Art in this art pack was originally published in the following products:
- Chicago By Night 2nd Edition
- Dark Colony
- Vampire Players Guide 2nd Edition ... [click here for more] |
White Wolf |
FREE
|
This zip file includes all Storytellers Vault logos to be used on your Vampire: The Masquerade Storytellers Vault products to meet Content Guidelines.
If you're not sure which logo to utilize for your product, please contact your Administrator. ... [click here for more] |
White Wolf |
FREE
|
There Is No God but God. . .
We are the progeny of Caine like our Christian cousins, but we know what they do not. Muhammad came from our lands and the words revealed to him contain the secrets of our salvation. The Children of Haqim have their ways, but Islam is large and its monsters are many. And Caine Bears His Curse
Veil of Night is a complete guide to the medieval... [click here for more] |
White Wolf |
$14.99
|
War for Blood The Jyhad rages amid the skyscrapers and nightclubs of the modern world, as vampire elders - the oldest and most powerful Kindred - impose their law upon the young and newly Embraced. And yet the neonates, despite their thin blood, rebel to choose their own fate. It is an ages-old battle, an eternal struggle. Age and cunning or strength and passion - which will rule the night?... [click here for more] |
White Wolf |
$9.99
|
The Wyrm is upon Us
Werewolf legends reach back to the Golden Age of Gaia. Garou still gather around the campfire today, even as tribe fights tribe and the Wyrm slowly devours the world. Now you can relive some of the greatest Garou legends with Werewolf Chronicles Volume 2, a compilation of the first Werewolf stories ever told.
This is a Good Day to Die
Werewolf Chronicles... [click here for more] |
White Wolf |
$9.99
|
Last of a Dying Race
"The humans can look at the state of the world and tell themselves that the Earth is not dying. We cannot claim such ignorance as an excuse. The spirit realms are choking; the sun fades behind a blanket of unclean air. Our mother has fallen gravely ill, and her poisoner waits in the darkness and laughs.
"Gaia! Our mother! We hear your cries of pain! Through we are few... [click here for more] |
White Wolf |
$11.99
|
From Savage Horror
The battle against the Wyrm rages, and the losses hurt more each day. Victory is harder to find as the Apocalypse approaches. One person stands above this fray: the Storyteller. It is her responsibility to display the horror and and the wonder of the world of the Garou, the werewolf defenders of the Earth. It is the Storyteller's task and reward to tell the tales of Werewolf:... [click here for more] |
White Wolf |
$9.99
|
These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse
The humans have Corrupted the Earth Destroyed the Trees Slaughtered the Beasts Choked the Air Poisoned the Soil Clogged the Waters Unleashed the Eternal Fire
Now, the Wyrm rises To eclipse the Moon, Devouring all within its grasp, Hunting the hunters. ... [click here for more] |
White Wolf |
$9.99
|
Wolves at the Door
The vampiric lords of the Long Night claim supremacy over medieval Europe - and yet they keep to their castles and cathedrals, worriedly watching the forests between. For great wolves hunt the wild places and pace the roads, and howls of anger echo across the moors. By day they walk as humans - and when the moon rises, their hunt begins. They are the werewolves fo the Dark... [click here for more] |
White Wolf |
$13.18
|
A Storytelling Game of Horror in Times Past
Blood's been spilled on these plains by the gallon. The humans, our families, are killing each other. Blue fights Grey. Red tussles with White- And then there's us.
The sun burns pretty hot by day. That's all right. We burn even hotter down inside. And when the sweet moon shines down by night. There's no fort or camp so strong they can keep us out.... [click here for more] |
White Wolf |
$16.99
|
This file includes all of the Word and Indesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Werewolf: The Apocalypse 2nd Edition ... [click here for more] |
White Wolf |
FREE
|
This file includes all of the Word and InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for 2nd Edition Werewolf: The Apocalypse Tribebooks. ... [click here for more] |
White Wolf |
FREE
|
This file includes artwork used for Werewolf: The Apocalypse Storytellers Vault products.
Art in this art pack was originally published in the following products:
- Werewolf: The Apocalypse 2nd Edition Core Rule Book ... [click here for more] |
White Wolf |
FREE
|
Welcome to the Werewolf: The Apocalypse Storytellers Vault Style Guide. This resource will assist you in creating new material for the horror roleplaying game, Werewolf: The Apocalypse, across its various editions and incarnations.
Whether you are new to writing work for other readers, or even if you’re an established writer working freelance contracts on roleplaying games, you will find this guide... [click here for more] |
White Wolf |
FREE
|
The Great Khan Calls...
From the depths of Asia comes the greatest of all empires, the Mongols of Genghis Khan! They are an unstoppable force; China, India, the Islamic lands and Christian Europe are all threatened or conquered already. With the mortal horde comes monsters of the night, both distant cousins of European Cainites and the dreaded Wan Kuei of the Middle Kingdom. Vampires call for blood... [click here for more] |
White Wolf |
$8.98
|
Cauldron Fires Burn Bright
Once every month, when the moon is full, they meet to honor the Old Gods. Some meet in deep forests, others within circles of standing stones. Some whisper the names of their gods while others shout defiantly. They are the hidden children of the Old Ones, those who walk the left-hand path, and their magick is ancient. These outcasts stand at the edge of... [click here for more] |
White Wolf |
$8.99
|
Wolf-time, Raven-time Death Rides the Waves
From out of the north they come, relics of centuries past but deadlier than anything that has ever sailed the seas. For even in the enlightened year of 1197, when true Vikings are just a bloody rumor of the past, there are still knorrs filled with true sons of Odin and Thor, waiting for a chance to loot, pillage and slaughter.
The Coasts Will Never Be... [click here for more] |
White Wolf |
$7.99
|
Welcome to the World of Darkness Storytellers Vault Style Guide. The contents of this guide will help you create new material for the horror roleplaying games set in the World of Darkness, as well as the numerous game lines that expand on playing particular monsters.
You may be completely new to creating material for other readers to use and enjoy, or perhaps you are an established content creator;... [click here for more] |
White Wolf |
FREE
|
Visit an Age of Wonder and Terror
The year is 1197. It is the Fourth Age of the World, and much that is beautiful or holy is dying. Cainites and other monsters take new steps along the Silk Road, while in the Middle Kingdom, the Wan Kuei rage against the heavens. It is a time of majesty and fear, of magic and blood and it beckons you.
Enter a World That Is Not Your Own
World... [click here for more] |
White Wolf |
$13.99
|
The Blood-Dimmed Tide Is Loosed
Not all of the World of Darkness fearsome denizens haunt the cities or stalk the woods. At the bottom of wine-dark seas lurk ancient horrors unknowable to humanity, creatures that prowl the fringes of a world wholly unlike our own. And sometimes hunger drives these creatures to swim upward in search of prey.
And Everywhere the Ceremony of Innocence Is Drowned
World... [click here for more] |
White Wolf |
$9.99
|
When Diplomacy Fails...
Not all conflicts are resolved with politics and manipulation. Survival is a tricky business, and the average denizen of the World of Darkness had better know a thing or two about fighting. Once the Black Spiral Dancers smash your door into toothpicks, or the Spectres boil howling out of the Tempest, there's no more time for words.
It's Time to Beat... [click here for more] |
White Wolf |
$8.99
|
What Is the Sound of One Shen Screaming?
Little would seem to constrain the Night People of the East. They suffer no Masquerades and respect no Veils. Their excesses are largely excused as divine vengeance or simple joss. A few souls, however, see the containment of unruly supernaturals as their divinely ordained karma.
If You See These Guys on the Road, Run Like Hell!
World of Darkness: Demon Hunter... [click here for more] |
White Wolf |
$9.99
|
The Old Ways Are No More
Hong Kong: China the worlds greatest bastion of capitalism is now engulfed in the coils of the Communist dragon. But more important changes are afoot in this crossroads city, where vampire and werewolf, ghost and Goblin Spider, mage and mummy mingle. The future is now, and tonights deeds may lead to apocalyptic retribution in the mortal and spirit worlds alike.'
The End... [click here for more] |
White Wolf |
$9.99
|
Not all magicians move the world.
So-called hedge wizards ply their arts in the shadows, wresting secrets from musty tomes and hidden glades.
This rulebook and players guide in one explores the realm of these lesser sorcerers through hedge-magic rules, character creation, detailed sects and more.
Note: The Black & White print editions of this book are not full-bleed. Because... [click here for more] |
White Wolf |
$9.99
|
Not all magicians move the world.
So-called hedge wizards ply their arts in the shadows, wresting secrets from musty tomes and hidden glades.
This rulebook and players guide in one explores the realm of these lesser sorcerers through hedge-magic rules, character creation, detailed sects and more.
Now you can own this striking World of Darkness: Sorceror cover art as a full color 12" x 18"... [click here for more] |
Onyx Path Publishing |
$0.99
|
See the Invisible City
You are shen, one of the Middle Kingdoms night people. You walk the shadows of Japans greatest metropolis in quest ofwhat? Blood? Breath? Chi? Does it matter? We are family here, unlike the fractious gaijin who clutter our streets and covet our secrets. Make no mistake, it is our city.
If You Dare Look
World of Darkness: Tokyo reveals who is really in charge in Japans capital,... [click here for more] |
White Wolf |
$8.99
|
The Storytelling Game of Passion and Horror
This isn't Heaven. This isn't Hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning. So what do you do? Do you listen to the voice inside your head telling you to just let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way out.... [click here for more] |
White Wolf |
$14.99
|
The First World War Is Over
Outside the walls of Stygia, the Fourth Great Maelstrom rages. In the skies overhead, ghostly pilots engage in dogfights against shrieking Spectres. The gates of the Necropoli slam shut. And at the heart of the empire of the dead, a traitor works to topple what Oblivion never could. Civil war is about to strike Stygia, and Charon - the one wraith who can prevent... [click here for more] |
White Wolf |
$15.99
|
This file includes all of the Word and Indesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Wraith: The Oblivion 2nd Edition. ... [click here for more] |
White Wolf |
FREE
|