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Mage: The Ascension Art Pack #11

Mage: The Ascension Art Pack #11


This file includes artwork used for Mage: The Ascension Storytellers Vault products. Art in this art pack was originally published in the following products: - Digital Web - Halls of the Arcanum - Loom of Fate ...   [click here for more]
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Vampire: The Masquerade Art Pack #15 (Lasombra)

Vampire: The Masquerade Art Pack #15 (Lasombra)


This file includes artwork used for Vampire the Masquerade , Vampire: The Dark Ages and Vampire: The Victorian Age Storyteller Vault products. Art in this art pack was originally published in the following products: -Clanbook: Lasombra 1st Edition -Clanbook: Lasombra 2nd Edition - Libellus Sanguinis 1: Masters of the State ...   [click here for more]
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Vampire: The Masquerade Art Pack #17 (Nosferatu)

Vampire: The Masquerade Art Pack #17 (Nosferatu)


This file includes artwork used for Vampire the Masquerade , Vampire: The Dark Ages and Vampire: The Victorian Age Storyteller Vault products. Art in this art pack was originally published in the following products: -Clanbook: Nosferatu 1st Edition -Clanbook: Nosferatu 2nd Edition - Libellus Sanguinis 4: Thieves in the Night ...   [click here for more]
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Vampire: The Masquerade Art Pack #19 (Toreador)

Vampire: The Masquerade Art Pack #19 (Toreador)


This file includes artwork used for Vampire the Masquerade , Vampire: The Dark Ages and Vampire: The Victorian Age Storyteller Vault products. Art in this art pack was originally published in the following products: -Clanbook: Toreador 1st Edition -Clanbook: Toreador 2nd Edition - Libellus Sanguinis 2: Keepers of the Word For more information on using these art packs, check out the Storytellers...   [click here for more]
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Changeling: The Dreaming Art Pack #1

Changeling: The Dreaming Art Pack #1


This file includes artwork used for Changeling: The Dreaming Storytellers Vault products. Art in this art pack was originally published in the following products: - Changeling: The Dreaming 1st Edition Core Rule Book ...   [click here for more]
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Changeling: The Dreaming Art Pack #5

Changeling: The Dreaming Art Pack #5


This file includes artwork used for Changeling: The Dreaming Storytellers Vault products. Art in this art pack was originally published in the following products: - Enchanted - Nobles The Shining Host - Changeling Players Guide - Shadow Court ...   [click here for more]
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Changeling: The Dreaming Art Pack #6

Changeling: The Dreaming Art Pack #6


This file includes artwork used for Changeling: The Dreaming Storytellers Vault products. Art in this art pack was originally published in the following products: - Book of Lost Dreams - Book of Lost Houses - The Second Coming - Changeling Storytellers Guide - Noblese Oblige The Book of Houses - Pour Lamour Book of Houses 2 ...   [click here for more]
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Changeling: The Dreaming Art Pack #7

Changeling: The Dreaming Art Pack #7


This file includes artwork used for Changeling: The Dreaming Storytellers Vault products. Art in this art pack was originally published in the following products: - Denizen of the Dreaming - Dreams and Nightmares - Fools Luck Way of the Commoner - Inanimae The Secret Way ...   [click here for more]
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Dark Ages: Fae Art Pack #1

Dark Ages: Fae Art Pack #1


This file includes artwork used for Dark Ages Fae & Changeling: The Dreaming Storytellers Vault products. Art in this art pack was originally published in the following products: - Dark Ages: Fae Core Rule Book ...   [click here for more]
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Fae: The Dark Ages Color Templates

Fae: The Dark Ages Color Templates


This file includes all of the Word files, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Fae: The Dark Ages (C20/3rd Edition) ...   [click here for more]
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World of Darkness: Blood & Silk

World of Darkness: Blood & Silk


Visit an Age of Wonder and Terror The year is 1197. It is the Fourth Age of the World, and much that is beautiful or holy is dying. Cainites and other monsters take new steps along the Silk Road, while in the Middle Kingdom, the Wan Kuei rage against the heavens. It is a time of majesty and fear, of magic and blood and it beckons you. Enter a World That Is Not Your Own World...   [click here for more]
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Charnel Houses of Europe: The Shoah

Charnel Houses of Europe: The Shoah


It makes me shiver to the bone to recall what I saw of the Restless during the Second World War. There began to appear in the Shadowlands scores upon scores of wraiths, from the outer realms of Poland and Russia - whole families. They breached the Shroud, naked, heads shaved, scarred and cut. And there was an abhorrence in the air when they came, a stink of burning. It happened in the World of Darkness,...   [click here for more]
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Chicago by Night - 1st Edition

Chicago by Night - 1st Edition


Only At Night Do The Dead Come Out No other city so dangerously on the edge of chaos. No other city so desperately overcrowded. No other city so divided. No other city so torn by its conflicts. Chicago's streets are coated with the blood of those who have been destroyed in its ancient war, and soon the flames will raze it yet again. The plots and schemes of hte Immortals of this metropolis...   [click here for more]
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Clanbook: Nosferatu - 1st Edition (WW2054)

Clanbook: Nosferatu - 1st Edition (WW2054)


Hideously deformed, hiding from the world's eyes in their dank holes, the Nosferatu thrive despite their ostracism from vampiric society. But what are they plotting in their dark caverns? What schemes are brewing in the nether regions of the night? The Nosferatu watch everyone else, but who watches them? Clanbook: Nosferatu includes: The history of the clan and its true role...   [click here for more]
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Clanbook: Tremere - 1st Edition (WW2057)

Clanbook: Tremere - 1st Edition (WW2057)


Majesty and mystery - the two words are synonymous with the word "Tremere." Born of murder and greed, created for power and destruction, they are the most feared of the Camarilla clans. they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten...   [click here for more]
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Corax

Corax


A raven's eye view of the world, as well as information on Corax culture and history as they tell it Complete rules for running wereravens, including Gifts, rites, fetishes, forms and more Sample Corax characters, old legends of the Sun-touched, a comic book tale of one of Gaia's spies, and more Note: The Black & White print editions of this book are not full-bleed. Because...   [click here for more]
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D.C. by Night

D.C. by Night


Washington DC, a city fueled by corruption and intrigue, offers vampires a treasure beyond all measure: power on a glabal scale. In this place where even mortals have undreamt of might, the undead strive for influence that their peers can only envy. The best try, but only the gifted succeed. A city sourcebook for Vampire: the Masquerade. ...   [click here for more]
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Digital Web

Digital Web


Silken Threads of Thought... Between the leyboard and the mind lies the Digital Web, a Net of virtual reality spinning in an endless loop of format and creation. Fed by Quintessance and shaped by the Awakened, this unexplored Realm of living thought forms the newest frontier in the Ascension War. Weave Tapestries of Reality The Traditions, Nephandi and Technocracy wage a covert war for...   [click here for more]
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Dragons of the East

Dragons of the East


With Words of Thunder Shinto priests. Shaolin monks. Ninja clans. Confucian sages. Hindu fakirs. Asia is a great dragon, slumbering as it awaits the turning of the age. Long have the people of Asia known magical secrets. Through the mists of shrouded legends, they have witnessed the powers of spirits, dragons, feng shui and chi energy. We Shake the Pillars of Heaven! Here Mage players...   [click here for more]
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Ends of Empire

Ends of Empire


This Is the Way the Underworld Ends Charon returns. The Smiling Lord unleashes his ultimate weapon - and his ultimate treachery. The Ferrymen fulfill an ancient promise. Necropoli are besieged by the Jade Empire. Stygia faces its greatest threat ever as chaos shakes the Labyrinth to its foundations and unleashes the Sixth Great Maelstrom. It is the Empire of the Dead's darkest hour...   [click here for more]
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Forged by Dragon's Fire

Forged by Dragon's Fire


Relics of Legendry and Infamy From amulets, flying carpets and magic wands to cold fusion generators and ray guns, magical tools have always fascinated the popular imagination. They also fascinate mages, for they can actually make these daydreams real. But the universe no longer accepts powerful magic. Where wizards once forged swords that could cleave mountains, now they must be...   [click here for more]
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Giovanni Chronicles III: The Sun Has Set

Giovanni Chronicles III: The Sun Has Set


Continuing the saga in the Black Dog Game Factory line. The characters are now powerful elders, with fiefdoms and connections in the world of Camarilla and Sabbat. From the alleys of London to the dunes of Egypt, the characters must stop the Necromancers and foil the Giovanni plans. Note: The Black & White print editions of this book are not full-bleed. Because of printing...   [click here for more]
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Giovanni Saga I (WW2098)

Giovanni Saga I (WW2098)


The First Nights Clan Giovanni joined the ranks of the undead and ascended to power through backstabbing, butchery and bloodshed. Now you can live this page in Vampire history by staging the events of the Giovannis rise by being a part of it. Join the usurpers or resist their claim as Kindred. Just be certain youre on the winning side. The Final Nights Giovanni Saga 1 compiles the out-of-print...   [click here for more]
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Guildbook: Spooks and Oracles

Guildbook: Spooks and Oracles


Spooks This is my fist. That is your Fetter. This is your Fetter after I've beaten the living hell out of it with my fist. Any questions? Oracles I am a spider in the web of Fate. You are a fly, caught in it. I walk along the strands, untouched. You are bound. The more you struggle, the worse it will be.   The Spooks: Pathos-runners, Fetter-breakers and bagmen of the Underworld....   [click here for more]
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Haunts

Haunts


Shrouded from Mortal Eyes... Since the world began, certain places have been claimed by death, whispered by the Quick to be sites of terrors unimaginable. It is said that in these places the Shroud between the worlds of the Quick and the Dead grow thin, allowing ghostly forms to manifest as they will. The Dance of Death Goes On! From Portugal to Providence, the Restless have laid claim to...   [click here for more]
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Hengeyokai: Shapeshifters of the East

Hengeyokai: Shapeshifters of the East


The Courts of the Beasts My cousin, you seem confused. Did you truly expect that our ways would be as your own? Did you think that we fight your battles against thisWyrm? Cousin, you have much to learn. Perhaps we shall share our wisdom and ways with you. Then again, perhaps not. One with Gaia, but a World Apart If you want to see how the Changing Breeds are different in the East this is...   [click here for more]
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Hunter Book: Visionary

Hunter Book: Visionary


Prophets or Madmen Monsters might win battles, but we are going to win the war.Visionaries: The thinkers, prophets and leaders of the imbued. Hunters struggle against the supernatural night after night, but to what end? Visionaries live in the now and look to the future, hoping to guide the imbued to a better world maybe one that only they can see. What makes these hunters so certain of their...   [click here for more]
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Laws of the Resurrection

Laws of the Resurrection


We are the Immortal. We are the Undying Once the world was in balance between the material and spirit. Then Sets jealousy threw all into chaos with the murder of Osiris. But Osiris returned to the world and brought with him the secret of immortality. Now his children, blessed by his gift, stand against the chaos and corruption that Set has wrought. The time to act is now. We Are the Hands...   [click here for more]
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Lost Paths: Ahl-I-Batin and Taftani

Lost Paths: Ahl-I-Batin and Taftani


Masters of Subtlety Standing amid complex designs are magicians who've seen the rise and fall of empires. The mysterious Ahl-i-Batin skirt the edges of magical society, tugging at the strings of politics and religion to broaden human consciousness. Meanwhile, the stubborn Taftni refuse to give up their blatant magic in the face of increasingly hostile modern realities. Two siblings, opposite in...   [click here for more]
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Mage Storytellers Handbook

Mage Storytellers Handbook


Fold, Spindle and Mutilate Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done. The Power to Change Mage is Yours More than just Storytelling advice and rules...   [click here for more]
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Players Guide to Changeling the Dreaming

Players Guide to Changeling the Dreaming


Creatures of the Dreaming We are creatures of the dream. Without imagination... without passion... we are nothing. - Lady Sierra, House of Gwydion The Realm of Dreams The Changeling Players Guide is an essential reference for players and Storytellers alike. By expanding the possibilities of the fae, and introducing a whole new culture, the Changeling Players...   [click here for more]
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The Red Sign

The Red Sign


Forbidden Arcana The Curse of Caine is a Biblical punishment, handed down by God Himself. Could it be true that a conspiracy of Kindred and mages has found a way to reverse its effects? As the world comes closer and closer to Gehenna, might the Kindred escape their divine fate? Or is it all part of some larger plan? As a title that combines the themes of Mage and Vampire, The Red Sign is a Lovecraftian...   [click here for more]
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Tradition Book: Celestial Chorus (rev)

Tradition Book: Celestial Chorus (rev)


Wherever the Soul Shines Persecuted for their faith, called heretics for their belief in One face of the divine, blamed for the Inquisition and divided by their disparate visions of Heaven, the Celestial Chorus perseveres nonetheless. One Song, the very pulse of Creation itself, reverberates through their hearts. With this faith they hope to bring humanity into communion with the divine, but this...   [click here for more]
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Tradition Book: Cult of Ecstasy (1st)

Tradition Book: Cult of Ecstasy (1st)


Life is a gift, and most people never get past the wrapping paper! But the wild Cultists do. By smashing the barriers of law, culture and time itself, they reach the inner truths....   [click here for more]
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Tradition Book: Verbena (1st)

Tradition Book: Verbena (1st)


Beneath the Tree, we Dance The moon peers between the branches of the World Tree as the Verbena seek the Sacred within the Self. After centuries of persecution, the Verbena have regained a foothold on the path to Ascension. The Verbena Tradition Book draws back the curtain of myth hiding these mostancient of mages. The Magick is Within Us! This Mage Tradition book traces the origins and...   [click here for more]
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Transylvania by Night

Transylvania by Night


When Fiends and Warlocks go to War Good evening, childer. Welcome to our old and blood-drenched soil. We have known the tread of the Hun, the Roman, the Magyar, yet we stand defiant as we always have. Now, after sunset, cries of war and horror pierce the night. As the old ways crumble and Usurpers receive their bloody baptism, limitless power awaits those clever and brutal enough to take it. The...   [click here for more]
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War in Concordia: The Shattered Dream

War in Concordia: The Shattered Dream


Concordia Lies In Ruins The High King has Disappeared.Dark gates to nightmare realms have opened. Concordia's dream of peace shatters into nightmares of warring factions. The Parliament of Dreams dissolves as contenders vie to take King David's place. Behind the scenes, the Shadow Court lurks, ready to grab the reigns of power. The time for change is at hand... Children...   [click here for more]
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Wraith Players Guide

Wraith Players Guide


Beyond the Shroud of Death... We are creatures of passion, condemned to spend eternity fighting against the forces of Oblivion in the world around us and within. Why is it that only in death, we begin to learn how to live? - Anya Woodmere, Heretic of the Middle Path Can There Be Hope for the Damned? The Wraith Players Guide is an essential reference for players and Storytellers alike. By expanding...   [click here for more]
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Orpheus: The Orphan-Grinders

Orpheus: The Orphan-Grinders


The Beginning Like a Biblical plague, Spectres rise from their hives and swarm the hereafter. It's war between ghosts and Grandmother's legions, with the living none the wiser. The Spectres are winning by their sheer crush of numbers, but new hope arises. Can the characters survive long enough to save themselves and their allies? You decide, because one way or another, the end approaches. ......   [click here for more]
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Digital Web 2.0

Digital Web 2.0


Welcome to the Web Things change fast in cyberspace. Years ago, this living dimension was the playground of an elite few. However, the acceleration of the Internet, the spread of cyber-culture and the Great Crash of '97 (you mean you haven't heard of it? Where've you been?) have shaken this "frontier" to its Otherworldly foundations. Here's your chance to take a tour. There...   [click here for more]
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The Long Night

The Long Night


Live action in the nights before the Masquerade. The Long Night takes you into the Dark Medieval world and turns you loose on the stage of your imagination. With information on the clans and bloodlines of Vampire: The Dark Ages, this is the essential resource for Mind's Eye Theatre players and Storytellers who want to rise to the Long Night....   [click here for more]
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Laws of the Wild: Changing Breeds 2

Laws of the Wild: Changing Breeds 2


During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins - the mighty werealligators and the gentle werebears. The defeated breeds hid to avoid total annihilation and were eventually forgotten. Now, centuries later, they venture forth from their swamps and caves to a world that needs their help - now more than ever. But has time mended the wounds of the past or have...   [click here for more]
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Players Guide to Garou

Players Guide to Garou


A Nation of Wolves They fight with tooth and claw against an enemy worse than any nightmare. They struggle amongst themselves, vying to defend a society in which the strongest and wisest can lead the War of the Apocalypse. They are bitter rivals and lifelong friends. Above all, they are Garou. Whatever else comes, the werewolves of the Garou Nation will stand as one - or will fall together....   [click here for more]
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Hunter Book: Judge

Hunter Book: Judge


Justice Is Blind For your crimes against humanity, I find you guilty! May God have mercy on your soul!" Judges: the self-appointed law among hunters. Judges understand that evil is a choice, not an affliction. The abomination who stalks and kills people can be a monster. . . or one of the imbued. What makes these hunters decide who lives and dies? Arrogance? Prudence? Insight?...   [click here for more]
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Hunter Book: Avenger

Hunter Book: Avenger


An Eye for an Eye Rise and shine, nightstalkers. The sun is up. We're up. And you're about to be put down for good! Avengers: the bloodthirsty, incensed, outraged and self-righteous among hunters. What makes a normal person go toe to toe with monsters-and win? Insanity? Divine blessing? Driving will? Just ask. Then again, you may not get an answer. Actions speak louder than words....   [click here for more]
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Hunter Book: Hermit

Hunter Book: Hermit


Amid the Horrors of the World. . . Every hunter can attest that there are no certainties on the mission. No one knows who the Messengers are, where monsters come from or why certain people are chosen to be imbued. But now, a new force emerges, a new creed never seen before. Can these strange, distant, isolated people answer the questions on all hunters' lips? Or does their seeming...   [click here for more]
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Ashes to Ashes

Ashes to Ashes


When the Fire Burns Low Only the Ashes Remain... The forged in steel chronicle continues: Ordered by Modias, the prince of Gary, to present themselves to Lodin, the Prince of Chicago, a group of neonates find themselves shoved headlong into a maelstrom of Kindred Intrigue. While the characters desperately search for Lodin, the Prince inexplicably disappears, and one of his lieutenants...   [click here for more]
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Book of the Damned

Book of the Damned


A Beast I Am, Lest a Beast I Become "The need comes upon me, a tide of lust and craving that I cannot resist. Like a tree against the storm, I will not bend, but eventually i will break. I may contain my desire for week upon week, allowing the agony to mount, but eventually I can resist no more and I must kill again..." The Children of Caine Vampires have...   [click here for more]
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Vampire: The Masquerade - 2nd Edition

Vampire: The Masquerade - 2nd Edition


Vampire is a game of make-believe, of pretend, of storytelling. Although Vampire is a game, it is more about storytelling than it is about winning. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar. You, along...   [click here for more]
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Frontier Secrets

Frontier Secrets


It's the Savage West, Tenderfoot! The world of Werewolf: the Wild West is a fearsome and dangerous place. Texas Tarantulas and Storm Eater spirit minions are everywhere, while the Enlightened Society of the Weeping Moon converts its followers under night skies. How's a Storyteller supposed to tie all the elements of the Savage West together? With the help of Frontier Secrets,...   [click here for more]
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