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Laws of the Wild: Changing Breeds 3

Laws of the Wild: Changing Breeds 3


Won't You Come Into My Parlor? The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will inherit...   [click here for more]
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Mind's Eye Theatre Journal #8

Mind's Eye Theatre Journal #8


The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left Behind The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed...   [click here for more]
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Mind's Eye Theatre Journal #7

Mind's Eye Theatre Journal #7


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #6

Mind's Eye Theatre Journal #6


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre chronicles...   [click here for more]
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Mind's Eye Theatre Journal #5

Mind's Eye Theatre Journal #5


Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make your...   [click here for more]
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Mind's Eye Theatre Journal #4

Mind's Eye Theatre Journal #4


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #3

Mind's Eye Theatre Journal #3


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Journal...   [click here for more]
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Mind's Eye Theatre Journal #2

Mind's Eye Theatre Journal #2


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everything...   [click here for more]
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Mind's Eye Theatre Journal #1

Mind's Eye Theatre Journal #1


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye...   [click here for more]
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Hunter Book: Defender

Hunter Book: Defender


The Best Defense "We know your kind. You stalk and kill innocent human beings for your own amusement. Not on our watch. This is our turf. You're not welcome." Defenders: stalwart, determined, the last line against the monstrous hordes. What drives a person to make herself a veritable shield in the war against the abominations? Passion? Pride? Penance? There's no time to...   [click here for more]
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Laws of Judgment

Laws of Judgment


Prophecies Ancient and Terrible It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here...   [click here for more]
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Art of Vampire: The Masquerade (WW2298)

Art of Vampire: The Masquerade (WW2298)


FROM THE LONG NIGHT The Kindred: predators and monsters to the last. A race of biblically cursed parasites, these vampires hide among humanity, eking out a damned existence under the eyes of God and the noses of mortals. Each night, the Kindred steal forth to take the sustenance they need for their continued survival - human blood. ...TO THE FINAL NIGHTS The Art of Vampire:...   [click here for more]
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Giovanni Chronicles I: The Last Supper

Giovanni Chronicles I: The Last Supper


The first installment in the long-awaited Giovanni Chronicle, The Last Supper takes the characters to the subterranean lair/mansion of Claudius Giovanni, where the food they eat will be the last to ever touch their lips. The characters become caught in the war between the clans of the Camarilla and those trying to form the Giovanni. Their actions during the Renaissance will shape the modern World...   [click here for more]
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Time of Thin Blood

Time of Thin Blood


When the blood of Caine will be weak The Curse of Caine has existed for so long, it has finally begun to weaken. Elders' blood, passed from one childe to the next for generations, no longer holds the potency it once had. Too many childer have been Embraced in the Final Nights - and reckoning must come for these illegitimate vampires. If it does not, the world may end. Gehenna...   [click here for more]
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Vampire Players Guide - 2nd Edition

Vampire Players Guide - 2nd Edition


The essence of Vampire lies in the undead characters, those doomed symbols of both good and evil. Powerful beyond human comparison, yet damned with tragic defects of epic proportions, each vampire is a unique reflection of its creator, and as such bears only little resemblance to other Kindred. The soul of a vampire is its individuality. ...   [click here for more]
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Subsidiaries: A Guide To Pentex

Subsidiaries: A Guide To Pentex


Brand-Name Corruption We've got what you need! We make products that make your life a little easier! We can make you happy! We're the big businesses of Pentex - dedicated to bringing you, the consumer, exactly what you want! Eat our food, drink our booze, take our pills and play our games - it's all perfectly good for you. Hey, would we lie? Big Business at its Worst Storytellers...   [click here for more]
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Killing Streets

Killing Streets


With Blood in the Gutters The Middle Kingdom's glimmering high-rises and endless slums provide a vast tapestry for the Cathayans who prey on the living. Violence, abuse and death crowd together in a sea of pain and filth, in which the Kuei-jin swim like sharks. The Hungry Dead Play Their Games Killing Streets explores the dark corners of Asian cities, and the places Cathayans...   [click here for more]
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Heresies of the Way

Heresies of the Way


The Mad Dance For centuries, the Quincunx has advocated its truths as absolute and without peer, destroying all those who would refute its ways. For centuries, however, a handful of dharmas have survived the Quincunx's tyranny, following belief structures alien to the Middle Kingdom. Now, with the Sixth Age nigh, the so-called heretical dharmas grow in strength. Do they herald an even...   [click here for more]
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Predator & Prey Book 5: Mage

Predator & Prey Book 5: Mage


Is Ignorance Truly Bliss? Adrian Cross is unwittingly abetting the efforts of the Technocracy to further their grandiose plans, which have already essentially assured them world domination. However, in order for their latest efforts to hear fruit, the Technocracy needs a larger sacrifice of Adrian. The circumstances that are to lead to Adrian's further involvement have been planned carefully....   [click here for more]
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Convention Book: Iteration X

Convention Book: Iteration X


MAN OR MACHINE? Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that would be impossible...   [click here for more]
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Guide to the Technocracy

Guide to the Technocracy


Embracing Science for All Mankind We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements...   [click here for more]
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Heralds of the Storm (Year of the Scarab Trilogy Book 1)

Heralds of the Storm (Year of the Scarab Trilogy Book 1)


The Ghost Storm Rages Drawn into a struggle against the forces of darkness, Thea Ghandour encounters and enigmatic figure who shares her same immodest goal: the ultimate destruction of evil. Maxwell Carpenter has tracked an entity of incredible power to an obscure temple in the heart of Chicago. Only with the aid of Thea and her fellow hunters can Carpenter hope to stand against its dark...   [click here for more]
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Lay Down With Lions (Year of the Scarab Trilogy Book 2)

Lay Down With Lions (Year of the Scarab Trilogy Book 2)


The Battle Continues Questioning the origins of his ancestors, the estranged vampire called beckett has come to Chicago, arriving in the middle of a now full-blown war. Unknowlingly, Beckett helps Khalid al-Rashid, a powerful Nosferatu, piece together the ancient history of the mummies - a history hidden for centuries. Now the Kindred not only face the threat of Thea Ghandour and her fellow...   [click here for more]
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Tribe Novels: Children of Gaia and Uktena

Tribe Novels: Children of Gaia and Uktena


Casualties of War The Garou, the bestial werewolves who fight to save the natural world have their backs to the wall. In Tribe Novel: Children of Gaia, the storyteller Cries Havoc, robbed of his memories by the Wyrm, fights to become whole again. In Tribe Novel: Uktena, another songkeeper named Amy Hundred-Voices comes face to face with Lord Arkady the Silver Fangs accused...   [click here for more]
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Tribe Novels: Black Spiral Dancers & Wendigo

Tribe Novels: Black Spiral Dancers & Wendigo


The Final Battle The savage werewolves called Garou face a harbinger of the Apocalypse in a great Wyrm-beast that devours history itself and threatens to corrupt all of Europe. In this final installment of the Tribe Novel Series, the Garou have one last chance to protect Gaia and defeat this terrible monstrosity. In Tribe Novel: Black Spiral Dancers, the mad Lord Arkady journeys into...   [click here for more]
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Prince's Primer

Prince's Primer


Gathered here for your edification and study are the thoughts on ruling of a half-dozen of the finest political minds the kindred have to offer. It is a dignified, reasoned collection of essays and notes intended to instruct ambitious Kindred in the tactics and techniques of successful, peaceful dominion. "My only payment for the secrets I give you is your success, for it means...   [click here for more]
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Valkenburg Foundation

Valkenburg Foundation


The Shatterred Mind... The Garou cannot recover every cub. Those that suffer the First Change without the support of their tribe are lost. These lunatics run alone in a cruel world of madness - until the Valkenburg Foundation steps in. The characters are recruited to become the Questing Pack and hunt down the lost cubs, those who endanger themselves and the Veil with their madness....   [click here for more]
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Rage Warriors of the Apocalypse

Rage Warriors of the Apocalypse


With a Howl of Fury For too long, the Wyrm has spread its influence across Mother Gaia. In pain, she cries out to her strongest children. With a howl, they answer her. From the white-hot crucibles of battle they arise, joining into packs to tear through all who would threaten their world. But the Wyrm, too, has its dark heroes, and they are willing to do anything...   [click here for more]
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When Will You Rage

When Will You Rage


Doomed Warriors Protecting a Dying World Long have the Garou of the Western Eye Sept guarded the San Francisco region from the Wyrm's evil. Thus far, the Garou believe their efforts have kept their millennia-long enemy at bay. But their vigil has faded. The Wyrm's murderous minions have insinuated themselves in Silicon Valley, Oakland, Berleley and even the City itself. The time...   [click here for more]
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Tribe Novels: Bone Gnawers & Stargazers

Tribe Novels: Bone Gnawers & Stargazers


Urban Warfare and Spiritual Struggle In Tribe Novel: Bone Gnawers, valiant Garou warriors return to Eastern Europe to eradicate the growing evil that has confounded their efforts thus far. Where the mighty and noble have failed, hope now rests with humble werewolves who make their homes in filth. In Tribe Novel: Stargazers, Antonine Teardrop may hold the key to Garou victory against...   [click here for more]
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Predator & Prey Compilation

Predator & Prey Compilation


This compilation is the compete Predator and Prey Series. Included with this product are the following books in PDF format. Predator and Prey - Vampire Predator and Prey - Judge Predator and Prey - Werewolf Predato rand Prey - Jury Predator and Prey - Mage Predator and Prey - Executioner ...   [click here for more]
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Trilogy of the Fallen Complete

Trilogy of the Fallen Complete


This product includes the complete Trilogy of the Fallen. Included books are: Volume 1 - Demon Ashes and Angel Wings Volume 2 - The Seven Deadlies Volume 3 - The Wreckage of Paradise ...   [click here for more]
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Nobles: The Shining Host

Nobles: The Shining Host


The Shining Host rom time immemorial the noble sidhe have ruled the fae. Learn their secrets of power: how and why they nmaintain their chokehold over the commoners. This book covers the history of the nobility, from their return in '69 and the Accordance War which followed, through current poiltics and events among the sidhe. The Weighty Crown Though many envy their...   [click here for more]
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Dark Ages: Mage Grimoire

Dark Ages: Mage Grimoire


The Mythic Age wanes, its denizens disappearing into the Otherworld, its Quintessential energies drying up. But some refuse to let it go. These magi dare to tread the barren places and twisted paths that still shimmer with ancient power. These old lands still have guardians, though: spirits and secrets that will sorely test those who try to wrest forth their powers. The Grimoire expands the Dark...   [click here for more]
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Werewolf Storytellers Handbook

Werewolf Storytellers Handbook


From Savage Horror The battle against the Wyrm rages, and the losses hurt more each day. Victory is harder to find as the Apocalypse approaches. One person stands above this fray: the Storyteller. It is her responsibility to display the horror and and the wonder of the world of the Garou, the werewolf defenders of the Earth. It is the Storyteller's task and reward to tell the tales of Werewolf:...   [click here for more]
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Rage Across Australia

Rage Across Australia


Haunted by the Past... The land down under breeds them tough and hardy - none moreso than the Garou. But the harsh outback blisters even their thick skins - and scours their souls. The Garou committed a great wrong here long ago, and the repercussions still haunt them. The Garou must make amends for their past lest they forever remain strangers to the Dreamtime, the spirit world of Australia....   [click here for more]
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Werewolf Players Guide (2e)

Werewolf Players Guide (2e)


Last of a Dying Race "The humans can look at the state of the world and tell themselves that the Earth is not dying. We cannot claim such ignorance as an excuse. The spirit realms are choking; the sun fades behind a blanket of unclean air. Our mother has fallen gravely ill, and her poisoner waits in the darkness and laughs. "Gaia! Our mother! We hear your cries of pain! Through...   [click here for more]
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Werewolf Storytellers Handbook Revised

Werewolf Storytellers Handbook Revised


Song of the End Times From the secrets of the highest-ranking elders to the cryptic lore of the Triat; from the blasphemous libraries of the Black Spiral Dancers to the hidden wisdom of animals - the world of Werewolf is full of concealed lore. Now this lore is about to be revealed - but only to one person with the responsibility to use it wisely. Tales of the Last Generation...   [click here for more]
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Tales From the Trails: Mexico

Tales From the Trails: Mexico


South of the Border You're on the run from the law. You've got enemies aplenty in the States, from undead bloodsuckers to nin-foot werewolves. Folks are coming after you with fire, silver bullets and magick. But that's all right, because you're just a few miles north of the border. And you figure once you get to Mexico, your troubles will be far behind. Bad, bad move, amigo. And Just...   [click here for more]
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Inanimae: The Secret Way

Inanimae: The Secret Way


Even Stones May Dream During the Age of Myth, everything in the world was born with the capacity to dream, therefore, everything possesses - or possessed - the potential to be alive. Although they world has changed since its beginning and may parts of it have forgotten how to dream, some fugitive elements still remember. These vessels of the Dreaming endure in the hidden corners and secret...   [click here for more]
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The Masquerade

The Masquerade


There are no such things as Vampires... Do you want to live forever? Those Eyes. Like the pits of damnation. Like orbs of black steel. Those eyes, so gentle, they offer me no mercy. Why me? I stare into them and I am lost. My mind screams for release. Fear, panic, flight! But my body does not respond. I cannot move. Why can't I scream?   You have become death, the destroyer...   [click here for more]
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Vampire Translation Toolkit [BUNDLE]

Vampire Translation Toolkit [BUNDLE]


This special bundle product contains the following titles. Vampire Translation Guide Regular price: $3.99 Bundle price: $7.48 Format: PDF Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire...   [click here for more]
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Vampire: The Masquerade 20th Anniversary Edition

Vampire: The Masquerade 20th Anniversary Edition


Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade - 20th Anniversary...   [click here for more]
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Beyond the Shroud

Beyond the Shroud


It doesn't end with death. David Robinson's life has taken several turns for the worse: first his daughter dies, then his marriage crumbles and his career as a mystery writer falls apart. But after he is killed in a hit-and-run accident, David quickly learns that he will face his most harrowing challenges - as a Wraith in the Shadowlands. Unable to contact or influence the world of the living, David's...   [click here for more]
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Convention Book: N.W.O.

Convention Book: N.W.O.


Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through...   [click here for more]
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Caravan of Shadows

Caravan of Shadows


The good news is, there's life after death. However... For boxer Joey Castelo, afterlife is a nightmare of slavery and savage gladiatorial combat, as he and his master become members of a traveling troupe that is part of an underground boxing circuit. While fighting for his identity against his own savage shadow — a symbol of the blind rage which he must learn to forget — Castelo becomes...   [click here for more]
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Horizon: The Stronghold of Hope Poster

Horizon: The Stronghold of Hope Poster


As the Mythic Ages fell, a group of magi convened to create a monumental Realm, Horizon. Now you can own this beautiful Mage: The Ascension art as a full color 12" x 18" poster to hang in your own home! Originally created by artist John Van Fleet as art for the Horizon: The Stronghold of Hope game book and available for the first time. ...   [click here for more]
Onyx Path Publishing  $0.99

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W20 The Song of Unmaking

W20 The Song of Unmaking


Something Stirs… The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through…. The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational techno-cratic scientist can fall sway to its lies. Channeling his...   [click here for more]
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M20 The Art of Mage: 20 Years and More

M20 The Art of Mage: 20 Years and More


For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim. Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind...   [click here for more]
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Something must break

Something must break


The Prince is dead, her Primogen stand accused and the Camarilla will have its vengeance. One cell. Seven Kindred. Everyone has a terrible secret. One must bleed or all will die. Something must break is a playbook for Mind’s Eye Theatre: Vampire the Masquerade. It contains all the material you need to run this scenario straight out of the box, including A coterie...   [click here for more]
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