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Hunter: Storytellers Handbook

Hunter: Storytellers Handbook

Date Added: 2004-10-24
And they shall know that I am the Lord Hunters have been exposed to the truth of the World of Darkness that monsters exist, preying upon humanity and they lash out at or reconcile their oppressors. But how does the world and its monsters respond to these dangerous people? Does the supernatural even notice them? Is their crusade in vain? When I shall lay my vengeance upon...   [click here for more]
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Hunter: The Infernal

Hunter: The Infernal

Date Added: 2004-10-24
The End is Nigh They say angels once rebelled against God and were cast out of Heaven. Hunters don't know if Scripture gets it right, but they do know one thing: Darkness has fallen and its Hell on Earth. Things that can be called no less than demons walk among us, tempting the righteous, corrupting the innocent and orchestrating the end of the world. Can they be stopped before the...   [click here for more]
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Hunter: The Nocturnal

Hunter: The Nocturnal

Date Added: 2004-10-24
The Children of the Night... Vampires. Rots. Leeches. The name doesn't matter. All of them are inhuman, undead parasites that feed off the living and keep humanity under their thumb. They may have worked from the shadows before, but hunters see them now. The imbued know, and they won't let the nightcrawlers have their way anymore. It's time that bloodsuckers were shown the light...   [click here for more]
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Hunter: The Spellbound

Hunter: The Spellbound

Date Added: 2004-10-24
Thou Shalt Not Suffer a Witch to Live Wizards. Warlocks. Witches. Myths and legends describe them as powerful magicians, wise sages and humanity's helpful guides. Hunters know better. In the modern world, wizards make the impossible possible, changing the very face of reality on a whim for their own mysterious purposes. What kind of hold do they have over mankind? Hunters intend to find out...   [click here for more]
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Hunter: Urban Legends

Hunter: Urban Legends

Date Added: 2004-10-24
It Was on a Night Just Like This... The stalker with a hook for a hand. The old witch in the woods. The giant alligator in the sewers. Horror stories pervade modern culture, springing from myths, folklore, conspiracy theories and urban legends. But what if these stories were true? What if these imaginary monsters were real? What if they stalked the world and preyed upon humanity? What...   [click here for more]
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Hunter: Utopia

Hunter: Utopia

Date Added: 2004-10-24
Living the Dream When hunters are first awakened to the supernatural, all they know is terror, paranoia and chaos. The unseen world is a nightmare. But the imbued have a dream. They imagine a paradise free from monsters' grip, a world of humanity's own. And they set out to achieve it, even if it means sacrificing everything they - and mankind - hold dear. Free at Last Hunter: Utopia...   [click here for more]
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Orpheus

Orpheus

Date Added: 2004-10-24
'This is Radio Free Death The Voice of the Afterlife. Science thinks its shattered the barrier between life and death, but its only opened the floodgates. Stop meddling with the affairs of ghosts and close the doors before something follows you back through. You should have left some secrets buried, because now they wont go back to sleep without a fight. I See Dead People Its called projecting,...   [click here for more]
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Mind's Eye Theatre Journal #1

Mind's Eye Theatre Journal #1

Date Added: 2004-10-23
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye...   [click here for more]
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Mind's Eye Theatre Journal #2

Mind's Eye Theatre Journal #2

Date Added: 2004-10-23
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everything...   [click here for more]
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Mind's Eye Theatre Journal #3

Mind's Eye Theatre Journal #3

Date Added: 2004-10-23
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Journal...   [click here for more]
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Mind's Eye Theatre Journal #4

Mind's Eye Theatre Journal #4

Date Added: 2004-10-23
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #5

Mind's Eye Theatre Journal #5

Date Added: 2004-10-23
Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make your...   [click here for more]
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Players Guide to Garou

Players Guide to Garou

Date Added: 2004-10-23
A Nation of Wolves They fight with tooth and claw against an enemy worse than any nightmare. They struggle amongst themselves, vying to defend a society in which the strongest and wisest can lead the War of the Apocalypse. They are bitter rivals and lifelong friends. Above all, they are Garou. Whatever else comes, the werewolves of the Garou Nation will stand as one - or will fall together....   [click here for more]
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The Apocalypse

The Apocalypse

Date Added: 2004-10-23
Gaia Screams ... and only a handful of heroes stand ready to heed her desperate cry for help. Enter the world of the Garou. The werewolves of myth and legend fight the corruption and decimation of Mother Earth. See them as you've never seen them before - their internal struggles, their secret challenges and their many rites and moots. The Apocalypse not only expands on yhe already...   [click here for more]
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The Book of Props

The Book of Props

Date Added: 2004-10-23
Where Time Has No Boundaries... Enter the lairs of the Damned. Uncover chambers that have been hidden from mortal view for centuries. Delve into the most foreboding corners of your imagination. Discover tomes, artifacts, and remarkable havens. Or avoid the skulking and immerse yourself in the lights and sounds of your very own nightclub. Bring Your Stories into Vivid Reality......   [click here for more]
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The Masquerade (2nd Edition)

The Masquerade (2nd Edition)

Date Added: 2004-10-23
Do You Want To Live Forever?Eternity stretches before you, but it is an eternity of fear and repression. Anarch against elder, clan against clan, Kindred against Kindred - all are pawns in the never-ending Jyhad - and from within, the Beast gnaws at your very soul, threatening to devour you. Your lust for blood is all consuming. Despite the great power you wield, the mortal populace would...   [click here for more]
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The Masquerade Players Kit

The Masquerade Players Kit

Date Added: 2004-10-23
No More Dress Rehearsals... Enter the world of the vampire: dark, chilling and erotic. Who are these creatures? Why does the tragedy of their existence fascinate us so much? Take a look at their politics and their secrets. Lights, Camera, Action... The Masquerade Players Kit is the first supplement for Mind's Eye Theatre: The Masquerade....   [click here for more]
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Laws of Ascension

Laws of Ascension

Date Added: 2004-10-14
Mages have warred for millennia to create new vistas, build a better world and decide the future of humanity. Now their struggles focus on the most important goal of all - the choice of their own destiny. The keepers of spiritual ways strive to preserve the guttering spark of magic, while the Technocracy ensnares the world in its scientific web. Each visionary has the potential to surpass human limits,...   [click here for more]
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Laws of Ascension Companion

Laws of Ascension Companion

Date Added: 2004-10-14
Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine. Madmen and Malfeasance...   [click here for more]
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Laws of the Night: Camarilla Guide

Laws of the Night: Camarilla Guide

Date Added: 2004-10-14
For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away for...   [click here for more]
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Laws of the Night: Sabbat Guide

Laws of the Night: Sabbat Guide

Date Added: 2004-10-14
Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No Surrender,...   [click here for more]
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Laws of the Wild: Changing Breeds 2

Laws of the Wild: Changing Breeds 2

Date Added: 2004-10-14
During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins - the mighty werealligators and the gentle werebears. The defeated breeds hid to avoid total annihilation and were eventually forgotten. Now, centuries later, they venture forth from their swamps and caves to a world that needs their help - now more than ever. But has time mended the wounds of the past or have...   [click here for more]
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Laws of the Wild: Changing Breeds 3

Laws of the Wild: Changing Breeds 3

Date Added: 2004-10-14
Won't You Come Into My Parlor? The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will inherit...   [click here for more]
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Laws of the Wyld West

Laws of the Wyld West

Date Added: 2004-10-14
Saddle up and take your place in the Savage West. The Storm Eater's threatenin' to bust loose, those gol-darn Corax are nattering up a storm and everywhere you look there's Wyrm-critters runnin' loose. Good thing you got yer Gifts, Rites and shotgun, ain't it, pardner? Pardner? This Ain't Yer Momma's Live-Action Game Just when you thought it was safe to wear basic black again, it's Laws of the Wyld...   [click here for more]
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Mind's Eye Theatre Journal #6

Mind's Eye Theatre Journal #6

Date Added: 2004-10-14
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre chronicles...   [click here for more]
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Mind's Eye Theatre Journal #7

Mind's Eye Theatre Journal #7

Date Added: 2004-10-14
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #8

Mind's Eye Theatre Journal #8

Date Added: 2004-10-14
The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left Behind The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed...   [click here for more]
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Mind's Eye Theatre: Book of the Wyrm

Mind's Eye Theatre: Book of the Wyrm

Date Added: 2004-10-14
We Have Met the Enemy... The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose. They have...   [click here for more]
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The Long Night

The Long Night

Date Added: 2004-10-14
Live action in the nights before the Masquerade. The Long Night takes you into the Dark Medieval world and turns you loose on the stage of your imagination. With information on the clans and bloodlines of Vampire: The Dark Ages, this is the essential resource for Mind's Eye Theatre players and Storytellers who want to rise to the Long Night....   [click here for more]
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Dark Ages: British Isles

Dark Ages: British Isles

Date Added: 2004-10-13
The Land Is Ancient Mithras of London fancies the Isles as his domain, but the land is far older than even he. Ancient vampires lurk in the fens and wolf-men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known. And somewhere beyond the mist the fae laugh, for they were here before any other....   [click here for more]
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Laws of the East

Laws of the East

Date Added: 2004-10-13
For centuries, Asia has defied Kindred attempts at incursion, a mighty jade monolith, from high-tech Tokyo to the jungles of the Pacific Islands. Those of Caine's brood who manage to survive there whisper tales beyond belief. But a new age rises, one of great darkness, when a demon lord shall claim the throne of Heaven. The sleeping dragons awake. May You Live in Interesting Times Laws of the East...   [click here for more]
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Laws of the Hunt: Players Guide

Laws of the Hunt: Players Guide

Date Added: 2004-10-13
The creatures of legend hold themselves above the petty powers of mere mortals. Yet by birthright, heritage or arcane training, some mortals inherit powers beyond the scope of the mundane. Sorcerers, Gypsies and gifted psychics - the key to puissance is dedication. For the master of the craft, there can be no mere dabbling, only the road to true power. More Than a Match for the Denizens of the Night...   [click here for more]
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Laws of the Night

Laws of the Night

Date Added: 2004-10-13
Even in the Darkness Clans. Bloodlines. Disciplines. Character Creation. Derangements. Influences. Merits. Flaws. Paths. Archetypes. Abilities. FAQs. Everything you need to be a vampire. It's in here. All of it. There Are RulesLaws of the Night Laws of the Night is a pocket rule guide to Masquerade. Designed for quick reference and in-game use, it...   [click here for more]
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Laws of the Night (Revised)

Laws of the Night (Revised)

Date Added: 2004-10-13
Step into the arena of the night, the stage where the grand danse macabre is played out among the courts of princes and on streets where gutters run with blood. In these nights, as the century spirals to its close, the world seems to go mad. Are the ancient prophecies close at hand or is something unseen at work? Will You Fight or Will You Flee? Laws of the Night Revised updates Mind's...   [click here for more]
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Laws of the Night: Anarch Guide

Laws of the Night: Anarch Guide

Date Added: 2004-10-13
Wealth, Power, Immortality, Control They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders...   [click here for more]
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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide

Date Added: 2004-10-13
Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay? Under Tonight's Streetlights This book combines new Thaumaturgy paths with extensive advice on creating...   [click here for more]
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Liber des Goules: The Book of Ghouls

Liber des Goules: The Book of Ghouls

Date Added: 2004-10-13
Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones--the folks who can't decide if they want to be alive or dead. Now, with Liber des Ghouls, they can have the best of both worlds. Yes, as a ghoul you can have vampiric Disciplines and still get a tan! Never mind that silly little addiction to blood--for now. This 144-page...   [click here for more]
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The Elder's Revenge

The Elder's Revenge

Date Added: 2004-10-13
Canceled The Prince: America in Three Acts.One of the year's most eagerly anticipated theatrical openings. Then, suddenly, it was canceled without warning. Backers pulled out, actors had "accidents," and playwright Andre LeRoux was told he had one night to leave the city. But now LeRoux is ready to unveil the secrets hidden in his script on a new stage. From...   [click here for more]
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The Shining Host

The Shining Host

Date Added: 2004-10-13
Enchantment and Honor There has to be light to cast shadows. While vampires skulk, werewolves rage and ghosts haunt the living, someone has to have a good time. Changelings do. They're creatures of imagination and enchantment, faerie souls hiding in mortal bodies, maybe even yours. Bedlam and Cold Iron Vampires and werewolves have had their turns. Now it's time...   [click here for more]
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The Shining Host: Players Guide

The Shining Host: Players Guide

Date Added: 2004-10-13
The Magic Still Exists From coral caves to sacred glades, from windswept peaks to shadowy streets, magic can still be found. Mermaids sing below the waves and the little people dance in the circles of their human neighbors. Some mortals even know the touch of the Fair Ones on their lives by the blood in their veins. But not all dreams are happy ones nightmares and creatures cluster...   [click here for more]
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Dark Ages: Players Guide to the High Clans

Dark Ages: Players Guide to the High Clans

Date Added: 2004-10-07
In the Blood Is Power The Salubri have fallen. Now we are only six, although we do not stand united. Indeed, kings seldom do. But we are the rulers of the night, by divine ordinance and by the power of Caines blood. If the Low Clans have forgotten their place, surely it is time we reminded them. The War of Princes will not end with madmen on thrones! The Learned and Lordly Dead The...   [click here for more]
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Houses of the Fallen

Houses of the Fallen

Date Added: 2004-09-17
Angels of Wrath The seven ages of Creation spawned seven Celestial Houses of angels, each one created to govern its own facet of the cosmos. Fire and wind, the earth and the stars, the seas, the wilds, even life itself was governed by a host of angels mandated by God. Although the fallen turned on heaven and renounced their service to the Creator, the essence of who and what they are remains....   [click here for more]
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Clan Novel Saga, Volume 4: End Games (Novel)

Clan Novel Saga, Volume 4: End Games (Novel)

Date Added: 2004-08-30
The Best Selling Saga Continues The Vampire Clan Novel series broke all records for World of Darkness fiction when, throughout 1999 and 2000, it told an epic story through cross-cutting novels and carefully time-stamped chapters. Now, the entire epic is released in four beutiful trade format volumes. The Clan Novel Saga reorganizes the chapters from all 13 novels (and the...   [click here for more]
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Clan Novel Saga, Volume 3: Bloody September (Novel)

Clan Novel Saga, Volume 3: Bloody September (Novel)

Date Added: 2004-08-30
The Best Selling Saga Continues The Vampire Clan Novel series broke all records for World of Darkness fiction when, throughout 1999 and 2000, it told an epic story through cross-cutting novels and carefully time-stamped chapters. Now, the entire epic is released in four beutiful trade format volumes. The Clan Novel Saga reorganizes the chapters from all 13 novels (and the...   [click here for more]
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Dark Ages: Devil's Due

Dark Ages: Devil's Due

Date Added: 2004-08-10
The Lure of Power Lucifer turned his back on God and a full third of the Host of Heaven joined him in damnation. Now, a few of those damned wretches behold God's Earth again, called forth from their place of torment by the foolish, the greedy or the desperate. Those who summon demons do not go unpunished - God and His servants see to that. But neither do they go unrewarded....   [click here for more]
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Mummy Players Guide

Mummy Players Guide

Date Added: 2004-08-10
The Battle For Eternity... After the last Great Maelstorm they came, flooding into the night to take up the struggle against the minions of Apophis the Corrupter and all who would stand against Ma'at. But the Amenti are not alone among the Undying. There are others who serve justice and balance with equal vigor, and now that the Amenti have met and counseled these strange immortals, the World...   [click here for more]
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Mummy: The Resurrection

Mummy: The Resurrection

Date Added: 2004-08-10
Osiris Awakens. The Undying Rise Anew Given the choice of life or death, we choose to live again as soldiers of Osiris. We are stronger and more alive than any mortal in the union of ancient wisdom and modern will. The Lands of Faith have been plundered by agents of Set and Apophis for long enough. Their time is over. Those who violate the principles of justice and balance are our prey, and...   [click here for more]
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Trilogy of the Blood Curse (Complete Trilogy)

Trilogy of the Blood Curse (Complete Trilogy)

Date Added: 2004-07-06
The Blood Curse Savage madness seizes vampires worldwide. Relentless hunger gnaws, no matter how many drained, withered mortals litter the streets... Not since the Black Death has Owain ap Ieuan seen anything like the fatal disease sweeping across the world - but this time vampires are the victims. The anarchs suspect a plot by their elders. The elders blame the Sabbat who lurk in the...   [click here for more]
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Grails Covenant Trilogy, Book 1: To Sift Through Bitter Ashes

Grails Covenant Trilogy, Book 1: To Sift Through Bitter Ashes

Date Added: 2004-07-06
The Holy Grail Obsessed with the acquiring the Holy Grail for the Lasombra clan, the vampire Montrovant sets out on a quest that leads him through the establishment of the Knights Templar, the lair of an ancient Egyptian evil, and the deserts of the Holy Land. Dark forces are pitted against him, and each ally must be watched in turn, as treachery leads to deceit and back agan in a race against...   [click here for more]
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Grails Covenant Trilogy, Book 2: To Speak in Lifeless Tongues

Grails Covenant Trilogy, Book 2: To Speak in Lifeless Tongues

Date Added: 2004-07-06
The Holy Grail Still bent on obtaining the Holy Grail generations after his time in the Holy Land, Montrovant receives word that the Knights Templar are about to fall. Whether spurred to action by an old loyalty to the Order that he founded or the rumor that biblical treasures lie hidden in the recesses of the Templars' castle, the vampire known as the Dark One sets off to the rescue. Enroute,...   [click here for more]
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