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Descended from the God of the Underworld
The sands of Egypt conceal a frightening menace a cult of vampires dedicated to their fallen lord. The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can... [click here for more] |
White Wolf |
$7.99
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As rogues and wanderers, the Gangrel have always placed themselves apart from other Kindred. The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts! Now, Clan Gangrel prowls the night unfettered by the traditions of the crumbling Camarilla. They have finally called the night their own. Or Savages Unbound? As the first... [click here for more] |
White Wolf |
$7.99
|
Blood and Betrayal
Embraced by a fallen clan during nights long past, the Giovanni have always had ambition. Now they bring that ambition to bear on a world they would claim for themselves. With vast wealth, the ability to command the spirits of the dead, and a strict familial hierarchy, the greatest enemy to stand against Clan Giovanni is itself.
The Curse of Caine Stolen
As the next entry in... [click here for more] |
White Wolf |
$7.99
|
Born of Darkness
The Final Nights have twisted the nobility of the Keepers clan, turning them into the aristocrats of that diabolical sect. Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends?
The Lords of the Sabbat
As the next entry in the revised... [click here for more] |
White Wolf |
$7.99
|
This volume is the Year of the Ally supplement for Vampire: The Masquerade. This invaluable sourcebook provides heretofore unrevealed details on vampires' closest friends, confidants, servants, and lovers-and, at times, deadliest enemies.
Includes a detailed character creation system that enables gamers to play retainers, independents, revenants, and even szlachta. Plus, information on how ghouls... [click here for more] |
White Wolf |
$7.99
|
Taste the Hammer and the Flame!
In the darkest heart of Stygia, they wait for you. Do you have what it takes to place another in the flames of soulfire? Can you bring the hammer down and close you ears to the screams? Or even now, are the Legionnaires bringing you to the forges in chains? One way or another, the Artificers' Guild is waiting for you. Guildbook: Artificers... [click here for more] |
White Wolf |
$7.99
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do yOU WaNt tO PlaY wiTh MadNEsS?
Hi, there. I know you're not dead yet, but we're working on it. Anyway, I was wondering if you'd thought about your career prospects once I finally get around to killing you. I was hoping you'd consider coming to work for us. No? You won't even consider it? Oh, wel.. And, yes, Im going to kill you anyway.
And All Pandemonium Breaks Loose!
Some... [click here for more] |
White Wolf |
$7.99
|
Where Do Dreams Go When They Die?
So little dead man, have you come join our masque? Welcome to the play that never ends, the dream that dreams itself through eternity. Once upon a time, I thought Life was Art and Art was Life. Now I know better. Soon, you will too. - Malaika Singleton, Night Angel of Philadelphia
Only the Living Can Awaken From This Dream!... [click here for more] |
White Wolf |
$7.99
|
The Path of Screams is the ultimate descent -- a rebellion against all that is holy and right. Those who choose to Fall perform blasphemous rites, master horrifying magicks, and sell their very souls to demonic tempters.
This is their story: A dark collection of cults, characters, motivations and night-black Arts. An enlightenment of the damned.
Infernalism: The Path of Screams includes:
The... [click here for more] |
White Wolf |
$7.99
|
Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine. Madmen and Malfeasance... [click here for more] |
White Wolf |
$7.99
|
Age, Treachery, and Master-Cass Disciplines...
Let the childer of the 20th Century swagger with their petty games and parlor tricks. The true power belongs to those who have seen centuries go past, not these spoiled brats. So take up the Mantle of Millennia. Show that you belong with the masters of the night, not the children..
Because if you're not ready someone else will be.
...Make... [click here for more] |
White Wolf |
$7.99
|
Saving The Mortal World
In a world twisted by dark magic and despair, supernatural creatures rule from behind the scenes. Vampires pull strings in their deadly games while werewolves roam the woods. Mere mortals are playthings and puppets - until they decide to fight back. Some people know the truth, and they plan to make a difference, to save humanity from the hidden... [click here for more] |
White Wolf |
$7.99
|
The creatures of legend hold themselves above the petty powers of mere mortals. Yet by birthright, heritage or arcane training, some mortals inherit powers beyond the scope of the mundane. Sorcerers and gifted psychics - the key to puissance is dedication. For the master of the craft, there can be no mere dabbling, only the road to true power. More Than a Match for the Denizens of the Night The The... [click here for more] |
White Wolf |
$7.99
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Wealth, Power, Immortality, Control
They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders... [click here for more] |
White Wolf |
$7.99
|
Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No Surrender,... [click here for more] |
White Wolf |
$7.99
|
Saddle up and take your place in the Savage West. The Storm Eater's threatenin' to bust loose, those gol-darn Corax are nattering up a storm and everywhere you look there's Wyrm-critters runnin' loose. Good thing you got yer Gifts, Rites and shotgun, ain't it, pardner? Pardner? This Ain't Yer Momma's Live-Action Game Just when you thought it was safe to wear basic black again, it's Laws of the Wyld... [click here for more] |
White Wolf |
$7.99
|
Laughter on the Wind
The Children of Coyote can wear just about any face they like, wander wherever they want in this world or the next, and generally outsmart anyone unlucky enough to cross their path. Some say the werecoyotes might even be too clever for their own good but who listens to people like that?
The Werecoyotes Gather
Nuwisha is one of the popular Changing Breed books for Werewolf.... [click here for more] |
White Wolf |
$7.99
|
Death used to be the end. Not anymore. Now Oblivion lets you take Mind‘s Eye Theatre across the Shroud into the lands of the Restless Dead. Expore the depths of the eternal Tempest. Join the centuries-old political dances in the halls of Stygia. Run the mean streets of The World of Darkness,, and protect the Fetters that tie you to the lands of the living. Being dead is all about... [click here for more] |
White Wolf |
$7.99
|
You Want the Truth?
The government is not wholly oblivious to the supernatural threats that hide in the World of Darkness. Indeed, a handful of intrepid agents track down and hunts these horrors. But as these men and women begin to discover the secrets of their elusive prey, an inevitable question arises: just who are the agents really working for? Who truly runs the government?... [click here for more] |
White Wolf |
$7.99
|
From the Depths of Imagination
There are no constants in this world - nothing remains the same while Vampires, Werewolves, Magi and other creatures of the night stalk this land. Only one mortal keeps a firm grasp on the chaos circling us. "
To the Horrors of RealityThe most difficult, most important and most rewarding role in Vampire belongs to the Storyteller, the creator of the Gothic-Punk... [click here for more] |
White Wolf |
$7.99
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Everyones Invited
The Damned are solitary monsters, contriving elaborate social situations for themselves to deny the prominence of the Beast. Parties and other social affairs from graceful soirees to brutal Sabbat ritae are the foundation of undead reputation. Hosting such affairs, whether as a pack priest or as a nascent prince, can be as arduous a process as claiming a domain.
The Beautiful... [click here for more] |
White Wolf |
$7.99
|
REALITY OVERTHROWN!
Their heritage is magic, their quest truth. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries, they have battled to define existence and lead huamnity to an enlightened age. Now in an age when technology is humanity's magic, the magicians of yesteryear's mystic Traditions fight for survival... [click here for more] |
White Wolf |
$7.99
|
Red in Tooth and Claw
Nine feet of killing power. The sleep lines of a predator. The fangs and claws of a monster. The ancient weapons of a millennia-old culture. The Trappings of shamanism. The Tools and weapons of the modern world. It's impossible to look on a Garou and see it for anything other than what it is - one of Gaia's Warriors, a fusion of man and beast that's greater than... [click here for more] |
White Wolf |
$14.95 $7.99
|
And I have seen it pass sterile into textbooks, just more facts to be learned to please a stern tutor, then forgotten when the lesson is over.
But the lessons of the Awakened must never end. By the divine Avatar within each of us, we are bound to history just as we are charged to create it. We, of all mortals, cannot forget what has gone before us. Nor can we shunt it into scraps of paper and shove... [click here for more] |
White Wolf |
$7.99
|
Enchantment and Honor
There has to be light to cast shadows. While vampires skulk, werewolves rage and ghosts haunt the living, someone has to have a good time. Changelings do. They're creatures of imagination and enchantment, faerie souls hiding in mortal bodies, maybe even yours. Bedlam and Cold Iron
Vampires and werewolves have had their turns. Now it's time... [click here for more] |
White Wolf |
$7.99
|
The essence of Vampire lies in the undead characters, those doomed symbols of both good and evil. Powerful beyond human comparison, yet damned with tragic defects of epic proportions, each vampire is a unique reflection of its creator, and as such bears only little resemblance to other Kindred.
The soul of a vampire is its individuality. ... [click here for more] |
White Wolf |
$9.99
|
POLICIES AND PROCEDURES
The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries.
MONKEYWRENCHED! ... [click here for more] |
Onyx Path Publishing |
$7.99
|
Bad Moons and Silver Bullets
It was a time when a silver bullet could buy your life in a way gold couldn’t. A time when the railroads barreled their way west, and the Umbral skies tore open over them. When Garou warred on Garou, divided by the ever-moving frontier, and ancient horrors broke free. In the World of Darkness, the American West wasn’t just wild — it was savage.... [click here for more] |
Onyx Path Publishing |
$7.99
|
Wolf-time, Raven-time Death Rides the Waves
From out of the north they come, relics of centuries past but deadlier than anything that has ever sailed the seas. For even in the enlightened year of 1197, when true Vikings are just a bloody rumor of the past, there are still knorrs filled with true sons of Odin and Thor, waiting for a chance to loot, pillage and slaughter.
The Coasts Will Never Be... [click here for more] |
White Wolf |
$7.99
|
Gary im Bundesstaat Indiana ist eine sterbende Stadt. Ihre Bevölkerung hat sich innerhalb von vierzig Jahren halbiert, viele ihrer Bauwerke sind ausgebrannte Ruinen, ihre Bürger sind entrechtet und arbeitslos, und sogar ihre Raubtiere sind geflohen. Von den vielen Kainskindern, die einst Jagd auf diese kleine Stadt im Mittleren Westen machten, ist nur noch eine Handvoll geblieben. Modius,... [click here for more] |
Ulisses Spiele |
$8.49
|
Secrets That Should Not Be Told
The Traditions fight a losing war against the Technocracy and a hostile world, but they are't the only scions of magic. Disparate Crafts, unusual skills, hidden lore, the rest of the supernatural world--which of these lead to victory? There's always another secret out there, and if you don't know it, someone does.
Here's the Flip Side of Magic
This companion for... [click here for more] |
White Wolf |
$8.97
|
Drink of Me
We are the lords of this Long Night, leading our flocks in the ways of the blood. They gather round our altars and in our churches, they form covens and cults in our honor. They are our worshippers, our slaves and our stock. And we are their gods.
And Enter the Night
Ashen Cults is a complete guide to the dark faiths promoted by Cainites in the Dark Ages to promote their agendas, rule... [click here for more] |
White Wolf |
$8.98
|
Thieves in the Night
Stolen blood, stolen coin and stolen lives, the childer of Caine know all three. Beyond the courts of princes and voivodes, vampires earn their bloody way in the city streets and bandit warrens. They stake out their own informal principalities among the growing cities and lawless woods. Murder, larceny and trickery are their tools often used against the very elders who consider... [click here for more] |
White Wolf |
$8.98
|
The Hand That Offers Peace There is no
peace in the World of Darkness©, but the Children of Gaia would change
that. From the tribe's origins in Mesopotamia to their hidden efforts
in the war-torn modern world, the Children have always tried to promote
healing and unity. As werewolves, they know it's their duty to fight
the last battles of the Apocalypse, but... [click here for more] |
White Wolf |
$8.98
|
The Great Khan Calls...
From the depths of Asia comes the greatest of all empires, the Mongols of Genghis Khan! They are an unstoppable force; China, India, the Islamic lands and Christian Europe are all threatened or conquered already. With the mortal horde comes monsters of the night, both distant cousins of European Cainites and the dreaded Wan Kuei of the Middle Kingdom. Vampires call for blood... [click here for more] |
White Wolf |
$8.98
|
DIVIDED WE FALL....
What do the Kindred fear more than the prince of a city? When a city has two princes...and they're at war. Then, every battle takes on new meaning. Every argument has a sinister purpose. Every decision risks offending one of the mighty rulers. Every decision may be the last, fatal one.
UNITED WE DIE!
Such is Berlin. Ages-old capital of the German Empire. Center... [click here for more] |
White Wolf |
$8.99
|
Hidden Sorcery
While the Tremere have potent magic at their command, Hermetic tradition isnt the only source of mystic power. The ancient ways of Egyptian magic, the Sufic trances of the Middle East, sacrificial Hindu rites and the natural magic of Caribbean craft can all be used to affect the Final Nights. But what are these thaumaturgies capable of?
Or Abandoned Witchcraft?... [click here for more] |
White Wolf |
$8.99
|
Awash in Blood
Centuries ago, House Tremere splintered from the Order of Hermes to become a cabal of vampire warlocks. The two established an uneasy truce until now. Desperate to reclaim its heritage, the Order of Hermes declares war on its errant kin, while the vampires hope to trap the mages with their blood sorcery, ensnaring wizards into the Jyhad. Is it the end for both or the beginning of... [click here for more] |
White Wolf |
$8.99
|
The Skeins of Progress, Technology & Permanence She is the mistress of technology, the queen of science. Her servants skitter across the Pattern Web of the entire world, fortifying the walls between spirit and flesh. Hers are the powers of invention and stasis alike; hers is the force of conformity and order. And she is utterly, completely and irrevocably out of her mind.
Spinning... [click here for more] |
White Wolf |
$8.99
|
Chicago Chronicles Volume 3 is a compilation of three classic Vampire: The Masquerade sourcebooks: Milwaukee By Night, Ashes to Ashes and Blood Bond.
Previously out of print and almost impossible to find, these books are now repackaged under a new cover. Volume 3 concludes the War for Chicago, telling the tales that unfold in the city under siege.
... [click here for more] |
White Wolf |
$8.99
|
Greatest city of the medieval world, domed Constantinople is a lodestone for the vampires of the Dark Ages. Immerse yourself in intrigues ancient and contemporary as you traverse the labyrinthine streets and torchlit bazaars of Byzantium's wondrous capital.
This is the first setting book for Vampire: The Dark Ages.
Note: The Black & White print editions of this... [click here for more] |
White Wolf |
$8.99
|
A raven's eye view of the world, as well as information on Corax culture and history as they tell it
Complete rules for running wereravens, including Gifts, rites, fetishes, forms and more
Sample Corax characters, old legends of the Sun-touched, a comic book tale of one of Gaia's spies, and more
Note: The Black & White print editions of this book are not full-bleed. Because of... [click here for more] |
White Wolf |
$8.99
|
The Night has Many Tales
From the infernal Baali, to the Lhainnan witches and the morbid faith of the Road of Bones, the Dark Medieval hides many secrets. Not all vampires hail from the 13 clans and not all follow the five great roads.
All Told by Firelight
The Dark Ages: Vampire Storytellers Companion gives you access to secrets and advice to enrich stories and make them easier to... [click here for more] |
White Wolf |
$8.99
|
Born of Nightmare and Hidden Desires
Freed from the Darklands of the Dreaming, a host of Dark-kin stalk the waking world. Pursuing their own mysterious quests, creatures of ancient nightmares and recent terrors travel strange new paths of dark enchantment, weaving their seductive lures and horrific visions into the fabric of changeling society. The Dreaming will never be the same.
Dare the Dark
Denizens... [click here for more] |
White Wolf |
$8.99
|
Hear the Song of the Shadow They know the secrets of the Underworld. The lands of the living hold no mysteries for them, nor do the realms of the Yama Kings. They are the Bone Flowers, and they know everything about you, too. But now you have the chance to learn everything about them.
Learn the Secrets of Darkness Dharma Book: Bone Flowers is the second Dharma Book for Kindred of the... [click here for more] |
White Wolf |
$8.99
|
We Are the Devils of Heaven Ours is not the casual evil of the murderer in the alley or the butchery of men. We are those whom Heaven has mandated to bring suffering to the world. We are those who have been told to make all of creation howl with pain and fear. We are those entrusted with the flaying of the Universe. And we enjoy our work. . . very, very much. We Are the Harbingers of the... [click here for more] |
White Wolf |
$8.99
|
Seek out Righteous Law The world is a corrupt and vile place and only harsh virtue has a chance of surviving. We are the Shinning Ice Guardians, forgoing pity to stand firm against sin. We walk the Eight Lotus Path and will drag the world back into the glory of the First Age no matter the cost. And Bring Virtue to Devils Dharma Book: Resplendent Cranes is the fifth and final Dharma... [click here for more] |
White Wolf |
$8.99
|
Wear a Thousand Broken Masks
We live among the breathing masses, learning from our many lives like the centipede learns from its steps. Each brings us closer to the Hundred Clouds, and each is forgotten when it is over. We are an enigma, but also an answer. We are all things and nothing. Can you be one of us?
End a Thousand Broken Lives
Dharma Book: Thousand... [click here for more] |
White Wolf |
$8.99
|
Dance the Dance of Life They call us the Green Devils, unliving monsters who drink deeply of life in all its twisted ways. We dance like the raging dragon and flow like the teaming river. We never stop, for to stop is to die. In all this we do tear down the walls between us and the Mandates of Heaven and Hell. Only the brave can join us. Are you worthy? Tear Away the Illusion of Death... [click here for more] |
White Wolf |
$8.99
|
The Complete Book of Nod Has Been Found
A young Cappadocian receives a mysterious invitation to a fear-shrouded monastery. There he finds fragments of the original Book of Nod in a language that has been dead for thousands of years. Who has led him to this place? What has he uncovered? And why has he been chosen to transcribe the words of one who could be Caine himself?
Who Found it and Why?
Written... [click here for more] |
White Wolf |
$8.99
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