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A number of sourcebooks have been released over the years that examine the roles of mortals within the various game lines of the World of Darkness. The information in each mortal’s core game line (and the Style Guide thereof) is extremely valuable to reference when creating for the Storytellers Vault. As such, this Style Guide divides mortal types by the game lines that the mortal’s book was originally... [click here for more] |
White Wolf |
FREE
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Descended from the God of the Underworld
The sands of Egypt conceal a frightening menace a cult of vampires dedicated to their fallen lord. The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can... [click here for more] |
White Wolf |
$7.99
|
Bury yourself in this book... You've matched
wits with Malkavians and done business with Ventrue. You've survived
the soirees of the Nosferatu and the dungeons of the Tzimisce. Now, in
this final clanbook, descend into the nightmare crypts of the
incestuous Giovanni.
...It's an offer you just can't refuse. Baptized in blood and
treachery, this sinister clan of necromancers worms its way through... [click here for more] |
White Wolf |
$6.00
|
Potentially the mightiest of the vampire clans, Toreador is also the most divided clan, paralyzed by bitter infighting. For millennia, their world-shaking battles within the clan have been just as intense as their relentless struggles against other Kindred. no other clan has had such an effect on the world of mortals. No other clan can match the effect of the Toreador.
Calnbook: Toreador includes:
the... [click here for more] |
White Wolf |
$6.00
|
Eternity is not merely about power. Power makes up only one part of the Ventrue's world, though it is an extremely important part. The vampires of Clan Ventrue understand that power has value only as a means to an end, not an end in itself. Thus they use their vast resources to extend their reach, all the while watching and waiting for the right moment - the right moment to strike. For there are even... [click here for more] |
White Wolf |
$6.00
|
Washington DC, a city fueled by corruption and intrigue, offers vampires a treasure beyond all measure: power on a glabal scale. In this place where even mortals have undreamt of might, the undead strive for influence that their peers can only envy.
The best try, but only the gifted succeed.
A city sourcebook for Vampire: the Masquerade. ... [click here for more] |
White Wolf |
$10.99
|
Hidden from Mortal Eyes...
Freeholds, concealed by their Glamour from the eyes of mortals, are places of splendor that dot cities and countrysides across the Earth. Any site where changelings gather may become a freehold, ancient glens containing natural wellsprings of Glamour still exist today.
Enter a Realm of Fantasy!
Freeholds and glens are fonts of Glamour, places where wondrous and magical... [click here for more] |
White Wolf |
$11.99
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The Cities are the Kindreds Domain
The Kindred are hidden masters of cities, growing sated on the blood of the vessels within. Their domains are built on the backs of the mortals they prey upon, their fortunes made by proxies, their havens visited by the famous to the infamous. The night belongs to those who can take what it has to offer.
As Well As Their Prisons
A handbook of... [click here for more] |
White Wolf |
$9.99
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Where Do Dreams Go When They Die?
So little dead man, have you come join our masque? Welcome to the play that never ends, the dream that dreams itself through eternity. Once upon a time, I thought Life was Art and Art was Life. Now I know better. Soon, you will too. - Malaika Singleton, Night Angel of Philadelphia
Only the Living Can Awaken From This Dream!... [click here for more] |
White Wolf |
$7.99
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Blood of my Blood
We are your parents, your spouses, your lovers. We are your brothers, sisters, children. We know the secret war you wage and were willing to make great sacrifices for your sake. Yet were less than equals in your society only mortals, you say. But could you do without us? You need us. Were Kin.
How Sharper than a Serpents Tooth
Kinfolk: Unsung Heroes deals with the mortal relatives... [click here for more] |
White Wolf |
$8.99
|
Lost Spirits of the East
In ancient times, the fae of China served as the messangers and servants of the spirit world. In those days, they traveled freely between the realms of spirit and flesh. They were the emissaries of nature, the guardians and protectors of the sacred places. The hsien (known as changelings in the West) are the descendants of beings who were trapped in the realm... [click here for more] |
White Wolf |
$10.99
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Saving The Mortal World
In a world twisted by dark magic and despair, supernatural creatures rule from behind the scenes. Vampires pull strings in their deadly games while werewolves roam the woods. Mere mortals are playthings and puppets - until they decide to fight back. Some people know the truth, and they plan to make a difference, to save humanity from the hidden... [click here for more] |
White Wolf |
$7.99
|
A Shining Beacon of Hope For as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study the mystical paths, some research great tomes of knowledge and some wield the resources of their governments, while the rest have only their knowledge, their courage and their hope.... [click here for more] |
White Wolf |
$11.98
|
Who would serve Cainites, the dread lords of the Long Night?
The answer is surprising, as vampires draw their allies from all echelons of Dark Medieval society. From the humble cotter on the path outside the city to the prince regent of the greatest kingdom, mortals often move according to the whim of their unseen masters.
Come - join the legion of those retained by the Childer of Caine - and reap... [click here for more] |
White Wolf |
$8.99
|
Step right up, right this way
For centuries, almost millennia, it has traveled the backroads and byways of the World of Darkness. And as it wandered, the stain on its festival soul thickened. Now it answers to the name of Anastagio's Olde Time Lunar Carnival and Midnight Circus. Its taste for souls has grown ever keener and it's still hungry. The calliope beckons like a lorelei...... [click here for more] |
White Wolf |
$8.99
|
From Graceful Salons to the Halls of the Consistory
For half a millennium the Kindred of the Camarilla have warred with the Cainites of the Sabbat. In the modern nights, though, the sect war can no longer be hidden behind the armies of kings or the fires of the Inquisition. How then do the sects resolve their conflicts without alerting the oblivious eyes of the kine?
Domains Topple... [click here for more] |
White Wolf |
$10.99
|
Slay the Dragons of Ignorance and Fear
Born in a dark age, the Order of Reason stretches from the palaces of Cathay to ships bound for new and wondrous worlds. Like beacons in a storm, the Eight Conventions of Daedalus guide mankind to a higher state. But there are many enemies in the night, and the worst of them may hide within the Order of Reason itself!
Build Castles of Strength and Wisdom
While... [click here for more] |
White Wolf |
$5.24
|
When the Prey Turns on the Hunter...
Ever since the first dark discovery of its own mortality, humanity has been fascinated by the world of spirit. There are those who would know more of the afterlife. These mortal "pioneers of the spirit" come in search of the secrets of life beyond the grave, yet knowledge is not all that they seek...
It is Already Too Late!
From... [click here for more] |
White Wolf |
$9.99
|
Small Miracles
Hedge wizards and minor magicians - condemned to the limited powers of rigid Paths and subtle phenomena. Without Awakening, they cannot grasp the true potential of magic - but they're far from weaklings. With careful study and strong will, they unlock power without risk of Paradox. Now that the Reckoning has come, even sorcerers are needed in the Traditions. Whether wizards,... [click here for more] |
White Wolf |
$10.99
|
The Hidden Dreamers...
Sometimes mortals, fortunate or unfortunate, are chosen by the Dreaming to be a part of the world of enchantment. Some bear fae blood, though they are not changelings, and some are brought in under the spell of Glamour. However they come to the Dreaming, these people will never be the same.
The Gift of Enchantment
This book offers a... [click here for more] |
White Wolf |
$9.99
|
And I have seen it pass sterile into textbooks, just more facts to be learned to please a stern tutor, then forgotten when the lesson is over.
But the lessons of the Awakened must never end. By the divine Avatar within each of us, we are bound to history just as we are charged to create it. We, of all mortals, cannot forget what has gone before us. Nor can we shunt it into scraps of paper and shove... [click here for more] |
White Wolf |
$7.99
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While young vampires may scoff at the mortals who hunt them, their elders remember a time when robed monks rode from haven to haven, using the twin weapons of fire and their faith to destroy the undead.
But the Inquisition did not die in those dark ages. Its soldiers still roam the Earth, and the Damned fear it more than any other group of mortals.
This supplement includes ways to integrate Inquisitors... [click here for more] |
White Wolf |
$11.99
|
The Clan of Rulership
The Ventrue: Manipulators of mortals and leaders of the Kindred. Yet the Ventrues powerful facade hides a myriad of internal struggles, petty rivalries and epoch-spanning vendettas. From the domain of Prince Mithras to the reaches of India, the Ventrue power gambit plays out nightly.
Invisible Intrigues
Created in the spirit of the Giovanni... [click here for more] |
White Wolf |
$11.99
|
Lords and ladies, abbots and nuns, serfs and guidsman - the foundations of Dark Medieval society rests upon feudal obligation. Each denizen owes his superiors fealty and his inferiors duty. How, then, do Cainites reconcile this temporal hierarchy with their own society of the Long Night?
Three Pillars examines the three branches of Dark Medieval society, from the duke in his manor to the peon... [click here for more] |
White Wolf |
$10.80
|
The secret lore of the Hermetic Council comes to light in this final Tradition Book. These mighty wizards have prevailed through wars with mortals, vampires, Technocrats, and their own companions. To them power is the only fact-a fact they know well! Includes lore, spells, ritual tools, and more.... [click here for more] |
White Wolf |
$6.00
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The Blood Curse Savage madness seizes vampires worldwide. Relentless hunger gnaws, no matter how many drained, withered mortals litter the streets...
Not since the Black Death has Owain ap Ieuan seen anything like the fatal disease sweeping across the world - but this time vampires are the victims. The anarchs suspect a plot by their elders. The elders blame the Sabbat who lurk in the darkest... [click here for more] |
White Wolf |
$12.51
|
The creatures of legend hold themselves above the petty powers of mere mortals. Yet by birthright, heritage or arcane training, some mortals inherit powers beyond the scope of the mundane. Sorcerers and gifted psychics - the key to puissance is dedication. For the master of the craft, there can be no mere dabbling, only the road to true power. More Than a Match for the Denizens of the Night The The... [click here for more] |
White Wolf |
$7.99
|
The Magic Still Exists
From coral caves to sacred glades, from windswept peaks to shadowy streets, magic can still be found. Mermaids sing below the waves and the little people dance in the circles of their human neighbors. Some mortals even know the touch of the Fair Ones on their lives by the blood in their veins. But not all dreams are happy ones nightmares and creatures cluster... [click here for more] |
White Wolf |
$9.99
|
Enchantment and Honor
There has to be light to cast shadows. While vampires skulk, werewolves rage and ghosts haunt the living, someone has to have a good time. Changelings do. They're creatures of imagination and enchantment, faerie souls hiding in mortal bodies, maybe even yours. Bedlam and Cold Iron
Vampires and werewolves have had their turns. Now it's time... [click here for more] |
White Wolf |
$7.99
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Do You Want To Live Forever?Eternity stretches before you, but it is an eternity of fear and repression. Anarch against elder, clan against clan, Kindred against Kindred - all are pawns in the never-ending Jyhad - and from within, the Beast gnaws at your very soul, threatening to devour you. Your lust for blood is all consuming. Despite the great power you wield, the mortal populace would... [click here for more] |
White Wolf |
$10.80
|
And they shall know that I am the Lord
Hunters have been exposed to the truth of the World of Darkness that monsters exist, preying upon humanity and they lash out at or reconcile their oppressors. But how does the world and its monsters respond to these dangerous people? Does the supernatural even notice them? Is their crusade in vain? When I shall lay my vengeance upon... [click here for more] |
White Wolf |
$14.99
|
FROM THE LONG NIGHT
The Kindred: predators and monsters to the last. A race of biblically cursed parasites, these vampires hide among humanity, eking out a damned existence under the eyes of God and the noses of mortals. Each night, the Kindred steal forth to take the sustenance they need for their continued survival - human blood.
...TO THE FINAL NIGHTS
The Art of Vampire:... [click here for more] |
White Wolf |
$14.95 $7.99
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The Roll of the Damned
For centuries, the Kindred have hidden from the wary eyes of mortals.
Enigmatic creatures, the Kindred's efforts to uphold the Masquerade have often succeeded even beyond their own desires, and a few of the damned in the modern nights even know those outside their immediate domains.
But the long and terrible history of the undead is as broad and sweeping as the myriad... [click here for more] |
White Wolf |
$24.99
|
Stronghold of the Sabbat The city teems with over 20 million mortals. Since the dawn of the New World, Mexico ity has been the bastion of the Sword of Caine. In the modern nights it remains that way, though plagued by Cainite overpopulation and sundered from within by internal dissent. Although it presents a bold faceade, how strong is the Sabbat's sprawling home? Mexico... [click here for more] |
White Wolf |
$10.99
|
A Tradition of Gothic Literature
A world only lit by gaslight. An epoch of literature that "exposed" vampires to the world. An era of wealth, imperialism, industry and change. For the Kindred, these are the halcyon nights: the last Romantic period of their prominence before the encroaching cynicism of the modern nights pushed them forever from the eyes of suspicious mortals.
It is a glorious... [click here for more] |
White Wolf |
$16.99
|
Spirits Made Flesh
The fomori: luckless hosts taken over by the evil spirits of the Wyrm. The Drones: humans rebuilt by the Weaver into a more "perfect" form of life. The gorgons: creatures of the wild places, infused with Wyld energy. The Kami: spirit servants of Gaia given flesh. They are the hands of the greatest powers set to "walk the Earth. They are the Possessed.
Your Soul is No... [click here for more] |
White Wolf |
$11.99
|
The Rot at the Core of the World Atrocity is its wine. It feasts on disease. It fattens itself on the corruption in the hearts of human and werewolf alike. It is as old as the stars, vaster than suns, blacker than the voids of space. It is the corruption that gnaws at the World Tree's roots, the hatred that threatens to devour Gaia. It is the Wyrm.
The Army of the Apocalypse You can't... [click here for more] |
White Wolf |
$10.99
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The Long Night is Over The diablerie of Saulot, the waking of Mithras, the destruction of Michael the Patriarch, the return of the Dracon - it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and... [click here for more] |
White Wolf |
$17.99
|
Trilogy of the Fallen
Turn over any of the rocks in Greg Stolze's mind , and be prepared to stare in wonder and fascination at the many-legged, yet disturbingly human, awefullness revealed there. - Kenneth Hite
Ten Seconds to Midnight
Sabriel, seductive fallen anges that she is, has been playing games with the souls of mortals and devils alike. The demons Hasmed... [click here for more] |
White Wolf |
$2.99
|
Ignorance Is Bliss
Most people go through life on a daily, endless round of chores and tasks - paying bills, going to school, working a job, raising a family. Many live their lives in ignorance of the danger that passes them on the street or lives in the mansion on the hill, walking through a bright blindness all their lives. Some, however have their blindfolds ripped off, and the truth laid... [click here for more] |
White Wolf |
$9.99
|
Death used to be the end. Not anymore. Now Oblivion lets you take Mind‘s Eye Theatre across the Shroud into the lands of the Restless Dead. Expore the depths of the eternal Tempest. Join the centuries-old political dances in the halls of Stygia. Run the mean streets of The World of Darkness,, and protect the Fetters that tie you to the lands of the living. Being dead is all about... [click here for more] |
White Wolf |
$7.99
|
Taking Back the Night
Unknown to most humans, the world is largely ruled and directed by supernatural forces they do not even suspect. Werewolves once herded humans as humans now domesticate animals. Vampires still refer to humans as their herd, and there are mages who, though mortal themselves, consider most others to be "mundane" for their lack of insight and... [click here for more] |
White Wolf |
$0.99
|
SHACKLED BY BLOOD
Immortal vampires lurk in the nights of the modern world, hidden from the eyes of mortals by an elaborate masquerade and the traditions of their sect, the Camarilla. But for every blood-drinker towing the line, six others forget their place and revel in the power of undeath. Heretics and anarchs press in on every side, and the whole of undead society teeters... [click here for more] |
White Wolf |
$4.19
|
A DEADLY GAME OF CAT AND MOUSE
Immortal vampires lurk in the modern nights, hidden from the eyes of mortals by an elaborate masquerade and the traditions of their sect, the Camarilla. Enforcing these laws is Theo Bell, archon, enforcer and executioner among the undead.
But Theo may have bitten off more than he can chew. The Minneapolis slave ring has been destroyed and its captives... [click here for more] |
White Wolf |
$4.19
|
Enter the Dark Medieval world Much needs to be done. The War of Princes thunders between the undead lords of the night. The werewolves war on each other for land and power, and lash out at the Leeches who dare to venture too close to their ancestral homes., The wizards hunger for knowledge and power, while the church tries - ostensibly - to save the souls of the mortals caught in the... [click here for more] |
White Wolf |
$5.98
|
Since Biblical times, the get of Caine have prowled the world, hiding from mortals and resigning themselves to the shadows. Throughout the ages, their plans have unfolded and their treacheries have come to fruition. Welcome to the Final Nights — welcome to unlife as a vampire. A collection of essays, character-building options, chronicle suggestions and methods of play, the Vampire Players Guide... [click here for more] |
White Wolf |
$14.99
|
Savage madness seizes vampires worldwide. Relentless hunger gnaws, no matter how many drained, withered mortals litter the street.
Not since the Black Death has Owain ap leuan seen anything like the fatal disease sweeping across the world - but this time vampires are the victims. The anarchs suspect a plot by their elders. The elders blame the Sabbat who lurk in the darkest shadows. The Sabbat fear... [click here for more] |
White Wolf |
$3.59
|
Warriors of Christ
Pope Innocent has called for a Fourth Crusade against the Saracen, and knights from across Europe gather to respond. Cainites and mortals alike taint the enterprise with their own ambitions. In Venice, Cainites gather to decide on the crusade's course, only to watch it spiral out of control and head toward Constantinople and its powerful masters. Blood calls to blood, and... [click here for more] |
White Wolf |
$9.58
|
They're Breaking on Through from the Other Side
The Restless Dead aren't silent. They're just bursting with thoughts and ideas that they'd love to share with the living. Unfortunately, they're not very good at communicating this sort of thing. It's one of the drawbacks of being dead, after all. That's where you come in. Ready for the secrets of the Restless Dead? You'd better be.
Here the... [click here for more] |
White Wolf |
$8.99
|
This special bundle product contains the following titles. New World of Darkness Rulebook (1st Edition) Regular price: $14.99 Bundle price: $7.48 Format: PDF Note: The new World of Darkness game line is now called Chronicles of Darkness, get the new core rule book from Onyx Path Publishing here at DriveThruRPG.com.
Where the Shadows Grow Long
We live our days... [click here for more] |
White Wolf |
$39.85 $28.47
|