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Unleash the Sabbat in Vampire: The Masquerade 5th Edition - The Sword needs you!
"The Sword of Caine was never broken—only reforged."
Sabbat: The Schism is the definitive V5 Sabbat sourcebook, bringing the (True) Sabbat back to the world of Vampire The Masquerade, with fully playable rules, new mechanics, expanded... [click here for more] |
White Wolf |
$42.57
|
 Uncover the Mokole's Mysteries!
In this second Savage Age introductory story, players take on the roles of the Mokolé and their allies. The players will interact with Mokolé who gather at the Dragon's Mind Wallow from across ancient Africa. The Mokolé come to revere the distant minor Celestines of constellations, old and new. The Wallow is threatened due to the War of Rage... [click here for more] |
White Wolf |
$3.00
|
Sink your fangs into a new type of shapeshifter! Kusudin are the shadowy cousins of the garou, tasked with being Gaia's ears to ferret out the secret and hidden things that move under the night sky. Cursed with a never ending hunger to try to fill the void within their fallen father Bat, the kusuin struggle to walk the line between light and shadow, wielding blood magic and gifts that could damn their... [click here for more] |
White Wolf |
$4.99
|
A Ship in Harbor is Safe
The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe.
But That is... [click here for more] |
White Wolf |
$5.99
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To Reach the Unreachable Star.
Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes.... [click here for more] |
White Wolf |
$14.99
|
 Where monsters dwell...
Even monsters need a place to call home. The Night Folk walk among the mortal masses, living secret lives, scheming amongst themselves and delving into their nightly machinations. When dawn comes, the monsters need a place to which they can retreat, a place all their own. Caine’s childer hide from the cruel light of day. Willworkers need safe spaces to work their... [click here for more] |
White Wolf |
$10.07
|
Abominations.
A single term that strikes fear into the hearts of Kindred and Garou alike. They are fearsome beings: rare lycans that have been cursed with undeath. Trapped in a torturous state where they continue to exist but are cut off from the Spirit World in a mockery of existence.
This document provides some guidance for the use of Abominations in the World of Darkness, with brief rules for using... [click here for more] |
White Wolf |
$1.50
|
Sympathy for the Devils?
Despite wizards and creatures of all kinds, the worst monsters may be our fellow human beings. What they lack in supernatural power, they make up for with greed, malice, stupidity, and numbers.
Other People can be Hell!
For the Nephandi, such “people of the lie” sustain their goal of ultimate oblivion. This sourcebook... [click here for more] |
White Wolf |
$18.00
|
Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here.
Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the... [click here for more] |
White Wolf |
$9.99
|
 This book provides rules for investigation based in conflict and mind games for the classic World of Darkness, which includes the First Edition, Second Edition, Revised Edition, and 20th Anniversary Edition of Storyteller System games. It can also be applied to any other Storyteller System game. The Quick Investigation Book includes:
• A conflict system for research and investigation,... [click here for more] |
White Wolf |
$0.99
|
WoD Character creator (previously oWoD/MDT Manager) is a software to manager & create characters sheets for Vampire V20 (Masquerade), Mage M20 (Ascension) and Werewolf W20 (Apocalypse). It manage creation and evolution of characters, and generate PDF of character sheets.
It is a free software that I publish here to share with WoD community. Pay something only if you want to support the project.... [click here for more] |
White Wolf |
Pay What You Want
|
They are nameless NPCs, simple all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list... [click here for more] |
White Wolf |
$4.99
|
A Valiant Desperation. A Corrupting Hunger. An Unending Rage.
Three different game lines come together in an epic, interconnected collection of chronicles for World of Darkness 5th Edition! Fear, Fangs, and Fury brings a coterie of vampires, a cell of hunters, and a pack of werewolves to the isolated and deeply troubled town of Cross, Missouri. Here the rich line their pockets... [click here for more] |
White Wolf |
$14.95
|
This book offers rules for more agile combat in the classic World of Darkness, which comprises the First Edition, Second Edition, Revised Edition and 20th Anniversary Edition of the Storyteller System games.
The Combat Quick Book includes:
An agile and simplified system for defining the order of play in combats;
Adaptable rules for any game from the first four editions of World... [click here for more] |
White Wolf |
$0.99
|
A LABYRINTH OF FLESH AND RAZOR
In foul & toxic places, hidden just beneath the thin, false veil of sanity so brightly painted over the sunlit world of humans, thrashing spawn of the Wyrm endlessly coil & breed, slaughter & dance with psychopathic, inhuman fervor ‘round oozing pits of sick-lit balefire. …yet in shadowed boardrooms, far-worse atrocities are actively being workshopped,... [click here for more] |
White Wolf |
$14.99
|
The Oldest Fera Boast Stories Older than the Dinosaurs!
This book is the second part (Vol 2) of the Advanced Players' Guide series that started with Ghost Lineages. Inside you will find even more information on the War of Rage and the Fera involved in that cataclysmic conflict.
Inside Ancestral Memories are detailed writeups of the oldest and most incluential Fera of both the Savage Age and Modern... [click here for more] |
White Wolf |
$20.00
|
A Book Worthy of the Apocalypse!
This book is a love poem and spirit whisper to the veteran Savage Age fans who want more. More Gifts. More Rites. More Fetishes. More lore. More Fera. More on the War of Rage. More ways to play!
Inside Ghost Lineages is a detailed timeline of the Savage Age -- starting with the creation of the very first Fera more than 300 million years ago. After... [click here for more] |
White Wolf |
$20.00
|
A dive into Central Florida's hidden past to modern nights, World of Dakness Central Florida gives you all the necessaries to run a great chronicle in the area surrounding Orlando, FL. Included within this product is information on the Vampires, Werewolves, Mages, Wraiths, Changelings, and Hunters of the Central Florida. ... [click here for more] |
White Wolf |
$7.49
|
Caerns are a central feature of many (or most) Werewolf games. They're the lifeblood of gaia and the hub around which werewolf culture revolves. Septs most often form around larger caerns, using them as a home base and defending them with their very lives. When garou gather to plan a raid, they often do so at their caern. When they plan to throw a wild party to honor the spirits or just forget the... [click here for more] |
White Wolf |
Pay What You Want
|
Dinosaurs Live Alongside Us!
Tribebook Corax-Rapax is two books in one! The first part, Tribebook: Corax, reimagines the were-ravens to make them the true heirs of the dinosaur legacy. Modern science tells us that the dinosaurs never fully went extinct. Instead, they live on in the form of birds. What does this mean for the humble Corax of the Savage Age? It certainly means they deserve... [click here for more] |
White Wolf |
$14.00
|
The Indoctrinated
They are not Awakened. They are authorized.
From the sealed archives beneath the Vatican emerges a new kind of sanctified terror. The Indoctrinated are not mages. They are not Imbued. They are not Chosen. They are constructed—souls forcibly rewritten by ecclesiastical rite, wielding divine miracles through obedience,... [click here for more] |
White Wolf |
Pay What You Want
|
The Very First Fera!
Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age! The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse. Gaia will need them once again.
Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole. The Kor... [click here for more] |
White Wolf |
$10.00
|
Dispatches from the Vault is an unofficial webzine with a curated selection of reviews for Storytellers' Vault titles past and present, across all gamelines on the site. Each installment features reviews of releases from the last two months, as well as a past release. This issue includes:
A Crooked Smile [V5]
Curriculum Vitae: A Guide to Obscure Disciplines (ashcan) [V20]
The Shipyard:... [click here for more] |
White Wolf |
Pay What You Want
|
The road to adventure is frought with peril. From eldritch vampires mounted on demonic steeds, to techno-magi driving supernaturally enhanced hyper-cars, one is never sure what they may encounter.
This book attempts to prepare the traveler of the highways and byways of the World of Darkness. Included within these pages you will find:
Complete rules for vehicular combat, compatible with most 4th... [click here for more] |
White Wolf |
$7.39
|
Ever wonder what the future would be like if Pentex took over the world? Then look no further! Down here in Utopia (a nuclear fallout shelter), we have millions of people, and they all want a piece of the Wyrm...and you!
Utopia: the Living Nightmare is a Chicago-sized city completely funded by Pentex and miles below the Earth's surface. One-in-ten people are a fomor, and the other nine wish they could... [click here for more] |
White Wolf |
Pay What You Want
|
Pictures of the Savage Age!
Welcome to a new way to see Werewolf: the Savage Age! In these pages are custom-designed and illustrated comic panels that tell quick and punchy stories set in the Savage Age setting.
Werewolf the Apocalypse has always been defined through ther use of comic panels and sequential art, so it was naturally time for the Savage Age to follow in those footsetps. ... [click here for more] |
White Wolf |
$5.00
|
*** This is a April's Fools book. Be that as it may, feel free to take the book seriously and port them into your game. I'm not your dad, do what you feel like.***
Gaia’s Midnight Snack
Grumble grumble.. “Damn, I’m hungry. I could go for some Lepix meat” “I heard that Runs-With-Laughter knows where some primo meat is. That prick even said that it gives you a nice G boost too!” “Well... [click here for more] |
White Wolf |
$2.95
|
FIRST TEAM DOSSIER:
The cancerous coils & toxin-dripping talons of the Wyrm sink ever-deeper into the ravaged flesh of Mother Gaia … and the proud legions of Pentex stand, silver & balefire at the ready, to spearhead the Apocalypse: a vanguard of the ultimate cosmic hostile takeover.
THE STAR-SPANGLED ALL-AMERICAN NUCLEAR FAMILY:
What the Board of Directors... [click here for more] |
White Wolf |
$4.95
|
 A Corax Caern is in Peril!
In this introductory Savage Age story, players take on the roles of young Corax as the Garou Nation sets its sights on taking over their Caern. Three-Thousand Trees’ Parliament must decide whether to stand their ground to defend their ancient Caern, or submit to the wolves’ talons and preserve their legacy.
This story takes place at the beginning... [click here for more] |
White Wolf |
$3.00
|
Os Acordes da Memória Enquanto os Espíritos da Extinção se espalham pelo Brasil, os Garou viajam em uma canção do Cangaço para combater a Wyrm e celebrar a glória, vivendo as belezas e assombros do Sertão. A Liturgia Canibal As fantasmagóricas igrejas da fome se espalham no presente como fizeram no passado, corrompendo o instinto vital e a sacralidade... [click here for more] |
White Wolf |
$4.00
|
“Family finds us, even if we're born in different places to different homes.” ― J.R. Dawson
We RAGE As ONE is a sourcebook with two goals; to allow any player, regarding of experience level, to play Werewolf: The Apocalypse without an ST, allowing for independent play. This can be used for aiding the construction of totally new characters or... [click here for more] |
White Wolf |
Pay What You Want
|
Our myths are populated by them. Ancient, powerful, elemental monsters, hard of scale, strong of wing, sharp of tooth, and most importantly, hoarders of valuable treasure.
It starts as a simple hunger: a desire for conspicuous consumption, an aspiration to financial success, a base coveting of whatever others hold dear. You want a bigger house, a fancier car, a more expensive TV, your neighbor's wife.... [click here for more] |
White Wolf |
$3.99
|
On the extreme southern side of America, there has existed a forgotten and dangerous kingdom since time immemorial.
In these lands, different supernatural stories blend, mixing myths and legends from the place we call Chile. From the pre-Inca age to the arrival of the Spanish crown, Chronicles of Conquest (Crónicas de Conquista) tells a different and secret perspective of the history of... [click here for more] |
White Wolf |
Pay What You Want
|
War continues to Rage across the mountains, prairies, and deserts of the Wyld West, and the Garou seek the patronage of powerful spirits to bind their packs to give them every advantage against their foes. Inside, you’ll find: • Sixteen original Totems. • Totems of Respect, War, Wisdom, and Cunning all represented. • All are highly suitable for the Wyld West historical setting, but compatible... [click here for more] |
White Wolf |
$0.50
|
FIRST TEAM DOSSIER:
The cancerous coils & toxin-dripping talons of the Wyrm sink ever-deeper into the ravaged flesh of Mother Gaia … and the proud legions of Pentex stand, silver & balefire at the ready, to spearhead the Apocalypse: a vanguard of the ultimate cosmic hostile takeover. This is the second in a series of dossiers designed to bring terror to your players in various forms.... [click here for more] |
White Wolf |
$4.95
|
These Are The Tales The Garou Will Not Sing,
These Words Are The Echoes Of The Past,
Here Are The Deeds Of Those Who Cannot.
Tales of the Savage Age is a new collection of eighteen (!) stories set during the War of Rage and Pleistocene Era. These tales and poems cover a wide range of the Fera, from the Gurahl, to the Grondr, to the Urkama, to the... [click here for more] |
White Wolf |
$10.00
|
The days in Florida may be sunny, but the darkness runs deep at night. There are people who know the darkness and its sources well while others are just ordinary folk who have seen things they wish they hadn't. Neal Litherland introduces you to 100 of those people here from across Central Florida, letting you know who they are so they may join your adventures into the dark corners of the Sunshine... [click here for more] |
White Wolf |
$3.99
|
 YEE-HAW!
In the vast plains of the Wild West, where the frontier stretches to the horizon, there arises a place where courage and danger dance in harmony under the glow of the phantom moon. Welcome to a setting where death gallops on four swift legs under the mantle of night, where fire, steel, and witchcraft weave a tapestry of challenges and unfathomable mysteries. It is a time... [click here for more] |
White Wolf |
$6.00
|
FIRST TEAM DOSSIER:
The cancerous coils & toxin-dripping talons of the Wyrm sink ever-deeper into the ravaged flesh of Mother Gaia … and the proud legions of Pentex stand, silver & balefire at the ready, to spearhead the Apocalypse: a vanguard of the ultimate cosmic hostile takeover. This is the third in a series of dossiers designed to bring terror to your players in various forms.... [click here for more] |
White Wolf |
$4.95
|
 Heartlands in Darkness: Issue One
A Setting Supplement for World of Darkness 20th Anniversary
Heartlands in Darkness is a narrative-first setting rooted in the haunted geography of Oklahoma—where the land itself remembers, and memory is neither passive nor safe. This unofficial supplement presents the Red Earth not as backdrop, but as a living metaphysical... [click here for more] |
White Wolf |
Pay What You Want
|
Florida has a bad reputation. It's seen as a blighted, concrete-annd-stucco den of sin the size of the entire Appalachians, from Pensacola to Miami and everywhere in between. Any natural beauty has, so it is said, been choked by algae, clear-cut, drained, or bulldozed over to make even more tourist attractions. The sun shines on a state where many believe Gaia is dying--but she still has her defenders!... [click here for more] |
White Wolf |
$6.99
|
 ENG The Best of Month of Darkness 2024 is a selection of the best photos taken during the Month of Darkness 2024 by Tati Versieux. In this Photo Pack you will find 33 high resolution photos with Vampire: the Masquerade 5th edition theme, in a .ZIP file to be used in your Storytellers Vault, Dark Pack Projects or tabletop RPG games.
Please note that the photos should not be modified, and can only be... [click here for more] |
White Wolf |
$3.00
|
Winner of the Year of the Tide Contest
Children of the Tides explores the small town of Oak Hill, FL. Visit this quaint Florida town, where friendly locals seem just a little bit off and things become terrifying during the night. Don't forget to visit Manny's Alligator Center, and check out the gators while picking up a few souviners.
Take... [click here for more] |
White Wolf |
$3.99 $3.19
|
This document contains 300 names and 150 surnames for very fast random character name improvisation. Don't be short of ideas never more!!
(Anyway, if you think you need something a little more complex, you could take a look at this: https://www.storytellersvault.com/product/293821/Nomenclator--v-English) ... [click here for more] |
White Wolf |
Pay What You Want
|
 When the clock strikes at midnight, the monsters come out tonight!
UPDATE v1.11 (March 31st 2025): Bookmarks and links have been added so that readers can instantly click to any chapter via the Table of Contents page!
World After Midnight is a homebrew chronicle setting for the tabletop roleplaying game franchise that is World of Darkness.... [click here for more] |
White Wolf |
Pay What You Want
|
 The characters need to find 3 servants who are about to break their contract to a demon. They can be found at a fairground called CarnEvil. But they are not prepared for facing their own problems and for making hard decisions.
The story may delve into more serious themes, and may be emotionally stirring for sensitive individuals.
It is recommended for characters with some supernatural abilities,... [click here for more] |
White Wolf |
$9.19
|
In the deepest crevices of the ocean, an ancient evil stirs. It cannot escape it's prison, but it spreads its sickness all the same. Those infected are doomed to do its bidding, and they are forever enraptured by it's melodious presence within their souls. Their bodies twist and contort, expressing the cursed powers of the deep. A few of these unfortunates are able to keep aware, to retain... [click here for more] |
White Wolf |
Pay What You Want
|
 A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skinwalkers.
However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides.
These resources reflect the lost discoveries of... [click here for more] |
White Wolf |
$3.00
|
This document contains a series of random tables, intended to serve as inspiration for Storytellers in the need for improvising descriptions during a World of Darkness roleplaying game. Objects that can be found in some specific location, descriptive details for giving color to scenarios (such as band names or book titles), places and institutions (such as world-famous hotels, casinos, libraries... [click here for more] |
White Wolf |
Pay What You Want
|
The Galestalkers, the tireless unparalled trackers, aways excell at the hunt. This product provides five pages of new gifts for Galestalkers to use during the hunt. ... [click here for more] |
White Wolf |
$2.99
|