Title |
Publisher |
Price |
 The Scene Changes
Distance is an illusion. Space bends to the will of those who understand it. Correspondence governs connections, sympathies, and the fundamental truth that all things connect across the vast web of existence.
Spherebook: Correspondence takes this sphere from abstract theory to concrete practice. Whether you’re a Hermetic stepping through mirrors, a Virtual Adept... [click here for more] |
White Wolf |
$3.33
|
Tribebook: Black Spiral Dancers (W20) is a deep-dive into the Wyrm’s chosen, reimagined for horror-minded Storytellers and players looking for more than just cackling chaos monsters and catatonically insane murder hobos.
This isn’t just “Garou but evil.” It’s an exploration of corruption, survival, mythic horror, and what comes after going down the Black Spiral.
This book includes:
New... [click here for more] |
White Wolf |
$25.00
|
We are all bound in Blood. The modern nights may be ever-changing, but that fact never does. As the Kindred shape the world to their whims, the consequences of their occultism and inhuman ways flow and stain just as readily as spilled vitae. The very streets you walk by night overflow with the machinations of the undead: will you be entrapped by it, or are you the one whose Blood forges the... [click here for more] |
White Wolf |
$19.99 $13.99
|
“I knew you had discerning taste.”
See the clan of the Rose in full bloom, and watch the blood drip from its thorns in Clanbook: Toreador for 5th edition. This deluxe supplement dives deeper into the obsessions, cruelty that is all too human and veiled monstrosity of one of World of Darkness's most iconic clans. Whether you’re a Storyteller wanting to entangle your players... [click here for more] |
White Wolf |
$9.99 $6.99
|
The Black Hand: Playing the Sabbat The Chained Heart Edition celebrates our Platinum medal with new optional rules for a Pack's Arena and the return of Obtenebration with several new amalgam powers! Check out the Bundles that include this book! The Black Hand Complete BUNDLE The Scenario Set 1 BUNDLE In our newest update we've changed some graphics, added new contextual sidebars,... [click here for more] |
White Wolf |
$24.99 $17.49
|
Unleash the Sabbat in Vampire: The Masquerade 5th Edition - The Sword needs you!
"The Sword of Caine was never broken—only reforged."
Sabbat: The Schism is the definitive V5 Sabbat sourcebook, bringing the (True) Sabbat back to the world of Vampire The Masquerade, with fully playable rules, new mechanics, expanded... [click here for more] |
White Wolf |
$42.99 $30.09
|
The year is 1929. Illegal gin flows freely, underground jazz clubs never close, and the undead walk unnoticed through a world dancing on the edge of collapse. Amid the glitz and glam of Hollywood and the speakeasies and the rise of organized crime, ancient Kindred rivalries flare beneath the surface as modern technology begins to eclipse the power of the Elders. Then, when The Great Depression hits,... [click here for more] |
White Wolf |
$25.00 $17.50
|
This is the DELUXE version of Clanbook: Baali (5th Edition).
Something wicked this way comes—the Clan of Devils is now on full display, bringing even more insidious plots and powers to taint your players and chronicles.
In this book, you will find both completely new, and returning content:
2 new archetypes and 6 returning archetypes along with new compulsions and an alternate... [click here for more] |
White Wolf |
$9.99 $6.99
|
Designed for both storytellers and players, the V5 Disciplines Compendium provides an overview of every Discipline, complete with short descriptions, prerequisites, amalgams and the exact page numbers so you can find them in the corresponding sourcebooks. No more flipping through multiple books to figure out what you want to pick—this resource simplifies your experience by consolidating... [click here for more] |
White Wolf |
$3.99
|
This is the DELUXE version of Clanbook: Gangrel 5th Edition.
Prowling the edges of civilisation and causing havoc, let slips these cainite hounds in Clanbook Gangrel 5th edition. This book takes a deeper look into one of the core clans of Vampire the Masquerade, providing vast amounts of unique content for Storytellers and Players alike to wolf down.
In this book you will find:
-7... [click here for more] |
White Wolf |
$6.99 $4.89
|
 Magick is Ever Evolving
Modern Crafts: Volume One is a collection detailing four Crafts with an emphasis on newer practices than the more traditional practices usually seen in Crafts.
Four New Crafts
In the book, you'll find:
• Stage magicians seeking fame and fortune: The... [click here for more] |
White Wolf |
$5.00
|
Through the Lens of Power
Focus is a core element of Mage, though it has always been difficult to nail down mechanically. M20 made strides by separating three aspects of it: Paradigm, Practice, and Instruments. Despite this, it still confused players and felt separate from other game mechanics. In Prism of Focus, Focus is placed on a stronger foundation, and integrated into the rest of the game systems.... [click here for more] |
White Wolf |
$14.99 $10.49
|
V5 Storyteller's Rolls Cheat Sheet is designed to streamline your Vampire: The Masquerade games by providing a concise and easy-to-use resource for determining player rolls. Whether you're running an intense scene or managing complex challenges, this guide will help you keep the action flowing smoothly.
The sheet can be downloaded in PDF, ePub,... [click here for more] |
White Wolf |
$1.99
|
The one and only Vampire Setting of Ancient times is now on V5.
It’s 2350 B.C. and the first Sumerian empire is raised in ancient Mesopotamia by Lugalzaguesi. Akkad is the strongest resistance led by Sargon the Great. The distant kingdoms watch the conflict closely, as they will be the next targets.
A few centuries ago, the Second City fell, and now the Cainites rule the many independent... [click here for more] |
White Wolf |
$19.99 $13.99
|
Mage? Made EASY?
For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers.
Until now…
Keep, Change, Toss
Written by Satyros Phil Brucato... [click here for more] |
White Wolf |
$10.00 $7.00
|
Designed for both storytellers and players, the V5 Rituals Compendium provides an overview of every Blood Sorcery Ritual, complete with short descriptions, prerequisites, ingredients and the exact page numbers so you can find them in the corresponding sourcebooks. No more flipping through multiple books to figure out what you want to pick—this resource simplifies your experience... [click here for more] |
White Wolf |
$1.99
|
Hell:
You've returned wearing your own corpse
But your Suffering still shackles you
Hunger:
Flesh, blood, and living breath
Your craving for Chi is neverending
Enlightenment:
An eternity of night stretches before you
The only way out is Dharma
The... [click here for more] |
White Wolf |
Pay What You Want
|
 Feeding may be a necessity for the undead, but that doesn't mean it can't be fabulous. Welcome to Kindred Kitchen, the unholy cookbook no Toreador will admit to owning—but every Nosferatu definitely has bookmarked. Inside you'll find: • Gourmet vitae pairings for each clan • Anarch-friendly street blood snacks • Tips for hosting the perfect feeding party • Alchemical mixology (with... mixed... [click here for more] |
White Wolf |
$4.99
|

EXCLUSIVE!
Coming soon to game stores near you is the latest edition of Black Dog Game Factory's classic World of Shadows game, Warlock: The Pretension, and We here at Black Dog Gaming Magazine have an exclusive sneak peak at it! Inside this "2025 Ennie Community Content Award Submission" special issue of the venerable Black Dog Gaming Magazine you'll find:
A sneak peak at the core rulebook. ... [click here for more] |
White Wolf |
$14.99 $10.49
|
A Ship in Harbor is Safe
The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe.
But That is... [click here for more] |
White Wolf |
$5.99 $4.19
|
The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants... [click here for more] |
White Wolf |
Pay What You Want
|
Here be Monsters. You should know, you're one of them. But, among vampires, there exist stranger and more ancient forms of the Blood than any clan or sect may yet realize.
We Shall be Monsters is a sourcebook for Vampire: the Masquerade 5th Edition which seeks to bring the fringes of Kindred society into the Modern Nights. You can find the following within:
Four new Bloodlines!... [click here for more] |
White Wolf |
$16.99 $11.89
|
To Reach the Unreachable Star.
Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes.... [click here for more] |
White Wolf |
$14.99 $10.49
|
The sorcerous arts have long been practiced by the kindred, from Banu Haqim and Ministry sorcerers, to Tzimisce Koldun, and Tremere Thaumaturges. Many groups have tried claiming the crown of the first, the best, or the most powerful of the magic users, and here you'll finally see what they have to back up these claims.
In this book you will find:
An exploration of the various magic wielding groups,... [click here for more] |
White Wolf |
$4.99 $3.49
|
A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ... [click here for more] |
White Wolf |
$1.99
|
Our Graves are Empty
Abducted as mortals, taken far from home, ritually embraced, and buried as they become undead monsters. The PCs are fresh Sabbat vampires thrust into the middle of an ancient war and treachery threatens to destroy them almost as soon as they emerge from their graves. Only faith in their Pack and their bonds of blood will see them through to another night.
A... [click here for more] |
White Wolf |
$11.99 $8.39
|
Neither Awake Nor Asleep Neither Awake Nor Asleep
Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able... [click here for more] |
White Wolf |
$14.99 $10.49
|
Bringing the devilish clan of demon worshippers kicking and screaming into Vampire the Masquerade: 5th Edition. Providing the reader with ample tools for Players and Storytellers alike, allowing one to integrate the infernal powers associated with this ancient clan into your World of Darkness.
In these pages you'll find:
Character creation guide including archetypes, a clan bane, and compulsion... [click here for more] |
White Wolf |
FREE
|
 Where monsters dwell...
Even monsters need a place to call home. The Night Folk walk among the mortal masses, living secret lives, scheming amongst themselves and delving into their nightly machinations. When dawn comes, the monsters need a place to which they can retreat, a place all their own. Caine’s childer hide from the cruel light of day. Willworkers need safe spaces to work their... [click here for more] |
White Wolf |
$10.06 $7.05
|
Eternity
Mages have searched for paths to immortality since the beginning of history. It is one of the most difficult effects that a mage can perform, often requiring years of effort after already spending decades of study. True immortality is only available to the most powerful of mages. In the Ancient world, a shortcut was found, a method for the merely strong among the Awakened to live forever.... [click here for more] |
White Wolf |
$4.99 $3.49
|
in the beginning... ...there was chaos Order is an illusion. The truly Awakened know that there is no meaning nor correspondence in the world that hasn’t been built by humanity. And if one can see that artificiality, they learn how to build and unbuild the systems that bring forth wonder. Magic on the fly and beliefs-as-needed are for the willworker who can’t be burdened with the... [click here for more] |
White Wolf |
$5.55 $3.89
|
The Tools of Magick
When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life.
The Implements of Science
Twenty-Five years of Artifcats, Talismans, Inventions and Devices and... [click here for more] |
White Wolf |
$14.99 $10.49
|
The Roads Less Traveled Every mage makes their own way towards Ascension. The power they wield, fostered by the Avatar and represented by Arete, grows as they come to understand more and more about their Awakened condition. Yet sometimes the ten steps of enlightmentment are not always clear, either to the willworkers or the ones who play them. The journey’s end is rarely reached... [click here for more] |
White Wolf |
$4.99 $3.49
|
 Designed for both storytellers and players, the V5 Ceremonies Compendium provides an overview of every Oblivion Ceremony, complete with short descriptions, prerequisites, ingredients and the exact page numbers so you can find them in the corresponding sourcebooks. No more flipping through multiple books to figure out what you want to pick—this resource simplifies your experience... [click here for more] |
White Wolf |
$1.99
|
 Designed for both storytellers and players, the V5 Formulae Compendium provides an overview of every Thin-Blood Alchemy Formula, complete with short descriptions, prerequisites, ingredients and the exact page numbers so you can find them in the corresponding sourcebooks. No more flipping through multiple books to figure out what you want to pick—this resource simplifies your experience... [click here for more] |
White Wolf |
$1.99
|
Caught between the Wyld Hunt and a mad king... Released in 1996, Arcadia: The Wyld Hunt, a collectible card game, offered Changeling: The Dreaming players a tantalizing glimpse into Arcadia. The game allowed players to create their own character with which to explore the heart of the Dreaming. Most of the character options were those found in Changeling, but intriguingly, a handful never made... [click here for more] |
White Wolf |
$2.99
|
Dive deep into 128 pages of collected history of the Kindred, with dates, sometimes even specified, up to the day! [tho mostly, to the year]
Get inspired by 4858 years of different events! Maybe you'll find a source of memery, maybe your historical interest will light up, I don't know, but I sure WILL want to know the results!!! ... [click here for more] |
White Wolf |
Pay What You Want
|
See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the... [click here for more] |
White Wolf |
$4.99 $3.49
|
What's this book?
In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire? Why do nodes go so long without changing hands, even big ones like Stonehenge, if they're so important? What changes if I have more or fewer mages in the world? This book tries to help Storytellers sort out these questions and then... [click here for more] |
White Wolf |
$4.99 $3.49
|
Betwixt and Between
Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power.
A Guide to the Minor Spheres... [click here for more] |
White Wolf |
$9.99 $6.99
|
Centuries of History
Many of us have narrated and played with elder characters, but not everyone really knows how to be, interpret, create and narrate what an elder is. The Guide for Elders is a great help for your games, so you can create captivating and interesting characters, bringing much more immersion to your games.
The Guide for Old Vampire presents:
Guide on how to create,... [click here for more] |
White Wolf |
Pay What You Want
|
 WORLD WAR VAMPIRE Fangs. Fire. Fury.
The world is burning, and the undead have picked a side.
World War Vampire drops you behind enemy lines in the ultimate shadow war where ancient clans struggle to survive amid the chaos of global conflict. This gripping supplement for Second Edition arms you with new mechanics for brutal mass combat, deadly critical... [click here for more] |
White Wolf |
$11.99 $8.39
|

The Chicago Folios Follow-Up
Chicago, the Jewel in the Crown of the Camarilla in North America. A city where stories are told, and whenever a story ends, a new one begins.
Prince, Primogen, Anarch and Independent, all in a constant battle for dominance, control, or simple survival. Old faces and new bite at the lifeblood of the Windy City. Whether it’s intrigues in Elysium,... [click here for more] |
White Wolf |
$18.00 $12.60
|
Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day...... [click here for more] |
White Wolf |
$4.99 $3.49
|
 Step into the shadows of the mundane with 51 Autumn People Antagonists, a dread-filled dossier of antagonists who embody the creeping weight of disbelief and decay. Each entry paints a vivid portrait of a foe who may not breathe fire or wield swords, but whose mere presence saps Glamour from the world. From corporate executives and media influencers to cold academics and broken dreamers, these... [click here for more] |
White Wolf |
$5.99 $4.19
|
Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here.
Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the... [click here for more] |
White Wolf |
$9.99 $6.99
|
Darkness descends...
Changeling society is on the brink as inequality gives rise to radicals, both noble and common. Nightmares emerge from the shadows to take advantage of the schism — Autumn People and Dauntain grow ever more numerous, the Thallain and their Black Court corrupt freeholds and Dreamers alike with their Dark Glamour, and the Tithed... [click here for more] |
White Wolf |
$12.00 $8.40
|
 This book provides rules for investigation based in conflict and mind games for the classic World of Darkness, which includes the First Edition, Second Edition, Revised Edition, and 20th Anniversary Edition of Storyteller System games. It can also be applied to any other Storyteller System game. The Quick Investigation Book includes:
• A conflict system for research and investigation,... [click here for more] |
White Wolf |
$0.99
|
It’s Easy to Lose Focus
M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens... [click here for more] |
White Wolf |
$2.99
|
 Uncover the Mokole's Mysteries!
In this second Savage Age introductory story, players take on the roles of the Mokolé and their allies. The players will interact with Mokolé who gather at the Dragon's Mind Wallow from across ancient Africa. The Mokolé come to revere the distant minor Celestines of constellations, old and new. The Wallow is threatened due to the War of Rage... [click here for more] |
White Wolf |
$3.00
|