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We are all bound in Blood. The modern nights may be ever-changing, but that fact never does. As the Kindred shape the world to their whims, the consequences of their occultism and inhuman ways flow and stain just as readily as spilled vitae. The very streets you walk by night overflow with the machinations of the undead: will you be entrapped by it, or are you the one whose Blood forges the... [click here for more] |
White Wolf |
$19.99
|
“I knew you had discerning taste.”
See the clan of the Rose in full bloom, and watch the blood drip from its thorns in Clanbook: Toreador for 5th edition. This deluxe supplement dives deeper into the obsessions, cruelty that is all too human and veiled monstrosity of one of World of Darkness's most iconic clans. Whether you’re a Storyteller wanting to entangle your players... [click here for more] |
White Wolf |
$9.99
|
The Black Hand: Playing the Sabbat The Chained Heart Edition celebrates our Platinum medal with new optional rules for a Pack's Arena and the return of Obtenebration with several new amalgam powers! Check out the Bundles that include this book! The Black Hand Complete BUNDLE The Scenario Set 1 BUNDLE In our newest update we've changed some graphics, added new contextual sidebars,... [click here for more] |
White Wolf |
$24.99
|
Unleash the Sabbat in Vampire: The Masquerade 5th Edition - The Sword needs you!
"The Sword of Caine was never broken—only reforged."
Sabbat: The Schism is the definitive V5 Sabbat sourcebook, bringing the (True) Sabbat back to the world of Vampire The Masquerade, with fully playable rules, new mechanics, expanded... [click here for more] |
White Wolf |
$43.44
|
This is the DELUXE version of Clanbook: Baali (5th Edition).
Something wicked this way comes—the Clan of Devils is now on full display, bringing even more insidious plots and powers to taint your players and chronicles.
In this book, you will find both completely new, and returning content:
2 new archetypes and 6 returning archetypes along with new compulsions and an alternate... [click here for more] |
White Wolf |
$9.99
|
Designed for both storytellers and players, the V5 Disciplines Compendium provides an overview of every Discipline, complete with short descriptions, prerequisites, amalgams and the exact page numbers so you can find them in the corresponding sourcebooks. No more flipping through multiple books to figure out what you want to pick—this resource simplifies your experience by consolidating... [click here for more] |
White Wolf |
$3.99
|
This is the DELUXE version of Clanbook: Gangrel 5th Edition.
Prowling the edges of civilisation and causing havoc, let slips these cainite hounds in Clanbook Gangrel 5th edition. This book takes a deeper look into one of the core clans of Vampire the Masquerade, providing vast amounts of unique content for Storytellers and Players alike to wolf down.
In this book you will find:
-7... [click here for more] |
White Wolf |
$6.99
|
V5 Storyteller's Rolls Cheat Sheet is designed to streamline your Vampire: The Masquerade games by providing a concise and easy-to-use resource for determining player rolls. Whether you're running an intense scene or managing complex challenges, this guide will help you keep the action flowing smoothly.
The sheet can be downloaded in PDF, ePub,... [click here for more] |
White Wolf |
$1.99
|
The one and only Vampire Setting of Ancient times is now on V5.
It’s 2350 B.C. and the first Sumerian empire is raised in ancient Mesopotamia by Lugalzaguesi. Akkad is the strongest resistance led by Sargon the Great. The distant kingdoms watch the conflict closely, as they will be the next targets.
A few centuries ago, the Second City fell, and now the Cainites rule the many independent... [click here for more] |
White Wolf |
$19.99
|
This one took a long time to make, but I did want to challenge myself. While normally I use existing powers as inspiration this time I wrote a lot of these abilities from scartch. The powers are more focused on being fun, story driven and I also put a lot of effort into showing each discipline some love, rather than re-doing whats already there.
120 powers & rituals (old and new re-written).
You... [click here for more] |
White Wolf |
$10.00
|
Well its been a long wait, but its here. My own personal spin on Blood Sorcery. This is the third of 3 books detailing the various Cainite Sorceries.
Blood Sorcery had always held the fascination of many a player and had seen greatest number of changes, retcons, additions and re-reimaginings. I spent sometime looking over old and new material before I settled on the books layot. I do hope you find... [click here for more] |
White Wolf |
$12.00
|
My own personal spin on Vicissitude:
Vicissitude is a unique discipline in that its abilities can be as simple or as complex as you want them to be. To this end I opted for the middle ground. There are only 2 powers in this book, which is a far cry from the normal 20 I aim for, but there is a trade off.
Dots in Vicissuted grant you titles which reflect your mastery over flesh crafting. Each new... [click here for more] |
White Wolf |
$2.00
|
"You’re only given one little spark of madness. You mustn’t lose it. "- Robin Williams
The Autarkis Storyteller aims to serve two purposes. Much like the implication of its vampiric title, its primary function is to allow Vampire: The Masquerade players of all experience levels to do away with ST entirely, allowing independent play. Whether you have that one character you have... [click here for more] |
White Wolf |
$16.36
|
My own personal spin on the Obtenebration discipline, including Abyssal Mysticism. In it you will find:
A reformed Obtenebration which is independent from Oblivion
15 powers (old and new re-written)
10 Abyssal Mysticism rituals
Rules for Shadow Constructs
Rules for Shadow Minions
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects,... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on Necromancy. This is the first of 3 planned books detailing the various Cainite Sorceries. Necromancy deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find:
65 powers & ritual (old and new re-written).
6 Different Paths of Necromancy: Path of Spirits (15 rituals & powers), Path of Bones (15 rituals... [click here for more] |
White Wolf |
$6.00
|
Sink your fangs into a new type of shapeshifter! Kusudin are the shadowy cousins of the garou, tasked with being Gaia's ears to ferret out the secret and hidden things that move under the night sky. Cursed with a never ending hunger to try to fill the void within their fallen father Bat, the kusuin struggle to walk the line between light and shadow, wielding blood magic and gifts that could damn their... [click here for more] |
White Wolf |
$4.99
|
My own personal spin on the Oblivion discipline. In it you will find:
20 powers (old and new re-written)
Very basic rules for Wraiths
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects, conditions, risks and more added to make the powers less vague
The nature of Oblivion and the Abyss further elaborated upon for the custom rule set
Part... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on Koldunic Sorcery. This is the second of 3 planned books detailing the various Cainite Sorceries. Koldunic Sorcery deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find:
50 powers & ritual (old and new re-written).
5 Different Paths of Koldunic Sorcery: Path of Earth (10 rituals & powers), Path... [click here for more] |
White Wolf |
$5.00
|
My own personal spin on the Dementation discipline. In it you will find:
- 15 powers (old and new re-written)
- Dementation is now volatile and dangerous while remaining fun
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions, risks and more added to make the powers less vague
- 20 different derangements had been... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Serpentis discipline, including Setite Sorcery. In it you will find:
25 powers (old and new re-written).
The powers are split between 15 basic abilties and 10 blood sorcery rituals for Setite Sorcery.
Optional rules for Discipline Banes & Bonuses
Advice for which abilities are LARP friendly
Ranges, times, effects, conditions, risks and more added to make the powers... [click here for more] |
White Wolf |
$2.00
|
Designed for both storytellers and players, the V5 Rituals Compendium provides an overview of every Blood Sorcery Ritual, complete with short descriptions, prerequisites, ingredients and the exact page numbers so you can find them in the corresponding sourcebooks. No more flipping through multiple books to figure out what you want to pick—this resource simplifies your experience... [click here for more] |
White Wolf |
$1.99
|
The first of my clan specific disciplines. This is my own personal spin on the Protean discipline. In it you will find:
- 30 powers (old and new re-written)
- each Protean power now has an aspect assigned to it (split into earth, air and water). These aspects allow you to customizeyour War Form further.
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
-... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Auspex discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for generating divination, using resonance auras and Astral Projection
- part of the Shadowfall collection (my... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Quietus discipline, including Assamite Sorcery. In it you will find:
Quietus was always a troubled discipline that the original game design never really knew what to do with so I took it apart and gave it more of a direction. The discipline now focuses on curses and poisons/venoms, their creation and their transmision.
10 powers (old and new re-written) - used to spread... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Dominate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- 2 different Discipline Bonuses provided instead of 1.
- part of the Shadowfall collection (my personal collection with more... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Chimerstry discipline. In it you will find:
- 5 Ranks with specilized 22 specilized upgrades to represent the various Discipline powers (old and new)
- Chimerstry needed a lot of re-work to bring it into the modern setting. I gave it a Level 0 ability which gets stronger over times.
- optional rules for Discipline Banes & Bonuses
- ranges, times, effects, conditions,... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Valeren discipline (or Obeah as some might know it). In it you will find:
- 20 powers (old and new re-written)
- I provided rules for using the Path of the Warrior or the Healer so Salubri now have some punch with this discipline.
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions,... [click here for more] |
White Wolf |
$2.00
|
 Cities of Darkness: Community Guidelines is the Community Guidelines document for the Cities of Darkness World of Darkness/White Wolf fan club. It's required reading for all members and being made available through Storyteller's Vault so it's easy to distribute and find.
Not a Cities of Darkness member but wanting to start a LARP? This document should still act as a great resource for creating your... [click here for more] |
White Wolf |
Pay What You Want
|
Before the first Sumerian empire rose and Lugalzagesi began its territorial expansion against Sargon’s Akkad, the Anunnaki carried out their machinations and political disputes...
Lagash, the last Mesopotamian city state to assert its authority over the others, is ruled by Ningirsu, Troile’s oldest progeny. His reformist and popular actions are appreciated by the Dissidents of the Legacy of... [click here for more] |
White Wolf |
$14.99
|
My own personal spin on the Animalism discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- animal companions (a few basic stats for your games)
- wild resonance bonuses and penalties (for those who really want to... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Fortitude discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for Soak Tokens included
- part of the Shadowfall collection (my personal collection with more titles to... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Obfuscate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- optional rules for some advanced use of your Stealth skill
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for Stealth (sneaking, hiding items and ambushes)
-... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Celerity discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for initiative
- optional rules for acrobatics
- part of the Shadowfall collection (my personal collection... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Potence discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- added some optional rules for injuries
- part of the Shadowfall collection (my personal collection with more titles to come)
I... [click here for more] |
White Wolf |
$2.00
|
Here be Monsters. You should know, you're one of them. But, among vampires, there exist stranger and more ancient forms of the Blood than any clan or sect may yet realize.
We Shall be Monsters is a sourcebook for Vampire: the Masquerade 5th Edition which seeks to bring the fringes of Kindred society into the Modern Nights. You can find the following within:
Four new Bloodlines!... [click here for more] |
White Wolf |
$16.99
|
The sorcerous arts have long been practiced by the kindred, from Banu Haqim and Ministry sorcerers, to Tzimisce Koldun, and Tremere Thaumaturges. Many groups have tried claiming the crown of the first, the best, or the most powerful of the magic users, and here you'll finally see what they have to back up these claims.
In this book you will find:
An exploration of the various magic wielding groups,... [click here for more] |
White Wolf |
$4.99
|
Blood Alchemy is an interesting mix of occult ritual, chemistry and experimentation. To this end I took my time with the book and did my own take on it. I focused on trying to give a better description of Formulas, their Recipes, how they are made and how it can all go wrong, while trying to keep it simple and short. I focused a bit more on the fun side of what a half vampire alchemist should be in... [click here for more] |
White Wolf |
$6.00
|
Our Graves are Empty
Abducted as mortals, taken far from home, ritually embraced, and buried as they become undead monsters. The PCs are fresh Sabbat vampires thrust into the middle of an ancient war and treachery threatens to destroy them almost as soon as they emerge from their graves. Only faith in their Pack and their bonds of blood will see them through to another night.
A... [click here for more] |
White Wolf |
$14.99 $11.99
|
Bringing the devilish clan of demon worshippers kicking and screaming into Vampire the Masquerade: 5th Edition. Providing the reader with ample tools for Players and Storytellers alike, allowing one to integrate the infernal powers associated with this ancient clan into your World of Darkness.
In these pages you'll find:
Character creation guide including archetypes, a clan bane, and compulsion... [click here for more] |
White Wolf |
FREE
|
San Francisco By Night
A city torn apart by war between the vampiric creatures of the night. The cradle of modern music, religious communes, countless artistic movements, and the tech boom. A place said to be dominated by the chaos of Anarch rule, now occupied by the very Warlord of the Camarilla himself. This is more than a city. It is the entire Bay Area, five regions of vampiric... [click here for more] |
White Wolf |
$14.99
|
 Mature Advisory: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
The Eternal Struggle at Your Doorstep
From incessant intrigue to blazing action! Gehenna War brings the machinations of the elders and secret societies to your chronicle. Hunt the elders who were... [click here for more] |
Renegade Game Studios |
$30.00
|
 Designed for both storytellers and players, the V5 Ceremonies Compendium provides an overview of every Oblivion Ceremony, complete with short descriptions, prerequisites, ingredients and the exact page numbers so you can find them in the corresponding sourcebooks. No more flipping through multiple books to figure out what you want to pick—this resource simplifies your experience... [click here for more] |
White Wolf |
$1.99
|
Abominations.
A single term that strikes fear into the hearts of Kindred and Garou alike. They are fearsome beings: rare lycans that have been cursed with undeath. Trapped in a torturous state where they continue to exist but are cut off from the Spirit World in a mockery of existence.
This document provides some guidance for the use of Abominations in the World of Darkness, with brief rules for using... [click here for more] |
White Wolf |
$1.50
|
 Designed for both storytellers and players, the V5 Formulae Compendium provides an overview of every Thin-Blood Alchemy Formula, complete with short descriptions, prerequisites, ingredients and the exact page numbers so you can find them in the corresponding sourcebooks. No more flipping through multiple books to figure out what you want to pick—this resource simplifies your experience... [click here for more] |
White Wolf |
$1.99
|
Dive deep into 128 pages of collected history of the Kindred, with dates, sometimes even specified, up to the day! [tho mostly, to the year]
Get inspired by 4858 years of different events! Maybe you'll find a source of memery, maybe your historical interest will light up, I don't know, but I sure WILL want to know the results!!! ... [click here for more] |
White Wolf |
Pay What You Want
|

The Chicago Folios Follow-Up
Chicago, the Jewel in the Crown of the Camarilla in North America. A city where stories are told, and whenever a story ends, a new one begins.
Prince, Primogen, Anarch and Independent, all in a constant battle for dominance, control, or simple survival. Old faces and new bite at the lifeblood of the Windy City. Whether it’s intrigues in Elysium,... [click here for more] |
White Wolf |
$18.00
|
Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day...... [click here for more] |
White Wolf |
$4.99
|
There’s Wicked fun to be had in The Hub of the Universe. So long as you’re smaht about it. Beyond Boston is a Setting Book for Vampire the Masquerade 5th Edition that further details Boston’s Vampiric society. Expanding upon published materials to give storytellers and player characters more tools, options, and support when running chronicles set in the Jewel of New England. Beyond Boston by... [click here for more] |
White Wolf |
$7.95
|
Whether Camarilla , Anarch, or Sabbat, everyone needs an outlet. This content has been tried, tested, and approved by the V5 community. The Long Hard Road out of Hell deals with kindred morality in all it's bloody glory. Whether looking at it through a traditional lens, considering the implications of using something but the living for Touchstones, the ethics of the Paths of Revelations, or exploring... [click here for more] |
White Wolf |
$4.99
|
Concieved as a companion peice to ANARCHS, Anarchy in the WOD looks to get under the skin of the Sect, looking at all the things making them tick. Aimed at Storytellers and Players alike, this book is packed with story hooks, character ideas, guidelines for running cities, and things to inspire your games! Over 130 pages, this book contains:
• An exploration of Anarchs through the ages, with... [click here for more] |
White Wolf |
$4.99
|