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We’ve met before, you and me.
Sure we have!
I was the panic when they left you all alone.
I was the shame when they said they didn’t love you.
I was the hate when you brought down the knife.
I’m every ugly thing you’ve ever done or been, and I have so much more to teach you.
— Dottie Tonner, Necropolis Underqueen... [click here for more] |
White Wolf |
$15.99
|
 All your mighty works will turn to bitter ash…
Caine was warned not to pass on the Curse. In defiance of Uriel, he begat the Second Generation – Enoch, Irad, and Zillah, through whom the Clans claim their lineage and power. They compounded their Sire’s sin, Embracing the Third Generation who – jealous of power denied – rose up and consumed the heart’s blood of their Sires.... [click here for more] |
White Wolf |
$3.82
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The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants... [click here for more] |
White Wolf |
$15.99
|
Centuries of History
Many of us have narrated and played with elder characters, but not everyone really knows how to be, interpret, create and narrate what an elder is. The Guide for Elders is a great help for your games, so you can create captivating and interesting characters, bringing much more immersion to your games.
The Guide for Old Vampire presents:
Guide on how to create,... [click here for more] |
White Wolf |
$3.00
|
Clanbook: Samedi takes the Samedi to new depths. Ever the mysterious bloodline, the Corpses are dissected and examined. With the addition of Vodouisant-based Disciplines and a fleshed-out (sic) origin story spanning from Europe to Africa and Haiti and beyond, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by…
Herein... [click here for more] |
White Wolf |
$9.99
|
Points of View
We've all had characters who wanted to be good and couldn't because we didn't know where to go or how to go on or how to narrate. Not everyone knows how to do this and in fact, it is a difficult task. This guide brings precisely ways to transform your chronicles, understanding about Cainite society and how to create a fun game using the Golconda theme.
New... [click here for more] |
White Wolf |
$3.00
|
Mage? Made EASY?
For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers.
Until now…
Keep, Change, Toss
Written by Satyros Phil Brucato... [click here for more] |
White Wolf |
$10.00
|
A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything... [click here for more] |
White Wolf |
$15.99
|
 "Welcome to Silver Springs! How wonderful to have you join us.
We're positive that you're going to enjoy your time here. Our natural springs are sure to entice, but do make sure not to soil the water. Things may become particularly... unpleasant. We encourage the outdoorsy to explore the several hiking trails in the nearby parks and forests. We also encourage hikes that can be completed... [click here for more] |
White Wolf |
$7.99
|
 Ladies of Darkness returns!
This volume, Ghouls and Vampires, takes a look at how vampires might look at these mortal characters.
Fifteen ladies encounter the supernatural
This book contains the presentation of the fifteen Ladies of Darkness characters as potential tools for vampires to use, from a biased, more or less misinformed presentator. You'll find how each of them could... [click here for more] |
White Wolf |
$10.00
|
We’ve met before.
When?
Whenever you heard a whisper in an empty room. Whenever a shadow didn’t seem human, but watched you all the same. Whenever a book fell from a shelf and opened to a page that began with your name.
Well, that one time.
To answer your next question: Yes, I saw.
And it will cost you.
— Jackie... [click here for more] |
White Wolf |
$14.99
|
The Kiasyd are a bloodline of Kindred from all clans transformed by the Hedge. These Wyrd Kindred must make their way in unlife twice damned; once by Vitae, and once more by the strange embrace of Arcadia. Find inside tips and story hooks for Vampire, The Requiem characters, and Vampire- Changeling The Lost cross over games. Included are ten new disciplines, five NPC Kiasyd, and much more for your... [click here for more] |
White Wolf |
Pay What You Want
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“Whisper your dream to me, childe, so I may write it across the stars in blood”
Blood Sorcery isn’t like mortal magic. The rituals are more visceral, the alterations on the world more obvious, and the effect on the caster themself more dire. It calls upon the power of Vitae in strange ways, far-flung from the more instinctive Disciplines most Kindred manifest. But... [click here for more] |
White Wolf |
$8.99
|
Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here.
Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the... [click here for more] |
White Wolf |
$7.99
|
One hundred and one story ideas for your Vampire the Masquerade games!
Find that little spark you need to ignite your imagination and conceive a great story for your group!
Within the 101 list you'll find different types of ideas, from the very basic "adventure hook" to brief summaries of more defined plots.
You can find ideas for all your needs: very basic plots for inexperienced players,... [click here for more] |
White Wolf |
$0.80
|
Thank you to everyone who grabbed a copy during the Pay What You Want debut period. I'm humbled and encouraged by the praise and feedback. If $4.99 is beyond your means, contact me and I'll be glad to provide a review copy.
What's this book?
In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire?... [click here for more] |
White Wolf |
$4.99
|
Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works... [click here for more] |
White Wolf |
$14.99
|
 Do you or your players ever find the massive lore of Exalted intimidating to get into? Did you ever wish you could have a condensed primer on the world of Exalted and its history? Then this is the book for you! This is the history of Creation condensed into seven bite sized pages for easy consumption! It should work for any edition, first second or third (though the map used is from second edition,... [click here for more] |
White Wolf |
Pay What You Want
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Those Who Forget Their History
The firstborn were not the first beings to emerge from the Mists. The dark — formless and insubstantial, untainted by Weaving — were its original inhabitants. Eons ago, the fae fought the dark for the right to determine the nature of the world. The fae won and imprisoned the dark for all eternity.
Are Doomed to Be Annihilated... [click here for more] |
White Wolf |
$3.99 $3.19
|
A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ... [click here for more] |
White Wolf |
$1.99
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Unwanted, Unseen, Unexpected
The edges of the Garou world have always been frayed. Whether it be those who leave their tribes, those who use ancient magic to become Garou, or those who wandered too far and lost themselves in the Umbra, there are more creatures out there than the Garou want to believe. But those other creatures are out there, waiting, surviving, and plotting.
Everything that was Lost... [click here for more] |
White Wolf |
$7.99
|
 Bringing some rules from the newest edition of World of Darkness into my 4th Edition Mixed Game Rules, in particular Bestial Failures and Messy Criticals. ... [click here for more] |
White Wolf |
Pay What You Want
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Reflections on the world’s reflection
Nuwisha's Guide to the Umbra is an exploration of the umbral realms for Werewolf: the Apocalypse. Take an in-character tour through the realms, learn new gifts, find new totems, new talens, new fetishes, new rituals, and rules for travelling between realms and surviving within them.
Want to go on a trip?
Hey there, mate. My name is... [click here for more] |
White Wolf |
$4.99
|
Explore How The Garou Became a Nation
There was a time many, many centuries ago when 'Garou' and the 'Garou Nation' were radical and unproven concepts. With this Savage Age book you will explore the Fera who came together to form the Garou Nation... and laid the framework for the modern Garou Tribes.
Savage Age Volume 2... [click here for more] |
White Wolf |
$14.00
|
Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims.
The true path to power comes from calling upon the essence of the unknown.
A Deal With Darkness contains:
• Updated Pact systems... [click here for more] |
White Wolf |
$14.99
|
The Pillars of Creation
Where mages get the Quintessence that powers their magicks is as important as what they do with that magick. It shapes the mage as they shape Reality. And anything with that much influence deserves a closer look…
The Foundation of Reality
This book includes:
13 theories about what Nodes are
Suggestions for how to make Nodes more concrete objects
Alternatives... [click here for more] |
White Wolf |
$4.99
|
This is the penultimate support book for Beckett's Jyhad Diary. It collects nearly every character mentioned in that epic tome and gives you full statistics, roleplaying advice, and guidance on how to bring them into your game. There are 252 Character Sheet entries contained in this text. This collects all of the individual Beckett's Vampire Folios into one pdf bookmarked text with updated art, layout,... [click here for more] |
White Wolf |
$19.99
|
 Tribe Book: Mockery Breeds
In the new book of the Wyrm we are introduced to 4 new changing breeds created by Pentex expanding even more the werewolf bestiary.
However, the book of the Wyrm only offers us very general information of these new monsters. This small manual seeks to expand the information and to complement with new game mechanics to the Mockery Breeds.
Contents of the... [click here for more] |
White Wolf |
$3.50
|
The Lost emerge from maddened Arcadia not wholly human; composed of raw elements and even stranger stuff, they are all also deeply emotional. Divided into Courts that correspond with seasons as well as emotions, they learn to harvest Glamour from mortals. But they are not limited to just fueling their Contracts and powering their Tokens; emotions can be used to work magic similar to that found... [click here for more] |
White Wolf |
$4.99
|
 It is glory ever for us, thy sons, to suffer and die.
The living have a prayer for us: “Eternal rest, grant upon the dead.” But ever since we crossed the Shroud we have never found the rest we deserved, nor have we found the peace that was promised to us. War hounds us everywhere, and we have to fight these wars against our own wills. Because if we refuse, whether we win or... [click here for more] |
White Wolf |
$5.00
|
Following in the vein of books like The Book of Nod, Revelations of the Dark Mother, and more, Notebook of a Noddist Scholar provides a dark glimpse into the experiences of a Noddist scholar. Slowly they gain more knowledge... and with that knowledge they slowly fall deeper into torment.
Alongside the notebook is an additional booklet with guidance on how to turn the journal into a campaign seed... [click here for more] |
White Wolf |
$6.99
|
A new project by Secrets of the Masquerade: Ladies of Darkness
Ladies of Darkness is a new series of books about women (or people on that side of the gender spectrum). The series will have different volumes. Mortal volumes 1, 2 and 3 will be centered around physical, social and mental characters, followed by other volumes turning these characters into different types of supernaturals... [click here for more] |
White Wolf |
$2.99
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Effortless(er) Story Creation from one of the guys at Mage: The Podcast
RANDOMLY GENERATE AN AMAZING TIME!
Maybe you're a new storyteller and you'd like some help getting your first chronicle going. Maybe you're a profoundly experienced storyteller and you just want to add some oddities and complications to help bring a story to life. Maybe you're a fan of Mage: The Podcast... [click here for more] |
White Wolf |
Pay What You Want
|
A new project by Secrets of the Masquerade: Ladies of Darkness
Ladies of Darkness is a new series of books about women (or people on that side of the gender spectrum). The series will have different volumes. Mortal volumes 1, 2 and 3 will be centered around physical, social and mental characters, followed by other volumes turning these characters into different types of supernaturals... [click here for more] |
White Wolf |
$2.99
|
The Tools of Magick
When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life.
The Implements of Science
Twenty-Five years of Artifcats, Talismans, Inventions and Devices... [click here for more] |
White Wolf |
$14.99
|
A number one most popular seller on the Storytellers Vault! The Tzimisce are known for their experiments and their cold cruelty when it comes to furthering their own knowledge of fleshcrafting. Many have heard tale of the wicked things a Fiend has performed on others both mortal and Kindred alike. The drive to evolve and become something more has driven many Tzimisce to great lengths... [click here for more] |
White Wolf |
$9.99
|
A number one most popular seller on the Storytellers Vault! Elder vampires, the source of many myths and legends regarding vampires of the world. They wield powers sometimes only fit for the gods. Their cold and calculating minds are ever thinking of the future. Within this book you’ll find a number of ways Elders exert their control over those of the weaker Generations.
Now... [click here for more] |
White Wolf |
$9.99
|
They are nameless NPCs, simple all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list... [click here for more] |
White Wolf |
$4.99
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Only fools believe they know all there is to know about their clan. Through more than ten millennia, vampires have buried more secrets than anyone, even the mythical clan founders, can realize. Legends of the Clans include three examples of such secrets for each clan, giving Storytellers new, interesting, and unknown elements to introduce into their chronicle.
Legends of the Clans includes:
Secret... [click here for more] |
White Wolf |
$7.95
|
Uma Jornada à Guerra
Para os maiores guerreiros de Gaia, esperar não é uma opção. Quando as pontes de lua se mostram uma ameaça aos Garou brasileiros, um grupo é enviado com a tarefa de levar a guerra até as terras inimigas. Conseguirão os Garou percorrer atalhos e derramar o sangue de seus adversários? Com seu maior herói caído, quem protegerá, por fim, a Amazônia?
Uma Ponte... [click here for more] |
White Wolf |
$4.00
|
The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems.
Included inside are:
Advice for creating and playing Sorcerers in an M20 Chronicle.
Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal... [click here for more] |
White Wolf |
$7.95
|
Bordeaux by Night - Storytellers Guide is part of a two book project by Secrets of the Masquerade.
The Players Guide contains all the geographical details about the city and larger domain of Bordeaux, its praxis, the public known opinions of the NPCs about each other and so on. It's an introduction to France and to Bordeaux as a city, and Bordeaux as a domain, foreigner-friendly.
The Storytellers... [click here for more] |
White Wolf |
$19.99
|
A new project by Secrets of the Masquerade: Ladies of Darkness
Ladies of Darkness is a new series of books about women (or people on that side of the gender spectrum). The series will have different volumes. Mortal volumes 1, 2 and 3 will be centered around physical, social and mental characters, followed by other volumes turning these characters into different types of supernaturals... [click here for more] |
White Wolf |
$2.99
|
Behold the Wyrm’s Design
Mutant. Mockery. Monster. Fomori are all these and more, sometimes subtle, sometimes grotesque, but always they are a vision of mankind remade in the Wyrm’s own image. They may be the least of the Corruptor’s minions, but their numbers are legion, and so are their ways of corrupting the Earth.
Behold the New Flesh
From the labs of Pentex’s Project... [click here for more] |
White Wolf |
$4.99
|
It is the end.
In Rome above, the temple precincts go to seed.
It is the beginning.
In Rome below, the chapel echoes with the choirs of the damned.
Now it can be told.
This is the story of the Cults of Rome!
Hi, I'm Rose, developer emeritus of Vampire. 12 years ago, I got my big break -- a spot on Requiem... [click here for more] |
White Wolf |
$6.99
|
Mockery Breeds: Player's Handbook
This manual is an expansion where it contains more options to play Mockery Breeds.
- New Renown Systems
- New Gifts
-New Rituals
- New Changing Race: The Yeti. The real were-apes.... [click here for more] |
White Wolf |
$2.50
|
Vampires are defined by power.
Carmilla invaded dreams and turned trust to murder. Dracula commanded and became the children of the night. Varney, in all his forms, could not be slain.
You know their powers. Now learn how to create them anew.
***
Hiya, Rose here! In the dark era of 2013, I led the team that created the Disciplines for Vampire: The Requiem,... [click here for more] |
White Wolf |
$8.99
|
Forsaken Roads and Forgotten Paths Our Dark Father calls out to vampires who eagerly cast aside all that once made us human. The sect once based on freedom became a theocratic tyranny, demanding “unity” in the name of the powerful minority in charge. We know what truly makes us strong: Faith. We know why we cannot trust the powerful: Greed. While the Bishops... [click here for more] |
White Wolf |
$4.95
|
Thought of as the lowest of the low, the Bone Gnawers were originally garou rejected from other tribes. Coming together in solidarity, these underdogs have embraced the insulting name thrown at their feet by the alphas of old. Community-oriented free thinkers, this tribe took it upon themselves to wander the cities of man, and to safeguard them against the harm and corruption that so often springs... [click here for more] |
White Wolf |
$1.99
|
The Totem is the heart and soul of a werewolf pack. It binds them spiritually, making the whole truly greater than the sum of its parts. Across the Savage West, Garou join under powerful spirits, some ancient, some new, to aid them in their struggles against the Wyrm and the Storm Eater. Inside, you’ll find: • The Cockroach totem modified to fit the time period. • Fifteen additional totems to... [click here for more] |
White Wolf |
$0.50
|