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Violence Begets Violence
Mages are powerful, but mechanically they are often as squishy as any mortal. In the World of Darkness, even Sleepers now have ready access to the problematic Sphere of Gun; a cold hard roll of the dice can be deadly. The Awakened are not ones to be sidelined by a mundane piece of technology, so they too have put dots into Firearms, developing magick around... [click here for more] |
White Wolf |
Pay What You Want
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A collection of common magick Effects for Mage: the Ascension 20th Anniversary Edition!
This book presents the basic Effects for every Sphere rank, updated from earlier editions of Mage to the latest version of the game. Check out the full-sized preview to see the entire Prime Sphere for free!
Earlier editions presented these Effects in the core rules but the latest... [click here for more] |
White Wolf |
$4.99
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Through the Lens of Power
Focus is a core element of Mage, though it has always been difficult to nail down mechanically. M20 made strides by separating three aspects of it: Paradigm, Practice, and Instruments. Despite this, it still confused players and felt separate from other game mechanics. In Prism of Focus, Focus is placed on a stronger foundation, and integrated into the rest of the game systems.... [click here for more] |
White Wolf |
$14.99
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A Ship in Harbor is Safe
The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe.
But That is... [click here for more] |
White Wolf |
$5.99
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in the beginning... ...there was chaos Order is an illusion. The truly Awakened know that there is no meaning nor correspondence in the world that hasn’t been built by humanity. And if one can see that artificiality, they learn how to build and unbuild the systems that bring forth wonder. Magic on the fly and beliefs-as-needed are for the willworker who can’t be burdened with the... [click here for more] |
White Wolf |
$5.55
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To Reach the Unreachable Star.
Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes.... [click here for more] |
White Wolf |
$14.99
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"Our Elders are lying to us! Hell, their Elders have lied to them! The 'Thirteen Clans' are a myth perpetuated by those who stand to profit from it. Vampires are supposed to have been around for, what, six thousand years? More? But no one thought to start killing ancients and usurping clans until a handful of centuries ago? What were they doing all that time? Playing happy families?! I've... [click here for more] |
White Wolf |
$12.40
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Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the... [click here for more] |
White Wolf |
$14.99
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The Power of the Night-Folk
The World of Darkness is full of strange and powerful beings. Ancient vampires, angry werewolves, anxious ghosts, and alluring fae all have powers that mages often need five or more spheres to reproduce. These powers can be among the most sought after by mages, such as immortality, or simply complicated and useful, like oneiromancy. Even when all of the requirements are... [click here for more] |
White Wolf |
$7.49
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Neither Awake Nor Asleep Neither Awake Nor Asleep
Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able... [click here for more] |
White Wolf |
$14.99
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The Hermetic Hipster's Guide to The Traditions
A huge thank you to everyone who supported the book and got it to 200 copies sold!
The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition... [click here for more] |
White Wolf |
$14.99
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A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ... [click here for more] |
White Wolf |
$1.99
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See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the... [click here for more] |
White Wolf |
$4.99
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Wherever You Go... Creatures of outstanding beauty, the nymphs rarely deign to mix with Kithain. Their duty is simple: preserve the locations they are bound to, which range from natural idyllic glades to hotbeds of human dream. Unlike the Inanimae they see as little siblings, the nymphs are born to humans and eventually drawn to their chosen place by its Glamour. From lifetime to... [click here for more] |
White Wolf |
$3.99
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Playing as a Vampire requires knowledge of your gifts. The "Ultimate Discipline Compendium" is precisely the weapon that your Elders will need to manipulate the Jyhad, that your Ancillae will use to defend themselves against the creatures of the night, and that your Neophytes will master to serve as soldiers in this eternal war that the immortal's wage.
The Guide contains completely revised rules... [click here for more] |
White Wolf |
$9.99
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The Tools of Magick
When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life.
The Implements of Science
Twenty-Five years of Artifcats, Talismans, Inventions and Devices and... [click here for more] |
White Wolf |
$14.99
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Darkness descends...
Changeling society is on the brink as inequality gives rise to radicals, both noble and common. Nightmares emerge from the shadows to take advantage of the schism — Autumn People and Dauntain grow ever more numerous, the Thallain and their Black Court corrupt freeholds and Dreamers alike with their Dark Glamour, and the Tithed... [click here for more] |
White Wolf |
$12.00
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Betwixt and Between
Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power.
A Guide to the Minor Spheres... [click here for more] |
White Wolf |
$9.99
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A Collection of Rituals
M20 Sorcerer discusses the array of effects one may achieve through rituals when using Path Magic. While that volume provides several sample rituals, those provided therein are but a taste of what is possible through Path magic rituals. This books seeks to showcase those possibilities by presenting a collection of example rituals from the various Paths presented... [click here for more] |
White Wolf |
$2.95
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A Collection of Concoctions
M20 Sorcerer provides two methods of crafting magical items through Path Magic. While that volume contains several sample items, those provided therein are but a taste of what is possible through the Path of Alchemy and the Path of Enchantment. This book builds on those possibilities by presenting a collection of additional items created through these Paths... [click here for more] |
White Wolf |
$1.95
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A Book Worthy of the Apocalypse!
This book is a love poem and spirit whisper to the veteran Savage Age fans who want more. More Gifts. More Rites. More Fetishes. More lore. More Fera. More on the War of Rage. More ways to play!
Inside Ghost Lineages is a detailed timeline of the Savage Age -- starting with the creation of the very first Fera more than 300 million years ago. After... [click here for more] |
White Wolf |
$26.00
|
Thank you to all who helped us reach #1 on the store front! Vampires, their powers are vast and varied, no two Kindred are truly alike in how they express their powers of Caine. Within this book see even more uses for the blood!
Combination Discipline Compilation includes: • This book details over 100 new combination disciplines! • Combination disciplines for both Clans and Bloodlines.... [click here for more] |
White Wolf |
$9.99
|
Supernatural creatures have lived with us since the beginning of time. It's time to talk about what vampires know about them that may or may not be true. But at least now you'll have a method of how to defend yourself against these terrible creatures and how to deal with them on an equal footing.
Guide to relationships between Vampires, Mages, Werewolves, Ghosts, and Fairies;
Presentation of Combination-Disciplines... [click here for more] |
White Wolf |
Pay What You Want
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Thank you to all who helped us reach #1 on the store front! The Tzimisce are known for their experiments and their cold cruelty when it comes to furthering their own knowledge of fleshcrafting. Many have heard tale of the wicked things a Fiend has performed on others both mortal and Kindred alike. The drive to evolve and become something more has driven many Tzimisce to great lengths... [click here for more] |
White Wolf |
$9.99
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An Alternate Take
Fires of the Forge: Lore of the Malefactors revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of the Earth, Lore of Paths, and Lore of the Forge. Rules are also included for suffocation and drowning... [click here for more] |
White Wolf |
$1.95
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Thank you to all who helped us reach #1 on the store front! Elder vampires, the source of many myths and legends regarding vampires of the world. They wield powers sometimes only fit for the gods. Their cold and calculating minds are ever thinking of the future. Within this book you’ll find a number of ways Elders exert their control over those of the weaker Generations.
Now... [click here for more] |
White Wolf |
$9.99
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An Alternate Take
Patterns of Creation: Lore of the Fiends revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of Patterns, Lore of Portals, and Lore of Light.
Streamlined for the Anniversary Edition
The purpose behind... [click here for more] |
White Wolf |
$1.95
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Dinosaurs Live Alongside Us!
Tribebook Corax-Rapax is two books in one! The first part, Tribebook: Corax, reimagines the were-ravens to make them the true heirs of the dinosaur legacy. Modern science tells us that the dinosaurs never fully went extinct. Instead, they live on in the form of birds. What does this mean for the humble Corax of the Savage Age? It certainly means they deserve... [click here for more] |
White Wolf |
$14.00
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Explore How The Garou Became a Nation
There was a time many, many centuries ago when 'Garou' and the 'Garou Nation' were radical and unproven concepts. With this Savage Age book you will explore the Fera who came together to form the Garou Nation... and laid the framework for the modern Garou Tribes.
Savage Age Volume 2... [click here for more] |
White Wolf |
$10.00
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Koldunic sorcery is the most ancient form of Kindred blood magic, and as such, both Tzimisce and Lhiannan have had thousands of years to exert their dominance over the spirits of the earth, wind and sea to create numerous paths of power.
Inside you will find:
New kraina crafted in diverse regions from the Arctic Cirle, to Asia Minor, drawing on the land, people and the myths of both to create unique... [click here for more] |
White Wolf |
$5.49
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Only fools believe they know all there is to know about their clan. Through more than ten millennia, vampires have buried more secrets than anyone, even the mythical clan founders, can realize. Legends of the Clans include three examples of such secrets for each clan, giving Storytellers new, interesting, and unknown elements to introduce into their chronicle.
Legends of the Clans includes:
Secret... [click here for more] |
White Wolf |
$7.95
|
An overview of the Nahema and the first three levels of the Phantasm Discipline are now included in BLOODLINES FROM THE VAULT vol. 1!
The childer of Malakai, twin sister of Malkav, have hidden among the Malkavians since the 15th Century. Paranoid and terrified, the Nahema have always found comfort in the presence of their Malkavian cousins. Now, for the first time, the secrets of... [click here for more] |
White Wolf |
$3.95
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The Kindred have existed for millennia and during that time they have ripped arcane secrets from both their blood and the very land the world over. From the forests of Cymru to the dunes of Kemet; the fertile fields of Mesopotamia to the jungles of India, there is power in the earth and the blood found therein for those brave enough to seize it.
Inside, you’ll find:
A myriad of new paths and rituals... [click here for more] |
White Wolf |
$6.99
|
An Alternate Take
Angels of Death: Lore of the Slayers revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of Death, Lore of the Spirit, and Lore of the Realms.
Streamlined for the Anniversary Edition
The purpose behind... [click here for more] |
White Wolf |
$1.95
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The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems.
Included inside:
Advice for creating and playing Sorcerers in an M20 Chronicle.
Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal Circle.
Two... [click here for more] |
White Wolf |
$7.95
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An Alternate Take
Flames of Perdition: Lore of the Devils revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of the Celestials, Lore of Flames, and Lore of Radiance.
Streamlined for the Anniversary Edition
The purpose... [click here for more] |
White Wolf |
$1.95
|
For as long as there have been faeries there have been enchanted woods. Although rare today these enchanted places still exist, and are some of the greatest bastions of magic in the Autumn World. Strange gallain mingle with werewolves and ghosts. Magical plants hold the key to brewing powerful elixers, and the Heart of the Wood calls out to the wonder and terror inside ever human soul.
In this... [click here for more] |
White Wolf |
$12.47
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What If There Was Another? A Breed Lost to the March of Time? Similar to the Garou, but Like the Nuwisha, Not of the Garou...
Tribebook Naghaluu is an exploration into an all new dire wolf fera for Werewolf: the Apocalypse. This all-new 59 page book is filled with the history, legends, and character options needed to play one of the Naghaluu.
The Naghaluu... [click here for more] |
White Wolf |
$8.00
|
The road to adventure is frought with peril. From eldritch vampires mounted on demonic steeds, to techno-magi driving supernaturally enhanced hyper-cars, one is never sure what they may encounter.
This book attempts to prepare the traveler of the highways and byways of the World of Darkness. Included within these pages you will find:
Complete rules for vehicular combat, compatible with most 4th... [click here for more] |
White Wolf |
$6.86
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Note: This book is part of the earlier "first edition" cycle of Kindred of the East: The Relentless Age, covering systems. You can find the companion setting book to Record, Analects of the Damned, here:
https://www.storytellersvault.com/product/341889/Analects-of-the-Damned
You can find The Relentless Age, the updated... [click here for more] |
White Wolf |
Pay What You Want
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What if the Fallen were not seen as evil? What if they surrounded themselves by faithful mortals and then convinced them that the demons were actually angels from heaven? And what if they were able to do this for centuries without interference from the outside world?
Welcome to Enoch!
Enoch is a collection of magically hidden islands in the Atlantic Ocean. The people there worship eighteen... [click here for more] |
White Wolf |
Pay What You Want
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Blood, words and will – the three core elements at the heart of power made manifest. For thousands of years, the Kindred delved into the secrets of the blood, discovering innumerable ways to manifest power through those three elements – and for decades, the Vampire: the Masquerade game line explored blood sorceries and its related themes in depth, going back to them again and again. Bloodcraft,... [click here for more] |
White Wolf |
$9.99
|
Awake the hidden gifts in the blood of the Kindred!!!
Discover nine new fearful Disciplines for Vampire: Ananse, Berserkergang, Chulorvitis, Diabolitas, Bloody Blade, Humanism, Cityscape, Sanguimalia and Thaumivorism.
Any benefit por my part will go to the investigation of A.L.S. (Amyotrophic Lateral Sclerosis)
Thank you!!! ... [click here for more] |
White Wolf |
$5.12
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An Alternate Take
Infernal Might: Common Lore revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of the Fundament, Lore of Humanity, and the Innate Powers of Demons.
The 2.0 update for this file is now live, containing... [click here for more] |
White Wolf |
Pay What You Want
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Necromancy has been a long existing element across multiple World of Darkness games. A Giovanni or Euthanatos might raise a corpse, embueing them with an undying hunger, but few understand what it is to be a Zombie.
What is a Zombie? A zombie is someone who once was. A zombie is a person who has lost their humanity – or, more aptly, has had it ripped from them. Are they a gnashing, hungry monster? ... [click here for more] |
White Wolf |
$8.99
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Study new secrets from the blood magic!!!
Discover 8 new Thaumatugies: Path of Murder, Ghouldom, HEAVY METAL Sorcery, Mentorius, Oniroterror, Path of Vis, Terrae and Greenery.
Learn about new Combined Disciplines: Green Arsenal, Cyberleech, Psychotropic Fruit, Personal Liberation, Create Family of Revenants, Vegetable Parasite, Elixir of Strength... [click here for more] |
White Wolf |
$4.71
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BREEDBOOK: ANURANA The Anurana is one of the Changing Breeds created by the evil company PENTEX. The first generation of these amphibians was considered a complete failure, but Project Lycaon did not give up. The augmented Anurana is the new generation of weretoads, these new monsters possess new powers and gifts that could make them a new threat to the Garou Nation.
This new supplement... [click here for more] |
White Wolf |
$3.50
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What if Lasombra won in the end? What if when the cycle began again, the King of Shadows ruled the vampires instead of Caine? What clans would he make? What magics would emurge? How dark could the World of Darkness get?
The Darkest Timeline is an answer to the question posed by the Jyhad itself: What if the most evil beings in the world actually... [click here for more] |
White Wolf |
$5.00
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Hear with attention, children, as I have important advice to give you. Avoid the graveyard area at night, as there lives an accursed kith that howls in the night, and tragedy strikes anyone foolish enough to get in their way! If you hear a howling in the wind piercing the night or see two red eyes like flowing blood burning through the fog, run as fast as your feet may carry you! It is best to... [click here for more] |
White Wolf |
$2.50
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Roll Up! Roll UP!!! See the Most beautiful beasts that are and ever could be, Rack your feeble mind trying to discern our purpose, Marvel at our mighty powers, whatever they may be, and then - Ask yourself from whence our magics came! Laugh at our smallest form. And quake in impotent envy at our largest - We are as wondrous as we are terrible at least we think so. Pay your nickel and... [click here for more] |
White Wolf |
$25.00
|