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Bloodlines: The Resurrected

Bloodlines: The Resurrected


Revised Edition "The Blood changes. It finds new veins; it pumps through fresh hearts. It gets smarter. And old Blood? It never stops learning." — Farnaz Milner, Sangiovanni Caporegime The dead aren’t static. Each Kindred clan can mold its Vitae into new and dreadful shapes, and these bloodlines offer...   [click here for more]
White Wolf  $14.99

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Prism of Focus

Prism of Focus


Through the Lens of Power Focus is a core element of Mage, though it has always been difficult to nail down mechanically. M20 made strides by separating three aspects of it: Paradigm, Practice, and Instruments. Despite this, it still confused players and felt separate from other game mechanics. In Prism of Focus, Focus is placed on a stronger foundation, and integrated into the rest of the game systems....   [click here for more]
White Wolf  $14.99

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V5 Vampire Player's Guide (Unofficial)

V5 Vampire Player's Guide (Unofficial)


Embrace all new possibilities for your character with our Vampire Player's Guide. Designed to deeply expand the options for characters, the book allows players to make unique kindred supported by game mechanics as well as tools for Storytellers to flesh out non-player characters. This resource provides a trove of new advantages, flaws, predator types, and disciplines designed to fit within the rules...   [click here for more]
White Wolf  $5.00

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The Shipyard: Umbraships Expanded

The Shipyard: Umbraships Expanded


A Ship in Harbor is Safe The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe. But That is...   [click here for more]
White Wolf  $5.99

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Blood Sorcery Remastered

Blood Sorcery Remastered


Well its been a long wait, but its here. My own personal spin on Blood Sorcery. This is the third of 3 books detailing the various Cainite Sorceries.  Blood Sorcery had always held the fascination of many a player and had seen greatest number of changes, retcons, additions and re-reimaginings. I spent sometime looking over old and new material before I settled on the books layot. I do hope you find...   [click here for more]
White Wolf  $12.00

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Occult Objects

Occult Objects


Behold Wonders and Relics A book of magical items for the World of Darkness.  Inside this product are fifty new charms, relics, artifacts, and assorted enchanted objects for use in your Vampire the Masquerade Chronicle. Each item is given a description, including a snippit of its history as well as rules for its use. Advice is given on using these occult items in your Chronicle...   [click here for more]
White Wolf  $3.00

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Wild Hunt: Gangrel

Wild Hunt: Gangrel


We've met before, but this is the last time. You owed a debt of blood the moment you stepped into my woods, Little Red, and the Big Bad Wolf never forgets what she's due. What, you think that's no fair? Oh, pet, there are no rules but the ones I make with tooth and claw. I always play fair, though. The game's...   [click here for more]
White Wolf  $18.99

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Bloodlines: The Ageless

Bloodlines: The Ageless


A Vampire: The Requiem Supplement History is written by the victors. In other words…us. We ruled the black streets of Babylon, took heads in the Terror, stormed the trenches at Ypres… And if you believe that? We’ve already won. — Sylvan, Caporetto Firebrand The Kindred have been many things to many...   [click here for more]
White Wolf  $17.99

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Necromancy Remastered

Necromancy Remastered


My own personal spin on Necromancy. This is the first of 3 planned books detailing the various Cainite Sorceries. Necromancy deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find: 65 powers & ritual (old and new re-written).  6 Different Paths of Necromancy: Path of Spirits (15 rituals & powers), Path of Bones (15 rituals...   [click here for more]
White Wolf  $6.00

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Koldunic Sorcery Remastered

Koldunic Sorcery Remastered


My own personal spin on Koldunic Sorcery. This is the second of 3 planned books detailing the various Cainite Sorceries. Koldunic Sorcery deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find: 50 powers & ritual (old and new re-written).  5 Different Paths of Koldunic Sorcery: Path of Earth (10 rituals & powers), Path...   [click here for more]
White Wolf  $5.00

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Sin Again: Daeva

Sin Again: Daeva


We've met before and will again. You'll see me under neon lights with a drink in my hand and your name on my lips. You'll find me lounging on a chaise with nothing but your eyes upon my body. You'll catch me in the seat across the aisle, and pacing by your office door, and watching from your bedroom mirror. And...   [click here for more]
White Wolf  $18.49

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Vicissitude Remastered

Vicissitude Remastered


My own personal spin on Vicissitude:  Vicissitude is a unique discipline in that its abilities can be as simple or as complex as you want them to be. To this end I opted for the middle ground. There are only 2 powers in this book, which is a far cry from the normal 20 I aim for, but there is a trade off. Dots in Vicissuted grant you titles which reflect your mastery over flesh crafting. Each new...   [click here for more]
White Wolf  $2.00

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Umbral Pilots

Umbral Pilots


To Reach the Unreachable Star. Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes....   [click here for more]
White Wolf  $14.99

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Obtenebration Remastered

Obtenebration Remastered


My own personal spin on the Obtenebration discipline, including Abyssal Mysticism. In it you will find: A reformed Obtenebration which is independent from Oblivion 15 powers (old and new re-written)  10 Abyssal Mysticism rituals Rules for Shadow Constructs Rules for Shadow Minions A quick look at the nature of the Shadowlands and basic rules for using them in your games Ranges, times, effects,...   [click here for more]
White Wolf  $2.00

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Oblivion Remastered

Oblivion Remastered


My own personal spin on the Oblivion discipline. In it you will find: 20 powers (old and new re-written)  Very basic rules for Wraiths A quick look at the nature of the Shadowlands and basic rules for using them in your games Ranges, times, effects, conditions, risks and more added to make the powers less vague The nature of Oblivion and the Abyss further elaborated upon for the custom rule set Part...   [click here for more]
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False Gods: Ventrue

False Gods: Ventrue


We’ve met before — you just don’t know it. You’ve walked these halls, you’ve sipped my wine, you’ve let me peel back the layers of your mind. You wouldn’t believe the things I learned or the things we did. It’s coming back, isn’t it? The fear, the hate, the broken will? Perfect....   [click here for more]
White Wolf  $18.49

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Serpentis Remastered

Serpentis Remastered


My own personal spin on the Serpentis discipline, including Setite Sorcery. In it you will find: 25 powers (old and new re-written). The powers are split between 15 basic abilties and 10 blood sorcery rituals for Setite Sorcery.  Optional rules for Discipline Banes & Bonuses Advice for which abilities are LARP friendly Ranges, times, effects, conditions, risks and more added to make the powers...   [click here for more]
White Wolf  $2.00

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Better Feared: Nosferatu

Better Feared: Nosferatu


We’ve met before, you and me. Sure we have! I was the panic when they left you all alone. I was the shame when they said they didn’t love you. I was the hate when you brought down the knife. I’m every ugly thing you’ve ever done or been, and I have so much more to teach you. — Dottie Tonner, Necropolis Underqueen...   [click here for more]
White Wolf  $18.49

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Dementation Remastered

Dementation Remastered


My own personal spin on the Dementation discipline. In it you will find: - 15 powers (old and new re-written) - Dementation is now volatile and dangerous while remaining fun - Optional rules for Discipline Banes & Bonuses - Advice for which abilities are LARP friendly - Ranges, times, effects, conditions, risks and more added to make the powers less vague - 20 different derangements had been...   [click here for more]
White Wolf  $2.00

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Protean Remastered

Protean Remastered


The first of my clan specific disciplines. This is my own personal spin on the Protean discipline. In it you will find: - 30 powers (old and new re-written) - each Protean power now has an aspect assigned to it (split into earth, air and water). These aspects allow you to customizeyour War Form further.  - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly -...   [click here for more]
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Quietus Remastered

Quietus Remastered


My own personal spin on the Quietus discipline, including Assamite Sorcery. In it you will find: Quietus was always a troubled discipline that the original game design never really knew what to do with so I took it apart and gave it more of a direction. The discipline now focuses on curses and poisons/venoms, their creation and their transmision. 10 powers (old and new re-written) - used to spread...   [click here for more]
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Auspex Remastered

Auspex Remastered


My own personal spin on the Auspex discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague  - optional rules for generating divination, using resonance auras and Astral Projection - part of the Shadowfall collection (my...   [click here for more]
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Valeren Remastered

Valeren Remastered


My own personal spin on the Valeren discipline (or Obeah as some might know it). In it you will find: - 20 powers (old and new re-written) - I provided rules for using the Path of the Warrior or the Healer so Salubri now have some punch with this discipline.  - Optional rules for Discipline Banes & Bonuses - Advice for which abilities are LARP friendly - Ranges, times, effects, conditions,...   [click here for more]
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Dominate Remastered

Dominate Remastered


My own personal spin on the Dominate discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague - 2 different Discipline Bonuses provided instead of 1.   - part of the Shadowfall collection (my personal collection with more...   [click here for more]
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Chimerstry Remastered

Chimerstry Remastered


My own personal spin on the Chimerstry discipline. In it you will find: - 21 powers (old and new re-written) - Chimerstry needed  a lot of re-work to bring it into the modern setting. I gave it a Level 0 ability which gets stronger over times and introduced a few rituals to keep up with the V5 theme. - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly -...   [click here for more]
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Obfuscate Remastered

Obfuscate Remastered


My own personal spin on the Obfuscate discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague - part of the Shadowfall collection (my personal collection with more titles to come)...   [click here for more]
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V5: New Predator Types

V5: New Predator Types


This product provides 24 all-new Predator Types for character creation in Vampire the Masquerade: Fifth Edition, tripling the Predator Types available to you. Each Predator Type has a unique combination of options for Disciplines and a carefully chosen set of Advantages to support the feeding style. In addition, there are four new Merits and Flaws for use in these Predator Types and in other characters...   [click here for more]
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Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the...   [click here for more]
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Foreign Magicks

Foreign Magicks


The Power of the Night-Folk The World of Darkness is full of strange and powerful beings. Ancient vampires, angry werewolves, anxious ghosts, and alluring fae all have powers that mages often need five or more spheres to reproduce. These powers can be among the most sought after by mages, such as immortality, or simply complicated and useful, like oneiromancy. Even when all of the requirements are...   [click here for more]
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Animalism Remastered

Animalism Remastered


My own personal spin on the Animalism discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague  - animal companions (a few basic stats for your games) - wild resonance bonuses and penalties (for those who really want to...   [click here for more]
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Celerity Remastered

Celerity Remastered


My own personal spin on the Celerity discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague  - optional rules for initiative  - optional rules for acrobatics - part of the Shadowfall collection (my personal collection...   [click here for more]
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Potence Remastered

Potence Remastered


My own personal spin on the Potence discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague - part of the Shadowfall collection (my personal collection with more titles to come) I added a custom preview with some of the...   [click here for more]
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Fortitude Remastered

Fortitude Remastered


My own personal spin on the Fortitude discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague - optional rules for Soak Tokens included   - part of the Shadowfall collection (my personal collection with more titles to...   [click here for more]
White Wolf  $2.00

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V5: The Embrace

V5: The Embrace


This product introduces a new step of character creation in Vampire the Masquerade: 5th Edition - The Embrace. Each player chooses the type of the Embrace that their character underwent, using that knowledge to inform their roleplay of undeath and their relationship with their sire. The choice of Embrace Type can be purely for story reasons or it can have mechanical benefits and drawbacks; each Embrace...   [click here for more]
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Powerslaves: A Tome of Sorcery

Powerslaves: A Tome of Sorcery


The sorcerous arts have long been practiced by the kindred, from Banu Haqim and Ministry sorcerers, to Tzimisce Koldun, and Tremere Thaumaturges. Many groups have tried claiming the crown of the first, the best, or the most powerful of the magic users, and here you'll finally see what they have to back up these claims. In this book you will find: An exploration of the various magic wielding groups,...   [click here for more]
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Bloodlines: The Devoted

Bloodlines: The Devoted


We plot our intrigues in the dark, pretending the All Night Society works as the day. But politics are just a game to keep the Beast in check. Blood is devotion. Blood holds more weight than a Prince, or a Dragon, or a God. Open your veins and see. — Chloe the Coyote, Bohagande Mystic This book is a companion...   [click here for more]
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Sorcerer: Paths of Power

Sorcerer: Paths of Power


Neither Awake Nor Asleep Neither Awake Nor Asleep Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able...   [click here for more]
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Bloodlines: The Resurrected (Version 0)

Bloodlines: The Resurrected (Version 0)


Looking for the revised version? Get it here! The Blood changes. It finds new veins, it pumps through fresh hearts. It gets smarter. And old blood? It never stops learning. This supplement includes: Updated mechanics for 10 first edition bloodlines including the Alucinor, the Nahualli, and the Sangiovanni A...   [click here for more]
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V5: Advanced Discipline Powers

V5: Advanced Discipline Powers


V5: Advanced Discipline Powers This product provides rules for Discipline powers above and beyond those presented in the Core Rulebook, allowing you to stat out Methuselahs and other ancient Kindred. It contains basic rules for gaining these powers, should you choose to open them to your players, and appropriate prerequisites for extending them to Storyteller NPCs. The powers shown...   [click here for more]
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Baali Apostates for V5

Baali Apostates for V5


Baali Apostates For V5 - A Clan Supplement Baali Apostates for V5 is custom re-imaginging of the Baali Bloodline into a "Lost Clan", a Clan of the forgotten and unwanted. Leaning into the Rite of Apostasy and the "Re-Embrace" from Legacy, the modern imagining of the Baali casts them in the role of vectors and infectors. They turn others to their own, thus spreading their corruption...   [click here for more]
White Wolf  $3.25

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Ephemeral Influence

Ephemeral Influence


Throughout the realms, ghosts, spirits, angels, and goetic beings lurk, channeling strange abilities to allow them to take control of parts of the wider world. Ephemeral Influence provides Storytellers and players alike with example uses of these strange Influences, and provides tools for other denizens of the darkness to tap into these strange sources of power themselves. It includes:...   [click here for more]
White Wolf  $4.50

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Amulets (Blorcery by Lex Noctis)

Amulets (Blorcery by Lex Noctis)


Artifacts, amulets, enchanted objects - Kindred scour the world and delve into ancient mysteries for such items, for a small edge over their opponents and temporary allies. The masters and upstart apprentices of Blood Sorcery, however, often elect to create them themselves. This product is all about such wondrous pieces of jewelry, accessories, and their creation. In this product you will find: 10...   [click here for more]
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Dark Arts (Blorcery by Lex Noctis)

Dark Arts (Blorcery by Lex Noctis)


Every Kindred who employs the dark arts of Oblivion forms a personal and unique connection with it, often performing grim Ceremonies to access its deepest mysteries. This product focuses on the Lasombra art of Abyss Mysticism: weaving the tangible darkness of Oblivion into various long-lasting effects and enhancing the capabilities of standard Discipline powers.  In this product you will find: 17...   [click here for more]
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Blood Petals (Blorcery by Lex Noctis)

Blood Petals (Blorcery by Lex Noctis)


While most Kindred only remember plants exist when a wooden stake pierces their heart or when sneaking on their prey in the foliage, some Blood sorcerers find the untapped potential of power in even the meekest herb. The now-extinct Telyavelic Tremere as well as countless other Kindred over the centuries had developed bloody rituals that bend branches, roots, and leaves to their dark will. The Blood...   [click here for more]
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The Hermetic Hipsters Guide to the Nine Mystic Traditions

The Hermetic Hipsters Guide to the Nine Mystic Traditions


The Hermetic Hipster's Guide to The Traditions A huge thank you to everyone who supported the book and got it to 200 copies sold!  The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition...   [click here for more]
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Paradigm Explored: Fairy-Faith

Paradigm Explored: Fairy-Faith


See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the...   [click here for more]
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The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
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Second Sight: Third Eye

Second Sight: Third Eye


Third Eye is a 2nd Edition update of Second Sight, providing a mechanical update to the powers and abilities of Psychics, Thaumaturges, and other mortal magic users, as well as various rules and systems for making use of them. Second Sight: Third Eye features: Second edition rules for many of the psychic powers and thaumaturgical rituals found...   [click here for more]
White Wolf  $7.95

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V20 Classical Age - The Ultimate Revised Discipline Compendium

V20 Classical Age - The Ultimate Revised Discipline Compendium


Playing as a Vampire requires knowledge of your gifts. The "Ultimate Discipline Compendium" is precisely the weapon that your Elders will need to manipulate the Jyhad, that your Ancillae will use to defend themselves against the creatures of the night, and that your Neophytes will master to serve as soldiers in this eternal war that the immortal's wage. The Guide contains completely revised rules...   [click here for more]
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Harbingers of Winter

Harbingers of Winter


Darkness descends... Changeling society is on the brink as inequality gives rise to radicals, both noble and common. Nightmares emerge from the shadows to take advantage of the schism — Autumn People and Dauntain grow ever more numerous, the Thallain and their Black Court corrupt freeholds and Dreamers alike with their Dark Glamour, and the Tithed...   [click here for more]
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