Title |
Publisher |
Price ▲ |
Rage Across Pindorama: A W20 setting for Brazil
Explore the ruins of a Quilombo; become a part of a secular fera Cold War in the tropics; Discover the secrets of the Amazon.
Brazil in incredible detail!
A refreshing new look on the fera of Brazil, from north to south, coast to interior. Discover a entire new continent of adventures!
Rage Across Pindorama includes:
• A entire new setting... [click here for more] |
White Wolf |
Pay What You Want
|
An old Lithuanian fairytale tells of Eglė, the Queen of Serpents: a heartbroken mother and widow who has turned all four of her children and herself into trees after her own blood betrayed her. Inspired by this tragic tale, the Kindred sorcerers have devised a way to bind a childe to a sapling at the point of Embrace.
This loresheet opens the options to play as a Kindred who is mystically and spiritually... [click here for more] |
White Wolf |
Pay What You Want
|
“Move out? Why would I? Trust me, once you get to know that thing better, dwelling in a haunted house has its perks…”
This Loresheet is intended for characters whose Haven (or their shared coterie Haven) has the Haunted Flaw. It opens options for Kindred to benefit from slumbering in a spooked place, from receiving insights and cryptic advice to easier waking during the day.... [click here for more] |
White Wolf |
Pay What You Want
|
Old ghouls: those who are still living and breathing but only remain so through undead Blood halting their aging. A human psyche, unprepared for such longevity, develops coping mechanisms and strategies over the centuries. The curse seeps deeper and deeper into their body and soul as the years pass, teaching them dark gifts the domitor never intended to instill.
This Loresheet is intended for ghoul... [click here for more] |
White Wolf |
Pay What You Want
|
Savour the darkness and suffer less in your attempts to cause suffering by eliminating the need to flip through pages.
Abbreviated, printable Reference sheets for Spectre Abilities, Dark Arcanoi, Shadecraft and Thorns.
Designed to be printed on A5 sheets to save on table space. ... [click here for more] |
White Wolf |
Pay What You Want
|
Yknow past the old oak tree, the one we lost in the storm of 92? Yeah, we dont go past there no more. Thats where she lives.
Rites of the Wilds includes:
A series of new Thaumaturgical Rituals based on Pagan beliefs and fears for Thaumaturges and wild Kindred alike, suitable for use by modern Thaumaturges and old witches alike.
Sample NPCs, Witches and Thaumaturges... [click here for more] |
White Wolf |
Pay What You Want
|
A Life of Blood
A V5 Supplement
A Life of Blood is a small supplement for Vampire: the Masquerade 5th Edition intended to provide highly optional quality of (un)life Rituals and Alchemy for those Kindred whose former habits, occupations and passions have been taken from them. In addition, this supplement begin with a brief discussion of a very simple... [click here for more] |
White Wolf |
Pay What You Want
|
FORGOTTEN ALLIANCES: WINTER SOLSTICE
“The horned ones? They are decent Garou, even though their Totem is a weird one. A piece of advice? Don’t joke about Santa Claus, reindeers or sleighs when you are around them. They get pretty touchy if you go there.”
This is a book dedicated to a Totem hailing from the longest night, a powerful ally of... [click here for more] |
White Wolf |
$1.49
|
Necrotech is one of the most terrifying weapons utilized by necromancers against Creation, but before necrotech, there was golemtech. This volume details the rules for creating golems, including the sorcery used for animating them, as well as example golems including paper librarians, defending cloaks and the terrifying demesne dragons that are created by the powerful demesnes near the top of the Imperial... [click here for more] |
White Wolf |
$1.49
|
The world shivers in invisible frequencies, unseen maggots writhing just beneath its skin.
Ghosts, spirits, and worse beings yet all press against the flesh of reality and slither through its cracks, hungering for the life and vitality of the living world. For most vampires, these nightmare beings are inexplicable phenomena that cannot be understood, only survived; but for some Kindred,... [click here for more] |
White Wolf |
$1.49
|
Beast: The Primordial provides a number of options for Anathema that can be included in your game. The section on Anathema also includes a sidebar regarding creating your own Anathema. In the interest of providing the Storyteller a wide array of tools, Anathema: Tools of the Hero offers additional Anathema that can be used in your campaign. There are also specific... [click here for more] |
White Wolf |
$1.50
|
An Alternate Take
Infernal Might: Common Lore revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of the Fundament, Lore of Humanity, and the Innate Powers of Demons.
The 2.0 update for this file is now live, containing... [click here for more] |
White Wolf |
Pay What You Want
|
Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the... [click here for more] |
White Wolf |
$1.50
|
Everything that exists has a reflection in the world of the Shadow, it is said. When new ideas and technologies are introduced in the physical realm, they birth new spirits to accommodate them. Only the rarest of concepts or creations bring about the birth of a truly new spirit. Most are simply older spirit forms, redressed to fit the new iteration of their platonic state.
Pain, Rage, and... [click here for more] |
White Wolf |
$1.50
|
Everything that exists has a reflection in the world of the Shadow, it is said. When new ideas and technologies are introduced in the physical realm, they birth new spirits to accommodate them. Only the rarest of concepts or creations bring about the birth of a truly new spirit. Most are simply older spirit forms, redressed to fit the new iteration of their platonic state.
Pain, Rage, and... [click here for more] |
White Wolf |
$1.50
|
Politically Motivated
In the world of Werewolf the Forsaken, each object, idea or place has the potential to birth a particular spirit. Being creatures of rank and status, all spirits have an innate affinity towards politics and hierarchy. Where strong philosophies hold sway, the minds of mortals can create the rarest and most difficult of spirits encountered... [click here for more] |
White Wolf |
$1.66
|
Worshippers of Her Story...
Noddist lore speaks only sparingly of Lilith, the first wife of Adam and Caine's teacher. But to those who worship the Dark Mother, Lilith was a powerful being in her own right. According to the Bahari, Lilith taught Caine powers she herself had mastered before Caine's arrival. Whether blood magic or True Magick, her followers are gifted with the knowledge... [click here for more] |
White Wolf |
$1.66
|
An Alternate Take
Angels of Death: Lore of the Slayers revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of Death, Lore of the Spirit, and Lore of the Realms.
Streamlined for the Anniversary Edition
The purpose behind... [click here for more] |
White Wolf |
$1.95
|
A Collection of Concoctions
M20 Sorcerer provides two methods of crafting magical items through Path Magic. While that volume contains several sample items, those provided therein are but a taste of what is possible through the Path of Alchemy and the Path of Enchantment. This book builds on those possibilities by presenting a collection of additional items created through these Paths... [click here for more] |
White Wolf |
$1.95
|
Humankind has been fascinated with death since the beginning. Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new... [click here for more] |
White Wolf |
$1.95
|
Humankind has been fascinated with death since the beginning.
Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new,... [click here for more] |
White Wolf |
$1.95
|
An Alternate Take
Fires of the Forge: Lore of the Malefactors revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of the Earth, Lore of Paths, and Lore of the Forge. Rules are also included for suffocation and drowning... [click here for more] |
White Wolf |
$1.95
|
An Alternate Take
Flames of Perdition: Lore of the Devils revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of the Celestials, Lore of Flames, and Lore of Radiance.
Streamlined for the Anniversary Edition
The purpose... [click here for more] |
White Wolf |
$1.95
|
The few Kindred whoʼve heard of the Nahema believe them to be a simple offshoot of the Malkavian clan. An obscure bloodline whose deviance dates back to a Bahari cult in the early nights of the Ottoman Empire. Rumored to possess the power to warp the senses — and even the flesh — of their victims, these offshoot Malkavians are thought by most scholars of Kindred lore to be a virtually extinct... [click here for more] |
White Wolf |
$1.95
|
An Alternate Take
Patterns of Creation: Lore of the Fiends revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of Patterns, Lore of Portals, and Lore of Light.
Streamlined for the Anniversary Edition
The purpose behind... [click here for more] |
White Wolf |
$1.95
|
Grimoire, spellbook, tome, codex, vade mecum…
This is primarily designed with the player in mind. Each page provides space for a player to list all the yantras, dice penalties, effects, Reaches, mana costs, and more. Some may be true rotes, and others could be commonly used Creative Thaumaturgy. Regularly used modifiers and total dice pools can all be listed on the pages, reducing time at the table... [click here for more] |
White Wolf |
$1.95
|
Essence 6 and 7 Alchemicals are called Collosi, and grow to the size of Warstriders. Essence 8, 9, and 10 Alchemicals are called Metropoli or Patropoli, and grow to the size of buildings or cities. Charms for Colossi and Metropoli are alluded to in the official Alchemicals book, but not defined or detailed. This book fixes that. ... [click here for more] |
White Wolf |
$1.99
|
Quansho, the Dragon That Burns All Under Heaven, is a might artifact of red jade and fire. Once wielded by Cathak as a gift from the Empress, then lost for a generation. Now the Grimcleaver is returned to the hands of your Exalted.
Quanshao is the weapon of Cathak Shao-Dun on the Fall of Jiara actual play podcast series. ... [click here for more] |
White Wolf |
$1.99
|
At the start of the Shogunate Era, three brother's blessed by Hesiesh took to celebration of their victories and the proud new world they helped forge. These three however found themselves at a crossroads they found disagreeance about the aspect they all knew best. From this debate was born three daiklaies that would continue to be known as Flame-Kin. Within the first entry of my Artifact Egg Cache... [click here for more] |
White Wolf |
$1.99
|
A sourcebook for Mage: the Awakening based on its Chronicle's Guide showcasing the idea of alternate supernal realms with alternate arcana ... [click here for more] |
White Wolf |
$1.99
|
A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ... [click here for more] |
White Wolf |
$1.99
|
My own personal spin on the Animalism discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- animal companions (a few basic stats for your games)
- wild resonance bonuses and penalties (for those who really want to... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Auspex discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for generating divination, using resonance auras and Astral Projection
- part of the Shadowfall collection (my... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Celerity discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for initiative
- optional rules for acrobatics
- part of the Shadowfall collection (my personal collection... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Chimerstry discipline. In it you will find:
- 5 Ranks with specilized 22 specilized upgrades to represent the various Discipline powers (old and new)
- Chimerstry needed a lot of re-work to bring it into the modern setting. I gave it a Level 0 ability which gets stronger over times.
- optional rules for Discipline Banes & Bonuses
- ranges, times, effects, conditions,... [click here for more] |
White Wolf |
$2.00
|
Morbus; Agents of Contagion
Vampirism is a disease, and none showcase this more than the Morbus. This new Clan is inspired by filth and sickness, with Disciplines focusing on the links between animals, blood and disease, a Bane relating to infection, and a Compulsion for parasitic behaviour. The Morbus are a perfect addition to any V5 chronicle that requires a bit of stomach-churning horror.... [click here for more] |
White Wolf |
Pay What You Want
|
My own personal spin on the Dementation discipline. In it you will find:
- 15 powers (old and new re-written)
- Dementation is now volatile and dangerous while remaining fun
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions, risks and more added to make the powers less vague
- 20 different derangements had been... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Dominate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- 2 different Discipline Bonuses provided instead of 1.
- part of the Shadowfall collection (my personal collection with more... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Fortitude discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for Soak Tokens included
- part of the Shadowfall collection (my personal collection with more titles to... [click here for more] |
White Wolf |
$2.00
|
A Cruzada das Crianças
Os Filhotes: Garou que acabaram de passar pela Primeira Mudança, e estão naquela área cinza de não ser humanos e nem Garou de Posto 1. Agora é a vez deles morrerem em combate lutarem contra a Wyrm!
O Livro que Ninguém Pediu
Ninguém joga com Filhotes a não ser naquela meia horinha de Prelúdio da Crônica, onde as regras não valem muita coisa. Pois aqui, no Guia... [click here for more] |
White Wolf |
Pay What You Want
|
"We Make the Old and Broken Into Something Better"
Take part in a Legacy both contemporary and ancient beyond time, harkening back to the times of Atlantis (allegedly) but newly founded, the Ebon Phoenix. A Moros legacy tied to no particular Order, delve the soul and mind of their subjects, acting as spiritual mentors in the modern era or psychiatrists of old.
As seen in The... [click here for more] |
White Wolf |
$2.00
|
Esta coletânea traz 31 poderes de disciplinas inspirados nos temas do Vamptober 2022. Todos os poderes foram elaborados para se adequar às regras de Vampiro: a Máscara 5ª edição, como alternativas para aqueles que buscam um pouco mais de sabor e, talvez, uma pequena vantagem nas noites terríveis do Mundo das Trevas.
1-Eu, Eu Mesmo e Meu Sangue (Auspícios) 2-Tal Senhor, Tal Cria (Proteanismo)... [click here for more] |
White Wolf |
Pay What You Want
|
This collection brings you 31 discipline powers inspired by Vamptober 2022 prompts. All powers were designed to work along with Vampire: the Masquerade 5th edition rules, as options for those who want some more flavor and, maybe, a little edge in the World of Darkness dire nights.
1-Me, My Blood And I (Auspex) 2-Like Sire, Like Childe (Protean) 3-My Eternal Conviction (Dominate) 4-The Powerful One... [click here for more] |
White Wolf |
Pay What You Want
|
My own personal spin on the Obfuscate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- part of the Shadowfall collection (my personal collection with more titles to come)... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Oblivion discipline. In it you will find:
20 powers (old and new re-written)
Very basic rules for Wraiths
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects, conditions, risks and more added to make the powers less vague
The nature of Oblivion and the Abyss further elaborated upon for the custom rule set
Part... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Obtenebration discipline, including Abyssal Mysticism. In it you will find:
A reformed Obtenebration which is independent from Oblivion
15 powers (old and new re-written)
10 Abyssal Mysticism rituals
Rules for Shadow Constructs
Rules for Shadow Minions
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects,... [click here for more] |
White Wolf |
$2.00
|
The Uratha must change and adapt on the hunt. An Auspice might bind the People to a given role on the hunt, but that role is not so easily defined. In this book are presented two alternate Moon Gifts for the Elodoth and Irraka, the Judge's Moon and the Thief's Moon, along with one Merit each to compliment these new roles. ... [click here for more] |
White Wolf |
$2.00
|
Enjoy 15 unique Discipline powers for Potence. Whether you are looking to take down a rival coterie or defend your community from foul beasts of night, you are going to enjoy having extra firepower at your fingertips.
These new abilities focus on ranged attacks, violent disruptions, domination counters, and more.
Phoenix by Night information:
Phoenix, Arizona is a complete and utter mess... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Potence discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- part of the Shadowfall collection (my personal collection with more titles to come)
I added a custom preview with some of the... [click here for more] |
White Wolf |
$2.00
|
The first of my clan specific disciplines. This is my own personal spin on the Protean discipline. In it you will find:
- 30 powers (old and new re-written)
- each Protean power now has an aspect assigned to it (split into earth, air and water). These aspects allow you to customizeyour War Form further.
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
-... [click here for more] |
White Wolf |
$2.00
|