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Sources of Magick

Sources of Magick


The Pillars of Creation Where mages get the Quintessence that powers their magicks is as important as what they do with that magick. It shapes the mage as they shape Reality. And anything with that much influence deserves a closer look… The Foundation of Reality This book includes: 13 theories about what Nodes are Suggestions for how to make Nodes more concrete objects Alternatives to Nodes as...   [click here for more]
White Wolf  $4.99

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Prism of Focus

Prism of Focus


Through the Lens of Power Focus is a core element of Mage, though it has always been difficult to nail down mechanically. M20 made strides by separating three aspects of it: Paradigm, Practice, and Instruments. Despite this, it still confused players and felt separate from other game mechanics. In Prism of Focus, Focus is placed on a stronger foundation, and integrated into the rest of the game systems....   [click here for more]
White Wolf  $14.99

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The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
White Wolf  $1.99

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A Magickal Fiasco: Full Tilt Story Creation for Mage

A Magickal Fiasco: Full Tilt Story Creation for Mage


Effortless(er) Story Creation from one of the guys at Mage: The Podcast RANDOMLY GENERATE AN AMAZING TIME! Maybe you're a new storyteller and you'd like some help getting your first chronicle going. Maybe you're a profoundly experienced storyteller and you just want to add some oddities and complications to help bring a story to life. Maybe you're a fan of Mage: The Podcast...   [click here for more]
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Mage: The Ascension Tarot Deck Art Pack

Mage: The Ascension Tarot Deck Art Pack


This art pack includes the images of the 82-card Tarot deck and is offered as a resource for use with your Storytellers Vault PDF projects. No other useage rights are granted beyond publishing supplements as part of the Storytellers Vault community content program. Note: Originally released in 1993 for Mage: The Ascension 1st Edition. ...   [click here for more]
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Mystic Armory

Mystic Armory


The Tools of Magick When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life. The Implements of Science Twenty-Five years of Artifcats, Talismans, Inventions and Devices and...   [click here for more]
White Wolf  $14.99

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The Hermetic Hipsters Guide to the Nine Mystic Traditions

The Hermetic Hipsters Guide to the Nine Mystic Traditions


The Hermetic Hipster's Guide to The Traditions A huge thank you to everyone who supported the book and got it to 200 copies sold!  The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition...   [click here for more]
White Wolf  $14.99

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Ascension's Landscape: Setting Refinements and Story Hooks

Ascension's Landscape: Setting Refinements and Story Hooks


What's this book? In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire? Why do nodes go so long without changing hands, even big ones like Stonehenge, if they're so important? What changes if I have more or fewer mages in the world? This book tries to help Storytellers sort out these questions and then...   [click here for more]
White Wolf  $4.99

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Nomenclator - v. English

Nomenclator - v. English


También disponible en español: https://www.storytellersvault.com/product/274652/Nomenclator--v-Espanol What’s  the elements order in a Chinese name? How many surnames does an Austrian person have? Any Polish surname other than "Novak"? Surely you had, on occasion, to invent a name from a language you don't know, for a character from a distant country. This very simple document offers you more...   [click here for more]
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Strange Yesterdays: Alternatives to the Revised Metaplot

Strange Yesterdays: Alternatives to the Revised Metaplot


Metaplot is a Start Not the End The World of Darkness radically changed between Second Edition Mage: the Ascension and Revised Mage the Ascension. Reality is rocked by the rise of an Antediluvian, the Sixth Great Maelstrom, the Fall of Horizon, Doissetep, and the Digital Web, and an Ascension War shorn of its biggest movers and shakers. But There Are 10,000 Other Cataclysms But what if that’s not...   [click here for more]
White Wolf  $4.99

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Foreign Magicks

Foreign Magicks


The Power of the Night-Folk The World of Darkness is full of strange and powerful beings. Ancient vampires, angry werewolves, anxious ghosts, and alluring fae all have powers that mages often need five or more spheres to reproduce. These powers can be among the most sought after by mages, such as immortality, or simply complicated and useful, like oneiromancy. Even when all of the requirements are...   [click here for more]
White Wolf  $7.49

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Umbral Pilots

Umbral Pilots


To Reach the Unreachable Star. Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes....   [click here for more]
White Wolf  $14.99

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The Babel Center

The Babel Center


A hope is a fragile thing. It can bring out the best or the worst in us, especially for the Technocracy. When a single tower can grant some of the faction’s greatest wishes, five people will risk it all for the chance. So, will the PCs be the ones to help or send everything to ruin? Features • Open adventure that spans several years • The chance to save or ruin the Technocracy...   [click here for more]
White Wolf  $2.00

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Technocracy - Character Sheet [Revised]

Technocracy - Character Sheet [Revised]


Technocracy character sheets for Mage: the Ascension scenario. NOTES: Pages: 7 (fully interactive- except Health, Experience and Primal Energy/Paradox) Special cover page Sheet Aspects: A4 (210x297mm) / Letter (8.5x11pol) Languages: English, Spanish and Portuguese-Brazil Contact: m4.in@outlook.com ...   [click here for more]
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Paradigm Explored: Number and Shape

Paradigm Explored: Number and Shape


It’s Easy to Lose Focus M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens...   [click here for more]
White Wolf  $2.99

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Book of Fragments

Book of Fragments


Betwixt and Between Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power. A Guide to the Minor Spheres...   [click here for more]
White Wolf  $9.99

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Paradigm Explored: Fairy-Faith

Paradigm Explored: Fairy-Faith


See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the...   [click here for more]
White Wolf  $4.99

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Mage Made Easy: Advice from That Damn Mage Guy

Mage Made Easy: Advice from That Damn Mage Guy


Mage? Made EASY? For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers. Until now… Keep, Change, Toss Written by Satyros Phil Brucato...   [click here for more]
White Wolf  $10.00

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Mage: The Ascension Art Pack #3

Mage: The Ascension Art Pack #3


This file includes artwork used for Mage: The Ascension Storytellers Vault products.  Art in this art pack was originally published in the following products: - Mage: The Ascension 3rd Edition Core Rule Book ...   [click here for more]
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Weighing the Cost

Weighing the Cost


When the teenage daughter of a local Hermetic mage dies in a terrible accident, the mourning father goes to unconscionable lengths to see his child again. The sheer hubris and potency of his willwork call down immense Paradox, driving him into permanent Quiet. It falls to the players to deal with the repercussions of this newborn Marauder’s actions, contain the damage brought about by his wild magics,...   [click here for more]
White Wolf  $3.95

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Paradigm Explored: Wyrd and Weft

Paradigm Explored: Wyrd and Weft


What's this book? A detailed walkthrough of a particular paradigm, ready for use in your game or by your character. M20 replaced the previous "focus for each Sphere" system with something much more personal requiring a deeper understanding of a character's paradigm to determine their paradigm, practice, and instruments. Paradigms Explored: Wyrd and Weft walks through in detail the magickal...   [click here for more]
White Wolf  $2.95

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MrGone's Mage The Ascension Fourth Edition 4-Page Character Sheets

MrGone's Mage The Ascension Fourth Edition 4-Page Character Sheets


4-Page Interactive Character sheets for Mage: The Ascension Fourth Edition created by MrGone. Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ...   [click here for more]
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Mage 20th Anniversary Storyteller´s Screen Reincarnated

Mage 20th Anniversary Storyteller´s Screen Reincarnated


A 4 side Storyteller’s Screen for MAGE 20th anniversary edition. We´ve included all the usual information and tables you might need plus the aura signifiers on a beautiful composition that portrays all Mage is about. The file included the two files needed to build the screen (front and back) plus the instructions. ...   [click here for more]
White Wolf  $11.99

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Reincarnated Screen Bundle [BUNDLE]

Reincarnated Screen Bundle [BUNDLE]


This special bundle product contains the following titles. Changeling 20th Storyteller´s Screen Reincarnated VERSION 2 Regular price: $11.99 Bundle price: $2.24 Format: PDF Following advices from avid Changeling players we give you the 2.0 reincarnated Changeling 20th screen. A 4 side Storyteller’s Screen for Changeling the Dreaming 20th anniversary...   [click here for more]
White Wolf  $47.96 $8.99

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Adventure to Hollow Earth

Adventure to Hollow Earth


Do You Have What It Takes To Venture To the Depths of the Hollow Earth? Roland La Mont, a reclusive antiquarian with an affinity for high tea, has requested you to go on a mission for him. He’s never steered you wrong before and always pays well. What could be so hard about fixing a broken weather machine in the jungle? Adventure to the Hollow Earth is a high-action, pulp-inspired...   [click here for more]
White Wolf  $5.99

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Inside the Chapter House

Inside the Chapter House


From the Halls of the Arcanum Inside the Chapter House is a collection of ready-made characters for use with M20 Sorcerer. These characters are presented as members of a small Arcanum Chapter House. Their backstories are written with the assumption that they all belong to the same Chapter House in the United States of America, but this can easily be shifted to place...   [click here for more]
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The Paradigm's Progress

The Paradigm's Progress


The Roads Less Traveled Every mage makes their own way towards Ascension. The power they wield, fostered by the Avatar and represented by Arete, grows as they come to understand more and more about their Awakened condition. Yet sometimes the ten steps of enlightmentment are not always clear, either to the willworkers or the ones who play them. The journey’s end is rarely reached...   [click here for more]
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The Shipyard: Umbraships Expanded

The Shipyard: Umbraships Expanded


A Ship in Harbor is Safe The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe. But That is...   [click here for more]
White Wolf  $5.99

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Book of Common Magicks

Book of Common Magicks


A collection of common magick Effects for Mage: the Ascension 20th Anniversary Edition! This book presents the basic Effects for every Sphere rank, updated from earlier editions of Mage to the latest version of the game. Check out the full-sized preview to see the entire Prime Sphere for free! Earlier editions presented these Effects in the core rules but the latest...   [click here for more]
White Wolf  $4.99

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Sphere of Gun

Sphere of Gun


Violence Begets Violence Mages are powerful, but mechanically they are often as squishy as any mortal. In the World of Darkness, even Sleepers now have ready access to the problematic Sphere of Gun; a cold hard roll of the dice can be deadly. The Awakened are not ones to be sidelined by a mundane piece of technology, so they too have put dots into Firearms, developing magick around...   [click here for more]
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Bielefeld Files

Bielefeld Files


(This book is a short April Fools Project for 2024) THEY have been lying to you. THEY don’t want you to unravel the truth. And worse yet, THEY make you laugh about it. A Joke gone too far The Bielefeld Files is a setting book for crossover-adventures between Changeling: the Dreaming and Mage: The Ascension...   [click here for more]
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The NPCs with No Name

The NPCs with No Name


They are nameless NPCs, simple  all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list...   [click here for more]
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Tools of Magic [BUNDLE]

Tools of Magic [BUNDLE]


This special bundle product contains the following titles. Enlightened Grimoire Regular price: $14.99 Bundle price: $12.49 Format: PDF Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness....   [click here for more]
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Deadly Country: 100 NPCs of Central Florida

Deadly Country: 100 NPCs of Central Florida


The days in Florida may be sunny, but the darkness runs deep at night. There are people who know the darkness and its sources well while others are just ordinary folk who have seen things they wish they hadn't.  Neal Litherland introduces you to 100 of those people here from across Central Florida, letting you know who they are so they may join your adventures into the dark corners of the Sunshine...   [click here for more]
White Wolf  $3.99

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Return of the Abomination

Return of the Abomination


April 1st, 2023 Just for fun (but technically usable) The ultimate crossover character sheet for your True Black Hand badasses! No house rules or indie flair, here. V20 The Black Hand provided rules for overpowered characters. Until now, you had no character sheet capable of displaying the raw power. Please check out my work on other...   [click here for more]
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Places of Power and Mystery

Places of Power and Mystery


Places of Power… Quintessence flows through the world, gathering in caves, pools, glens, and atop mountains. Some places have been found, tamed, and tapped, with ancient structures guiding the flow. Others are lost to time or have yet to be discovered by enterprising Mages. …and mystery Places of Power and Mystery covers 41 locations, from the northern parts...   [click here for more]
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Paradigm Explored: Eris & Enigma

Paradigm Explored: Eris & Enigma


in the beginning... ...there was chaos Order is an illusion. The truly Awakened know that there is no meaning nor correspondence in the world that hasn’t been built by humanity. And if one can see that artificiality, they learn how to build and unbuild the systems that bring forth wonder. Magic on the fly and beliefs-as-needed are for the willworker who can’t be burdened with the...   [click here for more]
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Mage China: Behind the Great Wall

Mage China: Behind the Great Wall


Mage China: Behind the Great Wall  (Or How to WoD with CCP) China; Technocratic stronghold,  Foreign,  Unknowable,  Unassailable But is it?  Welcome to "Little Wuxi" an unassuming second Tier city of only six million souls, nestled on the shore of Lake Tai, midway between the teeming metropolis of Shanghai and the southern capital of Nanjing.  Maybe you are a tradition Mage, on the run from...   [click here for more]
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A Blessing and A Curse

A Blessing and A Curse


A Little Detour When a group of mages is seemingly steered toward a gas station by random coincidence — just in time for a robbery to occur — they discover strange forces at work in the life of an otherwise mundane woman named Jessica Brutelli. It seems as though fate is conspiring to the gas station attendant’s benefit, but nothing comes free in the world of magick. An inexplicable aura of Paradox...   [click here for more]
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The Hallean Effect

The Hallean Effect


Introducing the Hollow Earth chronicle for Mage: The Ascension 20th Anniversary Edition, this is the first story that will hint to characters about a previously lost world. Lands and Legends Lost in Time Mythology and fantasy are systematically pushed further and further into the reaches of dreams and subconscious. They thrive in their new homes and wait to be rediscovered...   [click here for more]
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The Longest Night

The Longest Night


The Longest Night is a collaborative project, the combined efforts of multiple content creators, to produce a product revolving around the theme of the Longest Night, Yule, the winter solstice, etc. Each entry is a stand alone piece designed to supplement World of Darkness games ran by Storytellers on and around the 22nd of December. Some may provide full storylines to play out in a specified gameline,...   [click here for more]
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A Block of Random Lists

A Block of Random Lists


This document contains a series of random tables, intended to serve as inspiration for Storytellers in the need for improvising descriptions during a World of Darkness roleplaying game. Objects that can be found in some specific location, descriptive details for giving color to scenarios (such as band names or book titles),  places and institutions (such as world-famous hotels, casinos, libraries...   [click here for more]
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Tale-Singers

Tale-Singers


This supplement for Mage: 20th Anniversary Edition presents a new Craft, the Tale-Singers, centered around Bardism. Materials are provided for creating characters, integrating them into a chronicle, and exploring how the preservation of stories can become a form of magic in and of itself. Rotes, Wonders, and sources of inspiration are included for prospective players and Storytellers. ...   [click here for more]
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Cyber Funk

Cyber Funk


Across Meatspace and Cyberspace! The survivors of the opacus cactus rally might have been willing to let things go, but when one of their number found a trap waiting at the grave of their assailant they discovered there was more to the attack than they first suspected. Someone was enabling professor asphalt in his rampage and they want to know who The hunt is on! Albert T. Edeson follows the trail...   [click here for more]
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Paved with Good Intentions

Paved with Good Intentions


The road to adventure is frought with peril. From eldritch vampires mounted on demonic steeds, to techno-magi driving supernaturally enhanced hyper-cars, one is never sure what they may encounter. This book attempts to prepare the traveler of the highways and byways of the World of Darkness. Included within these pages you will find: Complete rules for vehicular combat, compatible with most 4th...   [click here for more]
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Tools of the trade - Expanded Focus rules for Mage 20th Anniversary Edition

Tools of the trade - Expanded Focus rules for Mage 20th Anniversary Edition


Focus Reimagined! "Tools of the Trade" is a short supplement featuring rules for the Foci through which Mages bend reality to their whims. Using the systems written in this document, Players and Storytellers can create sets of foci that have significant impact in-game, giving bonuses and penalties which change according to the situation and the character's particular way of casting...   [click here for more]
White Wolf  $1.00

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Raptured

Raptured


Necromancy has been a long existing element across multiple World of Darkness games.  A Giovanni or Euthanatos might raise a corpse, embueing them with an undying hunger, but few understand what it is to be a Zombie. What is a Zombie? A zombie is someone who once was. A zombie is a person who has lost their humanity – or, more aptly, has had it ripped from them. Are they a gnashing, hungry monster? ...   [click here for more]
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Sorcerer: Paths of Power

Sorcerer: Paths of Power


Neither Awake Nor Asleep Neither Awake Nor Asleep Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able...   [click here for more]
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Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the...   [click here for more]
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World of Darkness RPG Consent Checklist (Letter)

World of Darkness RPG Consent Checklist (Letter)


How far is too far? A big question when playing a game that can get as serious as most World of Darkness Chonicles tend to be. This little sheet can spare you and your players a lot of heartache by making sure noone is pushed further then they enjoy to be. All this for the low price of absolutley free. --------------------------------------------------------------------------------------------------------------...   [click here for more]
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