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What lurks in the minds of the Divine? How do Angels see humanity? Who are Heaven's power players? And who wants to see both them and the Demon wiped off the face of the earth? Angel the Revelation's second book, the Angel Companion, answers these questions and more.
• Covers a variety of things from crossovers to signiture characters to a new umbral realm. • Information about the Souless,... [click here for more] |
White Wolf |
$1.75
|
Joyeuse Toussaint !
(this product was a Halloween special, valid until November 2nd. Thank you to the almost hundred people who got it, and congrats to the twenty people who found the treat!) ... [click here for more] |
White Wolf |
Pay What You Want
|
"A must-have guide for anyone who wants to write for Vampire: The Requiem." --Onyx Path
Power. Danger. Mystery. Romance.
Hi, I'm Rose, and I know a lot about vampires.
I'm the longest-serving developer of any of White Wolf's Vampire lines. I worked for the original Games Studio, CCP, Onyx Path, the whole nine. With a top... [click here for more] |
White Wolf |
$9.99
|
The Strix aren't the barbarians at the gate.
They're not the faceless night.
They're your mother's face at the window, begging for your blood.
They're knowing that if that face can turn against you, anyone can.
And they will.
--Julian Moretti
(deceased)
(twice)
Hi, I'm Rose. I oversaw Vampire for nine years, and some of the... [click here for more] |
White Wolf |
$6.99
|
Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.
Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning... [click here for more] |
White Wolf |
$4.49
|
Throughout the realms, ghosts, spirits, angels, and goetic beings lurk, channeling strange abilities to allow them to take control of parts of the wider world.
Ephemeral Influence provides Storytellers and players alike with example uses of these strange Influences, and provides tools for other denizens of the darkness to tap into these strange sources of power themselves. It includes:... [click here for more] |
White Wolf |
$4.50
|
The Propinqui fear change. We are creatures of habit, after all, and our long memories know well the chaos of revolutions and usurpers. But we also know their fates, as surely as the gods themselves. Brutus. Anthony. Caesar. So if we must bend to a new master, we shall have a say in which one.
This supplement includes:
A guide to the Year of the Four Emperors from a Kindred perspective.
A... [click here for more] |
White Wolf |
$4.00
|
The Stone Age Revealed!
The Fera are old and so are their mysteries. It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.
With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory. Hunt mammoths, walk with your ancestors, and fight in the War of Rage.
The Khara, Apis,... [click here for more] |
White Wolf |
$12.00
|
Far from the static creatures many claim them to be, Kindred are masters of experimentation. Their seemingly small set of Disciplines to call upon can be made into a multitude of new talents and abilities with a little work to fashion them into new Devotions.
Devotion to Power includes over 60 new and updated Devotions for use by Kindred, including those using only commonly known... [click here for more] |
White Wolf |
$4.95
|
The Blood changes. It finds new veins, it pumps through fresh hearts. It gets smarter. And old blood? It never stops learning.
This supplement includes:
Updated mechanics for 10 first edition bloodlines including the Alucinor, the Nahualli, and the Sangiovanni
A universal system of Kindred Necromancy
Suggestions on converting other bloodlines
... [click here for more] |
White Wolf |
$7.50
|
Vampires are defined by power.
Carmilla invaded dreams and turned trust to murder. Dracula commanded and became the children of the night. Varney, in all his forms, could not be slain.
You know their powers. Now learn how to create them anew.
***
Hiya, Rose here! In the dark era of 2013, I led the team that created the Disciplines for Vampire: The Requiem,... [click here for more] |
White Wolf |
$8.99
|
Third Eye is a 2nd Edition update of Second Sight, providing a mechanical update to the powers and abilities of Psychics, Thaumaturges, and other mortal magic users, as well as various rules and systems for making use of them.
It features:
2nd edition rules for many of the psychic powers and thaumaturgical rituals found in the original Second Sight, including... [click here for more] |
White Wolf |
$7.95
|
It is the end.
In Rome above, the temple precincts go to seed.
It is the beginning.
In Rome below, the chapel echoes with the choirs of the damned.
Now it can be told.
This is the story of the Cults of Rome!
Hi, I'm Rose, developer emeritus of Vampire. 12 years ago, I got my big break -- a spot on... [click here for more] |
White Wolf |
$6.99
|
2/17/2019: Updated with quick casting/purchasing reference.
Blood Sorcery: Rites of Damnation takes the systems presented in Blood Sorcery: Sacraments and Blasphemies, and updates them for 2nd edition, expanding upon the improvised ritual systems provided in every way. There’s more Themes, more rituals, more options, and more systems... [click here for more] |
White Wolf |
$10.99
|
The Storyteller's book of forbidden secrets of the blood. Close examinations of the Vitae's ways, why Beasts are territorial, and new Blood-studies for the knowledge-hungry vampires. Everything accompained with tips to help you storytell every twist and a bunch of suggestions to tweak and adapt the rules to your own liking.
Here you'll find
Seven Vitae related Twists for you... [click here for more] |
White Wolf |
$3.99
|
They are nameless NPCs, simple all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list... [click here for more] |
White Wolf |
$4.99
|
 A new way to live the endless nights
Whispers in the Night is a Nordic-inspired Vampire: the Masquerade Live Action Role Playing (LARP) system. No points, no crunch; all the drama and story. Harken back to the days of the 2nd Edition with an updated setting based on Laws of the Night Revised. This book contains everything you need to make a character... [click here for more] |
White Wolf |
$4.99
|
In the spirit of Oadenol’s Codex, Skaritha’s Codex I is a resource that contains new artifacts, thaumaturgical procedures, and exotic components including:
Grafts of Postponed Putrescence
Womb of the Elemental Dragons
Animate Twig Golem
Blood Berry Jam
Bubbled Water
Glass Fire
... [click here for more] |
White Wolf |
$0.99
|
Borrowed Power contains three new and updated Supernatural Merit Templates for use by Players and Storytellers:
Channelers, those who tap into the ephemeral currents of the world to mimic the powers of twilight beings.
Sanguiomancers, who rely on the power of blood or Vitae to fuel their magic.
Skinthieves, who steal their... [click here for more] |
White Wolf |
$3.49
|
Humankind has been fascinated with death since the beginning.
Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new,... [click here for more] |
White Wolf |
$1.95
|
The Toreador Handbook
You heard right, this is no Clanbook. The Toreador Handbook is an out-of-character focused overview of the Clan of the Rose, exploring the ideas that form the basis of the clan and then providing all new material for your consumption. Summurizing and ideating on the core concepts of the Toreador, the Handbook breathes new life (so to speak) into this... [click here for more] |
White Wolf |
$7.53
|
A number one most popular seller on the Storytellers Vault! Vampires, their powers are vast and varied, no two Kindred are truly alike in how they express their powers of Caine. Within this book see even more uses for the blood!
Combination Discipline Compilation includes: • This book details over 100 new combination disciplines! • Combination disciplines for both Clans... [click here for more] |
White Wolf |
$9.99
|
What if a clan could get a second chance? What if things turned out differently and the original Clan of Death got to make it to the modern nights? In Modern Cappadocians, these questions are answered as we learn how they survived and what their plans are in these final nights.
Modern Cappadocians includes: • A history after their failed demise; • New Merits, Flaws and templates ... [click here for more] |
White Wolf |
$2.00
|
A number one most popular seller on the Storytellers Vault! The Tzimisce are known for their experiments and their cold cruelty when it comes to furthering their own knowledge of fleshcrafting. Many have heard tale of the wicked things a Fiend has performed on others both mortal and Kindred alike. The drive to evolve and become something more has driven many Tzimisce to great lengths... [click here for more] |
White Wolf |
$9.99
|
A number one most popular seller on the Storytellers Vault! Elder vampires, the source of many myths and legends regarding vampires of the world. They wield powers sometimes only fit for the gods. Their cold and calculating minds are ever thinking of the future. Within this book you’ll find a number of ways Elders exert their control over those of the weaker Generations.
Now... [click here for more] |
White Wolf |
$9.99
|
Printer-friendly tables for Vampire: the Masquerade
Inspired by the OSR and DIY design communities.
Hundreds of ideas for your Vampire: the Masquerade games, from 1st Edition to V20! In this 43-page document you’ll find resources to help you create PCs, NPCs, and whole cities, including:
Allies and Contacts
A new system for Merits and Flaws
Malkavian derangements,... [click here for more] |
White Wolf |
$0.50
|
Obcasus Rites are a useful, if not always wholly reliable source of power for the Begotten, calling upon the Dark Mother and their own nature to enact change upon the world. Still, Obcasus Initiates are almost always found in at least small numbers within a Hive.
Mother’s Magic is a Beast: the Primordial supplement which includes 12 new Obcasus Rites for use... [click here for more] |
White Wolf |
$1.00
|
Bordeaux by Night - Storytellers Guide is part of a two book project by Secrets of the Masquerade.
The Players Guide contains all the geographical details about the city and larger domain of Bordeaux, its praxis, the public known opinions of the NPCs about each other and so on. It's an introduction to France and to Bordeaux as a city, and Bordeaux as a domain, foreigner-friendly.
The Storytellers... [click here for more] |
White Wolf |
$19.99
|
También disponible en español: https://www.storytellersvault.com/product/274652/Nomenclator--v-Espanol
What’s the elements order in a Chinese name? How many surnames does an Austrian person have? Any Polish surname other than "Novak"?
Surely you had, on occasion, to invent a name from a language you don't know, for a character from a distant country. This very simple document... [click here for more] |
White Wolf |
Pay What You Want
|
Clans don’t Embrace people, people Embrace people, and people don’t Embrace without a reason. Why would anyone Embrace instead of just ghouling?
Secrets of the Masquerade’s Guide to Siring includes:
A clear and short explanation of the importance of Preludes;
12 psychological reasons why a Sire might seek to Embrace a Childe with a nameless example to illustrate;
Exclusive... [click here for more] |
White Wolf |
$4.49
|
Worshippers of Her Story...
Noddist lore speaks only sparingly of Lilith, the first wife of Adam and Caine's teacher. But to those who worship the Dark Mother, Lilith was a powerful being in her own right. According to the Bahari, Lilith taught Caine powers she herself had mastered before Caine's arrival. Whether blood magic or True Magick, her followers are gifted with the knowledge... [click here for more] |
White Wolf |
$1.66
|
 The year is 1612, and the witch-fires are burning throughout England. Your people have kept the old ways alive in their tiny village for centuries, but now you have somehow come to the attention of the witch-finders and their strange masters.
But the hunters have underestimated you, and your vengeance will reach your enemies from beyond the grave.
The Witching Hour Includes:
A chronicle... [click here for more] |
White Wolf |
$4.99
|
Believe!
Welcome to Bawlmer city, hon. It’s a city of tremendous Glamour and terrifying nightmares to match. Once ruled by the Thallain, there is a new resurgence in Baltimore as the Kithain seek to reclaim lost freeholds. Welcome to the fight! Join the Search…
Awakenings is the first in a series of interconnected adventures and stories set in Baltimore City. Several mortal... [click here for more] |
White Wolf |
$2.99
|
Awake the hidden gifts in the blood of the Kindred!!!
Discover nine new fearful Disciplines for Vampire: Ananse, Berserkergang, Chulorvitis, Diabolitas, Bloody Blade, Humanism, Cityscape, Sanguimalia and Thaumivorism.
Any benefit por my part will go to the investigation of A.L.S. (Amyotrophic Lateral Sclerosis)
Thank you!!! ... [click here for more] |
White Wolf |
$6.66
|
“Clans don’t Embrace people, people Embrace people!”
Secrets of the Masquerade’s guide to playable characters is a full guide meant to help beginners and advanced players alike to think about their player-characters as playable and engaging characters regardless of age, history or setting, with the goal of avoiding harmful caricatures. Be the protagonist... [click here for more] |
White Wolf |
$14.99
|
The world shivers in invisible frequencies, unseen maggots writhing just beneath its skin.
Ghosts, spirits, and worse beings yet all press against the flesh of reality and slither through its cracks, hungering for the life and vitality of the living world. For most vampires, these nightmare beings are inexplicable phenomena that cannot be understood, only survived; but for some Kindred,... [click here for more] |
White Wolf |
$1.49
|
This book, hopefully the first in a series, offers options to show the regional differences of Eastern Vampires. In this book we look at the Penangglan of South Asian and the Golden courts they rule and reveal that they’re more than they first appear.
Within the book you’ll find options to determine Disciplines by Way (Dharma) and Ghost Family (Clan), in this case the Penangglan:
Withing... [click here for more] |
White Wolf |
Pay What You Want
|
A number one most popular seller on the Storytellers Vault! Gaia’s Last Hope
Gifts, the tools of the Garou, are mighty tools of spiritual design, they are vast in their types and how they’re used can also alter them. Guardians of Gaia, the Garou are tasked with protecting the planet they call home from both the Wyrm and humans. With the Gifts that Gaia has bestowed... [click here for more] |
White Wolf |
$9.99
|
From the city's hottest nightclubs to the quiet depths of the ocean, we present you a collection of new and unique bloodlines, each with its charm, drama, strength and weaknesses. Some of them already known but still unexplored, others totally new, they are ready to be used in your chronicles.
Here you will find:
Eight exclusive Bloodlines: Bilqüis, Daeva, Gargoyles, Limonae,... [click here for more] |
White Wolf |
$3.99
|
New Layout WIP available to check out! It contains everything (except full credits) up to Chapter 2 (included).
Bordeaux by Night - Players Guide is part of a two book project by Secrets of the Masquerade.
The Players Guide contains all the geographical details about the city and larger domain of Bordeaux, its praxis, the public known opinions of the NPCs about each other and so on. It's an... [click here for more] |
White Wolf |
$14.99
|
A hope is a fragile thing. It can bring out the best or the worst in us, especially for the Technocracy. When a single tower can grant some of the faction’s greatest wishes, five people will risk it all for the chance. So, will the PCs be the ones to help or send everything to ruin?
Features • Open adventure that spans several years • The chance to save or ruin the... [click here for more] |
White Wolf |
$2.00
|
The Hunger Within is a scenario for Chronicles of Darkness 2e, perfect for introducing new players to the system, or for using in existing chronicles. The Hunger Within is for 3-4 players, as they explore the mysterious disapperance of a sibling in the quaint English town of King's Well. The Hunger Within taps into the themes of folk horror. The... [click here for more] |
White Wolf |
$5.00
|
“No plan survives contact with the enemy players.”
Secrets of the Masquerade’s latest work is now available! The Guide to Storytelling aims to aid new and old storytellers alike to run the story they envision in a fun, suitable ambiance around the table (be it physical, virtual, play by post, chat, delayed or live). Due to the varying nature and... [click here for more] |
White Wolf |
$11.99
|
Other titles from Mana Verde Game Design:
... [click here for more] |
White Wolf |
$6.99
|
Looking over the first edition of Changeling the Lost, I thought these two kiths deserved an update to the deeper second edition kith paradigm. The Woodblood incorporates all the plant-based kiths into one while the Oracle opens up the once Wizened kith to all the seemings. ... [click here for more] |
White Wolf |
Pay What You Want
|
When a rebellion falls, the first thing to believe is that it is over. But in this mini-entry for The Year of the Road, one group of Renegades will get a second chance to set things right and strike fear in the hearts of slavers everywhere.
The Diablos includes: • Two new Shadow archetypes • Rules to play this wandering gang in other modes ... [click here for more] |
White Wolf |
Pay What You Want
|
With the Second Edition of the New World of Darkness (now called Chronicles of Darkness) Rules now in full swing, these convenient cheat sheets will help keep track of system changes and quick rules for the game table.
Need a quick condition? Can't remember how many Doors needed on a Perfect impression? No idea how to run the new Investigation mechanics? These sheets have you covered.
Includes... [click here for more] |
White Wolf |
Pay What You Want
|
Everything that exists has a reflection in the world of the Shadow, it is said. When new ideas and technologies are introduced in the physical realm, they birth new spirits to accommodate them. Only the rarest of concepts or creations bring about the birth of a truly new spirit. Most are simply older spirit forms, redressed to fit the new iteration of their platonic state.
Pain, Rage, and... [click here for more] |
White Wolf |
$1.50
|
Despite the best efforts of the Garou to protect and defend every known caern... sometimes they lose.
Sometimes the Wyrm claims victory. The Black Spiral Dancers overrun a caern, human greed defiles a once-sacred ground, or some other, unknown foe strikes a blow against Gaia.
The Forgotten Corners of the Earth detail seven of these 'lost' caerns, waiting to be reclaimed.
The Caern Where Seven... [click here for more] |
White Wolf |
$4.99
|
 Send in the Consultants...
The Camarilla has strict rules regarding breaches of the Masquerade. Or so they say... But how exactly do the Blue Bloods who oversee the continued clandestine existence of Kindred ensure mortals remain clueless? Not every witness, victim and potential whistleblower can be glamoured and Dominated. Or can they? Or is there some... [click here for more] |
White Wolf |
$1.66
|