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Banishing Hope

Banishing Hope


What happens when Awakenings fail? For most Sleepers, nothing at all. They continue on about their lives, never even remembering how close they came to seeing the Supernal Truths. Local Pentacle mages might keep their eye on Sleepers who failed to Awaken, but there is usually little need for interference. What happens when a Sleeper is forced to Awaken? Nothing good, and in most cases, the mages forced...   [click here for more]
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Legacy: Nightwalker Second Edition

Legacy: Nightwalker Second Edition


Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the...   [click here for more]
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Cults of Rome, by Rose Bailey

Cults of Rome, by Rose Bailey


It is the end. In Rome above, the temple precincts go to seed. It is the beginning. In Rome below, the chapel echoes with the choirs of the damned. Now it can be told. This is the story of the Cults of Rome! Hi, I'm Rose, developer emeritus of Vampire. 12 years ago, I got my big break -- a spot on Requiem...   [click here for more]
White Wolf  $9.99

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Mage: the Awakening - second edition / Spellcasting guide

Mage: the Awakening - second edition / Spellcasting guide


"Mage: the Awakening - second edition / Spellcasting guide" is a 2 page cheat sheet that is easy to consult for a quick and easy guideline on how to factor all the steps of Awakened spellcasting. Most of the spellcasting topics such as Free Reach, Spell Factors, Yantras and Paradox are explained in a very concise manner in order to make spellcasting easier and intuitive. You can then print one single...   [click here for more]
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Lost Entitlements Volume 1

Lost Entitlements Volume 1


Lost Entitlements takes the noble orders of Changeling the Lost and updates them to fit the 2nd Edition as presented in Oak, Ash, and Thorn. This first volume includes the esoteric and paranoid College of Worms, the hard-edged bad romances of the Duchy of the Icebound Heart, and the merciless mercenary of the Tolltaker Knight! ...   [click here for more]
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Bordeaux by Night - Players Guide

Bordeaux by Night - Players Guide


This product now contains a zip file with the names of the NPCs pronounced by a French native (me) with some variants! A revised version with the brand new layout is now available. If you already purchased the bundle, you can claim this revised copy for free! Just click here Bordeaux by Night - Players Guide is part of a two book project by Secrets of the Masquerade. The Players...   [click here for more]
White Wolf  $14.99

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Arcadian Arbitration

Arcadian Arbitration


Fae magic is all about making a deal. But not every deal needs to be signed in blood and written into the cosmos. Sometimes, reality itself can be convinced to bend just a little, giving up a small amount of its stability to the influence of Arcadia. Arcadian Arbitration contains: • A system for “Enchantment,” allowing changelings and other fae creatures to influence reality...   [click here for more]
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Shards of Contagion

Shards of Contagion


The Contagion Chronicle introduced a world reeling from sickness. The God-Machine itself is overwhelmed with illness manifesting as a variety of plagues upon the world. The Sworn collaborate to eradicate this Contagion, while the False seek to manipulate it to their own ends. Yet, there are other worlds, shards of a shattered Mirror that can also be touched by the Contagion. These...   [click here for more]
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Twilight Edge

Twilight Edge


"Twilight Edge" is your guide to a world where the dark and light collide, where the boundary between the mundane and the monstrous blurs beyond recognition. It is here that Hunters stand guard, protecting the world that they know. Within these pages, you'll find a new Compact, the 'Unseen Shadows', criminals and outlaws who have found a way to make money from monster hunting. Hunters can test themselves...   [click here for more]
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SotM's Guide to Siring

SotM's Guide to Siring


Clans don’t Embrace people, people Embrace people, and people don’t Embrace without a reason. Why would anyone Embrace instead of just ghouling?   Secrets of the Masquerade’s Guide to Siring includes: A clear and short explanation of the importance of Preludes; 12 psychological reasons why a Sire might seek to Embrace a Childe with a nameless example to illustrate; Exclusive new...   [click here for more]
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Lost Entitlements Volume 2

Lost Entitlements Volume 2


Lost Entitlements takes the noble orders of Changeling the Lost and updates them to fit the 2nd Edition as presented in Oak, Ash, and Thorn. This second volume includes the self-reliant Magraves of the Brim, the glitzy Satrap of Pearls, and the spooky Scarecrow Minister. ...   [click here for more]
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Pain Rage and Fear Second Edition

Pain Rage and Fear Second Edition


Everything that exists has a reflection in the world of the Shadow, it is said. When new ideas and technologies are introduced in the physical realm, they birth new spirits to accommodate them. Only the rarest of concepts or creations bring about the birth of a truly new spirit. Most are simply older spirit forms, redressed to fit the new iteration of their platonic state. Pain, Rage, and...   [click here for more]
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Why Embrace? The Motives & Circumstances Surrounding Vampiric Siring

Why Embrace? The Motives & Circumstances Surrounding Vampiric Siring


A booklet on the varied nature of siring, Why Embrace? is a narrative sotrytelling resource containing information and isnights on the diverse motives behind the creation of new vampires. Why Embrace? Includes: An examination of the 5 Archetypes of siring! A roll table, or Oracle, which includes 50 siring circumstances! Stunning public-domain art! ...   [click here for more]
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Gifts of the Dark Mother

Gifts of the Dark Mother


Worshippers of Her Story... Noddist lore speaks only sparingly of Lilith, the first wife of Adam and Caine's teacher. But to those who worship the Dark Mother, Lilith was a powerful being in her own right. According to the Bahari, Lilith taught Caine powers she herself had mastered before Caine's arrival. Whether blood magic or True Magick, her followers are gifted with the knowledge...   [click here for more]
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SotM's Guide to Storytelling

SotM's Guide to Storytelling


“No plan survives contact with the enemy players.”     Secrets of the Masquerade’s latest work is now available! The Guide to Storytelling aims to aid new and old storytellers alike to run the story they envision in a fun, suitable ambiance around the table (be it physical, virtual, play by post, chat, delayed or live). Due to the varying nature and definition of a...   [click here for more]
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Angel Companion

Angel Companion


What lurks in the minds of the Divine? How do Angels see humanity? Who are Heaven's power players? And who wants to see both them and the Demon wiped off the face of the earth? Angel the Revelation's second book, the Angel Companion, answers these questions and more. • Covers a variety of things from crossovers to signiture characters to a new umbral realm. • Information about the Souless, a...   [click here for more]
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A Cainite's Guide to Travel

A Cainite's Guide to Travel


Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.  Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning...   [click here for more]
White Wolf  $4.49

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SotM's Guide to Playable Characters

SotM's Guide to Playable Characters


Between the 26th of September 2021 and the 31st of October 2021, profits from the sale of the Guide to Playable Characters will be donated to the non-profit organization Le Refuge, which helps LGBTQIA+ people excluded from their family environment find a safe haven, warmth and acceptance.  "Clans don't Embrace people, people Embrace people!" Secrets of the Masquerade's guide...   [click here for more]
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Spectral Hunger

Spectral Hunger


The world shivers in invisible frequencies, unseen maggots writhing just beneath its skin. Ghosts, spirits, and worse beings yet all press against the flesh of reality and slither through its cracks, hungering for the life and vitality of the living world. For most vampires, these nightmare beings are inexplicable phenomena that cannot be understood, only survived; but for some Kindred,...   [click here for more]
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Mother's Magic

Mother's Magic


Obcasus Rites are a useful, if not always wholly reliable source of power for the Begotten, calling upon the Dark Mother and their own nature to enact change upon the world. Still, Obcasus Initiates are almost always found in at least small numbers within a Hive. Mother’s Magic is a Beast: the Primordial supplement which includes 12 new Obcasus Rites for use...   [click here for more]
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Forgotten Thaumaturgies

Forgotten Thaumaturgies


Study new secrets from the blood magic!!! Discover 8 new Thaumatugies: Path of Murder, Ghouldom, HEAVY METAL Sorcery, Mentorius, Oniroterror, Path of Vis, Terrae and Greenery. Learn about new Combined Disciplines: Green Arsenal, Cyberleech, Psychotropic Fruit, Personal Liberation, Create Family of Revenants, Vegetable Parasite, Elixir of Strength...   [click here for more]
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Paths of the Thief and the Judge

Paths of the Thief and the Judge


The Uratha must change and adapt on the hunt. An Auspice might bind the People to a given role on the hunt, but that role is not so easily defined. In this book are presented two alternate Moon Gifts for the Elodoth and Irraka, the Judge's Moon and the Thief's Moon, along with one Merit each to compliment these new roles. ...   [click here for more]
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100 Mokolé Kinfolk

100 Mokolé Kinfolk


We return to the 100 Kinfolk series with 100 Mokolé Kinfolk.  The Garou are not the only shifters out there… nor are they the oldest among the breeds, for there are some who remember the bygone days before the wolves had been given Gaia’s blessing. Those who were kings in the days before the catastrophe that brought the age of ice - They are the Mokolé, the children of the lizard kings of old. As...   [click here for more]
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Ashes of Memory

Ashes of Memory


Ashes of Memory is a sourcebook and scenario for Geist: the Sin-Eaters 1st and 2nd Edition. Within this book is an extensive history of Paris, including many story hooks, and a scenario that is perfect as a one-shot, the start of a chronicle, or to slot into your own existing chronicle. During a Parisian riot, the krewe of Bound encounter a series...   [click here for more]
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Mirrors: Gabriel's Horn

Mirrors: Gabriel's Horn


Gabriel’s Horn is a sourcebook for Chronicles of Darkness: Mirrors. This book presents a slightly different view of the setting, placing a strong emphasis on psychological horror, with a supernatural bent. Stories using this book do not occur within the core setting of the Chronicles of Darkness, but instead inside a mirror universe defined by the...   [click here for more]
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Bloodlines From The Vault Vol. I

Bloodlines From The Vault Vol. I


From the city's hottest nightclubs to the quiet depths of the ocean, we present you a collection of new and unique bloodlines, each with its charm, drama, strength and weaknesses. Some of them already known but still unexplored, others totally new, they are ready to be used in your chronicles.       Here you will find: Eight exclusive Bloodlines: Bilqüis, Daeva, Gargoyles, Limonae, Merovingian,...   [click here for more]
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Werewolf Gift Compilation

Werewolf Gift Compilation


Thank you to all who helped us reach #1 on the store front! Gaia’s Last Hope Gifts, the tools of the Garou, are mighty tools of spiritual design, they are vast in their types and how they’re used can also alter them. Guardians of Gaia, the Garou are tasked with protecting the planet they call home from both the Wyrm and humans. With the Gifts that Gaia has bestowed them...   [click here for more]
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Legacy: Ebon Phoenix

Legacy: Ebon Phoenix


"We Make the Old and Broken Into Something Better" Take part in a Legacy both contemporary and ancient beyond time, harkening back to the times of Atlantis (allegedly) but newly founded, the Ebon Phoenix. A Moros legacy tied to no particular Order, delve the soul and mind of their subjects, acting as spiritual mentors in the modern era or psychiatrists of old. As seen in The...   [click here for more]
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Bloodlinebook: Deava

Bloodlinebook: Deava


The Clever Servants Their hands do the dirty work. Their loyalty makes them bow. Their words sing the Prince's praises; yes, the Deava make such good little servants. Born from great beauty and ugliness, the Camarilla's pretty little pets play their own little games for they know of the great destiny that awaits all of Caine's children. Deava Includes Contains...   [click here for more]
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The Babel Center

The Babel Center


A hope is a fragile thing. It can bring out the best or the worst in us, especially for the Technocracy. When a single tower can grant some of the faction’s greatest wishes, five people will risk it all for the chance. So, will the PCs be the ones to help or send everything to ruin? Features • Open adventure that spans several years • The chance to save or ruin the Technocracy...   [click here for more]
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The Player's Grimoire

The Player's Grimoire


Grimoire, spellbook, tome, codex, vade mecum… This is primarily designed with the player in mind. Each page provides space for a player to list all the yantras, dice penalties, effects, Reaches, mana costs, and more. Some may be true rotes, and others could be commonly used Creative Thaumaturgy. Regularly used modifiers and total dice pools can all be listed on the pages, reducing time at the table...   [click here for more]
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Venice Unmasked

Venice Unmasked


Venice Unmasked is a source book for Changeling: the Lost. “It is the city of mirrors, the city of mirages, at once solid and liquid, at once air and stone. Erica Jong Venice is a unique city for the Lost. It is the fairy tale city, a city of mirrors, and a city of inversion. The Carnival rules all, even the Gentry. Slave becomes master, master becomes slave,...   [click here for more]
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Lodges

Lodges


Lodges takes a look at two new lodges for Werewolf the Forsaken 2nd edition, while also updating another lodge.   Featuring The Lodge of the Flame The Cable Masters The Lodge of Luna's Tears ...   [click here for more]
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Analects of the Third Garden

Analects of the Third Garden


In the Garden of Lilith In the beginning, so says the tales, the first woman refused God, accepted torment and sorrow and won her freedom. All else that transpires in the World of Darkness springs from that moment. The lore of the dark mother, the true history of the world with all it’s secrets laid bare, lies within these pages. The Thorns cast Dark Shadows The Analects of the Third Garden, is...   [click here for more]
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Dark Eras: Goal of the Wise (Mage: The Awakening)

Dark Eras: Goal of the Wise (Mage: The Awakening)


Dark Eras: The Goal of the Wise “I have now reigned above fifty years in victory or peace; beloved by my subjects, dreaded by my enemies, and respected by my allies. Riches and honours, power and pleasure, have waited on my call, nor does any earthly blessing appear to have been wanting to my felicity. In this situation, I have diligently numbered the days of pure and genuine...   [click here for more]
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Crushing Depths

Crushing Depths


the quest for answers continues! Dwight Cogmiester survived Professor Asphalt's rampage at Opacus through grit and ingenuity. His colleagues have investigated why the young Etherite snapped but have been vicuously attacked at every turn, and now it falls onto him to travel to the heart of the world, the Hollow Earth, for answers. A dark heritige unveiled! Valentine Station, wonder of Etherite engineering,...   [click here for more]
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Legacy of Haight: Manticore

Legacy of Haight: Manticore


A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skinwalkers. However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides. These resources reflect the lost discoveries of...   [click here for more]
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Manual of Exalted Power: Eternals

Manual of Exalted Power: Eternals


This is the story of the greatest heroes Creation has ever forgotten. The Eternal Exalted gave everything to save humanity from the Primordials’ tyranny: their lives, their twin Incarnae, their celestial icon, and when their labors were finished their only reward was to be put to rest and forgotten. For three ages of man they have slumbered, awaiting a time when humanity called once more for heroes...   [click here for more]
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Deadly Country: 100 NPCs of Central Florida

Deadly Country: 100 NPCs of Central Florida


The days in Florida may be sunny, but the darkness runs deep at night. There are people who know the darkness and its sources well while others are just ordinary folk who have seen things they wish they hadn't.  Neal Litherland introduces you to 100 of those people here from across Central Florida, letting you know who they are so they may join your adventures into the dark corners of the Sunshine...   [click here for more]
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Forgotten Corners of the Earth: A Listing of Lost Caerns

Forgotten Corners of the Earth: A Listing of Lost Caerns


Note: This product is currently Pay What You Want to support Storytellers and players in self-isolation.  Despite the best efforts of the Garou to protect and defend every known caern... sometimes they lose.  Sometimes the Wyrm claims victory. The Black Spiral Dancers overrun a caern, human greed defiles a once-sacred ground, or some other, unknown foe strikes a blow against Gaia. ...   [click here for more]
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Theophanic Stratagem

Theophanic Stratagem


Terror grips the Midwest A wholly unnatural cycle of fear matures every Spring. Fingers point in all directions while scared residents accuse neighbors and imply hidden conspirators of plots to subvert their quiet way of life. Summer heat boils away patience and civility during the height of political campaigns and accusations of corruption. Before autumn harvests, tourists and agitators...   [click here for more]
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SotM's one shots - Mens Sana

SotM's one shots - Mens Sana


Follow this Coterie’s unique situation as they are struck both with incredible luck and incredible misfortune and find out the source of these bizarre events that have been plaguing their nightly lives for far too long. This short supplement contains an easy to adapt one shot story to any city to introduce new players to Vampire the Masquerade, alongside premade characters...   [click here for more]
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Skaritha's Codex I

Skaritha's Codex I


In the spirit of Oadenol’s Codex, Skaritha’s Codex I is a resource that contains new artifacts, thaumaturgical procedures, and exotic components including: Grafts of Postponed Putrescence Womb of the Elemental Dragons Animate Twig Golem Blood Berry Jam Bubbled Water Glass Fire ...   [click here for more]
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50 Desperate Desires

50 Desperate Desires


The ennui of immortality can sap one of ideas on how to spend one’s unlife. These are possible goals, personal targets, or story prompts your players might be interested in. These events can be for one-shot games, filler sessions when the main story needs a breather, or even jumping points for a whole new campaign.  Have fun! ...   [click here for more]
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Solo Exalted: A Circle of One

Solo Exalted: A Circle of One


Solo Exalted: A Circle of One Many of us have role-playing games on our shelves that we have read and would like to play but haven’t been able to for a variety of reason. Or, we have characters whose adventures were cut short when campaigns ended unexpectedly. Solo role-playing offers a unique way to both experiment with new systems as well as continue the adventures of characters whose stories...   [click here for more]
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50 Mortal Musings

50 Mortal Musings


Mortals don't realize how much fun they are having. Or how much more meaning ordinary things can be when looked at through the lens of immortality. Whether it is to relive the mortal moments, or deal with mortal matters, see which ones work best for your group. ...   [click here for more]
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Gathering Shadows

Gathering Shadows


A Prize Like No Other! The Hollow Ones of North Dallas — the up-and-coming Shattered Stars — have stumbled upon the find of a lifetime. A hidden fortress in the woods, magically concealed and seemingly abandoned. How could any of them resist such a treasure? How could they say no to the chance to explore its wreckage? How can they survive without WiFi…? A Nightmare Beneath Ignorance may be...   [click here for more]
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The Black Book of Vitae

The Black Book of Vitae


The Storyteller's book of forbidden secrets of the blood. Close examinations of the Vitae's ways, why Beasts are territorial, and new Blood-studies for the knowledge-hungry vampires. Everything accompained with tips to help you storytell every twist and a bunch of suggestions to tweak and adapt the rules to your own liking. Here you'll find Seven Vitae related Twists for you to...   [click here for more]
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Awakenings

Awakenings


Believe! Welcome to Bawlmer city, hon. It’s a city of tremendous Glamour and terrifying nightmares to match. Once ruled by the Thallain, there is a new resurgence in Baltimore as the Kithain seek to reclaim lost freeholds. Welcome to the fight! Join the Search… Awakenings is the first in a series of interconnected adventures and stories set in Baltimore City. Several mortal children have...   [click here for more]
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Seven Above All

Seven Above All


A detailed look at the Avatars of seven of the Judges of Du'at.   Included in this book are details on:  The Black Dog of the Moors, Manifestation of Am-Khaibit  The One Man, Manifestation of Arem-Abfu  The Leviathan, Manifestation of Kenemti  The Torturer, Manifestation of Nebha  The Mask, Manifestation of Neheb-Ka The Medusa, Manifestation of Unem-Besek  The Shining One, Manifestation of...   [click here for more]
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