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The Rise of the Garou: The Savage Age Volume Two

The Rise of the Garou: The Savage Age Volume Two


Explore How The Garou Became a Nation There was a time many, many centuries ago when 'Garou' and the 'Garou Nation' were radical and unproven concepts.  With this Savage Age book you will explore the Fera who came together to form the Garou Nation... and laid the framework for the modern Garou Tribes.    Savage Age Volume 2...   [click here for more]
White Wolf  $10.00

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Accounting for the Dead: The Savage Age Volume One

Accounting for the Dead: The Savage Age Volume One


The Stone Age Revealed! The Fera are old and so are their mysteries.  It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.   With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory.  Hunt mammoths, walk with your ancestors, and fight in the War of Rage.   The Khara,...   [click here for more]
White Wolf  $15.00 $10.00

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The True Hand

The True Hand


The True Hand is a sect book which introduces the True Black Hand as a playable faction in Vampire: The Masquerade. This book features the following: Chapter One: History. An accounting of where the sect was and how it got to where it is. This version of the history is a bit streamlined with a focus on the Aralu bloodlines and their...   [click here for more]
White Wolf  $17.99

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Beckett's Vampire Folio Omnibus

Beckett's Vampire Folio Omnibus


This is the penultimate support book for Beckett's Jyhad Diary. It collects nearly every character mentioned in that epic tome and gives you full statistics, roleplaying advice, and guidance on how to bring them into your game. There are 252 Character Sheet entries contained in this text. This collects all of the individual Beckett's Vampire Folios into one pdf bookmarked text with updated art, layout,...   [click here for more]
White Wolf  $19.99

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Illumination: A Guide to Golconda

Illumination: A Guide to Golconda


Points of View We've all had characters who wanted to be good and couldn't because we didn't know where to go or how to go on or how to narrate. Not everyone knows how to do this and in fact, it is a difficult task. This guide brings precisely ways to transform your chronicles, understanding about Cainite society and how to create a fun game using the Golconda theme. New...   [click here for more]
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Gates of Immortality (Vampire: the Masquerade 5th Edition)

Gates of Immortality (Vampire: the Masquerade 5th Edition)


Think very carefully before creating your abodes. They are your humanity, your mind and your soul.   An Haven's guide to the Kindred of any sect, this book contains: Descriptions of Background Haven and New Merits and Flaws;  Information on the creating your Heaven, and how the refugee works for vampires and their psychology; New tools to expand your chronicles, including Discipline...   [click here for more]
White Wolf  $12.99

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Bloodlines Companion II (Vampire: the Masquerade 5th Edition)

Bloodlines Companion II (Vampire: the Masquerade 5th Edition)


Hidden Bloodlines The Companion of the Bloodlines, Part II continues the development of the hidden descendants of Caine considered "forgotten" in recent decades, the Bloodlines. These become increasingly antagonistic during modernity and bring a new set of challenges to the chronicles. This book contains: Descriptions of the Azaneali Bloodlines, Children of the Blood (Blood Brothers),...   [click here for more]
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Nerdbert's Interactive Character Sheet Collection for Vampire: The Masquerade 5. Edition [ENG]

Nerdbert's Interactive Character Sheet Collection for Vampire: The Masquerade 5. Edition [ENG]


A basic collection of Interactive Character Sheets for Vampire: The Masquerade 5. Edition. [ENG Version] What do these character sheets have to offer? Design Formfillable PDFs: Fill your character sheet directly at the computer. Use convienient multiline textfields and enjoy the accuracy of manually aligned input fields....   [click here for more]
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Twists of Obscenity: Esoterica of the Baali

Twists of Obscenity: Esoterica of the Baali


Infernal Rising As bad as you thought the Baali were, you had no idea. Lurking in the bleakest shadows of Oblivion, coiled in Abyss-pits of melting soul-rot, they wait. They wait, and they scheme, and they build their unholy numbers, slowly and deliberately corrupting the incorruptible. Brokering deals on behalf of their demonic masters, or forging obscene bargains of their own, the Baali — true...   [click here for more]
White Wolf  $12.99

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Tribebook: Khara

Tribebook: Khara


The Khara, Once Lost are Now Found!   Tribebook Khara is a look into the buried mysteries of the extinct WereSabretooth Cats. Within are 36 pages of insight into the Khara, and their connections to ancient humanity and their sabretoothed kin.   With this book, you can set the stage for epic conflicts and crushing tragedies as Gaia's most powerful secret keepers march to their...   [click here for more]
White Wolf  $5.00

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Dissecting Deviant

Dissecting Deviant


Do you have a hard time remembering the difference between Exomorph and Epimorph? Have you ever wondered what the word cohort really means? You're not alone! Many of the terms in Deviant: the Renegades are based in science and medicine, which means many people don't have the prior knowledge to understand where the game terms come from. This guide is written to be easy to understand...   [click here for more]
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Lemmata

Lemmata


Nothing but the Truth Stories of Fae dealing with mortals in technicalities and misleading truths abound, but few of the kithain fit this bill. The lemmata can neer tell a lie, but many of them wield the truth as a devastating weapon and a tool for deception. Inside is the basics of a new kith, the lemma, dreams of logic, truth, and argument. Additionally, there are three sample characters to explore...   [click here for more]
White Wolf  $0.99

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The Alchemical Cookbooks: A Guide to Thin-blood Alchemy

The Alchemical Cookbooks: A Guide to Thin-blood Alchemy


Thin-bloods are the most unfortunate of peoples, hated by humans for what they are and by Kindred for what they are not. Alchemy is one of the few tools that thin-bloods have to elevate themselves from their state, the fledgling art providing power to the powerless. Through alchemy, thin-bloods may create new life, hold dominion over blood, or exact their wrath on others. Though, one must be careful,...   [click here for more]
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Clanbook: Samedi

Clanbook: Samedi


Clanbook: Samedi takes the Samedi to new depths. Ever the mysterious bloodline, the Corpses are dissected and examined. With the addition of Vodouisant-based Disciplines and a fleshed-out (sic) origin story spanning from Europe to Africa and Haiti and beyond, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by… Herein...   [click here for more]
White Wolf  $9.99

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Tribebook: Ceilican

Tribebook: Ceilican


The Secrets of the Ring Dancers Before Their Fae Enslavement Tribebook Ceilican is an exploration into the Ceilican Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse.  This all-new 45 page book is filled with the history, legends, and character options needed to play a Ceilican in the prehistoric Savage Age.  The Ceilican have been defined for far too long solely by their Fae...   [click here for more]
White Wolf  $6.00

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Night Thirst

Night Thirst


Night Thirst is a book that offers both players and storytellers new options to bring their characters to unlife. Presented within you’ll find ten new Predator Types and several new Discipline Powers and Advantages to explore other possibilities within your chronicles.  Back-Alley Doctor: Kindred who use their medical knowledge to sedate and incapacitate their prey. Catfish: Kindred...   [click here for more]
White Wolf  $4.95

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Charts of Darkness: Vampire

Charts of Darkness: Vampire


Printer-friendly tables for Vampire: the Masquerade Inspired by the OSR and DIY design communities. Hundreds of ideas for your Vampire: the Masquerade games, from 1st Edition to V20! In this 43-page document you’ll find resources to help you create PCs, NPCs, and whole cities, including: Allies and Contacts A new system for Merits and Flaws Malkavian derangements, Nosferatu deformities,...   [click here for more]
White Wolf  $1.95 $0.95

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100 Broadcasts in the Madness Network

100 Broadcasts in the Madness Network


All Malkavians are connected to the Madness Network. The Madness Network has many names, such as the Cobweb and the Hive, and nobody really knows why it exists. In it, each childe of Malkav has a presence, and everyone can sense it in some fashion. Each experience will be different from another, and if one tries to send a message out, there's a chance it will get caught up in the mix of hundreds of...   [click here for more]
White Wolf  $1.49

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Book of Days

Book of Days


Day into Night, Night into Day... With Glamour ever scarcer in the Autumn World, changelings need to look for every source they can to survive. The commemorations and festivals that fill their calendar are not only for passing the days, but also to encourage joy and inspiration in their Dreamers. Around the world, from month to month and season to season, the fae will find any excuse...   [click here for more]
White Wolf  $12.99

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Hunter's Armory 1

Hunter's Armory 1


         NOTE ON V5 UPDATE This publication is designed to work with any edition of Vampire, so it contains information relevant to each one. However, not all information provided will be used in all editions. It's up to you to select what's useful for your chronicle, ignoring what doesn't. Some information can be useful...   [click here for more]
White Wolf  $6.99

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Thyrsus Magic II

Thyrsus Magic II


 The Thyrsus are the Mages attuned with the realm of constant struggle. In this book you will find More exploration of what it means to be a Thyrsus An analysis of the Thyrsus Yantras andsSymbolism More Vows! ...   [click here for more]
White Wolf  $6.00

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Tribebook: Kor

Tribebook: Kor


The Very First Fera!  Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age!  The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse.  Gaia will need them once again.   Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole.  The Kor...   [click here for more]
White Wolf  $10.00

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A Guide to the Night

A Guide to the Night


From Eventide to Cock’s Crow For the people of the medieval world, night is a terrifying experience. As the sun draws close to the horizon, men and women retreat to their homes, barring doors and windows against the threats which emerge during the hours of darkness. Many dangers may lurk within the night, concealed in darkness, from wolves and roaming bandits, to the malevolent...   [click here for more]
White Wolf  $8.00

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Hunter's Armory 2

Hunter's Armory 2


         A hunter needs to be well equipped. Firepower is never enough, especially when the hunt is also a hunter, and the most dangerous nocturnal predator that ever existed. In this second part, you will find a list of another 36 firearms, including...   [click here for more]
White Wolf  $6.99

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Sorcerer's Companion

Sorcerer's Companion


The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems. Included inside: Advice for creating and playing Sorcerers in an M20 Chronicle. Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal Circle. Two...   [click here for more]
White Wolf  $7.95

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Call to Lineage

Call to Lineage


Call to Lineage A V5 Supplement Call to Lineage is a series of 36 Descendant-based loresheets for Vampire: The Masquerade 5th Edition. Includes loresheets to include for PCs representing their connection to key figures within the World of Darkness. Loresheets for the following characters are included in Call to Lineage: Banu Haqim: Dastur Anosh; Jamal, the Martyr;...   [click here for more]
White Wolf  $6.42

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Riot of the Flesh

Riot of the Flesh


Behold the Wyrm’s Design Mutant. Mockery. Monster. Fomori are all these and more, sometimes subtle, sometimes grotesque, but always they are a vision of mankind remade in the Wyrm’s own image. They may be the least of the Corruptor’s minions, but their numbers are legion, and so are their ways of corrupting the Earth. Behold the New Flesh From the labs of Pentex’s Project Iliad to the polluted...   [click here for more]
White Wolf  $4.99

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Hunter's Armory 6

Hunter's Armory 6


The sixth volume comes with 39 amazing and iconic historical firearms, ready to be used in your chronicles and characters. All statistics are presented with as much information as possible so you can make the most of it in any edition published by the World of Darkness. Play Werewolf, Vampire, Hunter’s Hunted or even Mage on the the Wild West scenario! 27 Revolver and Pistols; 12 Rifles and Shotguns; Sketches...   [click here for more]
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Tribebook: Urkama

Tribebook: Urkama


The Camazotz - At Their Greatest!  Tribebook Urkama is your opportunity to play a were-bat in the Savage Age!  Inside is an extensive look at how the War of Rage defined the Urkama and how the Urmaka eventually evolved into the modern Camazotz.     The Urkama held a special mandate -- to protect Gaia from the predations of the Deep Umbra.  Secretive and focused on the Umbra, the Urkama made...   [click here for more]
White Wolf  $12.00

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Hunter's Armory 3

Hunter's Armory 3


A hunter must be well equipped, a wise man once said. He died with a dagger pierced in the heart. A simple rusty knife of insignificant value, whose blade had been sharpened especially for him that night. In this third part you will find a detailed list of 42 melee and long ranged weapons, including that in the Player’s Guide and another few extra variations, as usual, to bring some extra colors...   [click here for more]
White Wolf  $6.99

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Beyond the Hedge

Beyond the Hedge


The Lost emerge from maddened Arcadia not wholly human; composed of raw elements and even stranger stuff, they are all also deeply emotional. Divided into Courts that correspond with seasons as well as emotions, they learn to harvest Glamour from mortals. But they are not limited to just fueling their Contracts and powering their Tokens; emotions can be used to work magic similar to that found...   [click here for more]
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Hunter's Armory 5

Hunter's Armory 5


In this fifth issue, you will find the description and image of 20 historical weapons ready to be used in your Victorian Age Vampire chronicles and characters. The custom statistics block includes year, origin, size, weight, and rarity of each weapon, plus other useful data such as Resources needed and historical references. - Musket - Rifles, Revolvers, Pistols - Fuse Grenade, Melee, Artillery...   [click here for more]
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Roots of Legend

Roots of Legend


For as long as there have been faeries there have been enchanted woods. Although rare today these enchanted places still exist, and are some of the greatest bastions of magic in the Autumn World. Strange gallain mingle with werewolves and ghosts. Magical plants hold the key to brewing powerful elixers, and the Heart of the Wood calls out to the wonder and terror inside ever human soul. In this...   [click here for more]
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Book of Totems; Spirits of the Tribes

Book of Totems; Spirits of the Tribes


Each of the Tribes are bound by a mighty spirit, but that being is not alone. All manner of spirits serve as allies or vassals of the great tribal totems, and in turn grant their patronage to the Garou as pack totems. Packs of Garou thus can call upon myriad spiritual fathers and mothers, giving them untold advantages against their ancient foe, the Wyrm. Book of Totems; Spirits of the Tribes includes:...   [click here for more]
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100 Bone Gnawer Kinfolk

100 Bone Gnawer Kinfolk


Thought of as the lowest of the low, the Bone Gnawers were originally garou rejected from other tribes. Coming together in solidarity, these underdogs have embraced the insulting name thrown at their feet by the alphas of old. Community-oriented free thinkers, this tribe took it upon themselves to wander the cities of man, and to safeguard them against the harm and corruption that so often springs...   [click here for more]
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Tribebook: Naghaluu

Tribebook: Naghaluu


What If There Was Another?  A Breed Lost to the March of Time?  Similar to the Garou, but Like the Nuwisha, Not of the Garou...   Tribebook Naghaluu is an exploration into an all new dire wolf fera for Werewolf: the Apocalypse.  This all-new 59 page book is filled with the history, legends, and character options needed to play one of the Naghaluu.  The Naghaluu...   [click here for more]
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Past is Prologue

Past is Prologue


Those Who Forget Their History The firstborn were not the first beings to emerge from the Mists. The dark — formless and insubstantial, untainted by Weaving — were its original inhabitants. Eons ago, the fae fought the dark for the right to determine the nature of the world. The fae won and imprisoned the dark for all eternity. Are Doomed to Be Annihilated...   [click here for more]
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Tribebook: Mockery Breeds

Tribebook: Mockery Breeds


Tribe Book: Mockery Breeds In the new book of the Wyrm we are introduced to 4 new changing breeds created by Pentex expanding even more the werewolf bestiary. However, the book of the Wyrm only offers us very general information of these new monsters. This small manual seeks to expand the information and to complement with new game mechanics to the Mockery Breeds. Contents of the...   [click here for more]
White Wolf  $3.50

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Wyrd Tides

Wyrd Tides


A new sourcebook of kiths, contracts and True Fae for use with Changeling: The Lost 2e, Wyrd Tides collects these offerings that relate to literal tides of the ocean, tides of time, tides of emotion and other expressions of this theme in a Year of the Tide release.   Inside you'll find: * 8 new kiths for use in your Chronicles. * 3 True Fae that prowl the Arcadian seas, their Titles and suggestions...   [click here for more]
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Guess My Clan

Guess My Clan


What Clan Am I?  Many Kindred pride themselves on their ability to tell another’s Clan at a mere glance.  The pretty Toreador posing, the belligerent Brujah posturing, and the venerable Venture pouting.  All is not always as it seems though, whether in Elysium, or the Anarch hangout, a Kindred who jumps to conclusions may not have many nights left. Guess My Clan takes a look at the Clans...   [click here for more]
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100  Glasswalker  Kinfolk

100 Glasswalker Kinfolk


Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius of invention, and the inherent spark of dangerous brilliance that exists within humanity. Combining fangs and claws with guns, gears, and motherboards, this tribe attempts to...   [click here for more]
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Bloodlines of the New Millennium

Bloodlines of the New Millennium


Bloodlines of the New Millennium focuses on bloodlines that have risen in recent years. Many of these bloodlines are small, insular gatherings of Kindred with specific agendas and actionable goals. Still, from time to time Kindred of these bloodlines occasionally find cause to become involved with the Danse Macabre. Storytellers can include members of these bloodlines as antagonists...   [click here for more]
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Record of the Hungry Dead: A Rebuild of Kindred of the East

Record of the Hungry Dead: A Rebuild of Kindred of the East


Note: This book is part of the earlier "first edition" cycle of Kindred of the East: The Relentless Age, covering systems. You can find the companion setting book to RecordAnalects of the Damned, here: https://www.storytellersvault.com/product/341889/Analects-of-the-Damned You can find The Relentless Age, the updated...   [click here for more]
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Modern Cappadocians

Modern Cappadocians


What if a clan could get a second chance? What if things turned out differently and the original Clan of Death got to make it to the modern nights? In Modern Cappadocians, these questions are answered as we learn how they survived and what their plans are in these final nights. Modern Cappadocians includes: • A history after their failed demise; • New Merits, Flaws and templates ...   [click here for more]
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The Savage Age Epic Jumpstart: The Broken-Brother

The Savage Age Epic Jumpstart: The Broken-Brother


Start Your Savage Age Chronicle Here.   Weaponized Ink is offering prospective players and long-time fans of Werewolf the Savage Age a low-cost way to start playing!  This Epic* Jump Start is an easy way to start your exploration into Werewolf: the Apocalypse's War of Rage and the Stone Age. Our Job is to Make Your Job Easier.   Inside...   [click here for more]
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v20 Classical Age - Secrets of Unlife: the Revised Merits and Flaws Compendium

v20 Classical Age - Secrets of Unlife: the Revised Merits and Flaws Compendium


Playing as a Vampire requires knowledge of your enemies. The "Revised Merits and Flaws Compendium" is precisely the weapon that your characters will need to protect themselves from the Jyhad, that your take advantage from the unprepared and break them all. The Guide contains completely revised rules for each Merit and Flaw and new Characteristic effects created for your Vampire games (any V20 scenario)....   [click here for more]
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Hunter's Armory 4

Hunter's Armory 4


In this fourth issue, you will find the description and image of 36 Japanese medieval weapons, ready to be used in your chronicles and characters. The custom statistics block includes size, weight, price, and rarity of each weapon, plus other useful data such as maneuvers and special rules for all editions of Vampire: the Masquerade. Includes 36 Japanese medieval weapons 10 special combat maneuvers...   [click here for more]
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Book of Totems; Patron Spirits

Book of Totems; Patron Spirits


A Garou pack is not truly a pack without a totem. It brings them together as a single entity, granting them great power, and the means to battle their ancient foe, the Wyrm. Across the World of Darkness, Garou pledge themselves to powerful totem spirits of Respect, War, Wisdom, and Cunning. Book of Totems; Patron Spirits includes: • Totems from Revised Edition, updated for 20th Anniversary Edition....   [click here for more]
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Welcome to the Night

Welcome to the Night


An introduction to the World of Darkness Bringing new players into the game can be tricky. While the basic rules are easy to learn, Vampire the Masquerade is a lore-rich game with numerous clans and sects and powers to discover, which can be overwhelming for new players.  This small product is designed to help Storytellers provide an easier on-ramp for new players. Including:  A...   [click here for more]
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Believe in Magick!

Believe in Magick!


Mage: The Ascension is an amazing game, but how do we get new players to join? The concepts can be pretty extensive, and the rulebook can be pretty intimidating for someone seeing a page count of 698. This document is specifically for the potential players we want to invite to our games. Whether you are a new player curious about Mage or you are a veteran wanting...   [click here for more]
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