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V5 Vampire Player's Guide

V5 Vampire Player's Guide


Embrace all new possibilities for your character with our Vampire Player's Guide. Designed to deeply expand the options for characters, the book allows players to make unique kindred supported by game mechanics as well as tools for Storytellers to flesh out non-player characters. This resource provides a trove of new advantages, flaws, predator types, and disciplines designed to fit within the rules...   [click here for more]
White Wolf  $5.00

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Familials

Familials


Spirits are inhuman, alien creatures. Even those mirroring human concepts and emotions take those ideals to hyper focused extremes, turning something like love into a horrid obsession at the expense of everything else, or charity into a suicidal martyrdom. Few of these ephemeral beings can think in human terms, or plan things out in the long term to temper the hunger for those concepts they reflect....   [click here for more]
White Wolf  $3.95

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Sin Again: Daeva

Sin Again: Daeva


We've met before and will again. You'll see me under neon lights with a drink in my hand and your name on my lips. You'll find me lounging on a chaise with nothing but your eyes upon my body. You'll catch me in the seat across the aisle, and pacing by your office door, and watching from your bedroom mirror. And...   [click here for more]
White Wolf  $15.99

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Powerslaves

Powerslaves


The sorcerous arts have long been practiced by the kindred, from the Banu Haqim and Ministry sorcerers, to Tzimisce Koldun and Tremere Thaumaturges, many groups try claiming the crown of the first, or the best, or the most powerful of the magic users. In this book you will find: An exploration of the various magic wielding groups, including the Houses of Clan Tremere Nearly one hundred sorcerous...   [click here for more]
White Wolf  $4.99

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The Hermetic Hipsters Guide to the Nine Mystic Traditions

The Hermetic Hipsters Guide to the Nine Mystic Traditions


The Hermetic Hipster's Guide to The Traditions The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition characters a deeper and more flavourful experience. Created cooperatively with the...   [click here for more]
White Wolf  $14.99

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A Waste of Good Blood...

A Waste of Good Blood...


Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day......   [click here for more]
White Wolf  $4.99

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False Gods: Ventrue

False Gods: Ventrue


We’ve met before — you just don’t know it. You’ve walked these halls, you’ve sipped my wine, you’ve let me peel back the layers of your mind. You wouldn’t believe the things I learned or the things we did. It’s coming back, isn’t it? The fear, the hate, the broken will? Perfect....   [click here for more]
White Wolf  $15.99

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V20 Classical Age - The Ultimate Revised Discipline Compendium

V20 Classical Age - The Ultimate Revised Discipline Compendium


Playing as a Vampire requires knowledge of your gifts. The "Ultimate Discipline Compendium" is precisely the weapon that your Elders will need to manipulate the Jyhad, that your Ancillae will use to defend themselves against the creatures of the night, and that your Neophytes will master to serve as soldiers in this eternal war that the immortal's wage. The Guide contains completely revised rules...   [click here for more]
White Wolf  $9.99

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Nahema: A Malkavian Bloodline

Nahema: A Malkavian Bloodline


The few Kindred whoʼve heard of the Nahema believe them to be a simple offshoot of the Malkavian clan. An obscure bloodline whose deviance dates back to a Bahari cult in the early nights of the Ottoman Empire. Rumored to possess the power to warp the senses — and even the flesh — of their victims, these offshoot Malkavians are thought by most scholars of Kindred lore to be a virtually extinct...   [click here for more]
White Wolf  $1.95

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Sorcerer: Paths of Power

Sorcerer: Paths of Power


Neither Awake Nor Asleep Neither Awake Nor Asleep Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able...   [click here for more]
White Wolf  $14.99

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The Long Hard Road Out of Hell - A Guide to immorality

The Long Hard Road Out of Hell - A Guide to immorality


Whether Camarilla , Anarch, or Sabbat, everyone needs an outlet. This content has been tried,  tested, and approved by the V5 community. The Long Hard Road out of Hell deals with kindred morality in all it's bloody glory. Whether looking at it through a traditional lens, considering the implications of using something but the living for Touchstones, the ethics of the Paths of Revelations, or exploring...   [click here for more]
White Wolf  $4.99

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V20 Classical Age - Nightfall: the Vampire's Survival Guide

V20 Classical Age - Nightfall: the Vampire's Survival Guide


Supernatural creatures have lived with us since the beginning of time. It's time to talk about what vampires know about them that may or may not be true. But at least now you'll have a method of how to defend yourself against these terrible creatures and how to deal with them on an equal footing. Guide to relationships between Vampires, Mages, Werewolves, Ghosts, and Fairies; Presentation of Combination-Disciplines...   [click here for more]
White Wolf  Pay What You Want

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Wyrd Tides

Wyrd Tides


A new sourcebook of kiths, contracts and True Fae for use with Changeling: The Lost 2e, Wyrd Tides collects these offerings that relate to literal tides of the ocean, tides of time, tides of emotion and other expressions of this theme in a Year of the Tide release.   Inside you'll find: * 8 new kiths for use in your Chronicles. * 3 True Fae that prowl the Arcadian seas, their Titles and suggestions...   [click here for more]
White Wolf  $2.99

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Bloodlines: The Devoted

Bloodlines: The Devoted


We plot our intrigues in the dark, pretending the All Night Society works as the day. But politics are just a game to keep the Beast in check. Blood is devotion. Blood holds more weight than a Prince, or a Dragon, or a God. Open your veins and see. — Chloe the Coyote, Bohagande Mystic This book is a companion...   [click here for more]
White Wolf  $11.00

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Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the...   [click here for more]
White Wolf  $14.99

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Bloodlines: The Resurrected

Bloodlines: The Resurrected


The Blood changes. It finds new veins, it pumps through fresh hearts. It gets smarter. And old blood? It never stops learning. This supplement includes: Updated mechanics for 10 first edition bloodlines including the Alucinor, the Nahualli, and the Sangiovanni A universal system of Kindred Necromancy Suggestions on converting 20 other bloodlines! For...   [click here for more]
White Wolf  $7.50

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Patterns of Creation: Lore of the Fiends

Patterns of Creation: Lore of the Fiends


An Alternate Take Patterns of Creation: Lore of the Fiends revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of Patterns, Lore of Portals, and Lore of Light. Streamlined for the Anniversary Edition The purpose behind...   [click here for more]
White Wolf  $1.95

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Ephemeral Influence

Ephemeral Influence


Throughout the realms, ghosts, spirits, angels, and goetic beings lurk, channeling strange abilities to allow them to take control of parts of the wider world. Ephemeral Influence provides Storytellers and players alike with example uses of these strange Influences, and provides tools for other denizens of the darkness to tap into these strange sources of power themselves. It includes:...   [click here for more]
White Wolf  $4.50

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Fires of the Forge: Lore of the Malefactors

Fires of the Forge: Lore of the Malefactors


An Alternate Take Fires of the Forge: Lore of the Malefactors revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of the Earth, Lore of Paths, and Lore of the Forge. Rules are also included for suffocation and drowning...   [click here for more]
White Wolf  $1.95

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Clan Morbus: Agents of Contagion

Clan Morbus: Agents of Contagion


Morbus; Agents of Contagion Vampirism is a disease, and none showcase this more than the Morbus. This new Clan is inspired by filth and sickness, with Disciplines focusing on the links between animals, blood and disease, a Bane relating to infection, and a Compulsion for parasitic behaviour. The Morbus are a perfect addition to any V5 chronicle that requires a bit of stomach-churning horror....   [click here for more]
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The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
White Wolf  $1.99

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Second Sight: Third Eye

Second Sight: Third Eye


Third Eye is a 2nd Edition update of Second Sight, providing a mechanical update to the powers and abilities of Psychics, Thaumaturges, and other mortal magic users, as well as various rules and systems for making use of them. It features: 2nd edition rules for many of the psychic powers and thaumaturgical rituals found in the original Second Sight, including...   [click here for more]
White Wolf  $7.95

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Roots of Legend

Roots of Legend


For as long as there have been faeries there have been enchanted woods. Although rare today these enchanted places still exist, and are some of the greatest bastions of magic in the Autumn World. Strange gallain mingle with werewolves and ghosts. Magical plants hold the key to brewing powerful elixers, and the Heart of the Wood calls out to the wonder and terror inside ever human soul. In this...   [click here for more]
White Wolf  $13.23

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Breedbook: Anurana (Weretoads)

Breedbook: Anurana (Weretoads)


BREEDBOOK: ANURANA The Anurana is one of the Changing Breeds created by the evil company PENTEX. The first generation of these amphibians was considered a complete failure, but Project Lycaon did not give up. The augmented Anurana is the new generation of weretoads, these new monsters possess new powers and gifts that could make them a new threat to the Garou Nation. This new supplement...   [click here for more]
White Wolf  $3.50

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Tale-Singers

Tale-Singers


This supplement for Mage: 20th Anniversary Edition presents a new Craft, the Tale-Singers, centered around Bardism. Materials are provided for creating characters, integrating them into a chronicle, and exploring how the preservation of stories can become a form of magic in and of itself. Rotes, Wonders, and sources of inspiration are included for prospective players and Storytellers. ...   [click here for more]
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Mystic Armory

Mystic Armory


The Tools of Magick When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life. The Implements of Science Twenty-Five years of Artifcats, Talismans, Inventions and Devices and...   [click here for more]
White Wolf  $14.99

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Crossing the Veil Second Edition

Crossing the Veil Second Edition


Humankind has been fascinated with death since the beginning. Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new,...   [click here for more]
White Wolf  $1.95

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Blood Sorcery: Rites of Damnation

Blood Sorcery: Rites of Damnation


2/17/2019: Updated with quick casting/purchasing reference. Blood Sorcery: Rites of Damnation takes the systems presented in Blood Sorcery: Sacraments and Blasphemies, and updates them for 2nd edition, expanding upon the improvised ritual systems provided in every way. There’s more Themes, more rituals, more options, and more systems defined...   [click here for more]
White Wolf  $10.99

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Combination Discipline Compilation

Combination Discipline Compilation


Thank you to all who helped us reach #1 on the store front! Vampires, their powers are vast and varied, no two Kindred are truly alike in how they express their powers of Caine. Within this book see even more uses for the blood! Combination Discipline Compilation includes: • This book details over 100 new combination disciplines! • Combination disciplines for both Clans and Bloodlines....   [click here for more]
White Wolf  $9.99

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Desecrated Rites

Desecrated Rites


  “Whisper your dream to me, childe, so I may write it across the stars in blood”     Blood Sorcery isn’t like mortal magic. The rituals are more visceral, the alterations on the world more obvious, and the effect on the caster themself more dire. It calls upon the power of Vitae in strange ways, far-flung from the more instinctive Disciplines most Kindred manifest. But...   [click here for more]
White Wolf  $8.99

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The Rise of the Garou: The Savage Age Volume Two

The Rise of the Garou: The Savage Age Volume Two


Explore How The Garou Became a Nation There was a time many, many centuries ago when 'Garou' and the 'Garou Nation' were radical and unproven concepts.  With this Savage Age book you will explore the Fera who came together to form the Garou Nation... and laid the framework for the modern Garou Tribes.    Savage Age Volume 2...   [click here for more]
White Wolf  $14.00

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Devotion to Power

Devotion to Power


Far from the static creatures many claim them to be, Kindred are masters of experimentation. Their seemingly small set of Disciplines to call upon can be made into a multitude of new talents and abilities with a little work to fashion them into new Devotions. Devotion to Power includes over 60 new and updated Devotions for use by Kindred, including those using only commonly known...   [click here for more]
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Borrowed Power

Borrowed Power


Borrowed Power contains three new and updated Supernatural Merit Templates for use by Players and Storytellers:  Channelers, those who tap into the ephemeral currents of the world to mimic the powers of twilight beings.  Sanguiomancers, who rely on the power of blood or Vitae to fuel their magic.  Skinthieves, who steal their power...   [click here for more]
White Wolf  $3.49

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Vicissitude Expanded

Vicissitude Expanded


Thank you to all who helped us reach #1 on the store front! The Tzimisce are known for their experiments and their cold cruelty when it comes to furthering their own knowledge of fleshcrafting. Many have heard tale of the wicked things a Fiend has performed on others both mortal and Kindred alike. The drive to evolve and become something more has driven many Tzimisce to great lengths...   [click here for more]
White Wolf  $9.99

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The Secret Frequency Files

The Secret Frequency Files


The Secret Frequency Files is collection of story hooks, settings, antagonists and rules updates, for use with Chronicles of Darkness 2nd edition, including Vampire, Mage, Geist, Promethean, and more. Within this book is; The Tomb of William MacKenzie and a 2nd edition update of the Vampire Bloodline The Architects of...   [click here for more]
White Wolf  $7.50

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Elder Discipline Compilation

Elder Discipline Compilation


Thank you to all who helped us reach #1 on the store front! Elder vampires, the source of many myths and legends regarding vampires of the world. They wield powers sometimes only fit for the gods. Their cold and calculating minds are ever thinking of the future. Within this book you’ll find a number of ways Elders exert their control over those of the weaker Generations. Now...   [click here for more]
White Wolf  $9.99

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Arcadian Arbitration

Arcadian Arbitration


Fae magic is all about making a deal. But not every deal needs to be signed in blood and written into the cosmos. Sometimes, reality itself can be convinced to bend just a little, giving up a small amount of its stability to the influence of Arcadia. Arcadian Arbitration contains: • A system for “Enchantment,” allowing changelings and other fae creatures to influence reality...   [click here for more]
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Mysteries of the Blood

Mysteries of the Blood


The Kindred have existed for millennia and during that time they have ripped arcane secrets from both their blood and the very land the world over. From the forests of Cymru to the dunes of Kemet; the fertile fields of Mesopotamia to the jungles of India, there is power in the earth and the blood found therein for those brave enough to seize it. Inside, you’ll find: A myriad of new paths and rituals...   [click here for more]
White Wolf  $6.99

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A Deal With Darkness

A Deal With Darkness


Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims. The true path to power comes from calling upon the essence of the unknown. A Deal With Darkness contains: • Updated Pact systems for second...   [click here for more]
White Wolf  $14.99

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Past is Prologue

Past is Prologue


Those Who Forget Their History The firstborn were not the first beings to emerge from the Mists. The dark — formless and insubstantial, untainted by Weaving — were its original inhabitants. Eons ago, the fae fought the dark for the right to determine the nature of the world. The fae won and imprisoned the dark for all eternity. Are Doomed to Be Annihilated...   [click here for more]
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Legends of the Clans

Legends of the Clans


Only fools believe they know all there is to know about their clan. Through more than ten millennia, vampires have buried more secrets than anyone, even the mythical clan founders, can realize. Legends of the Clans include three examples of such secrets for each clan, giving Storytellers new, interesting, and unknown elements to introduce into their chronicle.   Legends of the Clans includes: Secret...   [click here for more]
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Paths of the Thief and the Judge

Paths of the Thief and the Judge


The Uratha must change and adapt on the hunt. An Auspice might bind the People to a given role on the hunt, but that role is not so easily defined. In this book are presented two alternate Moon Gifts for the Elodoth and Irraka, the Judge's Moon and the Thief's Moon, along with one Merit each to compliment these new roles. ...   [click here for more]
White Wolf  $2.00

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Savagery

Savagery


Drawing inspiration from decades of material published about the Outlanders, Savagery presents a collection of character’s traits, Disciplines’ powers and dramatic systems related to the Gangrel’s gruesome nightly routines and evocative of the themes and tones that accompany them. In this book, you’ll find: 10 new Backgrounds related to the Gangrel’s savage ways 10 new Merits 10 new Flaws 90...   [click here for more]
White Wolf  $9.99

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Sorcerer's Companion

Sorcerer's Companion


The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems. Included inside are: Advice for creating and playing Sorcerers in an M20 Chronicle. Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal...   [click here for more]
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Clanbook: Nahema

Clanbook: Nahema


An overview of the Nahema and the first three levels of the Phantasm Discipline are now included in BLOODLINES FROM THE VAULT vol. 1! The childer of Malakai, twin sister of Malkav, have hidden among the Malkavians since the 15th Century. Paranoid and terrified, the Nahema have always found comfort in the presence of their Malkavian cousins. Now, for the first time, the secrets of...   [click here for more]
White Wolf  $3.95

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Occultist

Occultist


Occultists fall down the rabbit hole, and pray they never hit the ground. Occultists is a game of Magic, Wonder and Desperation. Of Discovering a world of power and mystery right around the corner and hidden in the shadows. Pick up this book if you wish to wield Knowledge Manifest, Awe your fellows, Sway the wary, and craft your very own miracles. ...   [click here for more]
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Beyond the Hedge

Beyond the Hedge


The Lost emerge from maddened Arcadia not wholly human; composed of raw elements and even stranger stuff, they are all also deeply emotional. Divided into Courts that correspond with seasons as well as emotions, they learn to harvest Glamour from mortals. But they are not limited to just fueling their Contracts and powering their Tokens; emotions can be used to work magic similar to that found...   [click here for more]
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Legacy: Nightwalker Second Edition

Legacy: Nightwalker Second Edition


Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the...   [click here for more]
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Bloodlines of the New Millennium

Bloodlines of the New Millennium


Bloodlines of the New Millennium focuses on bloodlines that have risen in recent years. Many of these bloodlines are small, insular gatherings of Kindred with specific agendas and actionable goals. Still, from time to time Kindred of these bloodlines occasionally find cause to become involved with the Danse Macabre. Storytellers can include members of these bloodlines as antagonists...   [click here for more]
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Tribebook: Naghaluu

Tribebook: Naghaluu


What If There Was Another?  A Breed Lost to the March of Time?  Similar to the Garou, but Like the Nuwisha, Not of the Garou...   Tribebook Naghaluu is an exploration into an all new dire wolf fera for Werewolf: the Apocalypse.  This all-new 59 page book is filled with the history, legends, and character options needed to play one of the Naghaluu.  The Naghaluu...   [click here for more]
White Wolf  $8.00

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