Title |
Publisher |
Price |
We are Rome.
We are her hallowed ancestors and her unholy specters.
We are her miracles and her sins.
We are her glory and her depravity.
We are her Kindred, and we are waiting for you.
Join us beneath the earth and know our triumphs and our sorrows.
Bask in the wonders of our secret Necropolis, and bear witness as we conquer death in the Eternal... [click here for more] |
White Wolf |
$25.99
|
Through the Lens of Power
Focus is a core element of Mage, though it has always been difficult to nail down mechanically. M20 made strides by separating three aspects of it: Paradigm, Practice, and Instruments. Despite this, it still confused players and felt separate from other game mechanics. In Prism of Focus, Focus is placed on a stronger foundation, and integrated into the rest of the game systems.... [click here for more] |
White Wolf |
$14.99
|
My own personal spin on Koldunic Sorcery. This is the second of 3 planned books detailing the various Cainite Sorceries. Koldunic Sorcery deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find:
50 powers & ritual (old and new re-written).
5 Different Paths of Koldunic Sorcery: Path of Earth (10 rituals & powers), Path... [click here for more] |
White Wolf |
$5.00
|
The Black Hand: Playing the Sabbat Check out the Bundles that include this book! The Black Hand Complete BUNDLE The Scenario Set 1 BUNDLE In our newest update we've changed some graphics, added new contextual sidebars, revised some sections after a sensitivity review and updated the custom Black Hand character sheet by Mr. Gone. We've added four new Loresheets... [click here for more] |
White Wolf |
$24.99
|
A complete package of nearly every Discipline power in V5, in digital card format:
Contains Discipline powers from nearly every released official book, including the Players Guide.
Updated format compared to previously released material, with clearer language, tweaked color schemes and various fixes and adjustments.
Card sizes are 79x120mm; slightly wider than the Tarot format - sleeves made for... [click here for more] |
White Wolf |
$4.99
|
 PT-BR
Olá pessoal.
Venho aqui apresentar meu segundo Art Pack. As artes podem ser usadas nos seus jogos e produtos para a Storytellers Vault, mas claro, seguindo as regras de licença que estão no arquivo PDF com o título "LEIA-ME".
No arquivo português há alguns contos escritos por meus amigos, Juliano Riechelmann, Tatiana Versieux e Daniel King. Seus links também estarão no arquivo junto... [click here for more] |
White Wolf |
Pay What You Want
|
 Riddle of the Sphinx
The Council of Nine Traditions has a long and storied history, but the fall of Doissetep, the crash of the Digital Web, the destructive Avatar Storm, and their own hubris nearly led to their demise. Inspired by the mysterious “Manifesto of the Sphinx,” the Traditions have reassembled under the New Horizon Council. Can they chart a renewed path to... [click here for more] |
White Wolf |
$14.99
|
 With only the moonlight to guide you.
Lunarious is a beginner-friendly Vampire: the Masquerade one-shot designed for players familiar with the plot beats of a 5E game, but desire an introduction to the tone and themes within the World of Darkness.
In this story, the Prince of your city has been missing for almost a month and the kindred are beginning to sense a power vacuum.... [click here for more] |
White Wolf |
Pay What You Want
|
"You’re only given one little spark of madness. You mustn’t lose it. "- Robin Williams
The Autarkis Storyteller aims to serve two purposes. Much like the implication of its vampiric title, its primary function is to allow Vampire: The Masquerade players of all experience levels to do away with ST entirely, allowing independent play. Whether you have that one character you have... [click here for more] |
White Wolf |
$14.69
|
Rules don't have to bite. Our Storyteller resources book includes a variety of cheat sheets, quick references, tables, and more to make sure you're spending more time telling a Vampire story and less flipping through the book. From a Diablerie flowchart to summaries for combat, character creation, and more, these easy-to-follow guides will help Storytellers and players alike stay in... [click here for more] |
White Wolf |
$7.50
|
My own personal spin on Necromancy. This is the first of 3 planned books detailing the various Cainite Sorceries. Necromancy deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find:
65 powers & ritual (old and new re-written).
6 Different Paths of Necromancy: Path of Spirits (15 rituals & powers), Path of Bones (15 rituals... [click here for more] |
White Wolf |
$6.00
|
Embrace all new possibilities for your character with our Vampire Player's Guide. Designed to deeply expand the options for characters, the book allows players to make unique kindred supported by game mechanics as well as tools for Storytellers to flesh out non-player characters. This resource provides a trove of new advantages, flaws, predator types, and disciplines designed to fit within the rules... [click here for more] |
White Wolf |
$5.00
|
My own personal spin on the Oblivion discipline. In it you will find:
20 powers (old and new re-written)
Very basic rules for Wraiths
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects, conditions, risks and more added to make the powers less vague
The nature of Oblivion and the Abyss further elaborated upon for the custom rule set
Part... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Obtenebration discipline, including Abyssal Mysticism. In it you will find:
A reformed Obtenebration which is independent from Oblivion
15 powers (old and new re-written)
10 Abyssal Mysticism rituals
Rules for Shadow Constructs
Rules for Shadow Minions
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects,... [click here for more] |
White Wolf |
$2.00
|
The Roads Less Traveled Every mage makes their own way towards Ascension. The power they wield, fostered by the Avatar and represented by Arete, grows as they come to understand more and more about their Awakened condition. Yet sometimes the ten steps of enlightmentment are not always clear, either to the willworkers or the ones who play them. The journey’s end is rarely reached... [click here for more] |
White Wolf |
$4.99
|
 While most Kindred only remember plants exist when a wooden stake pierces their heart or when sneaking on their prey in the foliage, some Blood sorcerers find the untapped potential of power in even the meekest herb. The now-extinct Telyavelic Tremere as well as countless other Kindred over the centuries had developed bloody rituals that bend branches, roots, and leaves to their dark will. The Blood... [click here for more] |
White Wolf |
$2.13
|
My own personal spin on Vicissitude:
Vicissitude is a unique discipline in that its abilities can be as simple or as complex as you want them to be. To this end I opted for the middle ground. There are only 2 powers in this book, which is a far cry from the normal 20 I aim for, but there is a trade off.
Dots in Vicissuted grant you titles which reflect your mastery over flesh crafting. Each new... [click here for more] |
White Wolf |
$2.00
|
With each use, magick changes the mage… Mage: the Ascension wants magick to be a continuous process of the mage changing the world with magick and the magick of the world changing the mage. Outside of Resonance, Paradox, and Quiet, we don’t have much a system to reflect this faster change, until now!
…so shouldn’t the system reflect that? Stranger Magicks... [click here for more] |
White Wolf |
$2.99
|
Behold Wonders and Relics
A book of magical items for the World of Darkness.
Inside this product are fifty new charms, relics, artifacts, and assorted enchanted objects for use in your Vampire the Masquerade Chronicle. Each item is given a description, including a snippit of its history as well as rules for its use. Advice is given on using these occult items in your Chronicle... [click here for more] |
White Wolf |
$3.00
|
 A Collection of Concoctions
M20 Sorcerer provides two methods of crafting magical items through Path Magic. While that volume contains several sample items, those provided therein are but a taste of what is possible through the Path of Alchemy and the Path of Enchantment. This book builds on those possibilities by presenting a collection of additional items created through these Paths... [click here for more] |
White Wolf |
$1.95
|
We've met before, but this is the last time.
You owed a debt of blood the moment you stepped into my woods, Little Red, and the Big Bad Wolf never forgets what she's due.
What, you think that's no fair?
Oh, pet, there are no rules but the ones I make with tooth and claw.
I always play fair, though. The game's... [click here for more] |
White Wolf |
$17.49
|
Welcome to the World of Darkness. I am your guide.
The Storytellers guide gives you everything you need to run a successful vampire story. Herein you will find complete details on running chronicles, covering every V5 paramount topic. Tables will guide you step-by-step on every major aspect of a vampire story, from frenzy scenes to lists of plots and places, followed by a myriad... [click here for more] |
White Wolf |
$19.99
|
The Beckoning and Gehenna War decimated clan elders and upended normal sect allegiances. The Unbound broke free of their chains, and bow to no Prince, Baron or Regent. Where they do form alliances and loyalty it’s to vampires they choose: their coterie.
Bloodlines Unbound is the first in a series of tomes bringing bloodlines to unlife. Presented within you’ll find ten bloodline loresheets, allowing... [click here for more] |
White Wolf |
$4.95
|
This cheat sheet was written for just the core rulebook and the errata, so mechanics added in other books aren’t included (at least for now).
I created this Cheat Sheet following the standards laid out by Justin Alexander of 'The Alexandrian' in his articles on the subject.
The basic idea is to cover all the mechanics, but none of the ‘option chunks’ such as discipline powers or... [click here for more] |
White Wolf |
Pay What You Want
|
A Vampire: The Requiem Supplement
History is written by the victors.
In other words…us.
We ruled the black streets of Babylon, took heads in the Terror, stormed the trenches at Ypres…
And if you believe that?
We’ve already won.
— Sylvan, Caporetto Firebrand
The Kindred have been many things to many... [click here for more] |
White Wolf |
$16.99
|
To Reach the Unreachable Star
Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes.... [click here for more] |
White Wolf |
$14.99
|
"Twilight Edge" is your guide to a world where the dark and light collide, where the boundary between the mundane and the monstrous blurs beyond recognition. It is here that Hunters stand guard, protecting the world that they know.
Within these pages, you'll find a new Compact, the 'Unseen Shadows', criminals and outlaws who have found a way to make money from monster hunting.
Hunters can test themselves... [click here for more] |
White Wolf |
$9.79
|
My own personal spin on the Serpentis discipline, including Setite Sorcery. In it you will find:
25 powers (old and new re-written).
The powers are split between 15 basic abilties and 10 blood sorcery rituals for Setite Sorcery.
Optional rules for Discipline Banes & Bonuses
Advice for which abilities are LARP friendly
Ranges, times, effects, conditions, risks and more added to make the powers... [click here for more] |
White Wolf |
$2.00
|
 Unliving Cities
A V5 City Building Supplement
Unliving Cities – A V5 City Building Supplement acts first and foremost as an assistive tool for STs in creating settings within their Vampire: The Masquerade 5th Edition games.
This supplement includes:
Summaries of how cities belonging to major Sects might “look” and “behave” – covering Camarilla, Anarchs, Sabbat,... [click here for more] |
White Wolf |
Pay What You Want
|
An Alternate Take
Wings of Desire: Lore of the Defilers revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of Longing, Lore of Storms, and Lore of Transfiguration.
Streamlined for the Anniversary Edition
The purpose... [click here for more] |
White Wolf |
$1.95
|
 An Alternate Take
Call of the Wild: Lore of the Devourers revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore the Beast, Lore of the Wild, and Lore of the Flesh.
Streamlined for the Anniversary Edition
The purpose behind... [click here for more] |
White Wolf |
$1.95
|
Hell:
You've returned wearing your own corpse
But your Suffering still shackles you
Hunger:
Flesh, blood, and living breath
Your craving for Chi is neverending
Enlightenment:
An eternity of night stretches before you
The only way out is Dharma
The... [click here for more] |
White Wolf |
Pay What You Want
|
Eternity
Mages have searched for paths to immortality since the beginning of history. It is one of the most difficult effects that a mage can perform, often requiring years of effort after already spending decades of study. True immortality is only available to the most powerful of mages. In the Ancient world, a shortcut was found, a method for the merely strong among the Awakened to live forever.... [click here for more] |
White Wolf |
$4.99
|
From the beloved author of your favorite titles such as:
And winner of numerous awards, including:
Homecoming
Hearthbound gives you a new inclusive faction and multiple levels of intrigue to add to your Werewolf: the Apocalypse tabletop! Long kept beneath the heels of the Garou Nation, Crinos-Born and Kinfolk have found solidarity in supporting each other, and have turned out en force to demand... [click here for more] |
White Wolf |
Pay What You Want
|
We've met before and will again.
You'll see me under neon lights with a drink in my hand and your name on my lips.
You'll find me lounging on a chaise with nothing but your eyes upon my body.
You'll catch me in the seat across the aisle, and pacing by your office door, and watching from your bedroom mirror.
And... [click here for more] |
White Wolf |
$17.49
|
My own personal spin on the Quietus discipline, including Assamite Sorcery. In it you will find:
Quietus was always a troubled discipline that the original game design never really knew what to do with so I took it apart and gave it more of a direction. The discipline now focuses on curses and poisons/venoms, their creation and their transmision.
10 powers (old and new re-written) - used to spread... [click here for more] |
White Wolf |
$2.00
|
A 52-card standard size deck (digital only) with various tables and entries for solo play or to assist in creating various elements within the narrative. Standart size (63.5×88.9mm).
For a preview, check the PWYW version in Portuguese.
What you'll find in this deck:
Various entries to answer open-ended questions. Draw two cards, combine the words, and use the... [click here for more] |
White Wolf |
$2.99
|
Every Kindred who employs the dark arts of Oblivion forms a personal and unique connection with it, often performing grim Ceremonies to access its deepest mysteries. This product focuses on the Lasombra art of Abyss Mysticism: weaving the tangible darkness of Oblivion into various long-lasting effects and enhancing the capabilities of standard Discipline powers.
In this product you will find:
17... [click here for more] |
White Wolf |
$2.13
|
V5 is a wonderful system, but it's not been without its growing pains. Compiled herein are a variety of systems adjustments, power revisions, and new content to accentuate any V5 chronicle and improve the gameplay for any type of table.
What's included: - A thorough expansion of the Predator Type system, along with two new Predator Types and a robust Predator Type experience system
- Systems modifications... [click here for more] |
White Wolf |
Pay What You Want
|
My own personal spin on the Dementation discipline. In it you will find:
- 15 powers (old and new re-written)
- Dementation is now volatile and dangerous while remaining fun
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions, risks and more added to make the powers less vague
- 20 different derangements had been... [click here for more] |
White Wolf |
$2.00
|
 This book is intended to be the basis of a scenario for Detroit by Night 5th Edition.
The book features a chronicle where players must help reconquer the city of Detroit after Operation Hollow Moon, an investigation by the Second Inquisition that wiped out the city's members.
• History of Detroit city
• Chronicle suggestion
• New... [click here for more] |
White Wolf |
$9.90
|
My own personal spin on the Valeren discipline (or Obeah as some might know it). In it you will find:
- 20 powers (old and new re-written)
- I provided rules for using the Path of the Warrior or the Healer so Salubri now have some punch with this discipline.
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions,... [click here for more] |
White Wolf |
$2.00
|
For thousands of years, the Tal’mahe’Ra held the same course. Protect the enigmatic Aralu. Infiltrate the leadership of other sects. Stay steady at the helm. Then the Beckoning and Gehenna War upended everything, and left the Tal’mahe’Ra floundering.
Bloodlines Unbound 2 includes 10 bloodline loresheets designed to bring the secretive Tal'mahe'Ra into your games, ready to face the... [click here for more] |
White Wolf |
$4.95
|
This supplement has 100 briefly described trolls that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
Tourniquet is a set of guidelines and rules to help you navigate your way through playing Vampire the Masquerade when you are alone. It utilizes a set of Oracles and the Scales of Trouble and Grace to help you produce narrative change with nearly every roll of the dice. Tourniquet helps you tell the story of a solo character while easing the burden of having to generate... [click here for more] |
White Wolf |
$5.00
|
Inspired by the Lifepaths system of the Cyberpunk TTRPGs, BECOMING is a character story generation system which asks the important questions: Where did you come from? What do you believe in? How did you get this way?
BECOMING helps everyone from a first-time player to the long-time storyteller quickly find inspiration, generate stories, and break free from the tropes... [click here for more] |
White Wolf |
$2.50
|
My own personal spin on the Chimerstry discipline. In it you will find:
- 21 powers (old and new re-written)
- Chimerstry needed a lot of re-work to bring it into the modern setting. I gave it a Level 0 ability which gets stronger over times and introduced a few rituals to keep up with the V5 theme.
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
-... [click here for more] |
White Wolf |
$2.00
|
The first of my clan specific disciplines. This is my own personal spin on the Protean discipline. In it you will find:
- 20 powers (old and new re-written)
- Protean had been split up into Protean and its sub-discipline Metamorphosis. This is more to give the discipline a wider range. Protean handles elemental based disciplines (changing into mist, sinking into the ground) while Metamorphosis handles... [click here for more] |
White Wolf |
$2.00
|
We’ve met before — you just don’t know it.
You’ve walked these halls, you’ve sipped my wine, you’ve let me peel back the layers of your mind.
You wouldn’t believe the things I learned or the things we did.
It’s coming back, isn’t it? The fear, the hate, the broken will?
Perfect.... [click here for more] |
White Wolf |
$17.49
|
Expanded Options for the Haven Background
Why hide from the breaking dawn in the trunk of your battered '70s muscle car when you could dwell in the comfort of a forgotten subway car, turn an abandoned school into a personal palace, hide out in an abandoned water tower, or even just cruise around in a hearse.
Designed for the 5th Edition of Vampire the Masquerade, included in this... [click here for more] |
White Wolf |
$3.00
|